2/5/2013 12:44:11 AM (0.725) Mem: 76,279,808 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:11 AM (0.725) Mem: 76,550,144 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:11 AM (0.725) Mem: 76,824,576 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:11 AM (0.725) Mem: 77,094,912 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:11 AM (0.725) Mem: 77,361,152 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:11 AM (0.725) Mem: 77,623,296 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:11 AM (0.725) Mem: 77,893,632 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:11 AM (0.725) Mem: 78,172,160 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:11 AM (0.725) Mem: 78,446,592 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:11 AM (0.725) Mem: 78,721,024 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:11 AM (0.725) Mem: 78,983,168 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:11 AM (0.725) Mem: 79,253,504 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:11 AM (0.725) Mem: 79,519,744 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:11 AM (0.725) Mem: 79,794,176 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:11 AM (0.725) Mem: 80,056,320 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:11 AM (0.725) Mem: 80,338,944 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:11 AM (0.725) Mem: 80,609,280 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:11 AM (0.725) Mem: 80,875,520 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:11 AM (0.725) Mem: 81,141,760 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:11 AM (0.725) Mem: 81,412,096 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:11 AM (0.725) Mem: 81,678,336 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:11 AM (0.725) Mem: 81,952,768 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:11 AM (0.725) Mem: 82,231,296 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:11 AM (0.725) Mem: 82,485,248 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:11 AM (0.725) Mem: 82,755,584 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:11 AM (0.725) Mem: 83,030,016 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:11 AM (0.725) Mem: 83,300,352 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:11 AM (0.725) Mem: 83,570,688 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:11 AM (0.725) Mem: 83,836,928 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:11 AM (0.725) Mem: 84,107,264 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:11 AM (0.725) Mem: 84,377,600 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:11 AM (0.725) Mem: 84,647,936 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:11 AM (0.725) Mem: 84,910,080 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:11 AM (0.725) Mem: 85,192,704 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:11 AM (0.725) Mem: 85,471,232 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:11 AM (0.725) Mem: 85,729,280 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:11 AM (0.725) Mem: 85,995,520 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:11 AM (0.725) Mem: 86,257,664 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:11 AM (0.725) Mem: 86,532,096 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:11 AM (0.725) Mem: 86,810,624 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:11 AM (0.725) Mem: 87,080,960 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:11 AM (0.725) Mem: 87,359,488 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:11 AM (0.725) Mem: 87,695,360 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:11 AM (0.725) Mem: 87,973,888 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:11 AM (0.725) Mem: 88,240,128 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:11 AM (0.725) Mem: 88,506,368 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:11 AM (0.725) Mem: 88,772,608 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:11 AM (0.725) Mem: 89,038,848 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:11 AM (0.725) Mem: 89,305,088 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:11 AM (0.725) Mem: 89,571,328 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:11 AM (0.725) Mem: 89,849,856 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:11 AM (0.725) Mem: 90,112,000 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:12 AM (0.725) Mem: 90,378,240 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:12 AM (0.725) Mem: 90,640,384 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:12 AM (0.725) Mem: 90,914,816 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:12 AM (0.725) Mem: 91,176,960 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:12 AM (0.725) Mem: 91,451,392 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:12 AM (0.725) Mem: 91,705,344 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:12 AM (0.725) Mem: 91,979,776 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:12 AM (0.725) Mem: 92,241,920 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:12 AM (0.725) Mem: 92,520,448 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:12 AM (0.725) Mem: 92,774,400 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:12 AM (0.725) Mem: 93,044,736 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:12 AM (0.725) Mem: 93,306,880 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:12 AM (0.725) Mem: 93,577,216 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:12 AM (0.725) Mem: 93,818,880 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:12 AM (0.725) Mem: 94,117,888 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:12 AM (0.725) Mem: 94,380,032 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:12 AM (0.725) Mem: 94,654,464 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:12 AM (0.725) Mem: 94,912,512 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:12 AM (0.725) Mem: 95,182,848 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:12 AM (0.725) Mem: 95,449,088 