Mono path[0] = 'E:/Games/AIWarUnity/AIWar_Data/Managed' Mono path[1] = 'E:/Games/AIWarUnity/AIWar_Data/Mono' Direct3D: Version: Direct3D 9.0c [nvd3dum.dll 8.17.12.5896] Renderer: NVIDIA GeForce GTX 285 Vendor: NVIDIA VRAM: 1024 MB Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0 Initializing (RawInput). Input initialized. desktop: 1680x1050 59Hz; virtual: 1680x1050 at 0,0 Non platform assembly: data-02F65FD8 (this message is harmless) Non platform assembly: data-07AD0020 (this message is harmless) Non platform assembly: data-07CB0048 (this message is harmless) Non platform assembly: data-07CC7CD0 (this message is harmless) Non platform assembly: data-079A0020 (this message is harmless) Non platform assembly: data-02FC9FD0 (this message is harmless) Non platform assembly: data-02FD1440 (this message is harmless) Non platform assembly: data-07CF9FC0 (this message is harmless) Non platform assembly: data-07D23FD8 (this message is harmless) Non platform assembly: data-07D34710 (this message is harmless) Platform assembly: E:\Games\AIWarUnity\AIWar_Data\Managed\I18N.dll (this message is harmless) Platform assembly: E:\Games\AIWarUnity\AIWar_Data\Managed\I18N.West.dll (this message is harmless) Platform assembly: E:\Games\AIWarUnity\AIWar_Data\Managed\I18N.dll (this message is harmless) System.DllNotFoundException: E:/Games/AIWarUnity/AIWar_Data/Plugins/AIWarST.dll at (wrapper managed-to-native) Steamworks:InitSteam () at Steamworks.Initialize () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) Steamworks:Initialize() MainCameraLogic:OnEnable() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) Platform assembly: E:\Games\AIWarUnity\AIWar_Data\Managed\System.dll (this message is harmless) OnApplicationPause UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:OnApplicationPause() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) OnApplicationFocus ; had focus: True UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:OnApplicationFocus() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) MainCameraLogic.Start UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:Start() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) MainCameraLogic.Instance = MainCameraLogic UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:StartInternal() MainCameraLogic:FixedUpdate() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) Platform assembly: E:\Games\AIWarUnity\AIWar_Data\Managed\System.Xml.dll (this message is harmless) System.DllNotFoundException: E:/Games/AIWarUnity/AIWar_Data/Plugins/AIWarST.dll at (wrapper managed-to-native) Steamworks:InitSteam () at Steamworks.Initialize () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) Steamworks:Initialize() Game:LoadFirstCriticalData() MainCameraLogic:StartInternal() MainCameraLogic:FixedUpdate() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) GameInit (0 - 11/5/2010 12:34:41 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) GameInit (1 - 11/5/2010 12:34:41 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) GameInit (2 - 11/5/2010 12:34:41 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) GameInit (3 - 11/5/2010 12:34:41 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) GameInit (4 - 11/5/2010 12:34:41 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) GameInit (5 - 11/5/2010 12:34:41 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) GameInit (6 - 11/5/2010 12:34:42 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) GameInit (7 - 11/5/2010 12:34:42 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) GameInit (8 - 11/5/2010 12:34:42 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) GameInit (9 - 11/5/2010 12:34:43 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) 11/5/2010 12:34:47 AM (4.028) -----------------------------------Error-----------------------------------Log String: OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at LobbyOptions.ReadControlsIntoOptions (LobbyReadControlsIntoOptionsType Type) [0x00000] in :0 at LobbyOptions.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at LobbyOptions.ReadControlsIntoOptions (LobbyReadControlsIntoOptionsType Type) [0x00000] in :0 at LobbyOptions.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) 11/5/2010 12:34:47 AM (4.028) -----------------------------------Error-----------------------------------Log String: OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at LobbyOptions.ReadControlsIntoOptions (LobbyReadControlsIntoOptionsType Type) [0x00000] in :0 at LobbyOptions.SubclassPreRender () [0x00000] in :0 at AbstractArcenWindow.Render (Vector3 MousePositionFromTopLeft) [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at LobbyOptions.ReadControlsIntoOptions (LobbyReadControlsIntoOptionsType Type) [0x00000] in :0 at LobbyOptions.SubclassPreRender () [0x00000] in :0 at AbstractArcenWindow.Render (Vector3 MousePositionFromTopLeft) [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) Generating map now UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LobbyOptions:GenerateMapNow() LobbyOptions:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) Processing Game Configuration. StartGameFromLobby (0 - 11/5/2010 12:34:50 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535) OnApplicationQuit UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:OnApplicationQuit() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)