9/5/2012 12:39:41 PM Client Receiving Data Error: System.OverflowException: Value is too large at System.Int32.Parse (System.String s) [0x00000] in :0 at System.Convert.ToInt32 (System.String value) [0x00000] in :0 at MinorFactionLogic_Spirecraft.ReadStateFromString (System.String SerializedString) [0x00000] in :0 at AIMinorFactionData.ReadStateFromString (System.String Data) [0x00000] in :0 at Game.ClientReceivingData (NetworkMessageType Type, System.String Message) [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at Configuration.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at Game.ClientReceivingData(NetworkMessageType Type, System.String Message) at Game.ClientReceivingEncodedData(System.String EncodedMessage) at Game.ContinueLoadingGame() at Game.ContinueMultiStageProcess() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update()