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:12 AM (0.725) Mem: 95,719,424 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:12 AM (0.725) Mem: 95,977,472 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:12 AM (0.725) Mem: 96,239,616 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:12 AM (0.725) Mem: 96,518,144 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:12 AM (0.725) Mem: 96,784,384 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:12 AM (0.725) Mem: 97,050,624 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:12 AM (0.725) Mem: 97,325,056 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:12 AM (0.725) Mem: 97,587,200 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:12 AM (0.725) Mem: 97,857,536 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:12 AM (0.725) Mem: 98,107,392 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:12 AM (0.725) Mem: 98,377,728 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:12 AM (0.725) Mem: 98,648,064 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:12 AM (0.725) Mem: 98,930,688 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:12 AM (0.725) Mem: 99,184,640 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:12 AM (0.725) Mem: 99,459,072 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:12 AM (0.725) Mem: 99,729,408 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:12 AM (0.725) Mem: 99,999,744 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:12 AM (0.725) Mem: 100,261,888 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:12 AM (0.725) Mem: 100,528,128 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:12 AM (0.725) Mem: 100,790,272 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:12 AM (0.725) Mem: 101,064,704 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:12 AM (0.725) Mem: 101,318,656 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:12 AM (0.725) Mem: 101,597,184 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:12 AM (0.725) Mem: 101,867,520 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:12 AM (0.725) Mem: 102,137,856 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:12 AM (0.725) Mem: 102,391,808 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:12 AM (0.725) Mem: 105,078,784 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:12 AM (0.725) Mem: 105,353,216 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:12 AM (0.725) Mem: 105,631,744 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:12 AM (0.725) Mem: 105,885,696 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:12 AM (0.725) Mem: 106,156,032 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:12 AM (0.725) Mem: 106,422,272 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:12 AM (0.725) Mem: 106,696,704 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:12 AM (0.725) Mem: 106,962,944 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:12 AM (0.725) Mem: 107,233,280 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:12 AM (0.725) Mem: 107,503,616 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:13 AM (0.725) Mem: 107,765,760 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:13 AM (0.725) Mem: 108,023,808 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:13 AM (0.725) Mem: 108,298,240 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:13 AM (0.725) Mem: 108,556,288 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:13 AM (0.725) Mem: 108,830,720 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:13 AM (0.725) Mem: 109,092,864 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:13 AM (0.725) Mem: 109,367,296 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:13 AM (0.725) Mem: 109,629,440 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:13 AM (0.725) Mem: 109,899,776 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:13 AM (0.725) Mem: 110,178,304 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:13 AM (0.725) Mem: 110,444,544 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:13 AM (0.725) Mem: 110,686,208 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:13 AM (0.725) Mem: 110,964,736 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:13 AM (0.725) Mem: 111,226,880 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:13 AM (0.725) Mem: 111,513,600 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:13 AM (0.725) Mem: 111,767,552 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:13 AM (0.725) Mem: 112,041,984 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:13 AM (0.725) Mem: 112,308,224 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:13 AM (0.725) Mem: 112,578,560 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:13 AM (0.725) Mem: 112,840,704 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:13 AM (0.725) Mem: 113,102,848 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:13 AM (0.725) Mem: 113,364,992 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:13 AM (0.725) Mem: 113,639,424 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:13 AM (0.725) Mem: 113,901,568 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:13 AM (0.725) Mem: 114,167,808 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:13 AM (0.725) Mem: 114,434,048 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:13 AM (0.725) Mem: 114,720,768 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:13 AM (0.725) Mem: 114,978,816 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:13 AM (0.725) Mem: 115,232,768 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:13 AM (0.725) Mem: 115,494,912 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:13 AM (0.725) Mem: 115,765,248 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:13 AM (0.725) Mem: 116,047,872 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:13 AM (0.725) Mem: 116,305,920 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:13 AM (0.725) Mem: 116,572,160 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:13 AM (0.725) Mem: 116,846,592 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:13 