5/22/2012 10:12:54 PM (1.028) Mem: 129,966,080 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:54 PM (1.028) Mem: 130,170,880 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:55 PM (1.028) Mem: 130,392,064 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:55 PM (1.028) Mem: 130,605,056 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:55 PM (1.028) Mem: 130,818,048 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:55 PM (1.028) Mem: 131,026,944 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:55 PM (1.028) Mem: 131,260,416 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:55 PM (1.028) Mem: 131,477,504 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:55 PM (1.028) Mem: 131,686,400 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:55 PM (1.028) Mem: 131,899,392 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:55 PM (1.028) Mem: 132,120,576 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:55 PM (1.028) Mem: 17,498,112 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:55 PM (1.028) Mem: 17,666,048 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:55 PM (1.028) Mem: 17,833,984 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:55 PM (1.028) Mem: 18,001,920 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:55 PM (1.028) Mem: 18,169,856 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:55 PM (1.028) Mem: 18,337,792 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:55 PM (1.028) Mem: 18,505,728 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:55 PM (1.028) Mem: 18,673,664 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:55 PM (1.028) Mem: 18,853,888 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:55 PM (1.028) Mem: 19,030,016 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:55 PM (1.028) Mem: 19,206,144 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:55 PM (1.028) Mem: 19,386,368 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:55 PM (1.028) Mem: 19,562,496 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:55 PM (1.028) Mem: 19,738,624 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:55 PM (1.028) Mem: 19,922,944 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:55 PM (1.028) Mem: 20,103,168 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:55 PM (1.028) Mem: 20,279,296 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:55 PM (1.028) Mem: 20,467,712 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:55 PM (1.028) Mem: 20,647,936 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:55 PM (1.028) Mem: 20,828,160 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:55 PM (1.028) Mem: 21,012,480 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:55 PM (1.028) Mem: 21,200,896 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:55 PM (1.028) Mem: 21,385,216 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:55 PM (1.028) Mem: 21,577,728 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:55 PM (1.028) Mem: 21,757,952 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:55 PM (1.028) Mem: 21,946,368 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:55 PM (1.028) Mem: 22,130,688 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:55 PM (1.028) Mem: 22,327,296 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:55 PM (1.028) Mem: 22,515,712 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:55 PM (1.028) Mem: 22,700,032 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:55 PM (1.028) Mem: 22,884,352 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:55 PM (1.028) Mem: 23,076,864 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:55 PM (1.028) Mem: 23,261,184 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:55 PM (1.028) Mem: 23,449,600 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:55 PM (1.028) Mem: 23,629,824 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:55 PM (1.028) Mem: 23,826,432 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:55 PM (1.028) Mem: 24,014,848 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:55 PM (1.028) Mem: 24,195,072 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:55 PM (1.028) Mem: 24,408,064 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:55 PM (1.028) Mem: 24,604,672 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:55 PM (1.028) Mem: 24,793,088 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:55 PM (1.028) Mem: 24,989,696 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:55 PM (1.028) Mem: 25,190,400 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:55 PM (1.028) Mem: 25,387,008 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:55 PM (1.028) Mem: 25,600,000 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:56 PM (1.028) Mem: 25,796,608 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:56 PM (1.028) Mem: 25,993,216 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:56 PM (1.028) Mem: 26,189,824 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:56 PM (1.028) Mem: 26,386,432 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:56 PM (1.028) Mem: 26,587,136 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:56 PM (1.028) Mem: 26,791,936 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:56 PM (1.028) Mem: 26,992,640 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:56 PM (1.028) Mem: 27,197,440 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:56 PM (1.028) Mem: 27,394,048 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:56 PM (1.028) Mem: 27,594,752 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:56 PM (1.028) Mem: 27,799,552 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:56 PM (1.028) Mem: 28,000,256 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:56 PM (1.028) Mem: 28,200,960 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:56 PM (1.028) Mem: 28,393,472 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:56 PM (1.028) Mem: 28,602,368 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:56 PM (1.028) Mem: 28,803,072 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:56 PM (1.028) Mem: 29,011,968 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:56 PM (1.028) Mem: 29,216,768 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:56 PM (1.028) Mem: 29,417,472 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:56 PM (1.028) Mem: 29,609,984 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:56 PM (1.028) Mem: 29,814,784 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:56 PM (1.028) Mem: 30,007,296 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:56 PM (1.028) Mem: 30,208,000 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:56 PM (1.028) Mem: 30,416,896 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:56 PM (1.028) Mem: 30,613,504 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:56 PM (1.028) Mem: 30,826,496 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:56 PM (1.028) Mem: 31,031,296 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:56 PM (1.028) Mem: 31,232,000 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:56 PM (1.028) Mem: 31,428,608 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:56 PM (1.028) Mem: 31,641,600 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:56 PM (1.028) Mem: 31,830,016 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:56 PM (1.028) Mem: 32,034,816 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:56 PM (1.028) Mem: 32,235,520 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:56 PM (1.028) Mem: 32,452,608 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:56 PM (1.028) Mem: 32,649,216 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:56 PM (1.028) Mem: 32,845,824 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:56 PM (1.028) Mem: 33,058,816 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:56 PM (1.028) Mem: 33,255,424 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:56 PM (1.028) Mem: 33,460,224 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:56 PM (1.028) Mem: 33,660,928 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:56 PM (1.028) Mem: 33,865,728 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:56 PM (1.028) Mem: 34,074,624 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:56 PM (1.028) Mem: 34,279,424 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:56 PM (1.028) Mem: 34,480,128 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:56 PM (1.028) Mem: 34,689,024 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:56 PM (1.028) Mem: 34,885,632 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:56 PM (1.028) Mem: 35,106,816 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:56 PM (1.028) Mem: 35,315,712 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:56 PM (1.028) Mem: 35,524,608 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:56 PM (1.028) Mem: 35,737,600 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:56 PM (1.028) Mem: 35,962,880 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:56 PM (1.028) Mem: 38,572,032 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:56 PM (1.028) Mem: 38,817,792 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:56 PM (1.028) Mem: 39,071,744 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:56 PM (1.028) Mem: 39,313,408 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:57 PM (1.028) Mem: 39,571,456 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:57 PM (1.028) Mem: 39,817,216 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:57 PM (1.028) Mem: 40,075,264 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:57 PM (1.028) Mem: 40,329,216 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:57 PM (1.028) Mem: 40,570,880 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:57 PM (1.028) Mem: 40,816,640 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:57 PM (1.028) Mem: 41,078,784 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:57 PM (1.028) Mem: 41,320,448 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:57 PM (1.028) Mem: 41,586,688 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:57 PM (1.028) Mem: 41,836,544 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:57 PM (1.028) Mem: 42,086,400 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:57 PM (1.028) Mem: 42,323,968 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:57 PM (1.028) Mem: 42,582,016 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:57 PM (1.028) Mem: 42,807,296 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:57 PM (1.028) Mem: 43,044,864 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:57 PM (1.028) Mem: 43,298,816 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:57 PM (1.028) Mem: 43,524,096 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:57 PM (1.028) Mem: 43,769,856 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:57 PM (1.028) Mem: 44,015,616 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:57 PM (1.028) Mem: 44,249,088 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:57 PM (1.028) Mem: 44,498,944 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:57 PM (1.028) Mem: 44,736,512 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:57 PM (1.028) Mem: 44,978,176 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:57 PM (1.028) Mem: 45,232,128 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:57 PM (1.028) Mem: 45,469,696 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:57 PM (1.028) Mem: 45,715,456 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:57 PM (1.028) Mem: 45,961,216 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:57 PM (1.028) Mem: 46,202,880 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:57 PM (1.028) Mem: 46,444,544 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:57 PM (1.028) Mem: 46,690,304 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:57 PM (1.028) Mem: 46,936,064 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:57 PM (1.028) Mem: 47,169,536 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:57 