5/5/2012 2:35:26 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:26 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:26 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:26 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:26 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:26 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:26 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:26 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:26 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:26 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:26 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:26 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:26 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:26 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:26 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:26 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:26 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:26 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:26 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:26 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:26 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:26 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:26 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:26 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:26 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:26 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:26 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:26 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:26 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:26 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:26 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:26 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:26 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:26 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:26 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:26 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:26 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:26 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:26 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:26 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:26 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:26 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:26 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:26 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:26 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:26 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:26 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:26 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:27 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:27 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:27 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:27 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:27 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:27 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:27 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:27 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:27 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:27 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:27 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:27 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:27 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:27 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:27 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:27 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:27 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:27 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:27 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:27 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:27 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:27 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:27 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:27 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:27 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:27 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:27 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:27 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:27 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:27 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:27 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:27 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:27 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:27 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:27 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:27 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:27 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:27 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:27 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:27 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:27 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:27 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:27 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:27 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:27 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:27 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:27 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:27 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:27 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:27 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:27 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:27 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:27 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:27 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:27 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:27 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:27 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:27 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:27 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:27 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:27 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:27 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:27 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:27 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:27 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:27 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:27 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:27 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:27 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:27 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:27 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:27 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:27 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:27 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:27 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:27 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:27 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:27 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:27 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:27 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:27 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:27 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:27 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:27 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:27 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:27 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:27 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:27 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:27 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:27 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:27 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:27 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:27 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:27 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:27 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:27 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:27 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:27 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:27 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:27 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:27 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:27 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:27 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:27 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:27 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:27 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:27 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:27 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:27 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:27 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:28 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:28 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:28 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:28 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:28 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:28 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:28 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:28 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:28 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:28 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:28 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:28 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:28 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:28 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:28 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:28 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:28 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:28 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:28 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:28 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:28 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:28 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:28 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:28 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:28 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:28 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:28 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:28 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:28 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:28 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:28 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:28 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:28 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:28 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:28 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:28 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:28 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:28 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:28 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:28 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:28 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:28 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:28 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:28 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:28 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:28 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:28 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:28 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:28 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:28 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:28 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:28 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:28 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:28 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:28 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:28 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:28 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:28 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:28 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:28 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:28 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:28 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:28 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:28 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:28 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:28 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:28 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:28 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:28 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:28 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:28 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:28 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:28 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:28 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:28 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:28 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:28 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:28 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:28 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:28 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:28 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:28 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:28 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:28 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:28 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:28 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:28 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:28 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:28 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:28 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:28 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:28 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:28 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:28 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:28 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:28 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:28 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:28 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:28 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:28 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:28 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:28 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:28 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:28 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:28 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:28 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:28 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:28 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:28 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:28 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:28 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:28 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:28 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:28 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:28 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:28 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:28 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:28 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:28 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:28 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:28 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:28 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:28 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:28 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:28 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:28 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:28 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:28 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:29 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:29 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:29 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:29 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:29 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:29 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:29 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:29 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:29 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:29 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:29 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:29 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:29 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:29 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:29 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:29 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:29 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:29 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:29 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:29 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:29 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:29 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:29 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:29 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:29 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:29 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:29 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:29 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:29 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:29 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:29 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:29 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:29 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:29 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:29 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:29 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:29 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:29 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:29 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:29 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:29 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:29 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:29 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:29 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:29 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:29 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:29 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:29 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:29 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:29 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:29 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:29 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:29 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:29 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:29 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:29 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:29 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:29 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:29 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:29 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:29 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:29 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:29 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:29 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:29 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:29 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:29 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:29 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:29 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:29 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:29 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:29 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:29 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:29 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:29 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:29 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:29 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:29 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:29 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:29 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:29 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:29 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:29 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:29 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:29 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:29 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:29 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:29 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:29 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:29 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:29 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:29 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:29 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:29 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:29 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:29 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:29 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:29 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:29 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:29 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:29 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:29 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:29 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:29 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:29 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:29 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:29 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:29 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:29 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:29 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:29 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:29 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:29 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:29 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:29 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:29 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:29 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:29 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:29 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:29 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:30 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:30 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:30 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:30 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:30 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:30 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:30 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:30 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:30 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:30 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:30 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:30 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:30 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:30 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:30 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:30 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:30 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:30 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:30 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:30 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:30 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:30 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:30 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:30 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:30 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:30 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:30 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:30 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:30 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:30 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:30 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:30 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:30 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:30 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:30 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:30 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:30 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:30 