AM (0.725) Mem: 117,121,024 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:13 AM (0.725) Mem: 117,383,168 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:13 AM (0.725) Mem: 117,645,312 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:13 AM (0.725) Mem: 117,915,648 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:13 AM (0.725) Mem: 118,177,792 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:13 AM (0.725) Mem: 118,460,416 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:13 AM (0.725) Mem: 118,710,272 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:13 AM (0.725) Mem: 118,992,896 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:13 AM (0.725) Mem: 119,259,136 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:13 AM (0.725) Mem: 119,517,184 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:13 AM (0.725) Mem: 119,775,232 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:13 AM (0.725) Mem: 120,045,568 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:13 AM (0.725) Mem: 120,307,712 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:13 AM (0.725) Mem: 120,586,240 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:13 AM (0.725) Mem: 120,840,192 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:13 AM (0.725) Mem: 121,126,912 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:13 AM (0.725) Mem: 121,389,056 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:13 AM (0.725) Mem: 121,643,008 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:13 AM (0.725) Mem: 121,909,248 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:13 AM (0.725) Mem: 122,187,776 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:13 AM (0.725) Mem: 122,458,112 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:13 AM (0.725) Mem: 122,720,256 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:13 AM (0.725) Mem: 122,982,400 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:13 AM (0.725) Mem: 123,252,736 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:13 AM (0.725) Mem: 123,531,264 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:14 AM (0.725) Mem: 123,789,312 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:14 AM (0.725) Mem: 124,055,552 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:14 AM (0.725) Mem: 124,329,984 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:14 AM (0.725) Mem: 124,596,224 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:14 AM (0.725) Mem: 124,854,272 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:14 AM (0.725) Mem: 125,124,608 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:14 AM (0.725) Mem: 125,394,944 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:14 AM (0.725) Mem: 125,657,088 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:14 AM (0.725) Mem: 125,935,616 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:14 AM (0.725) Mem: 126,189,568 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:14 AM (0.725) Mem: 126,480,384 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:14 AM (0.725) Mem: 126,738,432 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:14 AM (0.725) Mem: 127,008,768 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:14 AM (0.725) Mem: 127,258,624 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:14 AM (0.725) Mem: 127,537,152 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:14 AM (0.725) Mem: 127,799,296 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:14 AM (0.725) Mem: 128,069,632 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:14 AM (0.725) Mem: 128,331,776 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:14 AM (0.725) Mem: 128,614,400 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:14 AM (0.725) Mem: 128,868,352 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:14 AM (0.725) Mem: 129,126,400 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:14 AM (0.725) Mem: 129,380,352 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:14 AM (0.725) Mem: 129,667,072 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:14 AM (0.725) Mem: 129,933,312 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:14 AM (0.725) Mem: 130,187,264 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:14 AM (0.725) Mem: 130,457,600 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:14 AM (0.725) Mem: 130,740,224 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:14 AM (0.725) Mem: 131,014,656 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:14 AM (0.725) Mem: 131,272,704 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:14 AM (0.725) Mem: 131,534,848 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:14 AM (0.725) Mem: 131,796,992 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:14 AM (0.725) Mem: 132,071,424 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:14 AM (0.725) Mem: 132,325,376 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:14 AM (0.725) Mem: 132,599,808 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:14 AM (0.725) Mem: 132,882,432 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:14 AM (0.725) Mem: 133,136,384 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:14 AM (0.725) Mem: 133,406,720 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:14 AM (0.725) Mem: 133,664,768 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:14 AM (0.725) Mem: 133,935,104 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:14 AM (0.725) Mem: 134,193,152 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:14 AM (0.725) Mem: 134,475,776 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:14 AM (0.725) Mem: 134,737,920 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:14 AM (0.725) Mem: 135,008,256 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:14 AM (0.725) Mem: 135,274,496 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:14 AM (0.725) Mem: 135,561,216 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:14 AM (0.725) Mem: 135,819,264 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:14 