PM (1.028) Mem: 47,423,488 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:57 PM (1.028) Mem: 47,656,960 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:57 PM (1.028) Mem: 47,898,624 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:57 PM (1.028) Mem: 48,144,384 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:57 PM (1.028) Mem: 48,394,240 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:57 PM (1.028) Mem: 48,627,712 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:57 PM (1.028) Mem: 48,865,280 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:57 PM (1.028) Mem: 49,119,232 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:57 PM (1.028) Mem: 49,364,992 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:57 PM (1.028) Mem: 49,610,752 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:57 PM (1.028) Mem: 49,856,512 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:57 PM (1.028) Mem: 50,085,888 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:57 PM (1.028) Mem: 50,339,840 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:57 PM (1.028) Mem: 50,581,504 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:57 PM (1.028) Mem: 50,823,168 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:57 PM (1.028) Mem: 51,073,024 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:57 PM (1.028) Mem: 51,322,880 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:57 PM (1.028) Mem: 51,552,256 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:57 PM (1.028) Mem: 51,798,016 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:57 PM (1.028) Mem: 52,047,872 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:57 PM (1.028) Mem: 52,285,440 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:57 PM (1.028) Mem: 52,523,008 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:58 PM (1.028) Mem: 52,781,056 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:58 PM (1.028) Mem: 52,998,144 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:58 PM (1.028) Mem: 53,211,136 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:58 PM (1.028) Mem: 53,420,032 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:58 PM (1.028) Mem: 53,641,216 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:58 PM (1.028) Mem: 53,858,304 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:58 PM (1.028) Mem: 54,075,392 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:58 PM (1.028) Mem: 54,284,288 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:58 PM (1.028) Mem: 54,505,472 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:58 PM (1.028) Mem: 54,718,464 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:58 PM (1.028) Mem: 54,935,552 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:58 PM (1.028) Mem: 55,152,640 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:58 PM (1.028) Mem: 55,361,536 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:58 PM (1.028) Mem: 55,562,240 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:58 PM (1.028) Mem: 55,795,712 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:58 PM (1.028) Mem: 56,004,608 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:58 PM (1.028) Mem: 56,217,600 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:58 PM (1.028) Mem: 56,430,592 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:58 PM (1.028) Mem: 56,647,680 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:58 PM (1.028) Mem: 56,860,672 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:58 PM (1.028) Mem: 57,081,856 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:58 PM (1.028) Mem: 57,303,040 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:58 PM (1.028) Mem: 57,503,744 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:58 PM (1.028) Mem: 57,700,352 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:58 PM (1.028) Mem: 57,933,824 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:58 PM (1.028) Mem: 58,146,816 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:58 PM (1.028) Mem: 58,363,904 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:58 PM (1.028) Mem: 58,568,704 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:58 PM (1.028) Mem: 58,785,792 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:58 PM (1.028) Mem: 59,002,880 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:58 PM (1.028) Mem: 59,228,160 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:58 PM (1.028) Mem: 59,437,056 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:58 PM (1.028) Mem: 59,658,240 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:58 PM (1.028) Mem: 59,863,040 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:58 PM (1.028) Mem: 60,084,224 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:58 PM (1.028) Mem: 60,280,832 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:58 PM (1.028) Mem: 60,506,112 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:58 PM (1.028) Mem: 60,723,200 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:58 PM (1.028) Mem: 60,940,288 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:58 PM (1.028) Mem: 61,149,184 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:58 PM (1.028) Mem: 61,349,888 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:58 PM (1.028) Mem: 61,579,264 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:58 PM (1.028) Mem: 61,800,448 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:58 PM (1.028) Mem: 62,013,440 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:58 PM (1.028) Mem: 62,222,336 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:58 PM (1.028) Mem: 62,431,232 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:58 PM (1.028) Mem: 62,648,320 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:59 PM (1.028) Mem: 62,873,600 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:59 PM (1.028) Mem: 63,090,688 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:59 PM (1.028) Mem: 63,299,584 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:59 PM (1.028) Mem: 63,516,672 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:59 PM (1.028) Mem: 63,721,472 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:59 PM (1.028) Mem: 63,934,464 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:59 PM (1.028) Mem: 64,155,648 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:59 PM (1.028) Mem: 64,385,024 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:59 PM (1.028) Mem: 64,585,728 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:59 PM (1.028) Mem: 64,806,912 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:59 PM (1.028) Mem: 65,024,000 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:59 PM (1.028) Mem: 65,241,088 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:59 PM (1.028) Mem: 65,449,984 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:59 PM (1.028) Mem: 65,671,168 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:59 PM (1.028) Mem: 65,867,776 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:59 PM (1.028) Mem: 66,084,864 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:59 PM (1.028) Mem: 66,301,952 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:59 PM (1.028) Mem: 66,514,944 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:59 PM (1.028) Mem: 66,736,128 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:59 PM (1.028) Mem: 66,945,024 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:59 PM (1.028) Mem: 67,170,304 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:59 PM (1.028) Mem: 67,383,296 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:59 PM (1.028) Mem: 67,588,096 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:59 PM (1.028) Mem: 67,805,184 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:59 PM (1.028) Mem: 68,018,176 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:59 PM (1.028) Mem: 68,227,072 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:59 PM (1.028) Mem: 68,448,256 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:59 PM (1.028) Mem: 68,665,344 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:59 PM (1.028) Mem: 68,870,144 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:59 PM (1.028) Mem: 69,087,232 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:59 PM (1.028) Mem: 69,304,320 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:59 PM (1.028) Mem: 69,537,792 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:59 PM (1.028) Mem: 69,726,208 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:59 PM (1.028) Mem: 69,951,488 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:59 PM (1.028) Mem: 70,156,288 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:59 PM (1.028) Mem: 70,369,280 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:59 PM (1.028) Mem: 70,594,560 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:59 PM (1.028) Mem: 70,819,840 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:59 PM (1.028) Mem: 71,020,544 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:59 PM (1.028) Mem: 71,229,440 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:59 PM (1.028) Mem: 71,446,528 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:59 PM (1.028) Mem: 74,076,160 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:59 PM (1.028) Mem: 74,346,496 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:59 PM (1.028) Mem: 74,612,736 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:59 PM (1.028) Mem: 74,866,688 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:59 PM (1.028) Mem: 75,145,216 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:59 PM (1.028) Mem: 75,390,976 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:59 PM (1.028) Mem: 75,653,120 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:59 PM (1.028) Mem: 75,923,456 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:59 PM (1.028) Mem: 76,177,408 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:59 PM (1.028) Mem: 76,443,648 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:12:59 PM (1.028) Mem: 76,726,272 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:00 PM (1.028) Mem: 76,980,224 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:00 PM (1.028) Mem: 77,238,272 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:00 PM (1.028) Mem: 77,496,320 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:00 PM (1.028) Mem: 77,770,752 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:00 PM (1.028) Mem: 78,024,704 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:00 PM (1.028) Mem: 78,286,848 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:00 PM (1.028) Mem: 78,553,088 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:00 PM (1.028) Mem: 78,794,752 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:00 PM (1.028) Mem: 79,044,608 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:00 PM (1.028) Mem: 79,286,272 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:00 PM (1.028) Mem: 79,536,128 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:00 PM (1.028) Mem: 79,781,888 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:00 PM (1.028) Mem: 80,019,456 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:00 PM (1.028) Mem: 80,265,216 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:00 PM (1.028) Mem: 80,515,072 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:00 PM (1.028) Mem: 80,769,024 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:00 PM (1.028) Mem: 80,994,304 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:00 PM (1.028) Mem: 81,264,640 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:00 PM (1.028) Mem: 81,506,304 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:00 PM (1.028) Mem: 81,743,872 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:00 PM (1.028) Mem: 81,997,824 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:00 PM (1.028) Mem: 82,243,584 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:00 