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:30 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:30 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:30 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:30 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:30 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:30 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:30 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:30 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:30 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:30 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:30 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:30 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:30 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:30 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:30 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:30 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:30 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:30 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:30 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:30 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:30 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:30 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:30 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:30 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:30 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:30 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:30 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:30 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:30 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:30 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:30 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:30 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:30 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:30 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:30 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:30 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:30 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:30 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:30 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:30 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:30 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:30 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:30 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:30 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:30 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:30 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:30 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:30 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:30 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:30 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:30 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:30 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:30 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:30 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:30 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:30 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:30 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:30 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:30 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:30 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:30 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:30 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:30 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:30 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:30 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:30 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:30 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:30 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:30 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:30 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:30 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:30 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:30 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:30 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:30 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:30 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:30 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:30 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:30 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:30 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:30 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:30 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:30 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:30 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:30 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:30 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:30 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:30 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:31 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:31 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:31 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:31 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:31 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:31 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:31 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:31 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:31 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:31 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:31 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:31 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:31 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:31 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:31 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:31 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:31 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:31 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:31 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:31 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:31 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:31 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:31 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:31 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:31 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:31 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:31 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:31 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:31 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:31 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:31 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:31 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:31 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:31 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:31 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:31 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:31 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:31 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:31 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:31 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:31 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:31 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:31 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:31 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:31 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:31 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:31 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:31 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:31 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:31 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:31 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:31 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:31 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:31 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:31 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:31 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:31 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:31 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:31 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:31 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:31 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:31 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:31 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:31 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:31 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:31 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:31 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:31 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:31 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:31 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:31 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:31 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:31 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:31 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:31 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:31 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:31 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:31 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:31 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:31 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:31 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:31 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:31 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:31 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:31 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:31 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:31 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:31 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:31 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:31 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:31 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:31 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:31 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:31 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:31 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:31 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:31 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:31 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:31 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:31 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:31 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:31 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:31 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:31 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:31 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:31 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:31 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:31 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:31 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:31 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:31 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:31 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:31 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:31 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:31 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:31 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:31 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:31 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:31 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:31 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:31 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:31 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:31 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:31 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:31 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:31 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:31 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:31 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:31 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:31 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:32 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:32 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:32 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:32 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:32 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:32 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:32 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:32 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:32 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:32 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:32 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:32 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:32 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:32 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:32 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:32 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:32 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:32 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:32 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:32 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:32 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:32 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:32 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:32 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:32 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:32 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:32 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:32 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:32 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:32 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:32 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:32 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:32 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:32 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:32 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:32 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:32 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:32 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:32 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:32 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:32 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:32 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:32 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:32 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:32 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:32 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:32 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:32 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:32 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:32 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:32 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:32 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:32 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:32 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:32 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:32 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:32 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:32 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:32 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:32 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:32 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:32 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:32 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:32 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:32 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:32 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:32 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:32 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:32 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:32 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:32 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:32 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:32 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:32 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:32 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:32 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:32 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:32 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:32 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:32 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:32 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:32 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:32 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:32 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:32 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:32 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:32 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:32 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:32 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:32 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:32 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:32 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:32 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:32 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:32 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:32 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:32 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:32 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:33 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:33 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:33 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:33 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:33 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:33 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:33 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:33 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:33 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:33 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:33 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:33 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:33 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:33 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:33 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:33 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:33 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:33 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:33 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:33 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:33 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:33 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:33 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:33 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:33 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:33 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:33 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:33 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:33 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:33 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:33 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:33 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:33 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:33 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:33 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:33 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:33 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:33 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:33 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:33 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:33 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:33 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:33 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:33 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:33 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:33 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:33 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:33 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:33 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:33 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:33 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:33 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:33 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:33 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:33 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:33 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:33 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:33 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:33 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:33 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:33 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:33 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:33 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:33 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:33 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:33 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:33 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:33 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:33 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:33 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:33 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:33 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:33 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:33 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:33 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:33 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:33 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:33 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:33 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:33 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:33 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:33 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:33 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:33 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:33 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:33 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:33 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:33 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:33 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:33 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:33 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:33 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:33 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:33 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:33 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:33 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:33 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:33 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:33 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:33 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:33 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:33 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:33 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:33 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:33 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:33 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:33 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:33 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:34 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:34 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:34 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:34 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:34 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:34 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:34 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:34 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:34 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:34 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:34 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:34 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:34 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:34 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:34 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:34 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:34 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:34 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:34 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:34 