AM (0.725) Mem: 136,093,696 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:14 AM (0.725) Mem: 136,355,840 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:14 AM (0.725) Mem: 136,613,888 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:14 AM (0.725) Mem: 136,880,128 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:14 AM (0.725) Mem: 137,170,944 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:14 AM (0.725) Mem: 137,433,088 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:14 AM (0.725) Mem: 137,699,328 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:14 AM (0.725) Mem: 137,961,472 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:14 AM (0.725) Mem: 138,235,904 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:15 AM (0.725) Mem: 138,489,856 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:15 AM (0.725) Mem: 138,764,288 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:15 AM (0.725) Mem: 139,018,240 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:15 AM (0.725) Mem: 139,296,768 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:15 AM (0.725) Mem: 139,558,912 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:15 AM (0.725) Mem: 139,829,248 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:15 AM (0.725) Mem: 140,103,680 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:15 AM (0.725) Mem: 140,369,920 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:15 AM (0.725) Mem: 140,632,064 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:15 AM (0.725) Mem: 140,890,112 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:15 AM (0.725) Mem: 141,148,160 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:15 AM (0.725) Mem: 141,430,784 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:15 AM (0.725) Mem: 141,709,312 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:15 AM (0.725) Mem: 141,975,552 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:15 AM (0.725) Mem: 142,233,600 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:15 AM (0.725) Mem: 142,508,032 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:15 AM (0.725) Mem: 142,766,080 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:15 AM (0.725) Mem: 143,032,320 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:15 AM (0.725) Mem: 143,290,368 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:15 AM (0.725) Mem: 143,564,800 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:15 AM (0.725) Mem: 143,839,232 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:15 AM (0.725) Mem: 144,109,568 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:15 AM (0.725) Mem: 144,367,616 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:15 AM (0.725) Mem: 144,654,336 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:15 AM (0.725) Mem: 144,912,384 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:15 AM (0.725) Mem: 145,182,720 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:15 AM (0.725) Mem: 145,432,576 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:15 AM (0.725) Mem: 145,711,104 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:15 AM (0.725) Mem: 145,973,248 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:15 AM (0.725) Mem: 146,251,776 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:15 AM (0.725) Mem: 146,505,728 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:15 AM (0.725) Mem: 146,784,256 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:15 AM (0.725) Mem: 147,050,496 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:15 AM (0.725) Mem: 147,312,640 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:15 AM (0.725) Mem: 147,574,784 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:15 AM (0.725) Mem: 147,853,312 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:16 AM (0.725) Mem: 148,119,552 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:16 AM (0.725) Mem: 148,385,792 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:16 AM (0.725) Mem: 148,631,552 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:16 AM (0.725) Mem: 148,905,984 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:16 AM (0.725) Mem: 149,184,512 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:16 AM (0.725) Mem: 149,438,464 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:16 AM (0.725) Mem: 149,696,512 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:16 AM (0.725) Mem: 149,979,136 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:17 AM (0.725) Mem: 150,245,376 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:17 AM (0.725) Mem: 20,451,328 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:17 AM (0.725) Mem: 20,668,416 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:17 AM (0.725) Mem: 20,885,504 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:17 AM (0.725) Mem: 21,102,592 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:17 AM (0.725) Mem: 21,319,680 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:17 AM (0.725) Mem: 21,536,768 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:17 AM (0.725) Mem: 21,757,952 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:18 AM (0.725) Mem: 21,983,232 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:18 AM (0.725) Mem: 22,208,512 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:18 AM (0.725) Mem: 22,433,792 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:18 AM (0.725) Mem: 22,659,072 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:18 AM (0.725) Mem: 22,884,352 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:18 AM (0.725) Mem: 23,113,728 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:18 AM (0.725) Mem: 23,343,104 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:18 AM (0.725) Mem: 23,568,384 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:18 AM (0.725) Mem: 23,797,760 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:19 AM (0.725) Mem: 24,027,136 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:19 AM (0.725) Mem: 