PM (1.028) Mem: 82,485,248 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:00 PM (1.028) Mem: 82,743,296 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:00 PM (1.028) Mem: 82,984,960 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:00 PM (1.028) Mem: 83,222,528 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:00 PM (1.028) Mem: 83,480,576 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:00 PM (1.028) Mem: 83,722,240 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:00 PM (1.028) Mem: 83,963,904 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:00 PM (1.028) Mem: 84,221,952 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:00 PM (1.028) Mem: 84,467,712 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:00 PM (1.028) Mem: 84,705,280 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:00 PM (1.028) Mem: 84,959,232 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:00 PM (1.028) Mem: 85,196,800 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:00 PM (1.028) Mem: 85,446,656 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:00 PM (1.028) Mem: 85,708,800 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:00 PM (1.028) Mem: 85,942,272 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:00 PM (1.028) Mem: 86,183,936 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:00 PM (1.028) Mem: 86,433,792 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:00 PM (1.028) Mem: 86,687,744 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:00 PM (1.028) Mem: 86,929,408 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:00 PM (1.028) Mem: 87,187,456 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:00 PM (1.028) Mem: 87,416,832 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:00 PM (1.028) Mem: 87,674,880 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:00 PM (1.028) Mem: 87,924,736 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:00 PM (1.028) Mem: 88,170,496 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:00 PM (1.028) Mem: 88,412,160 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:00 PM (1.028) Mem: 88,666,112 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:00 PM (1.028) Mem: 88,907,776 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:00 PM (1.028) Mem: 89,157,632 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:01 PM (1.028) Mem: 89,403,392 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:01 PM (1.028) Mem: 89,645,056 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:01 PM (1.028) Mem: 89,899,008 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:01 PM (1.028) Mem: 90,148,864 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:01 PM (1.028) Mem: 90,390,528 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:01 PM (1.028) Mem: 90,636,288 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:01 PM (1.028) Mem: 90,890,240 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:01 PM (1.028) Mem: 91,119,616 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:01 PM (1.028) Mem: 91,377,664 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:01 PM (1.028) Mem: 91,619,328 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:01 PM (1.028) Mem: 91,865,088 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:01 PM (1.028) Mem: 92,114,944 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:01 PM (1.028) Mem: 92,368,896 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:01 PM (1.028) Mem: 92,622,848 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:01 PM (1.028) Mem: 92,856,320 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:01 PM (1.028) Mem: 93,130,752 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:01 PM (1.028) Mem: 93,360,128 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:01 PM (1.028) Mem: 93,609,984 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:01 PM (1.028) Mem: 93,855,744 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:01 PM (1.028) Mem: 94,105,600 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:01 PM (1.028) Mem: 94,339,072 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:01 PM (1.028) Mem: 94,597,120 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:01 PM (1.028) Mem: 94,830,592 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:01 PM (1.028) Mem: 95,084,544 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:01 PM (1.028) Mem: 95,326,208 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:01 PM (1.028) Mem: 95,576,064 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:01 PM (1.028) Mem: 95,813,632 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:01 PM (1.028) Mem: 96,071,680 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:01 PM (1.028) Mem: 96,313,344 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:01 PM (1.028) Mem: 96,563,200 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:01 PM (1.028) Mem: 96,813,056 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:01 PM (1.028) Mem: 97,062,912 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:01 PM (1.028) Mem: 97,292,288 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:01 PM (1.028) Mem: 97,554,432 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:01 PM (1.028) Mem: 97,804,288 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:01 PM (1.028) Mem: 98,037,760 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:01 PM (1.028) Mem: 98,291,712 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:01 PM (1.028) Mem: 98,545,664 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:01 PM (1.028) Mem: 98,791,424 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:01 PM (1.028) Mem: 99,041,280 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:01 PM (1.028) Mem: 99,282,944 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:01 PM (1.028) Mem: 99,528,704 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:02 PM (1.028) Mem: 99,770,368 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:02 PM (1.028) Mem: 100,016,128 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:02 PM (1.028) Mem: 100,261,888 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:02 PM (1.028) Mem: 100,511,744 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:02 PM (1.028) Mem: 100,757,504 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:02 PM (1.028) Mem: 100,999,168 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:02 PM (1.028) Mem: 101,265,408 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:02 PM (1.028) Mem: 101,507,072 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:02 PM (1.028) Mem: 101,756,928 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:02 PM (1.028) Mem: 102,006,784 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:02 PM (1.028) Mem: 102,240,256 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:02 PM (1.028) Mem: 104,837,120 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:02 PM (1.028) Mem: 105,099,264 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:02 PM (1.028) Mem: 105,320,448 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:02 PM (1.028) Mem: 105,545,728 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:02 PM (1.028) Mem: 105,762,816 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:02 PM (1.028) Mem: 105,996,288 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:02 PM (1.028) Mem: 106,229,760 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:02 PM (1.028) Mem: 106,459,136 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:02 PM (1.028) Mem: 106,680,320 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:02 PM (1.028) Mem: 106,917,888 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:02 PM (1.028) Mem: 107,147,264 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:02 PM (1.028) Mem: 107,364,352 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:02 PM (1.028) Mem: 107,597,824 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:02 PM (1.028) Mem: 107,823,104 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:02 PM (1.028) Mem: 108,044,288 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:02 PM (1.028) Mem: 108,277,760 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:02 PM (1.028) Mem: 108,507,136 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:02 PM (1.028) Mem: 108,728,320 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:02 PM (1.028) Mem: 108,965,888 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:02 PM (1.028) Mem: 109,182,976 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:02 PM (1.028) Mem: 109,424,640 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:02 PM (1.028) Mem: 109,645,824 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:02 PM (1.028) Mem: 109,887,488 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:02 PM (1.028) Mem: 110,116,864 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:02 PM (1.028) Mem: 110,321,664 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:02 PM (1.028) Mem: 110,563,328 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:02 PM (1.028) Mem: 110,800,896 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:02 PM (1.028) Mem: 111,030,272 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:03 PM (1.028) Mem: 111,251,456 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:03 PM (1.028) Mem: 111,480,832 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:03 PM (1.028) Mem: 111,697,920 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:03 PM (1.028) Mem: 111,939,584 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:03 PM (1.028) Mem: 112,160,768 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:03 PM (1.028) Mem: 112,377,856 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:03 PM (1.028) Mem: 112,619,520 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:03 PM (1.028) Mem: 112,848,896 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:03 PM (1.028) Mem: 113,065,984 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:03 PM (1.028) Mem: 113,311,744 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:03 PM (1.028) Mem: 113,528,832 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:03 PM (1.028) Mem: 113,750,016 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:03 PM (1.028) Mem: 113,991,680 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:03 PM (1.028) Mem: 114,208,768 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:03 PM (1.028) Mem: 114,438,144 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:03 PM (1.028) Mem: 114,659,328 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:03 PM (1.028) Mem: 114,892,800 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:03 PM (1.028) Mem: 115,113,984 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:03 PM (1.028) Mem: 115,359,744 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:03 PM (1.028) Mem: 115,585,024 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:03 PM (1.028) Mem: 115,810,304 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:03 PM (1.028) Mem: 116,035,584 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:03 PM (1.028) Mem: 116,256,768 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:03 PM (1.028) Mem: 116,494,336 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:03 PM (1.028) Mem: 116,723,712 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:03 PM (1.028) Mem: 116,944,896 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:03 PM (1.028) Mem: 117,170,176 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:03 PM (1.028) Mem: 117,407,744 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:03 PM (1.028) Mem: 117,620,736 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:03 PM (1.028) Mem: 117,858,304 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:03 PM (1.028) Mem: 118,091,776 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:03 PM (1.028) Mem: 118,312,960 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:03 PM (1.028) Mem: 118,542,336 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:03 PM (1.028) Mem: 118,771,712 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:03 PM (1.028) Mem: 118,988,800 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:03 PM (1.028) Mem: 119,234,560 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:03 PM (1.028) Mem: 119,472,128 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:03 PM (1.028) Mem: 119,730,176 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:03 PM (1.028) Mem: 119,975,936 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:03 PM (1.028) Mem: 120,229,888 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:03 PM (1.028) Mem: 120,479,744 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:03 PM (1.028) Mem: 120,721,408 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:03 PM (1.028) Mem: 120,971,264 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:03 PM (1.028) Mem: 121,208,832 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:03 PM (1.028) Mem: 121,458,688 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:03 PM (1.028) Mem: 121,700,352 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:03 PM (1.028) Mem: 121,950,208 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:03 PM (1.028) Mem: 122,179,584 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:03 PM (1.028) Mem: 122,437,632 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:03 PM (1.028) Mem: 122,687,488 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:03 PM (1.028) Mem: 122,916,864 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:03 PM (1.028) Mem: 123,191,296 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:03 PM (1.028) Mem: 123,432,960 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:04 PM (1.028) Mem: 123,666,432 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:04 PM (1.028) Mem: 123,932,672 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:04 PM (1.028) Mem: 124,178,432 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:04 PM (1.028) Mem: 124,416,000 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:04 PM (1.028) Mem: 124,674,048 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:04 PM (1.028) Mem: 124,915,712 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:04 PM (1.028) Mem: 125,153,280 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:04 PM (1.028) Mem: 125,403,136 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:04 PM (1.028) Mem: 125,648,896 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:04 PM (1.028) Mem: 125,894,656 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:04 PM (1.028) Mem: 126,152,704 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:04 PM (1.028) Mem: 126,390,272 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:04 PM (1.028) Mem: 126,631,936 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:04 PM (1.028) Mem: 126,889,984 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:04 PM (1.028) Mem: 127,123,456 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:04 PM (1.028) Mem: 127,373,312 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:04 PM (1.028) Mem: 127,635,456 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:04 PM (1.028) Mem: 127,877,120 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:04 PM (1.028) Mem: 128,114,688 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:04 PM (1.028) Mem: 128,364,544 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:04 PM (1.028) Mem: 128,618,496 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:04 PM (1.028) Mem: 128,864,256 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:04 PM (1.028) Mem: 129,114,112 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:04 PM (1.028) Mem: 129,343,488 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:04 PM (1.028) Mem: 129,601,536 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:04 PM (1.028) Mem: 129,851,392 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:04 PM (1.028) Mem: 130,093,056 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:04 PM (1.028) Mem: 130,347,008 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:04 PM (1.028) Mem: 130,588,672 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:04 PM (1.028) Mem: 130,834,432 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:04 PM (1.028) Mem: 131,080,192 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:04 PM (1.028) Mem: 131,334,144 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:04 PM (1.028) Mem: 131,579,904 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:04 PM (1.028) Mem: 131,821,568 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:04 PM (1.028) Mem: 132,079,616 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:04 PM (1.028) Mem: 132,329,472 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:04 PM (1.028) Mem: 132,575,232 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:04 PM (1.028) Mem: 132,829,184 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:04 PM (1.028) Mem: 133,066,752 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:04 PM (1.028) Mem: 133,316,608 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:04 PM (1.028) Mem: 133,554,176 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:04 PM (1.028) Mem: 133,808,128 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:04 PM (1.028) Mem: 134,041,600 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:04 PM (1.028) Mem: 134,303,744 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:04 PM (1.028) Mem: 134,545,408 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:04 PM (1.028) Mem: 134,782,976 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:04 PM (1.028) Mem: 135,045,120 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:04 PM (1.028) Mem: 135,290,880 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:04 PM (1.028) Mem: 135,532,544 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:04 PM (1.028) Mem: 135,782,400 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:04 PM (1.028) Mem: 136,036,352 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:04 PM (1.028) Mem: 136,265,728 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:04 PM (1.028) Mem: 136,536,064 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:04 PM (1.028) Mem: 17,555,456 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:05 PM (1.028) Mem: 17,723,392 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:05 PM (1.028) Mem: 17,891,328 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:05 PM (1.028) Mem: 18,059,264 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:05 PM (1.028) Mem: 18,227,200 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:05 PM (1.028) Mem: 18,395,136 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:05 PM (1.028) Mem: 18,563,072 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:05 PM (1.028) Mem: 18,735,104 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:05 PM (1.028) Mem: 18,915,328 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:05 PM (1.028) Mem: 19,091,456 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:05 PM (1.028) Mem: 19,267,584 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:05 PM (1.028) Mem: 19,451,904 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:05 PM (1.028) Mem: 19,632,128 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:05 PM (1.028) Mem: 19,816,448 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:05 PM (1.028) Mem: 20,004,864 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:05 PM (1.028) Mem: 20,205,568 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:05 PM (1.028) Mem: 20,414,464 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:05 PM (1.028) Mem: 20,627,456 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:05 PM (1.028) Mem: 20,840,448 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:05 PM (1.028) Mem: 21,053,440 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:05 PM (1.028) Mem: 21,262,336 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:05 PM (1.028) Mem: 21,483,520 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:05 PM (1.028) Mem: 21,696,512 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:05 PM (1.028) Mem: 21,913,600 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:05 PM (1.028) Mem: 22,130,688 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:05 PM (1.028) Mem: 22,343,680 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:05 PM (1.028) Mem: 22,560,768 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:05 PM (1.028) Mem: 22,786,048 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:05 PM (1.028) Mem: 22,999,040 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:05 PM (1.028) Mem: 23,216,128 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:05 PM (1.028) Mem: 23,433,216 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:05 PM (1.028) Mem: 23,646,208 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:05 PM (1.028) Mem: 23,867,392 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:05 PM (1.028) Mem: 24,088,576 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:05 PM (1.028) Mem: 24,305,664 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:05 PM (1.028) Mem: 24,539,136 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:05 PM (1.028) Mem: 24,764,416 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:05 PM (1.028) Mem: 24,985,600 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:05 PM (1.028) Mem: 25,223,168 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:05 PM (1.028) Mem: 25,448,448 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:05 PM (1.028) Mem: 25,669,632 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:05 PM (1.028) Mem: 25,899,008 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:05 PM (1.028) Mem: 26,128,384 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:05 PM (1.028) Mem: 26,357,760 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:05 PM (1.028) Mem: 26,603,520 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:05 PM (1.028) Mem: 26,828,800 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:05 PM (1.028) Mem: 27,058,176 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:05 PM (1.028) Mem: 27,287,552 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:05 PM (1.028) Mem: 27,521,024 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:05 PM (1.028) Mem: 27,750,400 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:05 PM (1.028) Mem: 27,992,064 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:05 PM (1.028) Mem: 28,225,536 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:05 PM (1.028) Mem: 28,463,104 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:05 PM (1.028) Mem: 28,708,864 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:05 PM (1.028) Mem: 28,930,048 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:05 PM (1.028) Mem: 29,163,520 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:05 PM (1.028) Mem: 29,401,088 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:05 PM (1.028) Mem: 29,630,464 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:05 PM (1.028) Mem: 29,859,840 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:05 PM (1.028) Mem: 30,093,312 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:05 PM (1.028) Mem: 30,326,784 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:05 PM (1.028) Mem: 30,572,544 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:06 PM (1.028) Mem: 30,810,112 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:06 PM (1.028) Mem: 31,043,584 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:06 PM (1.028) Mem: 31,285,248 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:06 PM (1.028) Mem: 31,514,624 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:06 PM (1.028) Mem: 31,760,384 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:06 PM (1.028) Mem: 31,981,568 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:06 PM (1.028) Mem: 32,239,616 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:06 PM (1.028) Mem: 32,468,992 