8/25/2012 5:13:05 AM (5.070) Mem: 283,594,752 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 8/25/2012 5:13:05 AM (5.070) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.Exception: Game Command Text:22;0;0 System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 8/25/2012 7:28:46 AM (5.070) Mem: 284,643,328 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 8/25/2012 7:28:46 AM (5.070) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 8/25/2012 7:28:46 AM (5.070) Mem: 283,324,416 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 8/25/2012 7:28:46 AM (5.070) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 8/25/2012 7:28:47 AM (5.070) Mem: 283,303,936 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 8/25/2012 7:28:47 AM (5.070) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 8/25/2012 7:28:47 AM (5.070) Mem: 283,312,128 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 8/25/2012 7:28:47 AM (5.070) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 8/25/2012 7:28:47 AM (5.070) Mem: 283,312,128 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 8/25/2012 7:28:47 AM (5.070) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 8/25/2012 7:28:47 AM (5.070) Mem: 283,312,128 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 8/25/2012 7:28:47 AM (5.070) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 8/25/2012 7:28:47 AM (5.070) Mem: 283,312,128 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 8/25/2012 7:28:47 AM (5.070) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 8/25/2012 7:28:48 AM (5.070) Mem: 283,312,128 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 8/25/2012 7:28:48 AM (5.070) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 8/25/2012 7:28:48 AM (5.070) Mem: 283,320,320 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 8/25/2012 7:28:48 AM (5.070) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 8/25/2012 7:28:48 AM (5.070) Mem: 283,320,320 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 8/25/2012 7:28:48 AM (5.070) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 8/25/2012 7:28:48 AM (5.070) Mem: 283,320,320 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 8/25/2012 7:28:48 AM (5.070) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 8/25/2012 7:28:49 AM (5.070) Mem: 283,320,320 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 8/25/2012 7:28:49 AM (5.070) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 8/25/2012 7:28:49 AM (5.070) Mem: 283,328,512 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 8/25/2012 7:28:49 AM (5.070) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 8/25/2012 7:28:49 AM (5.070) Mem: 283,328,512 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 8/25/2012 7:28:49 AM (5.070) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 8/25/2012 7:28:49 AM (5.070) Mem: 283,328,512 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 8/25/2012 7:28:49 AM (5.070) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 8/25/2012 7:28:49 AM (5.070) Mem: 283,328,512 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 8/25/2012 7:28:49 AM (5.070) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 8/25/2012 7:28:50 AM (5.070) Mem: 283,328,512 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 8/25/2012 7:28:50 AM (5.070) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 8/25/2012 7:28:50 AM (5.070) Mem: 283,336,704 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 8/25/2012 7:28:50 AM (5.070) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 8/25/2012 7:28:50 AM (5.070) Mem: 283,336,704 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 8/25/2012 7:28:50 AM (5.070) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 8/25/2012 7:28:50 AM (5.070) Mem: 283,336,704 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 8/25/2012 7:28:50 AM (5.070) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 8/25/2012 7:28:50 AM (5.070) Mem: 283,336,704 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 8/25/2012 7:28:50 AM (5.070) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 8/25/2012 7:28:51 AM (5.070) Mem: 283,336,704 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 8/25/2012 7:28:51 AM (5.070) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 8/25/2012 7:28:51 AM (5.070) Mem: 283,344,896 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 8/25/2012 7:28:51 AM (5.070) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 8/25/2012 7:28:51 AM (5.070) Mem: 283,344,896 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 8/25/2012 7:28:51 AM (5.070) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 8/25/2012 7:28:51 AM (5.070) Mem: 283,344,896 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 8/25/2012 7:28:51 AM (5.070) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 8/25/2012 7:28:52 AM (5.070) Mem: 283,344,896 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 8/25/2012 7:28:52 AM (5.070) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 8/25/2012 7:28:52 AM (5.070) Mem: 283,353,088 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 