10/29/2010 13:04:08 (4.021) -----------------------------------Error-----------------------------------Log String: pthread_getschedparam(thread, &policy, ¶m) Stack Trace: UnityEngine.WWW:.ctor(String) GameSound:LoadForPlay() GameSound:Play() GameSoundGroup:Play(SoundType) Game:PlaySound(String, SoundType) ForegroundObject:FireAtObject(ForegroundObject, Int32, FInt, FInt) ForegroundObject:TryAttack() Game:RunOneCycleOfSimulation() Game:RunNextCycle(Boolean) Game:RunFrame() MainCameraLogic:FixedUpdate() 11/01/2010 13:00:27 (4.022) ----------------------------------- ErrorsReportedByEngine----------------------------------- 11/01/2010 13:00:27 (4.022) -----------------------------------Error-----------------------------------Log String: pthread_getschedparam(thread, &policy, ¶m) Stack Trace: UnityEngine.WWW:.ctor(String) GameSound:LoadForPlay() GameSound:Play() GameSoundGroup:Play(SoundType) Game:PlaySound(String, SoundType) ForegroundObject:FireAtObject(ForegroundObject, Int32, FInt, FInt) ForegroundObject:TryAttack() Game:RunOneCycleOfSimulation() Game:RunNextCycle(Boolean) Game:RunFrame() MainCameraLogic:FixedUpdate() 11/02/2010 12:51:43 (4.023) ----------------------------------- ErrorsReportedByEngine----------------------------------- 11/02/2010 12:51:43 (4.023) -----------------------------------Error-----------------------------------Log String: pthread_getschedparam(thread, &policy, ¶m) (audioObjects: 16, inProgressWWWs: System.Collections.Generic.List`1[UnityEngine.WWW], GC.GetTotalMemory: 218,275,840) Stack Trace: UnityEngine.WWW:.ctor(String) GameSound:LoadForPlay() GameSound:Play() GameSoundGroup:Play(SoundType) Game:PlaySound(String, SoundType) ForegroundObject:MovePlayerUnit(Boolean, Boolean) Game:RunOneCycleOfSimulation() Game:RunNextCycle(Boolean) Game:RunFrame() MainCameraLogic:FixedUpdate() 11/03/2010 12:54:35 (4.024) ----------------------------------- ErrorsReportedByEngine----------------------------------- 11/03/2010 12:54:35 (4.024) -----------------------------------Error-----------------------------------Log String: pthread_getschedparam(thread, &policy, ¶m) (audioObjects: 16, inProgressWWWs: 2, GC.GetTotalMemory: 230,043,648) Stack Trace: UnityEngine.WWW:.ctor(String) GameSound:LoadForPlay() GameSound:Play() GameSoundGroup:Play(SoundType) Game:PlaySound(String, SoundType) ForegroundObject:FireAtObject(ForegroundObject, Int32, FInt, FInt) ForegroundObject:TryAttack() Game:RunOneCycleOfSimulation() Game:RunNextCycle(Boolean) Game:RunFrame() MainCameraLogic:FixedUpdate() 11/03/2010 12:54:42 (4.024) ----------------------------------- ErrorsReportedByEngine----------------------------------- 11/03/2010 12:54:42 (4.024) -----------------------------------Exception-----------------------------------Log String: ExecutionEngineException: Couldn't create thread Stack Trace: (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object) System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) Ionic.Zlib.ParallelDeflateOutputStream.Write (System.Byte[] buffer, Int32 offset, Int32 count) Ionic.Zlib.CrcCalculatorStream.Write (System.Byte[] buffer, Int32 offset, Int32 count) Ionic.Zip.ZipEntry._WriteEntryData (System.IO.Stream s) Ionic.Zip.ZipEntry._EmitOne (System.IO.Stream outstream) Ionic.Zip.ZipEntry.Write (System.IO.Stream s)