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:06 PM (1.028) Mem: 32,710,656 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:06 PM (1.028) Mem: 32,952,320 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:06 PM (1.028) Mem: 33,189,888 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:06 PM (1.028) Mem: 33,427,456 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:06 PM (1.028) Mem: 33,669,120 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:06 PM (1.028) Mem: 33,898,496 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:06 PM (1.028) Mem: 34,140,160 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:06 PM (1.028) Mem: 34,377,728 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:06 PM (1.028) Mem: 34,627,584 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:06 PM (1.028) Mem: 34,865,152 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:06 PM (1.028) Mem: 35,098,624 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:06 PM (1.028) Mem: 35,344,384 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:06 PM (1.028) Mem: 35,577,856 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:13:06 PM (1.028) Mem: 35,823,616 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:20:55 PM (1.028) Mem: 16,973,824 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:20:55 PM (1.028) Mem: 17,158,144 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:20:55 PM (1.028) Mem: 17,428,480 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:20:55 PM (1.028) Mem: 17,604,608 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:20:56 PM (1.028) Mem: 17,797,120 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:20:56 PM (1.028) Mem: 17,981,440 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:20:56 PM (1.028) Mem: 18,173,952 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:20:56 PM (1.028) Mem: 18,370,560 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:20:56 PM (1.028) Mem: 18,554,880 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:20:56 PM (1.028) Mem: 18,747,392 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:20:56 PM (1.028) Mem: 18,952,192 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:20:56 PM (1.028) Mem: 19,132,416 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:20:57 PM (1.028) Mem: 19,333,120 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:20:57 PM (1.028) Mem: 19,525,632 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:20:57 PM (1.028) Mem: 19,726,336 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:20:57 PM (1.028) Mem: 19,914,752 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:20:57 PM (1.028) Mem: 20,119,552 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:20:57 PM (1.028) Mem: 20,316,160 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:20:57 PM (1.028) Mem: 20,520,960 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:20:58 PM (1.028) Mem: 20,713,472 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:20:58 PM (1.028) Mem: 20,926,464 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:20:58 PM (1.028) Mem: 21,135,360 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:20:58 PM (1.028) Mem: 21,331,968 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:20:58 PM (1.028) Mem: 21,553,152 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:20:58 PM (1.028) Mem: 21,757,952 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:20:58 PM (1.028) Mem: 21,999,616 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:20:58 PM (1.028) Mem: 22,204,416 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:20:58 PM (1.028) Mem: 22,413,312 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:20:59 PM (1.028) Mem: 22,634,496 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:20:59 PM (1.028) Mem: 22,827,008 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:20:59 PM (1.028) Mem: 23,040,000 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:00 PM (1.028) Mem: 23,244,800 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:00 PM (1.028) Mem: 23,470,080 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:00 PM (1.028) Mem: 23,674,880 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:00 PM (1.028) Mem: 23,879,680 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:00 PM (1.028) Mem: 25,137,152 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:00 PM (1.028) Mem: 25,337,856 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:00 PM (1.028) Mem: 25,546,752 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:00 PM (1.028) Mem: 25,755,648 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:00 PM (1.028) Mem: 25,952,256 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:00 PM (1.028) Mem: 26,169,344 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:00 PM (1.028) Mem: 26,370,048 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:00 PM (1.028) Mem: 26,566,656 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:00 PM (1.028) Mem: 26,779,648 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:00 PM (1.028) Mem: 27,000,832 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:00 PM (1.028) Mem: 27,197,440 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:01 PM (1.028) Mem: 27,410,432 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:01 PM (1.028) Mem: 27,594,752 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:01 PM (1.028) Mem: 27,803,648 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:01 PM (1.028) Mem: 28,016,640 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:01 PM (1.028) Mem: 28,225,536 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:01 PM (1.028) Mem: 28,434,432 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:01 PM (1.028) Mem: 28,639,232 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:01 PM (1.028) Mem: 28,844,032 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:01 PM (1.028) Mem: 29,048,832 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:01 PM (1.028) Mem: 29,257,728 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:01 PM (1.028) Mem: 29,458,432 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:01 PM (1.028) Mem: 29,663,232 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:01 PM (1.028) Mem: 29,880,320 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:01 PM (1.028) Mem: 30,076,928 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:01 PM (1.028) Mem: 30,277,632 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:01 PM (1.028) Mem: 30,490,624 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:01 PM (1.028) Mem: 30,699,520 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:01 PM (1.028) Mem: 30,900,224 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:01 PM (1.028) Mem: 31,113,216 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:01 PM (1.028) Mem: 31,313,920 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:01 PM (1.028) Mem: 31,535,104 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:01 PM (1.028) Mem: 31,756,288 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:01 PM (1.028) Mem: 31,969,280 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:01 PM (1.028) Mem: 32,194,560 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:01 PM (1.028) Mem: 32,382,976 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:01 PM (1.028) Mem: 32,587,776 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:01 PM (1.028) Mem: 32,796,672 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:01 PM (1.028) Mem: 33,009,664 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:01 PM (1.028) Mem: 33,202,176 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:01 PM (1.028) Mem: 33,423,360 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:01 PM (1.028) Mem: 33,628,160 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:01 PM (1.028) Mem: 33,841,152 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:01 PM (1.028) Mem: 34,037,760 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:01 PM (1.028) Mem: 34,254,848 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:01 PM (1.028) Mem: 34,459,648 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:01 PM (1.028) Mem: 34,701,312 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:01 PM (1.028) Mem: 34,922,496 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:01 PM (1.028) Mem: 35,139,584 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:01 PM (1.028) Mem: 35,340,288 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:01 PM (1.028) Mem: 35,557,376 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:01 PM (1.028) Mem: 35,766,272 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:01 PM (1.028) Mem: 35,979,264 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:01 PM (1.028) Mem: 36,184,064 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:01 PM (1.028) Mem: 36,388,864 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:01 PM (1.028) Mem: 36,610,048 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:01 PM (1.028) Mem: 36,814,848 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:01 PM (1.028) Mem: 37,023,744 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:01 PM (1.028) Mem: 37,253,120 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:02 PM (1.028) Mem: 37,449,728 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:02 PM (1.028) Mem: 37,662,720 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:02 PM (1.028) Mem: 37,883,904 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:02 PM (1.028) Mem: 38,088,704 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:02 PM (1.028) Mem: 38,285,312 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:02 PM (1.028) Mem: 38,514,688 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:02 PM (1.028) Mem: 38,723,584 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:02 PM (1.028) Mem: 38,932,480 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:02 PM (1.028) Mem: 39,137,280 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:02 PM (1.028) Mem: 39,350,272 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:02 PM (1.028) Mem: 39,555,072 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:02 PM (1.028) Mem: 39,780,352 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:02 PM (1.028) Mem: 39,989,248 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:02 PM (1.028) Mem: 40,206,336 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:02 PM (1.028) Mem: 40,407,040 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:02 PM (1.028) Mem: 40,628,224 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:02 PM (1.028) Mem: 40,828,928 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:02 PM (1.028) Mem: 41,037,824 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:02 PM (1.028) Mem: 41,246,720 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:02 PM (1.028) Mem: 41,472,000 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:02 PM (1.028) Mem: 41,684,992 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:02 PM (1.028) Mem: 41,881,600 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:02 PM (1.028) Mem: 42,094,592 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:02 PM (1.028) Mem: 42,307,584 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:02 PM (1.028) Mem: 42,520,576 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:02 PM (1.028) Mem: 42,741,760 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:02 PM (1.028) Mem: 42,938,368 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:02 PM (1.028) Mem: 43,159,552 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:02 PM (1.028) Mem: 43,376,640 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:02 PM (1.028) Mem: 43,585,536 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:02 PM (1.028) Mem: 43,790,336 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:02 PM (1.028) Mem: 44,007,424 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:02 PM (1.028) Mem: 44,224,512 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:02 PM (1.028) Mem: 