5/22/2012 10:03:01 PM (1.028) Mem: 72,454,144 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:01 PM (1.028) Mem: 72,667,136 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:01 PM (1.028) Mem: 72,900,608 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:01 PM (1.028) Mem: 73,142,272 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:01 PM (1.028) Mem: 73,359,360 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:01 PM (1.028) Mem: 73,592,832 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:01 PM (1.028) Mem: 73,814,016 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:01 PM (1.028) Mem: 74,035,200 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:01 PM (1.028) Mem: 74,264,576 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:01 PM (1.028) Mem: 74,493,952 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:01 PM (1.028) Mem: 74,727,424 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:01 PM (1.028) Mem: 74,956,800 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:01 PM (1.028) Mem: 75,182,080 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:01 PM (1.028) Mem: 75,403,264 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:01 PM (1.028) Mem: 75,628,544 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:01 PM (1.028) Mem: 75,857,920 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:01 PM (1.028) Mem: 76,083,200 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:01 PM (1.028) Mem: 76,316,672 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:01 PM (1.028) Mem: 76,550,144 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:01 PM (1.028) Mem: 76,771,328 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:01 PM (1.028) Mem: 77,000,704 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:01 PM (1.028) Mem: 77,230,080 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:01 PM (1.028) Mem: 77,459,456 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:01 PM (1.028) Mem: 77,672,448 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:01 PM (1.028) Mem: 77,910,016 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:01 PM (1.028) Mem: 78,131,200 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:01 PM (1.028) Mem: 78,352,384 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:01 PM (1.028) Mem: 78,585,856 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:01 PM (1.028) Mem: 78,827,520 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:02 PM (1.028) Mem: 79,048,704 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:02 PM (1.028) Mem: 79,282,176 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:02 PM (1.028) Mem: 79,507,456 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:02 PM (1.028) Mem: 79,732,736 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:02 PM (1.028) Mem: 79,953,920 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:02 PM (1.028) Mem: 80,191,488 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:02 PM (1.028) Mem: 80,404,480 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:02 PM (1.028) Mem: 80,642,048 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:02 PM (1.028) Mem: 80,875,520 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:02 PM (1.028) Mem: 81,104,896 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:02 PM (1.028) Mem: 81,330,176 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:02 PM (1.028) Mem: 81,551,360 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:02 PM (1.028) Mem: 81,772,544 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:02 PM (1.028) Mem: 82,006,016 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:02 PM (1.028) Mem: 82,235,392 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:02 PM (1.028) Mem: 82,456,576 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:02 PM (1.028) Mem: 82,694,144 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:02 PM (1.028) Mem: 82,927,616 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:02 PM (1.028) Mem: 83,152,896 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:03 PM (1.028) Mem: 83,386,368 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:03 PM (1.028) Mem: 83,603,456 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:03 PM (1.028) Mem: 83,828,736 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:03 PM (1.028) Mem: 84,041,728 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:03 PM (1.028) Mem: 84,254,720 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:03 PM (1.028) Mem: 84,492,288 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:03 PM (1.028) Mem: 84,717,568 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:03 PM (1.028) Mem: 84,930,560 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:03 PM (1.028) Mem: 85,143,552 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:03 PM (1.028) Mem: 85,364,736 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:04 PM (1.028) Mem: 85,585,920 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:04 PM (1.028) Mem: 85,798,912 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:04 PM (1.028) Mem: 86,024,192 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:04 PM (1.028) Mem: 86,241,280 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:04 PM (1.028) Mem: 86,462,464 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:04 PM (1.028) Mem: 86,675,456 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:04 PM (1.028) Mem: 86,900,736 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:04 PM (1.028) Mem: 87,121,920 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:04 PM (1.028) Mem: 87,343,104 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:05 PM (1.028) Mem: 87,556,096 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:05 PM (1.028) Mem: 87,785,472 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:05 PM (1.028) Mem: 88,002,560 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:05 PM (1.028) Mem: 88,223,744 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:05 PM (1.028) Mem: 88,444,928 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:05 PM (1.028) Mem: 88,674,304 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:05 PM (1.028) Mem: 88,887,296 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:05 PM (1.028) Mem: 89,100,288 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:05 PM (1.028) Mem: 89,317,376 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:06 PM (1.028) Mem: 89,538,560 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:06 PM (1.028) Mem: 89,755,648 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:06 PM (1.028) Mem: 89,985,024 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:06 PM (1.028) Mem: 90,198,016 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:06 PM (1.028) Mem: 90,415,104 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:06 PM (1.028) Mem: 90,640,384 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:06 PM (1.028) Mem: 90,865,664 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:06 PM (1.028) Mem: 91,078,656 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:06 PM (1.028) Mem: 91,295,744 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:06 PM (1.028) Mem: 91,521,024 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:07 PM (1.028) Mem: 91,738,112 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:07 PM (1.028) Mem: 91,959,296 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:07 PM (1.028) Mem: 92,172,288 