6/8/2012 8:16:11 PM TellTheDeveloper while IsInAbilityDeserializationOrProcessing, Message:Unable to find spawn point in FindOutdoorPointToSpawnAt! QueuedAbilityUse.Ability.TypeData.Type:EnterGroundLevelChunkOfCurrentRegion QueuedAbilityUse.MessageID:10348 Game.Instance.NumberOfQueuedAbilityUsesProcessedThisStep:2 QueuedAbilityUse.UsingEntityID:7 UsingEntity.TypeData.Type:Unknown because execution context chunk or region ID <= 0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.TellTheDeveloper(System.String Message) at Chunk.FindOutdoorPointToSpawnAt(TileBehaviorType BehaviorTypeToLookFor, Boolean IsFirstCall, .AbilityUseResult Result) at Chunk.FindOutdoorPointToSpawnAt(TileBehaviorType BehaviorTypeToLookFor, Boolean IsFirstCall, .AbilityUseResult Result) at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update()