44,433,408 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:02 PM (1.028) Mem: 44,634,112 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:02 PM (1.028) Mem: 44,843,008 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:02 PM (1.028) Mem: 45,060,096 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:02 PM (1.028) Mem: 45,273,088 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:02 PM (1.028) Mem: 45,486,080 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:02 PM (1.028) Mem: 45,703,168 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:02 PM (1.028) Mem: 45,907,968 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:02 PM (1.028) Mem: 46,129,152 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:02 PM (1.028) Mem: 46,338,048 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:02 PM (1.028) Mem: 46,551,040 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:02 PM (1.028) Mem: 46,751,744 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:02 PM (1.028) Mem: 46,977,024 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:02 PM (1.028) Mem: 47,185,920 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:02 PM (1.028) Mem: 47,411,200 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:02 PM (1.028) Mem: 47,620,096 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:02 PM (1.028) Mem: 47,845,376 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:03 PM (1.028) Mem: 48,041,984 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:03 PM (1.028) Mem: 48,250,880 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:03 PM (1.028) Mem: 48,467,968 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:03 PM (1.028) Mem: 48,689,152 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:03 PM (1.028) Mem: 48,893,952 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:03 PM (1.028) Mem: 49,119,232 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:03 PM (1.028) Mem: 49,332,224 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:03 PM (1.028) Mem: 49,532,928 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:03 PM (1.028) Mem: 49,750,016 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:03 PM (1.028) Mem: 49,963,008 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:03 PM (1.028) Mem: 50,171,904 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:03 PM (1.028) Mem: 50,384,896 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:03 PM (1.028) Mem: 50,601,984 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:03 PM (1.028) Mem: 50,814,976 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:03 PM (1.028) Mem: 51,023,872 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:03 PM (1.028) Mem: 51,245,056 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:03 PM (1.028) Mem: 51,441,664 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:03 PM (1.028) Mem: 51,662,848 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:03 PM (1.028) Mem: 51,871,744 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:03 PM (1.028) Mem: 52,088,832 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:03 PM (1.028) Mem: 52,293,632 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:03 PM (1.028) Mem: 52,514,816 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:03 PM (1.028) Mem: 52,719,616 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:03 PM (1.028) Mem: 52,953,088 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:03 PM (1.028) Mem: 53,157,888 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:03 PM (1.028) Mem: 53,379,072 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:03 PM (1.028) Mem: 53,579,776 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:03 PM (1.028) Mem: 53,796,864 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:03 PM (1.028) Mem: 54,013,952 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:03 PM (1.028) Mem: 54,218,752 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:03 PM (1.028) Mem: 54,431,744 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:03 PM (1.028) Mem: 54,644,736 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:03 PM (1.028) Mem: 54,857,728 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:03 PM (1.028) Mem: 55,074,816 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:03 PM (1.028) Mem: 55,279,616 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:03 PM (1.028) Mem: 55,492,608 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:03 PM (1.028) Mem: 55,701,504 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:03 PM (1.028) Mem: 55,922,688 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:03 PM (1.028) Mem: 56,135,680 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:03 PM (1.028) Mem: 56,344,576 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:03 PM (1.028) Mem: 56,561,664 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:03 PM (1.028) Mem: 56,778,752 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:03 PM (1.028) Mem: 56,991,744 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:03 PM (1.028) Mem: 57,196,544 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:03 PM (1.028) Mem: 57,409,536 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:03 PM (1.028) Mem: 57,634,816 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:03 PM (1.028) Mem: 57,839,616 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:03 PM (1.028) Mem: 58,064,896 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:03 PM (1.028) Mem: 58,277,888 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:03 PM (1.028) Mem: 58,486,784 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:03 PM (1.028) Mem: 58,695,680 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:03 PM (1.028) Mem: 58,925,056 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:03 PM (1.028) Mem: 59,117,568 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:03 PM (1.028) Mem: 59,338,752 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:03 PM (1.028) Mem: 59,555,840 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:03 PM (1.028) Mem: 59,764,736 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:04 PM (1.028) Mem: 59,981,824 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:04 PM (1.028) Mem: 62,865,408 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:04 PM (1.028) Mem: 63,135,744 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:04 PM (1.028) Mem: 63,401,984 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:04 PM (1.028) Mem: 63,643,648 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:04 PM (1.028) Mem: 63,922,176 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:04 PM (1.028) Mem: 64,176,128 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:04 PM (1.028) Mem: 64,442,368 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:04 PM (1.028) Mem: 64,716,800 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:04 PM (1.028) Mem: 64,962,560 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:04 PM (1.028) Mem: 65,236,992 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:04 PM (1.028) Mem: 65,486,848 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:04 PM (1.028) Mem: 65,736,704 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:04 PM (1.028) Mem: 65,994,752 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:04 PM (1.028) Mem: 66,260,992 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:04 PM (1.028) Mem: 66,498,560 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:04 PM (1.028) Mem: 66,740,224 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:04 PM (1.028) Mem: 66,994,176 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:04 PM (1.028) Mem: 67,227,648 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:04 PM (1.028) Mem: 67,481,600 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:04 PM (1.028) Mem: 67,719,168 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:04 PM (1.028) Mem: 67,969,024 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:04 PM (1.028) Mem: 68,190,208 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:04 PM (1.028) Mem: 68,452,352 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:04 PM (1.028) Mem: 68,685,824 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:04 PM (1.028) Mem: 68,960,256 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:04 PM (1.028) Mem: 69,193,728 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:04 PM (1.028) Mem: 69,439,488 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:04 PM (1.028) Mem: 69,689,344 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:04 PM (1.028) Mem: 69,931,008 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:04 PM (1.028) Mem: 70,172,672 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:04 PM (1.028) Mem: 70,422,528 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:04 PM (1.028) Mem: 70,651,904 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:04 PM (1.028) Mem: 70,914,048 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:04 PM (1.028) Mem: 71,151,616 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:04 PM (1.028) Mem: 71,393,280 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:04 PM (1.028) Mem: 71,639,040 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:04 PM (1.028) Mem: 71,884,800 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:04 PM (1.028) Mem: 72,142,848 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:04 PM (1.028) Mem: 72,380,416 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:04 PM (1.028) Mem: 72,630,272 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:04 PM (1.028) Mem: 72,871,936 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:04 PM (1.028) Mem: 73,125,888 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:04 PM (1.028) Mem: 73,363,456 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:04 PM (1.028) Mem: 73,613,312 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:04 PM (1.028) Mem: 73,850,880 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:04 PM (1.028) Mem: 74,092,544 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:04 PM (1.028) Mem: 74,346,496 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:05 PM (1.028) Mem: 74,579,968 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:05 PM (1.028) Mem: 74,829,824 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:05 PM (1.028) Mem: 75,075,584 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:05 PM (1.028) Mem: 75,313,152 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:05 PM (1.028) Mem: 75,567,104 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:05 PM (1.028) Mem: 75,812,864 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:05 PM (1.028) Mem: 76,058,624 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:05 PM (1.028) Mem: 76,308,480 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:05 PM (1.028) Mem: 76,546,048 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:05 PM (1.028) Mem: 76,779,520 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:05 PM (1.028) Mem: 77,041,664 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:05 PM (1.028) Mem: 77,303,808 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:05 PM (1.028) Mem: 77,533,184 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:05 PM (1.028) Mem: 77,787,136 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:05 PM (1.028) Mem: 78,020,608 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:05 PM (1.028) Mem: 78,262,272 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:05 PM (1.028) Mem: 78,503,936 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:05 PM (1.028) Mem: 78,761,984 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:05 PM (1.028) Mem: 78,999,552 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:05 PM (1.028) Mem: 79,241,216 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:05 PM (1.028) Mem: 79,499,264 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:05 PM (1.028) Mem: 79,740,928 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:05 PM (1.028) Mem: 79,986,688 