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:07 PM (1.028) Mem: 92,401,664 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:07 PM (1.028) Mem: 92,622,848 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:07 PM (1.028) Mem: 92,839,936 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:07 PM (1.028) Mem: 93,052,928 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:07 PM (1.028) Mem: 93,274,112 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:07 PM (1.028) Mem: 93,499,392 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:08 PM (1.028) Mem: 93,704,192 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:08 PM (1.028) Mem: 93,937,664 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:08 PM (1.028) Mem: 94,171,136 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:08 PM (1.028) Mem: 94,375,936 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:08 PM (1.028) Mem: 94,601,216 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:08 PM (1.028) Mem: 94,806,016 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:08 PM (1.028) Mem: 95,035,392 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:08 PM (1.028) Mem: 95,256,576 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:08 PM (1.028) Mem: 95,461,376 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:08 PM (1.028) Mem: 95,694,848 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:09 PM (1.028) Mem: 95,920,128 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:09 PM (1.028) Mem: 96,137,216 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:09 PM (1.028) Mem: 96,346,112 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:09 PM (1.028) Mem: 96,579,584 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:09 PM (1.028) Mem: 96,784,384 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:09 PM (1.028) Mem: 97,009,664 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:09 PM (1.028) Mem: 97,222,656 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:09 PM (1.028) Mem: 97,447,936 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:09 PM (1.028) Mem: 97,681,408 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:10 PM (1.028) Mem: 97,894,400 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:10 PM (1.028) Mem: 98,107,392 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:10 PM (1.028) Mem: 98,328,576 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:10 PM (1.028) Mem: 98,541,568 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:10 PM (1.028) Mem: 98,762,752 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:10 PM (1.028) Mem: 98,983,936 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:10 PM (1.028) Mem: 99,217,408 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:10 PM (1.028) Mem: 99,426,304 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:10 PM (1.028) Mem: 99,643,392 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:11 PM (1.028) Mem: 99,868,672 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:11 PM (1.028) Mem: 100,089,856 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:11 PM (1.028) Mem: 100,306,944 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:11 PM (1.028) Mem: 100,528,128 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:11 PM (1.028) Mem: 100,741,120 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:11 PM (1.028) Mem: 100,962,304 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:11 PM (1.028) Mem: 101,179,392 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:11 PM (1.028) Mem: 101,408,768 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:11 PM (1.028) Mem: 101,625,856 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:11 PM (1.028) Mem: 101,847,040 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:12 PM (1.028) Mem: 102,064,128 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:12 PM (1.028) Mem: 102,285,312 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:12 PM (1.028) Mem: 102,498,304 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:12 PM (1.028) Mem: 102,723,584 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:12 PM (1.028) Mem: 102,948,864 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:12 PM (1.028) Mem: 103,170,048 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:12 PM (1.028) Mem: 103,387,136 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:12 PM (1.028) Mem: 103,591,936 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:12 PM (1.028) Mem: 103,821,312 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:13 PM (1.028) Mem: 104,046,592 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:13 PM (1.028) Mem: 104,251,392 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:13 PM (1.028) Mem: 104,480,768 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:13 PM (1.028) Mem: 104,697,856 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:13 PM (1.028) Mem: 104,914,944 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:13 PM (1.028) Mem: 105,132,032 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:13 PM (1.028) Mem: 105,369,600 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:13 PM (1.028) Mem: 105,578,496 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:13 PM (1.028) Mem: 105,799,680 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:13 PM (1.028) Mem: 106,012,672 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:14 PM (1.028) Mem: 106,237,952 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:14 PM (1.028) Mem: 106,450,944 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:14 PM (1.028) Mem: 106,676,224 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:14 PM (1.028) Mem: 106,897,408 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:14 PM (1.028) Mem: 107,130,880 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:14 PM (1.028) Mem: 107,343,872 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:14 PM (1.028) Mem: 107,552,768 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:14 PM (1.028) Mem: 107,773,952 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:14 PM (1.028) Mem: 107,995,136 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:15 PM (1.028) Mem: 108,212,224 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:15 PM (1.028) Mem: 108,445,696 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:15 PM (1.028) Mem: 108,654,592 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:15 PM (1.028) Mem: 108,879,872 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:15 PM (1.028) Mem: 109,101,056 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:15 PM (1.028) Mem: 109,314,048 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:15 PM (1.028) Mem: 109,535,232 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:15 PM (1.028) Mem: 109,752,320 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:15 PM (1.028) Mem: 109,961,216 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:16 PM (1.028) Mem: 110,194,688 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:16 PM (1.028) Mem: 110,415,872 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:16 PM (1.028) Mem: 110,628,864 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:16 PM (1.028) Mem: 110,854,144 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/22/2012 10:03:16 PM (1.028) Mem: 111,075,328 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at OngoingCondition.ProcessPerStepLogic (.GameEntity AffectedEntity) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0