5/29/2012 11:49:43 PM (1.037) Mem: 127,766,528 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/29/2012 11:49:43 PM (1.037) Mem: 128,077,824 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/29/2012 11:49:44 PM (1.037) Mem: 128,348,160 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/29/2012 11:49:44 PM (1.037) Mem: 128,557,056 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/29/2012 11:49:44 PM (1.037) Mem: 128,761,856 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/29/2012 11:49:44 PM (1.037) Mem: 128,987,136 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/29/2012 11:49:44 PM (1.037) Mem: 129,191,936 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/29/2012 11:49:44 PM (1.037) Mem: 129,404,928 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/29/2012 11:49:44 PM (1.037) Mem: 129,617,920 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/29/2012 11:49:44 PM (1.037) Mem: 129,818,624 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/29/2012 11:49:44 PM (1.037) Mem: 130,019,328 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/29/2012 11:49:44 PM (1.037) Mem: 130,248,704 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/29/2012 11:49:44 PM (1.037) Mem: 130,461,696 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/29/2012 11:49:44 PM (1.037) Mem: 130,666,496 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/29/2012 11:49:44 PM (1.037) Mem: 130,879,488 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/29/2012 11:49:44 PM (1.037) Mem: 131,092,480 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/29/2012 11:49:44 PM (1.037) Mem: 131,297,280 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/29/2012 11:49:44 PM (1.037) Mem: 131,514,368 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/29/2012 11:49:44 PM (1.037) Mem: 131,715,072 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/29/2012 11:49:44 PM (1.037) Mem: 131,932,160 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/29/2012 11:49:44 PM (1.037) Mem: 132,145,152 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/29/2012 11:49:44 PM (1.037) Mem: 132,345,856 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/29/2012 11:49:44 PM (1.037) Mem: 132,558,848 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/29/2012 11:49:44 PM (1.037) Mem: 132,775,936 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/29/2012 11:49:44 PM (1.037) Mem: 132,980,736 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/29/2012 11:49:44 PM (1.037) Mem: 133,201,920 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/29/2012 11:49:44 PM (1.037) Mem: 133,419,008 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/29/2012 11:49:59 PM (1.037) Mem: 137,191,424 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/29/2012 11:49:59 PM (1.037) Mem: 137,392,128 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/29/2012 11:49:59 PM (1.037) Mem: 137,613,312 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/29/2012 11:50:00 PM (1.037) Mem: 137,814,016 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/29/2012 11:50:00 PM (1.037) Mem: 138,035,200 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/29/2012 11:50:00 PM (1.037) Mem: 138,244,096 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/29/2012 11:50:00 PM (1.037) Mem: 138,457,088 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/29/2012 11:50:00 PM (1.037) Mem: 138,657,792 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/29/2012 11:50:00 PM (1.037) Mem: 138,866,688 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/29/2012 11:50:02 PM (1.037) Mem: 142,344,192 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/29/2012 11:50:02 PM (1.037) Mem: 142,577,664 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/29/2012 11:50:02 PM (1.037) Mem: 142,782,464 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/29/2012 11:50:02 PM (1.037) Mem: 142,999,552 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/29/2012 11:50:05 PM (1.037) Mem: 22,663,168 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:02:51 AM (1.037) Mem: 68,390,912 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:02:56 AM (1.037) Mem: 70,045,696 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:02:56 AM (1.037) Mem: 70,246,400 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:02:56 AM (1.037) Mem: 70,471,680 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:02:56 AM (1.037) Mem: 70,684,672 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:02:56 AM (1.037) Mem: 70,901,760 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:02:56 AM (1.037) Mem: 71,110,656 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:02:56 AM (1.037) Mem: 71,327,744 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:02:56 AM (1.037) Mem: 71,532,544 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:02:56 AM (1.037) Mem: 71,757,824 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:02:56 AM (1.037) Mem: 71,966,720 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:02:56 AM (1.037) Mem: 72,167,424 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:02:56 AM (1.037) Mem: 72,392,704 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:02:56 AM (1.037) Mem: 72,593,408 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:02:56 AM (1.037) Mem: 72,802,304 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:02:56 AM (1.037) Mem: 73,023,488 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:02:56 AM (1.037) Mem: 73,228,288 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:02:56 AM (1.037) Mem: 73,433,088 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:02:56 AM (1.037) Mem: 73,646,080 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:02:56 AM (1.037) Mem: 73,842,688 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:02:56 AM (1.037) Mem: 74,043,392 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:02:56 AM (1.037) Mem: 74,280,960 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:02:56 AM (1.037) Mem: 74,477,568 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:02:56 AM (1.037) Mem: 74,686,464 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:02:56 AM (1.037) Mem: 74,899,456 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:02:56 AM (1.037) Mem: 75,108,352 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:02:56 AM (1.037) Mem: 75,317,248 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:02:56 AM (1.037) Mem: 75,534,336 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:02:56 AM (1.037) Mem: 75,755,520 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:02:56 AM (1.037) Mem: 75,964,416 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:02:56 AM (1.037) Mem: 76,173,312 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:02:56 AM (1.037) Mem: 76,382,208 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:02:56 AM (1.037) Mem: 76,591,104 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:02:56 AM (1.037) Mem: 76,795,904 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:02:56 AM (1.037) Mem: 77,012,992 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:02:56 AM (1.037) Mem: 77,225,984 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:02:56 AM (1.037) Mem: 77,438,976 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:02:56 AM (1.037) Mem: 77,639,680 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:02:56 AM (1.037) Mem: 77,893,632 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:02:56 AM (1.037) Mem: 78,106,624 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:02:56 AM (1.037) Mem: 78,327,808 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:02:56 AM (1.037) Mem: 78,536,704 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:02:56 AM (1.037) Mem: 78,749,696 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:02:56 AM (1.037) Mem: 78,950,400 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:02:57 AM (1.037) Mem: 79,163,392 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:02:57 AM (1.037) Mem: 79,376,384 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:02:57 AM (1.037) Mem: 79,593,472 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:02:57 AM (1.037) Mem: 79,802,368 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:02:57 AM (1.037) Mem: 79,998,976 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:02:57 AM (1.037) Mem: 80,216,064 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:02:57 AM (1.037) Mem: 80,433,152 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:02:57 AM (1.037) Mem: 80,637,952 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:02:57 AM (1.037) Mem: 80,850,944 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:02:57 AM (1.037) Mem: 81,055,744 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:02:57 AM (1.037) Mem: 81,268,736 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:02:57 AM (1.037) Mem: 81,477,632 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:02:57 AM (1.037) Mem: 81,682,432 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:02:57 AM (1.037) Mem: 81,903,616 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:02:57 AM (1.037) Mem: 82,112,512 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:02:57 AM (1.037) Mem: 82,313,216 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:02:57 AM (1.037) Mem: 82,542,592 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:02:57 AM (1.037) Mem: 82,743,296 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:02:57 AM (1.037) Mem: 82,956,288 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:02:57 AM (1.037) Mem: 83,173,376 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:02:57 AM (1.037) Mem: 83,382,272 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:02:57 AM (1.037) Mem: 83,587,072 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:02:57 AM (1.037) Mem: 83,800,064 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:02:57 AM (1.037) Mem: 84,013,056 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:02:57 AM (1.037) Mem: 84,226,048 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:02:57 AM (1.037) Mem: 84,430,848 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:02:57 AM (1.037) Mem: 84,639,744 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:02:57 AM (1.037) Mem: 84,848,640 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:02:57 AM (1.037) Mem: 85,057,536 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:02:57 AM (1.037) Mem: 85,262,336 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:02:57 AM (1.037) Mem: 85,479,424 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:02:57 AM (1.037) Mem: 85,692,416 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:02:57 AM (1.037) Mem: 85,901,312 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:02:57 AM (1.037) Mem: 86,106,112 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:02:57 AM (1.037) Mem: 86,327,296 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:02:57 AM (1.037) Mem: 86,532,096 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:02:57 AM (1.037) Mem: 86,728,704 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:02:57 AM (1.037) Mem: 86,949,888 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:02:57 AM (1.037) Mem: 87,154,688 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:02:57 AM (1.037) Mem: 87,363,584 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:02:57 AM (1.037) Mem: 87,588,864 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:02:57 AM (1.037) Mem: 87,797,760 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:02:57 AM (1.037) Mem: 88,002,560 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:02:57 AM (1.037) Mem: 88,211,456 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:02:57 AM (1.037) Mem: 88,424,448 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:02:57 AM (1.037) Mem: 88,633,344 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:02:57 AM (1.037) Mem: 88,846,336 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:02:57 AM (1.037) Mem: 89,047,040 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:02:57 AM (1.037) Mem: 89,260,032 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:02:57 AM (1.037) Mem: 89,473,024 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:02:57 AM (1.037) Mem: 89,677,824 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:02:57 AM (1.037) Mem: 89,894,912 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:02:57 AM (1.037) Mem: 90,099,712 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:02:57 AM (1.037) Mem: 90,300,416 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:02:57 AM (1.037) Mem: 90,509,312 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:02:57 AM (1.037) Mem: 90,730,496 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:02:57 AM (1.037) Mem: 90,939,392 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:02:57 AM (1.037) Mem: 91,140,096 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:02:57 AM (1.037) Mem: 91,357,184 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:02:57 AM (1.037) Mem: 91,566,080 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:02:57 AM (1.037) Mem: 91,783,168 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:02:57 AM (1.037) Mem: 91,992,064 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:02:58 AM (1.037) Mem: 92,205,056 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:02:58 AM (1.037) Mem: 92,413,952 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:06 AM (1.037) Mem: 94,224,384 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:06 AM (1.037) Mem: 94,425,088 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:06 AM (1.037) Mem: 94,638,080 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:06 AM (1.037) Mem: 94,855,168 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:06 AM (1.037) Mem: 95,059,968 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:06 