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:05 PM (1.028) Mem: 80,232,448 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:05 PM (1.028) Mem: 80,465,920 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:05 PM (1.028) Mem: 80,707,584 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:05 PM (1.028) Mem: 80,945,152 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:05 PM (1.028) Mem: 81,203,200 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:05 PM (1.028) Mem: 81,453,056 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:05 PM (1.028) Mem: 81,694,720 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:05 PM (1.028) Mem: 81,932,288 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:05 PM (1.028) Mem: 82,182,144 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:05 PM (1.028) Mem: 82,432,000 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:05 PM (1.028) Mem: 82,673,664 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:05 PM (1.028) Mem: 82,923,520 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:05 PM (1.028) Mem: 83,165,184 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:05 PM (1.028) Mem: 83,406,848 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:05 PM (1.028) Mem: 83,644,416 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:05 PM (1.028) Mem: 83,894,272 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:05 PM (1.028) Mem: 84,144,128 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:05 PM (1.028) Mem: 84,389,888 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:05 PM (1.028) Mem: 84,627,456 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:05 PM (1.028) Mem: 84,881,408 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:05 PM (1.028) Mem: 85,110,784 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:05 PM (1.028) Mem: 85,368,832 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:05 PM (1.028) Mem: 85,618,688 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:05 PM (1.028) Mem: 85,864,448 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:05 PM (1.028) Mem: 86,114,304 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:05 PM (1.028) Mem: 86,343,680 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:05 PM (1.028) Mem: 86,593,536 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:05 PM (1.028) Mem: 86,843,392 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:05 PM (1.028) Mem: 87,080,960 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:05 PM (1.028) Mem: 87,334,912 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:05 PM (1.028) Mem: 87,580,672 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:05 PM (1.028) Mem: 87,814,144 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:05 PM (1.028) Mem: 88,068,096 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:05 PM (1.028) Mem: 88,309,760 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:05 PM (1.028) Mem: 88,555,520 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:06 PM (1.028) Mem: 88,797,184 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:06 PM (1.028) Mem: 89,034,752 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:06 PM (1.028) Mem: 89,276,416 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:06 PM (1.028) Mem: 89,538,560 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:06 PM (1.028) Mem: 89,792,512 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:06 PM (1.028) Mem: 90,030,080 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:06 PM (1.028) Mem: 90,271,744 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:06 PM (1.028) Mem: 90,525,696 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:06 PM (1.028) Mem: 90,759,168 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:06 PM (1.028) Mem: 91,004,928 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:06 PM (1.028) Mem: 93,597,696 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:06 PM (1.028) Mem: 93,855,744 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:06 PM (1.028) Mem: 94,072,832 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:06 PM (1.028) Mem: 94,306,304 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:06 PM (1.028) Mem: 94,535,680 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:06 PM (1.028) Mem: 94,769,152 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:06 PM (1.028) Mem: 94,986,240 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:06 PM (1.028) Mem: 95,219,712 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:06 PM (1.028) Mem: 95,436,800 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:06 PM (1.028) Mem: 95,678,464 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:06 PM (1.028) Mem: 95,887,360 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:06 PM (1.028) Mem: 96,120,832 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:06 PM (1.028) Mem: 96,350,208 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:06 PM (1.028) Mem: 96,583,680 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:06 PM (1.028) Mem: 96,796,672 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:06 PM (1.028) Mem: 97,042,432 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:06 PM (1.028) Mem: 97,247,232 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:06 PM (1.028) Mem: 97,488,896 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:06 PM (1.028) Mem: 97,701,888 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:06 PM (1.028) Mem: 97,931,264 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:06 PM (1.028) Mem: 98,164,736 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:06 PM (1.028) Mem: 98,385,920 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:06 PM (1.028) Mem: 98,611,200 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:06 PM (1.028) Mem: 98,840,576 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:06 PM (1.028) Mem: 99,065,856 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:06 PM (1.028) Mem: 99,287,040 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:06 PM (1.028) Mem: 99,516,416 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:06 PM (1.028) Mem: 99,741,696 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:06 PM (1.028) Mem: 99,971,072 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:06 PM (1.028) Mem: 100,196,352 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:06 PM (1.028) Mem: 100,409,344 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:06 PM (1.028) Mem: 100,638,720 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:06 PM (1.028) Mem: 100,864,000 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:06 PM (1.028) Mem: 101,097,472 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:06 PM (1.028) Mem: 101,330,944 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:06 PM (1.028) Mem: 101,543,936 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:06 PM (1.028) Mem: 101,773,312 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:06 PM (1.028) Mem: 102,006,784 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:06 PM (1.028) Mem: 102,219,776 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:06 PM (1.028) Mem: 102,461,440 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:06 PM (1.028) Mem: 102,678,528 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:06 PM (1.028) Mem: 102,903,808 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:06 PM (1.028) Mem: 103,120,896 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:07 PM (1.028) Mem: 103,370,752 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:07 PM (1.028) Mem: 103,628,800 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:07 PM (1.028) Mem: 103,882,752 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:07 PM (1.028) Mem: 104,124,416 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:07 PM (1.028) Mem: 104,374,272 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:07 PM (1.028) Mem: 104,624,128 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:07 PM (1.028) Mem: 104,849,408 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:07 PM (1.028) Mem: 105,103,360 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:07 PM (1.028) Mem: 105,349,120 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:07 PM (1.028) Mem: 105,578,496 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:07 PM (1.028) Mem: 105,836,544 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:07 PM (1.028) Mem: 106,082,304 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:07 PM (1.028) Mem: 106,323,968 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:07 PM (1.028) Mem: 106,582,016 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:07 PM (1.028) Mem: 106,831,872 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:07 PM (1.028) Mem: 107,061,248 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:07 PM (1.028) Mem: 107,311,104 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:07 PM (1.028) Mem: 107,544,576 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:07 PM (1.028) Mem: 107,802,624 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:07 PM (1.028) Mem: 108,040,192 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:07 PM (1.028) Mem: 108,285,952 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:07 PM (1.028) Mem: 108,519,424 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:07 PM (1.028) Mem: 108,789,760 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:07 PM (1.028) Mem: 109,010,944 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:07 PM (1.028) Mem: 109,268,992 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:07 PM (1.028) Mem: 109,514,752 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:07 PM (1.028) Mem: 109,760,512 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:07 PM (1.028) Mem: 109,998,080 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:07 PM (1.028) Mem: 110,247,936 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:07 PM (1.028) Mem: 110,493,696 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:07 PM (1.028) Mem: 110,731,264 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:07 PM (1.028) Mem: 110,977,024 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:07 PM (1.028) Mem: 111,226,880 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:07 PM (1.028) Mem: 111,476,736 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:07 PM (1.028) Mem: 111,718,400 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:07 PM (1.028) Mem: 111,972,352 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:07 PM (1.028) Mem: 112,222,208 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:07 PM (1.028) Mem: 112,455,680 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:07 PM (1.028) Mem: 112,697,344 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:07 PM (1.028) Mem: 112,951,296 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:07 PM (1.028) Mem: 113,188,864 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:07 PM (1.028) Mem: 113,434,624 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:07 PM (1.028) Mem: 113,688,576 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:07 PM (1.028) Mem: 113,917,952 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:07 PM (1.028) Mem: 114,176,000 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:07 PM (1.028) Mem: 114,405,376 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:07 PM (1.028) Mem: 114,667,520 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:08 PM (1.028) Mem: 114,900,992 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:08 PM (1.028) Mem: 115,142,656 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:08 PM (1.028) Mem: 115,392,512 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:08 PM (1.028) Mem: 115,646,464 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:08 PM (1.028) Mem: 115,871,744 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:08 PM (1.028) Mem: 116,142,080 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:08 PM (1.028) Mem: 116,379,648 