10/18/2012 10:27:38 PM (5.097) Mem: 287,453,184 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 10/18/2012 10:27:38 PM (5.097) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Player.CheckForAIScrapWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at Player.CheckForAIScrapWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 10/18/2012 10:27:38 PM (5.097) Mem: 287,793,152 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 10/18/2012 10:27:38 PM (5.097) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Player.CheckForAIScrapWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at Player.CheckForAIScrapWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 10/18/2012 10:27:38 PM (5.097) Mem: 288,219,136 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 10/18/2012 10:27:38 PM (5.097) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Player.CheckForAIScrapWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at Player.CheckForAIScrapWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 10/18/2012 10:27:38 PM (5.097) Mem: 288,694,272 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 10/18/2012 10:27:38 PM (5.097) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Player.CheckForAIScrapWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at Player.CheckForAIScrapWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 10/18/2012 10:27:38 PM (5.097) Mem: 288,960,512 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 10/18/2012 10:27:38 PM (5.097) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Player.CheckForAIScrapWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at Player.CheckForAIScrapWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 10/18/2012 10:27:38 PM (5.097) Mem: 289,210,368 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 10/18/2012 10:27:38 PM (5.097) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Player.CheckForAIScrapWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at Player.CheckForAIScrapWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 10/18/2012 10:27:38 PM (5.097) Mem: 289,476,608 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 10/18/2012 10:27:38 PM (5.097) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Player.CheckForAIScrapWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at Player.CheckForAIScrapWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 10/18/2012 10:27:38 PM (5.097) Mem: 289,738,752 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 10/18/2012 10:27:38 PM (5.097) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Player.CheckForAIScrapWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at Player.CheckForAIScrapWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 10/18/2012 10:27:38 PM (5.097) Mem: 290,009,088 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 10/18/2012 10:27:38 PM (5.097) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Player.CheckForAIScrapWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at Player.CheckForAIScrapWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 10/18/2012 10:27:38 PM (5.097) Mem: 290,635,776 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 10/18/2012 10:27:38 PM (5.097) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Player.CheckForAIScrapWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at Player.CheckForAIScrapWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 10/18/2012 10:27:38 PM (5.097) Mem: 291,147,776 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 10/18/2012 10:27:38 PM (5.097) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Player.CheckForAIScrapWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at Player.CheckForAIScrapWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 10/18/2012 10:27:38 PM (5.097) Mem: 291,414,016 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 10/18/2012 10:27:38 PM (5.097) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Player.CheckForAIScrapWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at Player.CheckForAIScrapWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 10/18/2012 10:27:39 PM (5.097) Mem: 291,688,448 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 10/18/2012 10:27:39 PM (5.097) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Player.CheckForAIScrapWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at Player.CheckForAIScrapWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 10/18/2012 10:27:39 PM (5.097) Mem: 291,979,264 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 10/18/2012 10:27:39 PM (5.097) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Player.CheckForAIScrapWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at Player.CheckForAIScrapWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 10/18/2012 10:27:39 PM (5.097) Mem: 292,413,440 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 10/18/2012 10:27:39 PM (5.097) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Player.CheckForAIScrapWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at Player.CheckForAIScrapWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 10/18/2012 10:27:39 PM (5.097) Mem: 292,929,536 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 10/18/2012 10:27:39 PM (5.097) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Player.CheckForAIScrapWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at Player.CheckForAIScrapWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 10/18/2012 10:27:45 PM (5.097) Mem: 299,167,744 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 10/18/2012 10:27:45 PM (5.097) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Player.CheckForAIScrapWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at Player.CheckForAIScrapWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 10/18/2012 10:27:45 PM (5.097) Mem: 299,642,880 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 10/18/2012 10:27:45 PM (5.097) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Player.CheckForAIScrapWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at Player.CheckForAIScrapWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 10/18/2012 10:27:46 PM (5.097) Mem: 299,913,216 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 10/18/2012 10:27:46 PM (5.097) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Player.CheckForAIScrapWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at Player.CheckForAIScrapWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 10/18/2012 10:27:46 PM (5.097) Mem: 300,257,280 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 10/18/2012 10:27:46 PM (5.097) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Player.CheckForAIScrapWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at Player.CheckForAIScrapWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 10/18/2012 10:27:46 PM (5.097) Mem: 300,941,312 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 10/18/2012 10:27:46 PM (5.097) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Player.CheckForAIScrapWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at Player.CheckForAIScrapWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 10/18/2012 10:27:46 PM (5.097) Mem: 301,379,584 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 10/18/2012 10:27:46 PM (5.097) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Player.CheckForAIScrapWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at Player.CheckForAIScrapWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0