AM (1.037) Mem: 95,285,248 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:06 AM (1.037) Mem: 95,494,144 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:06 AM (1.037) Mem: 95,698,944 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:06 AM (1.037) Mem: 95,920,128 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:06 AM (1.037) Mem: 96,133,120 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:06 AM (1.037) Mem: 96,342,016 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:06 AM (1.037) Mem: 96,555,008 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:06 AM (1.037) Mem: 96,772,096 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:06 AM (1.037) Mem: 96,980,992 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:06 AM (1.037) Mem: 97,181,696 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:06 AM (1.037) Mem: 97,390,592 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:06 AM (1.037) Mem: 97,607,680 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:06 AM (1.037) Mem: 97,824,768 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:06 AM (1.037) Mem: 98,037,760 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:06 AM (1.037) Mem: 98,242,560 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:06 AM (1.037) Mem: 98,447,360 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:06 AM (1.037) Mem: 98,660,352 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:06 AM (1.037) Mem: 98,881,536 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:07 AM (1.037) Mem: 99,090,432 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:07 AM (1.037) Mem: 99,307,520 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:07 AM (1.037) Mem: 99,508,224 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:07 AM (1.037) Mem: 99,729,408 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:07 AM (1.037) Mem: 99,938,304 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:07 AM (1.037) Mem: 100,139,008 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:07 AM (1.037) Mem: 100,356,096 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:07 AM (1.037) Mem: 100,569,088 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:07 AM (1.037) Mem: 100,769,792 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:07 AM (1.037) Mem: 100,978,688 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:07 AM (1.037) Mem: 101,191,680 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:07 AM (1.037) Mem: 101,396,480 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:07 AM (1.037) Mem: 101,617,664 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:07 AM (1.037) Mem: 101,822,464 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:07 AM (1.037) Mem: 102,039,552 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:07 AM (1.037) Mem: 102,252,544 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:07 AM (1.037) Mem: 102,449,152 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:07 AM (1.037) Mem: 102,670,336 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:07 AM (1.037) Mem: 102,871,040 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:07 AM (1.037) Mem: 103,079,936 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:07 AM (1.037) Mem: 103,301,120 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:07 AM (1.037) Mem: 103,514,112 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:07 AM (1.037) Mem: 103,718,912 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:07 AM (1.037) Mem: 103,923,712 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:07 AM (1.037) Mem: 104,136,704 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:07 AM (1.037) Mem: 104,349,696 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:07 AM (1.037) Mem: 104,554,496 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:07 AM (1.037) Mem: 104,759,296 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:07 AM (1.037) Mem: 104,976,384 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:07 AM (1.037) Mem: 105,177,088 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:07 AM (1.037) Mem: 105,398,272 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:07 AM (1.037) Mem: 105,619,456 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:07 AM (1.037) Mem: 105,828,352 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:07 AM (1.037) Mem: 106,029,056 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:07 AM (1.037) Mem: 106,246,144 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:07 AM (1.037) Mem: 106,455,040 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:07 AM (1.037) Mem: 106,672,128 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:07 AM (1.037) Mem: 106,881,024 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:07 AM (1.037) Mem: 107,081,728 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:07 AM (1.037) Mem: 107,302,912 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:07 AM (1.037) Mem: 107,503,616 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:07 AM (1.037) Mem: 107,708,416 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:07 AM (1.037) Mem: 107,925,504 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:07 AM (1.037) Mem: 108,142,592 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:07 AM (1.037) Mem: 108,343,296 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:07 AM (1.037) Mem: 108,556,288 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:07 AM (1.037) Mem: 108,765,184 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:07 AM (1.037) Mem: 108,969,984 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:07 AM (1.037) Mem: 109,174,784 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:07 AM (1.037) Mem: 109,404,160 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:07 AM (1.037) Mem: 109,613,056 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:07 AM (1.037) Mem: 109,809,664 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:07 AM (1.037) Mem: 110,030,848 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:07 AM (1.037) Mem: 110,235,648 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:07 AM (1.037) Mem: 110,452,736 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:07 AM (1.037) Mem: 110,661,632 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:07 AM (1.037) Mem: 110,870,528 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:07 AM (1.037) Mem: 111,079,424 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:07 AM (1.037) Mem: 111,288,320 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:07 AM (1.037) Mem: 111,493,120 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:07 AM (1.037) Mem: 111,714,304 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:07 AM (1.037) Mem: 111,935,488 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:08 AM (1.037) Mem: 112,132,096 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:08 AM (1.037) Mem: 112,345,088 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:08 