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:34 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:34 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:34 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:34 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:34 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:34 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:34 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:34 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:34 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:34 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:34 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:34 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:34 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:34 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:34 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:34 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:34 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:34 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:34 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:34 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:34 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:34 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:34 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:34 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:34 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:34 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:34 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:34 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:34 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:34 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:34 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:34 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:34 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:34 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:34 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:34 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:34 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:34 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:34 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:34 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:34 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:34 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:34 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:34 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:34 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:34 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:34 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:34 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:34 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:34 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:34 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:34 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:34 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:34 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:34 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:34 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:34 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:34 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:34 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:34 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:34 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:34 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:34 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:34 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:34 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:34 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:34 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:34 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:34 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:34 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:34 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:34 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:34 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:34 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:34 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:34 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:34 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:34 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:34 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:34 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:34 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:34 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:34 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:34 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:34 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:34 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:34 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:34 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:34 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:34 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:34 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:34 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:34 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:34 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:34 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:34 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:34 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:34 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:34 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:34 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:34 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:34 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:34 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:34 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:34 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:34 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:34 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:34 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:35 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:35 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:35 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:35 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:35 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:35 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:35 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:35 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:35 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:35 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:35 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:35 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:35 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:35 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:35 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:35 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:35 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:35 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:35 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:35 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:35 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:35 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:35 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:35 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:35 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:35 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:35 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:35 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:35 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:35 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:35 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:35 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:35 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:35 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:35 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:35 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:35 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:35 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:35 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:35 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:35 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:35 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:35 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:35 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:35 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:35 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:35 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:35 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:35 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:35 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:35 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:35 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:35 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:35 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:35 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:35 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:35 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:35 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:35 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:35 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:35 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:35 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:35 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:35 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:35 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:35 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:35 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:35 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:35 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:35 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:35 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:35 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:35 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:35 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:35 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:35 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:35 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:35 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:35 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:35 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:35 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:35 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:35 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:35 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:35 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:35 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:35 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:35 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:35 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:35 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:35 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:35 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:35 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:35 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:35 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:35 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:35 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:35 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:35 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:35 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:35 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:35 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:35 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:35 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:35 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:35 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:35 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:35 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:35 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:35 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:35 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:35 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:35 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:35 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:35 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:35 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:35 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:35 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:35 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:35 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:35 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:35 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:35 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:35 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:35 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:35 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:35 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:35 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:36 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:36 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:36 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:36 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:36 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:36 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:36 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:36 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:36 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:36 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:36 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:36 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:36 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:36 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:36 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:36 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:36 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:36 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:36 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:36 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:36 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:36 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:36 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:36 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:36 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:36 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:36 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:36 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:36 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:36 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:36 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:36 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:36 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:36 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:36 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:36 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:36 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:36 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:36 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:36 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:36 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:36 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:36 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:36 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:36 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:36 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:36 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:36 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:36 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:36 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:36 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:36 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:36 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:36 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:36 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:36 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:36 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:36 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:36 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:36 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:36 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:36 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:36 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:36 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:36 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:36 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:36 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:36 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:36 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:36 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:36 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:36 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:36 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:36 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:36 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:36 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:36 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:36 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:36 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:36 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:36 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:36 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:36 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:36 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:36 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:36 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:36 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:36 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:36 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:36 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:36 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:36 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:36 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:36 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:36 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:36 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:36 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:36 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:36 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:36 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:36 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:36 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:36 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:36 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:36 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:36 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:36 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:36 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:36 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:36 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:36 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:36 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:36 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:36 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:36 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:36 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:36 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:36 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:36 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:36 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:36 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:36 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:36 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:36 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:36 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:36 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:37 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:37 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:37 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:37 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:37 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:37 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:37 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:37 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:37 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:37 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:37 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:37 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:37 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:37 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:37 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:37 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:37 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:37 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:37 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:37 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:37 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:37 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:37 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:37 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:37 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:37 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:37 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:37 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:37 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:37 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:37 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:37 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:37 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:37 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:37 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:37 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:37 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:37 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:37 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:37 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:37 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:37 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:37 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:37 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:37 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:37 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:37 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:37 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:37 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:37 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:37 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:37 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:37 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:37 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:37 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:37 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:37 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:37 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:37 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:37 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:37 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:37 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:37 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:37 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:37 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:37 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:37 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:37 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:37 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:37 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:37 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:37 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:37 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:37 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:37 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:37 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:37 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:37 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:37 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:37 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:37 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:37 