10/29/2010 13:04:08 (4.021) -----------------------------------Error-----------------------------------Log String: pthread_getschedparam(thread, &policy, ¶m) Stack Trace: UnityEngine.WWW:.ctor(String) GameSound:LoadForPlay() GameSound:Play() GameSoundGroup:Play(SoundType) Game:PlaySound(String, SoundType) ForegroundObject:FireAtObject(ForegroundObject, Int32, FInt, FInt) ForegroundObject:TryAttack() Game:RunOneCycleOfSimulation() Game:RunNextCycle(Boolean) Game:RunFrame() MainCameraLogic:FixedUpdate() 11/01/2010 13:00:27 (4.022) ----------------------------------- ErrorsReportedByEngine----------------------------------- 11/01/2010 13:00:27 (4.022) -----------------------------------Error-----------------------------------Log String: pthread_getschedparam(thread, &policy, ¶m) Stack Trace: UnityEngine.WWW:.ctor(String) GameSound:LoadForPlay() GameSound:Play() GameSoundGroup:Play(SoundType) Game:PlaySound(String, SoundType) ForegroundObject:FireAtObject(ForegroundObject, Int32, FInt, FInt) ForegroundObject:TryAttack() Game:RunOneCycleOfSimulation() Game:RunNextCycle(Boolean) Game:RunFrame() MainCameraLogic:FixedUpdate() 11/02/2010 12:51:43 (4.023) ----------------------------------- ErrorsReportedByEngine----------------------------------- 11/02/2010 12:51:43 (4.023) -----------------------------------Error-----------------------------------Log String: pthread_getschedparam(thread, &policy, ¶m) (audioObjects: 16, inProgressWWWs: System.Collections.Generic.List`1[UnityEngine.WWW], GC.GetTotalMemory: 218,275,840) Stack Trace: UnityEngine.WWW:.ctor(String) GameSound:LoadForPlay() GameSound:Play() GameSoundGroup:Play(SoundType) Game:PlaySound(String, SoundType) ForegroundObject:MovePlayerUnit(Boolean, Boolean) Game:RunOneCycleOfSimulation() Game:RunNextCycle(Boolean) Game:RunFrame() MainCameraLogic:FixedUpdate()