AM (1.037) Mem: 112,553,984 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:08 AM (1.037) Mem: 112,762,880 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:08 AM (1.037) Mem: 112,979,968 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:08 AM (1.037) Mem: 113,188,864 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:08 AM (1.037) Mem: 113,401,856 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:08 AM (1.037) Mem: 113,610,752 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:08 AM (1.037) Mem: 113,811,456 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:08 AM (1.037) Mem: 114,028,544 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:08 AM (1.037) Mem: 114,225,152 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:08 AM (1.037) Mem: 114,438,144 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:08 AM (1.037) Mem: 114,659,328 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:08 AM (1.037) Mem: 114,851,840 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:08 AM (1.037) Mem: 115,073,024 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:08 AM (1.037) Mem: 115,277,824 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:08 AM (1.037) Mem: 115,486,720 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:08 AM (1.037) Mem: 115,716,096 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:08 AM (1.037) Mem: 115,912,704 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:08 AM (1.037) Mem: 116,121,600 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:08 AM (1.037) Mem: 116,330,496 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:08 AM (1.037) Mem: 116,539,392 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:08 AM (1.037) Mem: 116,752,384 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:08 AM (1.037) Mem: 116,969,472 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:08 AM (1.037) Mem: 117,178,368 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:08 AM (1.037) Mem: 117,391,360 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:08 AM (1.037) Mem: 117,604,352 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:08 AM (1.037) Mem: 117,809,152 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:08 AM (1.037) Mem: 118,018,048 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:08 AM (1.037) Mem: 118,226,944 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:08 AM (1.037) Mem: 118,439,936 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:08 AM (1.037) Mem: 118,648,832 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:08 AM (1.037) Mem: 118,870,016 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:08 AM (1.037) Mem: 119,078,912 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:14 AM (1.037) Mem: 120,295,424 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:14 AM (1.037) Mem: 120,512,512 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:14 AM (1.037) Mem: 120,725,504 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:14 AM (1.037) Mem: 120,934,400 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:14 AM (1.037) Mem: 121,143,296 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:14 AM (1.037) Mem: 121,360,384 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:14 AM (1.037) Mem: 121,556,992 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:14 AM (1.037) Mem: 121,778,176 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:14 AM (1.037) Mem: 121,995,264 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:14 AM (1.037) Mem: 122,191,872 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:14 AM (1.037) Mem: 122,413,056 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:14 AM (1.037) Mem: 122,617,856 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:14 AM (1.037) Mem: 122,818,560 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:14 AM (1.037) Mem: 123,043,840 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:14 AM (1.037) Mem: 123,252,736 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:14 AM (1.037) Mem: 123,457,536 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:14 AM (1.037) Mem: 123,666,432 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:14 AM (1.037) Mem: 123,875,328 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:14 AM (1.037) Mem: 124,088,320 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:14 AM (1.037) Mem: 124,313,600 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:14 AM (1.037) Mem: 124,522,496 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:14 AM (1.037) Mem: 124,731,392 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:14 AM (1.037) Mem: 124,944,384 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:14 AM (1.037) Mem: 125,145,088 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:14 AM (1.037) Mem: 125,358,080 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:14 AM (1.037) Mem: 125,575,168 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:14 AM (1.037) Mem: 125,779,968 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:14 AM (1.037) Mem: 125,988,864 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:14 AM (1.037) Mem: 126,210,048 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:14 AM (1.037) Mem: 126,414,848 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:14 AM (1.037) Mem: 126,615,552 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:14 AM (1.037) Mem: 126,828,544 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:14 AM (1.037) Mem: 127,045,632 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:14 AM (1.037) Mem: 127,242,240 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:14 AM (1.037) Mem: 127,459,328 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:14 AM (1.037) Mem: 127,668,224 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:14 AM (1.037) Mem: 127,873,024 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:14 AM (1.037) Mem: 128,102,400 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:14 AM (1.037) Mem: 128,307,200 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:14 AM (1.037) Mem: 128,520,192 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:14 AM (1.037) Mem: 128,724,992 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:14 AM (1.037) Mem: 128,933,888 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:14 AM (1.037) Mem: 129,146,880 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:14 AM (1.037) Mem: 129,359,872 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 5/30/2012 12:03:14 AM (1.037) Mem: 129,576,960 Mode: SinglePlayer Plat:WindowsPlayer -------------------------------------------------------------------------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.GetEffectiveElementalDamageMultiplier (MagicElement Element, Boolean IgnoreBonuses) [0x00000] in :0 at GameEntity.CalculateWorkingEffectiveElementalResistance () [0x00000] in :0 at GameEntity.DoPauseMenuHover () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0