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:37 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:37 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:37 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:37 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:37 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:37 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:37 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:37 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:37 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:37 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:37 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:37 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:37 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:37 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:37 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:37 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:37 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:37 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:37 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:37 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:37 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:37 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:37 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:37 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:37 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:37 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:37 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:37 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:37 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:37 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:37 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:37 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:37 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:37 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:37 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:37 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:37 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:37 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:37 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:37 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:37 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:37 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:37 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:37 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:37 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:37 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:38 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:38 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:38 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:38 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:38 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:38 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:38 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:38 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:38 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:38 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:38 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:38 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:38 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:38 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:38 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:38 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:38 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:38 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:38 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:38 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:38 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:38 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:38 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:38 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:38 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:38 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:38 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:38 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:38 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:38 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:38 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:38 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:38 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:38 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:38 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:38 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:38 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:38 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:38 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:38 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:38 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:38 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:38 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:38 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:38 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:38 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:38 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:38 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:38 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:38 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:38 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:38 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:38 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:38 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:38 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:38 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:38 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:38 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:38 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:38 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:38 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:38 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:38 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:38 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:38 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:38 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:38 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:38 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:38 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:38 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:38 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:38 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:38 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:38 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:38 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:38 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:38 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:38 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:38 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:38 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:38 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:38 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:38 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:38 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:38 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:38 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:38 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:38 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:38 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:38 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:38 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:38 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:38 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:38 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:38 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:38 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:38 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:38 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:38 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:38 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:38 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:38 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:38 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:38 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:38 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:38 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:38 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:38 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:38 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:38 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:38 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:38 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:38 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:38 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:38 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:38 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:38 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:38 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:38 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:38 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:38 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:38 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:38 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:38 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:38 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:38 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:38 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:38 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:39 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:39 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:39 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:39 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:39 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:39 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:39 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:39 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:39 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:39 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:39 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:39 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:39 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:39 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:39 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:39 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:39 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:39 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:39 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:39 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:39 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:39 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:39 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:39 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:39 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:39 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:39 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:39 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:39 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:39 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:39 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:39 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:39 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:39 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:39 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:39 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:39 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:39 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:39 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:39 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:39 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:39 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:39 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:39 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:39 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:39 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:39 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:39 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:39 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:39 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:39 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:39 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:39 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:39 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:39 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:39 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:39 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:39 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:39 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:39 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:39 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:39 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:39 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:39 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:39 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:39 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:39 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:39 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:39 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:39 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:39 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:39 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:39 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:39 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:39 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:39 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:39 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:39 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:39 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:39 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:39 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:39 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:39 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:39 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:39 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:39 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:39 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:39 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:39 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:39 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:39 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:39 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:39 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:39 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:39 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:39 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:39 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:39 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:39 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:39 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:39 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:39 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:39 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:39 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:39 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:39 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:39 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:39 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:39 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:39 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:40 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:40 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:40 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:40 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:40 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:40 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:40 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:40 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:40 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:40 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:40 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:40 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:40 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:40 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:40 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:40 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:40 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:40 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:40 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:40 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:40 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:40 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:40 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:40 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:40 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:40 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:40 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:40 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:40 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:40 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:40 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:40 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:40 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:40 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:40 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:40 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:40 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:40 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:40 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:40 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:40 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:40 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:40 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:40 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:40 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:40 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:40 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:40 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:40 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:40 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:40 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:40 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:40 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:40 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:40 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:40 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:40 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:40 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:40 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:40 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:40 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:40 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:40 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:40 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:40 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:40 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:40 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:40 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:40 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:40 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:40 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:40 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:40 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:40 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:40 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:40 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:40 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:40 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:40 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:40 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:40 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:40 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:40 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:40 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:40 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:40 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:40 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:40 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:40 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:40 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:40 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:40 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:40 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:40 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:40 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:40 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:40 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:40 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:40 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:40 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:40 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:40 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:40 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:40 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:40 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:40 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:40 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:40 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:40 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:40 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:40 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:40 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:40 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:40 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:40 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:40 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:40 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:40 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:40 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:40 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:40 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:40 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:40 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:40 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:40 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:40 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:40 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:40 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:41 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:41 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:41 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:41 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:41 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:41 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:41 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:41 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:41 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:41 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:41 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:41 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:41 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:41 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:41 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:41 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:41 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:41 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:41 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:41 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:41 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:41 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:41 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:41 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:41 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:41 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:41 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:41 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:41 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:41 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:41 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:41 