5/29/2012 8:47:04 PM (1.037) Mem: 39,567,360 Mode: SinglePlayer Plat:OSXPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/29/2012 8:47:04 PM (1.037) Mem: 39,768,064 Mode: SinglePlayer Plat:OSXPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/29/2012 8:47:04 PM (1.037) Mem: 39,968,768 Mode: SinglePlayer Plat:OSXPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/29/2012 8:47:04 PM (1.037) Mem: 40,173,568 Mode: SinglePlayer Plat:OSXPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/29/2012 8:47:04 PM (1.037) Mem: 40,378,368 Mode: SinglePlayer Plat:OSXPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/29/2012 8:47:04 PM (1.037) Mem: 24,354,816 Mode: SinglePlayer Plat:OSXPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/29/2012 8:47:04 PM (1.037) Mem: 24,522,752 Mode: SinglePlayer Plat:OSXPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/29/2012 8:47:04 PM (1.037) Mem: 24,690,688 Mode: SinglePlayer Plat:OSXPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/29/2012 8:47:04 PM (1.037) Mem: 24,858,624 Mode: SinglePlayer Plat:OSXPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/29/2012 8:47:04 PM (1.037) Mem: 25,026,560 Mode: SinglePlayer Plat:OSXPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/29/2012 8:47:04 PM (1.037) Mem: 25,202,688 Mode: SinglePlayer Plat:OSXPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/29/2012 8:47:04 PM (1.037) Mem: 25,378,816 Mode: SinglePlayer Plat:OSXPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/29/2012 8:47:04 PM (1.037) Mem: 25,559,040 Mode: SinglePlayer Plat:OSXPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/29/2012 8:47:04 PM (1.037) Mem: 25,739,264 Mode: SinglePlayer Plat:OSXPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/29/2012 8:47:04 PM (1.037) Mem: 25,915,392 Mode: SinglePlayer Plat:OSXPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/29/2012 8:47:04 PM (1.037) Mem: 26,099,712 Mode: SinglePlayer Plat:OSXPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/29/2012 8:47:04 PM (1.037) Mem: 26,275,840 Mode: SinglePlayer Plat:OSXPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/29/2012 8:47:04 PM (1.037) Mem: 26,451,968 Mode: SinglePlayer Plat:OSXPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0