24,252,416 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:19 AM (0.725) Mem: 24,481,792 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:19 AM (0.725) Mem: 24,711,168 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:19 AM (0.725) Mem: 24,940,544 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:19 AM (0.725) Mem: 25,165,824 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:19 AM (0.725) Mem: 25,399,296 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:19 AM (0.725) Mem: 25,628,672 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:19 AM (0.725) Mem: 25,862,144 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:19 AM (0.725) Mem: 26,091,520 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:20 AM (0.725) Mem: 26,329,088 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:20 AM (0.725) Mem: 26,558,464 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:20 AM (0.725) Mem: 26,796,032 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:20 AM (0.725) Mem: 27,037,696 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:20 AM (0.725) Mem: 27,267,072 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:20 AM (0.725) Mem: 27,512,832 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:20 AM (0.725) Mem: 27,754,496 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:20 AM (0.725) Mem: 27,992,064 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:20 AM (0.725) Mem: 28,229,632 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:21 AM (0.725) Mem: 28,475,392 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:21 AM (0.725) Mem: 28,729,344 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:21 AM (0.725) Mem: 28,971,008 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:21 AM (0.725) Mem: 29,220,864 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:21 AM (0.725) Mem: 29,470,720 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:21 AM (0.725) Mem: 29,716,480 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:21 AM (0.725) Mem: 29,958,144 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:21 AM (0.725) Mem: 30,208,000 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:21 AM (0.725) Mem: 30,466,048 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:21 AM (0.725) Mem: 30,711,808 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:22 AM (0.725) Mem: 30,953,472 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:22 AM (0.725) Mem: 31,207,424 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:22 AM (0.725) Mem: 31,453,184 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:22 AM (0.725) Mem: 31,703,040 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:22 AM (0.725) Mem: 31,952,896 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:22 AM (0.725) Mem: 32,194,560 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:22 AM (0.725) Mem: 32,444,416 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:22 AM (0.725) Mem: 32,694,272 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:22 AM (0.725) Mem: 32,944,128 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:23 AM (0.725) Mem: 33,202,176 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:23 AM (0.725) Mem: 33,456,128 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:23 AM (0.725) Mem: 33,714,176 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:23 AM (0.725) Mem: 33,959,936 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:23 AM (0.725) Mem: 34,209,792 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:23 AM (0.725) Mem: 34,467,840 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:44:23 AM (0.725) Mem: 34,713,600 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:51:00 AM (0.725) Mem: 35,254,272 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:51:00 AM (0.725) Mem: 35,516,416 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:51:00 AM (0.725) Mem: 35,864,576 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:51:00 AM (0.725) Mem: 36,126,720 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:51:00 AM (0.725) Mem: 36,376,576 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:51:00 AM (0.725) Mem: 36,646,912 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:51:00 AM (0.725) Mem: 36,909,056 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:51:00 AM (0.725) Mem: 37,175,296 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:51:00 AM (0.725) Mem: 37,433,344 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:51:00 AM (0.725) Mem: 37,691,392 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:51:00 AM (0.725) Mem: 37,949,440 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:51:00 AM (0.725) Mem: 38,215,680 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:51:00 AM (0.725) Mem: 38,469,632 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:51:00 AM (0.725) Mem: 38,744,064 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:51:00 AM (0.725) Mem: 39,018,496 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:51:00 AM (0.725) Mem: 39,280,640 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:51:00 AM (0.725) Mem: 39,538,688 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:51:00 AM (0.725) Mem: 39,796,736 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:51:00 AM (0.725) Mem: 40,054,784 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:51:00 AM (0.725) Mem: 40,312,832 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:51:00 AM (0.725) Mem: 40,587,264 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:51:00 AM (0.725) Mem: 40,849,408 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:51:00 AM (0.725) Mem: 41,111,552 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:51:00 AM (0.725) Mem: 41,373,696 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:51:00 AM (0.725) Mem: 41,635,840 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:51:00 AM (0.725) Mem: 41,889,792 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 12:51:00 AM (0.725) Mem: 42,151,936 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0