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:41 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:41 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:41 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:41 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:41 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:41 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:41 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:41 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:41 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:41 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:41 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:41 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:41 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:41 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:41 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:41 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:41 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:41 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:41 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:41 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:41 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:41 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:41 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:41 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:41 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:41 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:41 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:41 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:41 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:41 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:41 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:41 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:41 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:41 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:41 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:41 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:41 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:41 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:41 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:41 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:41 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:41 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:41 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:41 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:41 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:41 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:41 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:41 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:41 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:41 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:41 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:41 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:41 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:41 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:41 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:41 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:41 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:41 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:41 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:41 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:41 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:41 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:41 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:41 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:41 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:41 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:41 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:41 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:41 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:41 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:41 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:41 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:41 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:41 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:41 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:41 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:41 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:41 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:41 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:41 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:41 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:41 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:42 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:42 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:42 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:42 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:42 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:42 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:42 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:42 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:42 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:42 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:42 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:42 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:42 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:42 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:42 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:42 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:42 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:42 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:42 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:42 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:42 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:42 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:42 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:42 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:42 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:42 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:42 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:42 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:42 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:42 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:42 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:42 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:42 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:42 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:42 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:42 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:42 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:42 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:42 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:42 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:42 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:42 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:42 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:42 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:42 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:42 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:42 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:42 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:42 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:42 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:42 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:42 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:42 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:42 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:42 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:42 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:42 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:42 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:42 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:42 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:42 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:42 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:42 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:42 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:42 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:42 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:42 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:42 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:42 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:42 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:42 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:42 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:42 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:42 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:42 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:42 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:42 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:42 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:42 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:42 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:42 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:42 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:42 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:42 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:42 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:42 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:42 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:42 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:42 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:42 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:42 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:42 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:42 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:42 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:42 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:42 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:42 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:42 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:42 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:42 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:42 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:42 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:42 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:42 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:42 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:42 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:42 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:42 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:42 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:42 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:42 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:42 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:42 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:42 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:42 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:42 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:42 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:42 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:42 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:42 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:42 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:42 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:42 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:42 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:42 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:42 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:43 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:43 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:43 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:43 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:43 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:43 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:43 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:43 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:43 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:43 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:43 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:43 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:43 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:43 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:43 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:43 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:43 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:43 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:43 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:43 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:43 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:43 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:43 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:43 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:43 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:43 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:43 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:43 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:43 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:43 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:43 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:43 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:43 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:43 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:43 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:43 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:43 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:43 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:43 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:43 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:43 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:43 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:43 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:43 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:43 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:43 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:43 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:43 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:43 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:43 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:43 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:43 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:43 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:43 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:43 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:43 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:43 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:43 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:43 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:43 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:43 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:43 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:43 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:43 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:43 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:43 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:43 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:43 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:43 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:43 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:43 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:43 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:43 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:43 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:43 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:43 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:43 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:43 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:43 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:43 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:43 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:43 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:43 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:43 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:43 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:43 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:43 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:43 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:43 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:43 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:43 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:43 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:43 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:43 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:43 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:43 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:43 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:43 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:43 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:43 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:43 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:43 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:43 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:43 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:43 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:43 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:43 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:43 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:43 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:43 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:43 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:43 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:43 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:43 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:43 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:43 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:43 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:43 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:43 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:43 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:43 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:43 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:43 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:43 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:43 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:43 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:44 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:44 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:44 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:44 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:44 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:44 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:44 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:44 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:44 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:44 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:44 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:44 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:44 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:44 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:44 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:44 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:44 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:44 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:44 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:44 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:44 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:44 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:44 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:44 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:44 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:44 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:44 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:44 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:44 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:44 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:44 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:44 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:44 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:44 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:44 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:44 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:44 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:44 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:44 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:44 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:44 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:44 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:44 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:44 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:44 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:44 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:44 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:44 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:44 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:44 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:44 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:44 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:44 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:44 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:44 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:44 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:44 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:44 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:44 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:44 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:44 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:44 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:44 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:44 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:44 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:44 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:44 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:44 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:44 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:44 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:44 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:44 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:44 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:44 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:44 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:44 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:44 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:44 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:44 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:44 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:44 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:44 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:44 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:44 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:44 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:44 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:44 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:44 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:44 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:44 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:44 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:44 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:44 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:44 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:44 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:44 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:44 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:44 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:44 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:44 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:44 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:44 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:44 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:44 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/5/2012 2:35:44 PM (1.009) ----------------------------------- UnhandledErrors----------------------------------- 5/5/2012 2:35:44 PM (1.009) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.CheckForAIOrders () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0