8/25/2012 7:28:52 AM (5.070) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 8/25/2012 7:28:52 AM (5.070) Mem: 283,353,088 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 8/25/2012 7:28:52 AM (5.070) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 8/25/2012 7:28:52 AM (5.070) Mem: 283,353,088 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 8/25/2012 7:28:52 AM (5.070) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 8/25/2012 7:28:52 AM (5.070) Mem: 283,353,088 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 8/25/2012 7:28:52 AM (5.070) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 8/25/2012 7:28:53 AM (5.070) Mem: 283,353,088 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 8/25/2012 7:28:53 AM (5.070) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 8/25/2012 7:28:53 AM (5.070) Mem: 283,361,280 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 8/25/2012 7:28:53 AM (5.070) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 8/25/2012 7:28:53 AM (5.070) Mem: 283,361,280 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 8/25/2012 7:28:53 AM (5.070) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 8/25/2012 7:28:53 AM (5.070) Mem: 283,361,280 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 8/25/2012 7:28:53 AM (5.070) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 8/25/2012 7:28:53 AM (5.070) Mem: 283,361,280 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 8/25/2012 7:28:53 AM (5.070) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 8/25/2012 7:28:54 AM (5.070) Mem: 283,361,280 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 8/25/2012 7:28:54 AM (5.070) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 8/25/2012 7:28:54 AM (5.070) Mem: 283,369,472 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 8/25/2012 7:28:54 AM (5.070) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 8/25/2012 7:28:54 AM (5.070) Mem: 283,369,472 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 8/25/2012 7:28:54 AM (5.070) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 8/25/2012 7:28:54 AM (5.070) Mem: 283,369,472 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 8/25/2012 7:28:54 AM (5.070) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 8/25/2012 7:28:55 AM (5.070) Mem: 283,369,472 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 8/25/2012 7:28:55 AM (5.070) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 8/25/2012 7:28:55 AM (5.070) Mem: 283,377,664 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 8/25/2012 7:28:55 AM (5.070) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 8/25/2012 7:28:55 AM (5.070) Mem: 283,377,664 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 8/25/2012 7:28:55 AM (5.070) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 8/25/2012 7:28:55 AM (5.070) Mem: 283,377,664 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 8/25/2012 7:28:55 AM (5.070) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 8/25/2012 7:28:55 AM (5.070) Mem: 283,377,664 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 8/25/2012 7:28:55 AM (5.070) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 8/25/2012 7:28:56 AM (5.070) Mem: 283,377,664 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 8/25/2012 7:28:56 AM (5.070) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 8/25/2012 7:28:56 AM (5.070) Mem: 283,385,856 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 8/25/2012 7:28:56 AM (5.070) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 8/25/2012 7:28:56 AM (5.070) Mem: 283,385,856 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 8/25/2012 7:28:56 AM (5.070) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 8/25/2012 7:28:56 AM (5.070) Mem: 283,385,856 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 8/25/2012 7:28:56 AM (5.070) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 8/25/2012 7:28:56 AM (5.070) Mem: 283,385,856 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 8/25/2012 7:28:56 AM (5.070) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 8/25/2012 7:28:57 AM (5.070) Mem: 283,385,856 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 8/25/2012 7:28:57 AM (5.070) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 8/25/2012 7:28:57 AM (5.070) Mem: 283,394,048 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 8/25/2012 7:28:57 AM (5.070) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 8/25/2012 7:28:57 AM (5.070) Mem: 283,394,048 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 8/25/2012 7:28:57 AM (5.070) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity, Int32 maxCapacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (System.String value, Int32 startIndex, Int32 length, Int32 capacity) [0x00000] in :0 at System.Text.StringBuilder..ctor (Int32 capacity) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 8/25/2012 1:44:51 PM (5.070) Mem: 448,974,848 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 8/25/2012 1:44:51 PM (5.070) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.Exception: Game