9/2/2012 9:05:18 AM (harmless note, this file is optional) ExplosionNoiseSuppression.txt not found (checked path e:/games/steam/steamapps/common/ai war fleet command/RuntimeData/ExplosionNoiseSuppression.txt) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at GameSettings.PrepareFGObjectTypesWithDisabledExplosionSoundsList() at GameSettings.GetDoesForegroundObjectTypeHaveExplosionSoundSuppressed(ForegroundObjectType ObjectType) at ForegroundUnitTypeImmutable..ctor(ForegroundObjectType Type) at DatabaseContent.Update(Int32 Step) at Game.ContinueInitializeGame() at Game.ContinueMultiStageProcess() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 9/2/2012 9:05:47 AM (harmless note, this file is optional) ExplosionNoiseSuppression.txt not found (checked path E:/Games/Steam/STEAMA~1/common/AIWARF~1/RuntimeData/ExplosionNoiseSuppression.txt) at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at GameSettings.PrepareFGObjectTypesWithDisabledExplosionSoundsList() at GameSettings.GetDoesForegroundObjectTypeHaveExplosionSoundSuppressed(ForegroundObjectType ObjectType) at ForegroundUnitTypeImmutable..ctor(ForegroundObjectType Type) at DatabaseContent.Update(Int32 Step) at Game.ContinueInitializeGame() at Game.ContinueMultiStageProcess() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 9/2/2012 9:06:14 AM Client Receiving Data Error: System.FormatException: Input string was not in the correct format at System.Int32.Parse (System.String s) [0x00000] in :0 at System.Convert.ToInt32 (System.String value) [0x00000] in :0 at SpecialLogic_FallenSpire.ReadStateFromString (System.String SerializedString) [0x00000] in :0 at Game.ClientReceivingData (NetworkMessageType Type, System.String Message) [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at Configuration.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at Game.ClientReceivingData(NetworkMessageType Type, System.String Message) at Game.ClientReceivingEncodedData(System.String EncodedMessage) at Game.ClientReceivingData(NetworkMessageType Type, System.String Message) at NetworkServerWrapper.SendGlobalMessage(Boolean SendDirectlyToSelf, NetworkMessageType Type, System.String Message, Int32 SplitIntoParts) at Game.DoFullSync(Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) at Game.ContinueStartingGameFromLobby() at Game.ContinueMultiStageProcess() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 9/2/2012 9:06:59 AM Client Receiving Data Error: System.FormatException: Input string was not in the correct format at System.Int32.Parse (System.String s) [0x00000] in :0 at System.Convert.ToInt32 (System.String value) [0x00000] in :0 at SpecialLogic_FallenSpire.ReadStateFromString (System.String SerializedString) [0x00000] in :0 at Game.ClientReceivingData (NetworkMessageType Type, System.String Message) [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at Configuration.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at Game.ClientReceivingData(NetworkMessageType Type, System.String Message) at Game.ClientReceivingEncodedData(System.String EncodedMessage) at Game.ClientReceivingData(NetworkMessageType Type, System.String Message) at NetworkServerWrapper.SendGlobalMessage(Boolean SendDirectlyToSelf, NetworkMessageType Type, System.String Message, Int32 SplitIntoParts) at Game.DoFullSync(Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) at Game.ContinueStartingGameFromLobby() at Game.ContinueMultiStageProcess() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update()