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:08 PM (1.028) Mem: 116,621,312 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:08 PM (1.028) Mem: 116,871,168 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:08 PM (1.028) Mem: 117,116,928 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:08 PM (1.028) Mem: 117,342,208 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:08 PM (1.028) Mem: 117,608,448 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:08 PM (1.028) Mem: 117,846,016 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:08 PM (1.028) Mem: 118,087,680 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:08 PM (1.028) Mem: 118,341,632 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:08 PM (1.028) Mem: 118,583,296 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:08 PM (1.028) Mem: 118,829,056 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:08 PM (1.028) Mem: 119,070,720 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:08 PM (1.028) Mem: 119,316,480 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:08 PM (1.028) Mem: 119,558,144 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:08 PM (1.028) Mem: 119,808,000 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:08 PM (1.028) Mem: 120,049,664 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:08 PM (1.028) Mem: 120,299,520 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:08 PM (1.028) Mem: 120,545,280 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:08 PM (1.028) Mem: 120,778,752 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:08 PM (1.028) Mem: 121,024,512 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:08 PM (1.028) Mem: 121,262,080 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:08 PM (1.028) Mem: 121,524,224 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:08 PM (1.028) Mem: 121,757,696 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:08 PM (1.028) Mem: 122,023,936 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:08 PM (1.028) Mem: 122,265,600 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:08 PM (1.028) Mem: 122,515,456 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:08 PM (1.028) Mem: 122,744,832 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:08 PM (1.028) Mem: 123,002,880 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:08 PM (1.028) Mem: 123,240,448 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:08 PM (1.028) Mem: 123,478,016 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:08 PM (1.028) Mem: 123,723,776 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:08 PM (1.028) Mem: 123,973,632 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:08 PM (1.028) Mem: 124,211,200 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:08 PM (1.028) Mem: 124,477,440 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:08 PM (1.028) Mem: 124,719,104 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:08 PM (1.028) Mem: 124,968,960 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:08 PM (1.028) Mem: 125,206,528 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:08 PM (1.028) Mem: 125,444,096 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:08 PM (1.028) Mem: 125,698,048 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:08 PM (1.028) Mem: 125,935,616 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:08 PM (1.028) Mem: 126,181,376 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:08 PM (1.028) Mem: 126,435,328 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:08 PM (1.028) Mem: 126,681,088 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:08 PM (1.028) Mem: 126,922,752 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:08 PM (1.028) Mem: 127,164,416 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:08 PM (1.028) Mem: 127,422,464 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:08 PM (1.028) Mem: 127,655,936 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:09 PM (1.028) Mem: 127,905,792 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:09 PM (1.028) Mem: 128,139,264 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:09 PM (1.028) Mem: 128,389,120 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:09 PM (1.028) Mem: 128,643,072 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:09 PM (1.028) Mem: 128,892,928 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:09 PM (1.028) Mem: 129,122,304 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:09 PM (1.028) Mem: 129,384,448 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:09 PM (1.028) Mem: 129,613,824 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:09 PM (1.028) Mem: 129,859,584 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:09 PM (1.028) Mem: 130,105,344 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:09 PM (1.028) Mem: 130,355,200 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:09 PM (1.028) Mem: 130,592,768 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:09 PM (1.028) Mem: 130,842,624 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:09 PM (1.028) Mem: 131,092,480 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:09 PM (1.028) Mem: 131,334,144 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:09 PM (1.028) Mem: 131,563,520 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:09 PM (1.028) Mem: 131,821,568 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:09 PM (1.028) Mem: 132,059,136 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:09 PM (1.028) Mem: 132,296,704 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:09 PM (1.028) Mem: 132,554,752 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:09 PM (1.028) Mem: 132,804,608 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:09 PM (1.028) Mem: 133,046,272 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:09 PM (1.028) Mem: 133,300,224 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:09 PM (1.028) Mem: 133,537,792 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:09 PM (1.028) Mem: 133,795,840 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:09 PM (1.028) Mem: 134,025,216 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:09 PM (1.028) Mem: 134,275,072 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:09 PM (1.028) Mem: 134,520,832 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:09 PM (1.028) Mem: 134,758,400 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:09 PM (1.028) Mem: 135,008,256 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:09 PM (1.028) Mem: 135,266,304 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:09 PM (1.028) Mem: 135,503,872 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:09 PM (1.028) Mem: 135,745,536 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:09 PM (1.028) Mem: 135,983,104 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:09 PM (1.028) Mem: 136,241,152 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:09 PM (1.028) Mem: 136,478,720 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:09 PM (1.028) Mem: 136,728,576 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:09 PM (1.028) Mem: 136,970,240 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:09 PM (1.028) Mem: 137,228,288 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:09 PM (1.028) Mem: 137,457,664 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:09 PM (1.028) Mem: 137,707,520 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:09 PM (1.028) Mem: 137,957,376 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:09 PM (1.028) Mem: 138,194,944 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:09 PM (1.028) Mem: 138,436,608 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:09 PM (1.028) Mem: 138,686,464 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:09 PM (1.028) Mem: 138,940,416 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:09 PM (1.028) Mem: 139,190,272 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:09 PM (1.028) Mem: 139,427,840 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:09 PM (1.028) Mem: 139,669,504 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:09 PM (1.028) Mem: 139,915,264 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:09 PM (1.028) Mem: 140,161,024 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:09 PM (1.028) Mem: 140,410,880 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:09 PM (1.028) Mem: 140,664,832 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:09 PM (1.028) Mem: 140,898,304 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:10 PM (1.028) Mem: 141,164,544 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:10 PM (1.028) Mem: 141,406,208 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:10 PM (1.028) Mem: 141,643,776 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:10 PM (1.028) Mem: 141,893,632 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:10 PM (1.028) Mem: 142,135,296 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:10 PM (1.028) Mem: 142,372,864 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:10 PM (1.028) Mem: 142,622,720 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:10 PM (1.028) Mem: 142,880,768 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:10 PM (1.028) Mem: 143,118,336 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:10 PM (1.028) Mem: 143,360,000 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:10 PM (1.028) Mem: 143,613,952 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:10 PM (1.028) Mem: 143,851,520 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:10 PM (1.028) Mem: 144,093,184 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:10 PM (1.028) Mem: 144,343,040 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:10 PM (1.028) Mem: 144,580,608 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:10 PM (1.028) Mem: 144,834,560 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:10 PM (1.028) Mem: 145,088,512 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:10 PM (1.028) Mem: 145,330,176 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:10 PM (1.028) Mem: 145,592,320 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:10 PM (1.028) Mem: 145,817,600 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:10 PM (1.028) Mem: 146,075,648 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:10 PM (1.028) Mem: 146,317,312 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:10 PM (1.028) Mem: 146,563,072 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:10 PM (1.028) Mem: 146,804,736 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:10 PM (1.028) Mem: 147,062,784 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:10 PM (1.028) Mem: 147,296,256 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:10 PM (1.028) Mem: 147,542,016 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:10 PM (1.028) Mem: 147,791,872 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:10 PM (1.028) Mem: 148,033,536 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:10 PM (1.028) Mem: 148,279,296 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:10 PM (1.028) Mem: 148,525,056 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:10 PM (1.028) Mem: 148,779,008 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:10 PM (1.028) Mem: 149,032,960 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:10 PM (1.028) Mem: 149,258,240 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:10 PM (1.028) Mem: 149,520,384 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:10 PM (1.028) Mem: 149,762,048 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:10 PM (1.028) Mem: 149,995,520 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:10 PM (1.028) Mem: 150,241,280 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:10 PM (1.028) Mem: 150,482,944 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:10 PM (1.028) Mem: 150,740,992 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:21:10 PM (1.028) Mem: 150,990,848 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0