Command Text:22;0;0 System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.String.SubstringUnchecked (Int32 startIndex, Int32 length) [0x00000] in :0 at System.Text.StringBuilder.ToString () [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 8/25/2012 1:45:04 PM (5.070) Mem: 447,045,632 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 8/25/2012 1:45:04 PM (5.070) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.String.SubstringUnchecked (Int32 startIndex, Int32 length) [0x00000] in :0 at System.Text.StringBuilder.ToString () [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.String.SubstringUnchecked (Int32 startIndex, Int32 length) [0x00000] in :0 at System.Text.StringBuilder.ToString () [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 8/25/2012 1:45:05 PM (5.070) Mem: 446,943,232 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 8/25/2012 1:45:05 PM (5.070) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.String.SubstringUnchecked (Int32 startIndex, Int32 length) [0x00000] in :0 at System.Text.StringBuilder.ToString () [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.String.SubstringUnchecked (Int32 startIndex, Int32 length) [0x00000] in :0 at System.Text.StringBuilder.ToString () [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 8/25/2012 1:45:05 PM (5.070) Mem: 446,988,288 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 8/25/2012 1:45:05 PM (5.070) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.String.SubstringUnchecked (Int32 startIndex, Int32 length) [0x00000] in :0 at System.Text.StringBuilder.ToString () [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.String.SubstringUnchecked (Int32 startIndex, Int32 length) [0x00000] in :0 at System.Text.StringBuilder.ToString () [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 8/25/2012 1:45:06 PM (5.070) Mem: 446,947,328 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 8/25/2012 1:45:06 PM (5.070) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.String.SubstringUnchecked (Int32 startIndex, Int32 length) [0x00000] in :0 at System.Text.StringBuilder.ToString () [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.String.SubstringUnchecked (Int32 startIndex, Int32 length) [0x00000] in :0 at System.Text.StringBuilder.ToString () [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 8/25/2012 1:45:06 PM (5.070) Mem: 446,947,328 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 8/25/2012 1:45:06 PM (5.070) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.String.SubstringUnchecked (Int32 startIndex, Int32 length) [0x00000] in :0 at System.Text.StringBuilder.ToString () [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.String.SubstringUnchecked (Int32 startIndex, Int32 length) [0x00000] in :0 at System.Text.StringBuilder.ToString () [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 8/25/2012 1:45:07 PM (5.070) Mem: 446,951,424 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 8/25/2012 1:45:07 PM (5.070) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.String.SubstringUnchecked (Int32 startIndex, Int32 length) [0x00000] in :0 at System.Text.StringBuilder.ToString () [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.String.SubstringUnchecked (Int32 startIndex, Int32 length) [0x00000] in :0 at System.Text.StringBuilder.ToString () [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 8/25/2012 1:45:07 PM (5.070) Mem: 446,996,480 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 8/25/2012 1:45:07 PM (5.070) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.String.SubstringUnchecked (Int32 startIndex, Int32 length) [0x00000] in :0 at System.Text.StringBuilder.ToString () [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.String.SubstringUnchecked (Int32 startIndex, Int32 length) [0x00000] in :0 at System.Text.StringBuilder.ToString () [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 8/25/2012 1:45:08 PM (5.070) Mem: 446,955,520 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 8/25/2012 1:45:08 PM (5.070) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.String.SubstringUnchecked (Int32 startIndex, Int32 length) [0x00000] in :0 at System.Text.StringBuilder.ToString () [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.String.SubstringUnchecked (Int32 startIndex, Int32 length) [0x00000] in :0 at System.Text.StringBuilder.ToString () [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 8/25/2012 1:45:08 PM (5.070) Mem: 446,955,520 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 8/25/2012 1:45:08 PM (5.070) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.String.SubstringUnchecked (Int32 startIndex, Int32 length) [0x00000] in :0 at System.Text.StringBuilder.ToString () [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.String.SubstringUnchecked (Int32 startIndex, Int32 length) [0x00000] in :0 at System.Text.StringBuilder.ToString () [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 8/25/2012 1:45:09 PM (5.070) Mem: 446,959,616 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 8/25/2012 1:45:09 PM (5.070) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.String.SubstringUnchecked (Int32 startIndex, Int32 length) [0x00000] in :0 at System.Text.StringBuilder.ToString () [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.String.SubstringUnchecked (Int32 startIndex, Int32 length) [0x00000] in :0 at System.Text.StringBuilder.ToString () [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 8/25/2012 1:45:09 PM (5.070) Mem: 446,959,616 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 8/25/2012 1:45:09 PM (5.070) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.String.SubstringUnchecked (Int32 startIndex, Int32 length) [0x00000] in :0 at System.Text.StringBuilder.ToString () [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.String.SubstringUnchecked (Int32 startIndex, Int32 length) [0x00000] in :0 at System.Text.StringBuilder.ToString () [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 8/25/2012 1:45:10 PM (5.070) Mem: 446,963,712 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 8/25/2012 1:45:10 PM (5.070) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.String.SubstringUnchecked (Int32 startIndex, Int32 length) [0x00000] in :0 at System.Text.StringBuilder.ToString () [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.String.SubstringUnchecked (Int32 startIndex, Int32 length) [0x00000] in :0 at System.Text.StringBuilder.ToString () [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 8/25/2012 1:45:10 PM (5.070) Mem: 447,008,768 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 8/25/2012 1:45:10 PM (5.070) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.String.SubstringUnchecked (Int32 startIndex, Int32 length) [0x00000] in :0 at System.Text.StringBuilder.ToString () [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.String.SubstringUnchecked (Int32 startIndex, Int32 length) [0x00000] in :0 at System.Text.StringBuilder.ToString () [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 8/25/2012 1:45:11 PM (5.070) Mem: 446,967,808 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 8/25/2012 1:45:11 PM (5.070) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.String.SubstringUnchecked (Int32 startIndex, Int32 length) [0x00000] in :0 at System.Text.StringBuilder.ToString () [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.String.SubstringUnchecked (Int32 startIndex, Int32 length) [0x00000] in :0 at System.Text.StringBuilder.ToString () [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 8/25/2012 1:45:11 PM (5.070) Mem: 446,967,808 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 8/25/2012 1:45:11 PM (5.070) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.String.SubstringUnchecked (Int32 startIndex, Int32 length) [0x00000] in :0 at System.Text.StringBuilder.ToString () [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.String.SubstringUnchecked (Int32 startIndex, Int32 length) [0x00000] in :0 at System.Text.StringBuilder.ToString () [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 8/25/2012 1:45:12 PM (5.070) Mem: 446,971,904 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 8/25/2012 1:45:12 PM (5.070) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.String.SubstringUnchecked (Int32 startIndex, Int32 length) [0x00000] in :0 at System.Text.StringBuilder.ToString () [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.String.SubstringUnchecked (Int32 startIndex, Int32 length) [0x00000] in :0 at System.Text.StringBuilder.ToString () [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 8/25/2012 1:45:12 PM (5.070) Mem: 446,988,288 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 8/25/2012 1:45:12 PM (5.070) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.String.SubstringUnchecked (Int32 startIndex, Int32 length) [0x00000] in :0 at System.Text.StringBuilder.ToString () [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.String.SubstringUnchecked (Int32 startIndex, Int32 length) [0x00000] in :0 at System.Text.StringBuilder.ToString () [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 8/25/2012 1:45:13 PM (5.070) Mem: 446,976,000 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 8/25/2012 1:45:13 PM (5.070) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.String.SubstringUnchecked (Int32 startIndex, Int32 length) [0x00000] in :0 at System.Text.StringBuilder.ToString () [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.String.SubstringUnchecked (Int32 startIndex, Int32 length) [0x00000] in :0 at System.Text.StringBuilder.ToString () [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 8/25/2012 1:45:14 PM (5.070) Mem: 446,976,000 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 8/25/2012 1:45:14 PM (5.070) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.String.SubstringUnchecked (Int32 startIndex, Int32 length) [0x00000] in :0 at System.Text.StringBuilder.ToString () [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.String.SubstringUnchecked (Int32 startIndex, Int32 length) [0x00000] in :0 at System.Text.StringBuilder.ToString () [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0