2/5/2013 3:31:09 AM (0.725) Mem: 87,502,848 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:09 AM (0.725) Mem: 87,769,088 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:09 AM (0.725) Mem: 88,031,232 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:09 AM (0.725) Mem: 88,309,760 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:09 AM (0.725) Mem: 88,563,712 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:09 AM (0.725) Mem: 88,817,664 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:09 AM (0.725) Mem: 89,083,904 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:09 AM (0.725) Mem: 89,354,240 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:09 AM (0.725) Mem: 89,612,288 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:09 AM (0.725) Mem: 89,874,432 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:09 AM (0.725) Mem: 90,140,672 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:09 AM (0.725) Mem: 90,402,816 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:09 AM (0.725) Mem: 90,677,248 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:09 AM (0.725) Mem: 90,943,488 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:09 AM (0.725) Mem: 91,205,632 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:09 AM (0.725) Mem: 91,467,776 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:09 AM (0.725) Mem: 91,729,920 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:09 AM (0.725) Mem: 91,992,064 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:09 AM (0.725) Mem: 92,262,400 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:09 AM (0.725) Mem: 92,532,736 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:09 AM (0.725) Mem: 92,790,784 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:09 AM (0.725) Mem: 93,065,216 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:09 AM (0.725) Mem: 93,331,456 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:09 AM (0.725) Mem: 93,597,696 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:09 AM (0.725) Mem: 93,851,648 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:09 AM (0.725) Mem: 94,117,888 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:09 AM (0.725) Mem: 94,375,936 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:09 AM (0.725) Mem: 94,650,368 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:09 AM (0.725) Mem: 94,912,512 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:09 AM (0.725) Mem: 95,182,848 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:09 AM (0.725) Mem: 95,440,896 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:09 AM (0.725) Mem: 95,707,136 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:09 AM (0.725) Mem: 95,969,280 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:10 AM (0.725) Mem: 96,239,616 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:10 AM (0.725) Mem: 96,501,760 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:10 AM (0.725) Mem: 96,768,000 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:10 AM (0.725) Mem: 97,030,144 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:10 AM (0.725) Mem: 97,308,672 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:10 AM (0.725) Mem: 97,566,720 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:10 AM (0.725) Mem: 97,845,248 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:10 AM (0.725) Mem: 98,095,104 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:10 AM (0.725) Mem: 98,365,440 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:10 AM (0.725) Mem: 98,635,776 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:10 AM (0.725) Mem: 98,897,920 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:10 AM (0.725) Mem: 99,155,968 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:10 AM (0.725) Mem: 99,442,688 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:10 AM (0.725) Mem: 99,700,736 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:10 AM (0.725) Mem: 99,975,168 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:10 AM (0.725) Mem: 100,241,408 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:10 AM (0.725) Mem: 100,507,648 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:10 AM (0.725) Mem: 100,765,696 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:10 AM (0.725) Mem: 101,044,224 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:10 AM (0.725) Mem: 101,310,464 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:10 AM (0.725) Mem: 101,564,416 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:10 AM (0.725) Mem: 101,847,040 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:10 AM (0.725) Mem: 102,109,184 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:10 AM (0.725) Mem: 102,371,328 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:10 AM (0.725) Mem: 102,641,664 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:10 AM (0.725) Mem: 102,903,808 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:10 AM (0.725) Mem: 103,170,048 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:10 AM (0.725) Mem: 103,436,288 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:10 AM (0.725) Mem: 103,710,720 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:10 AM (0.725) Mem: 103,968,768 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:10 AM (0.725) Mem: 104,243,200 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:10 AM (0.725) Mem: 104,513,536 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:10 AM (0.725) Mem: 104,775,680 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:10 AM (0.725) Mem: 105,029,632 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:10 AM (0.725) Mem: 105,308,160 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:10 AM (0.725) Mem: 105,574,400 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:10 AM (0.725) Mem: 105,844,736 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:10 AM (0.725) Mem: 106,098,688 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:10 AM (0.725) Mem: 106,377,216 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:10 AM (0.725) Mem: 106,647,552 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:10 AM (0.725) Mem: 106,909,696 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:10 AM (0.725) Mem: 107,175,936 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:10 AM (0.725) Mem: 107,450,368 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:10 AM (0.725) Mem: 107,712,512 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:10 AM (0.725) Mem: 107,974,656 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:10 AM (0.725) Mem: 108,240,896 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:10 AM (0.725) Mem: 108,503,040 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:10 AM (0.725) Mem: 108,777,472 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:10 AM (0.725) Mem: 109,056,000 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:10 AM (0.725) Mem: 109,318,144 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:10 AM (0.725) Mem: 109,576,192 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:10 AM (0.725) Mem: 109,846,528 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:10 AM (0.725) Mem: 110,108,672 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:10 AM (0.725) Mem: 110,387,200 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:10 AM (0.725) Mem: 110,657,536 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:10 AM (0.725) Mem: 110,923,776 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:10 AM (0.725) Mem: 111,185,920 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:10 AM (0.725) Mem: 111,439,872 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:10 AM (0.725) Mem: 111,718,400 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:11 AM (0.725) Mem: 111,980,544 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:11 AM (0.725) Mem: 112,254,976 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:11 AM (0.725) Mem: 112,508,928 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:11 AM (0.725) Mem: 112,783,360 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:11 AM (0.725) Mem: 113,049,600 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:11 AM (0.725) Mem: 113,311,744 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:11 AM (0.725) Mem: 113,582,080 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:11 AM (0.725) Mem: 113,864,704 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:11 AM (0.725) Mem: 114,110,464 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:11 AM (0.725) Mem: 114,384,896 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:11 AM (0.725) Mem: 114,651,136 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:11 AM (0.725) Mem: 114,925,568 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:11 AM (0.725) Mem: 115,183,616 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:11 AM (0.725) Mem: 115,458,048 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:11 AM (0.725) Mem: 115,728,384 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:11 AM (0.725) Mem: 115,982,336 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:11 AM (0.725) Mem: 116,256,768 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:11 AM (0.725) Mem: 116,523,008 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:11 AM (0.725) Mem: 116,785,152 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:11 AM (0.725) Mem: 117,059,584 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:11 AM (0.725) Mem: 117,325,824 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:11 AM (0.725) Mem: 117,587,968 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:11 AM (0.725) Mem: 117,850,112 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:11 AM (0.725) Mem: 118,132,736 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:11 AM (0.725) Mem: 118,390,784 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:11 AM (0.725) Mem: 118,652,928 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:11 AM (0.725) Mem: 118,923,264 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:11 AM (0.725) Mem: 119,185,408 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:11 AM (0.725) Mem: 119,451,648 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:11 AM (0.725) Mem: 119,726,080 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:11 AM (0.725) Mem: 119,992,320 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:11 AM (0.725) Mem: 120,270,848 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:11 AM (0.725) Mem: 120,524,800 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:11 AM (0.725) Mem: 120,803,328 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:11 AM (0.725) Mem: 121,065,472 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:11 AM (0.725) Mem: 121,331,712 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:11 AM (0.725) Mem: 121,593,856 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:11 AM (0.725) Mem: 121,868,288 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:11 AM (0.725) Mem: 122,130,432 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:11 AM (0.725) Mem: 122,400,768 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:11 AM (0.725) Mem: 122,662,912 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:11 AM (0.725) Mem: 122,929,152 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:11 AM (0.725) Mem: 123,187,200 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:11 AM (0.725) Mem: 123,465,728 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:11 AM (0.725) Mem: 123,727,872 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:11 AM (0.725) Mem: 123,998,208 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:11 AM (0.725) Mem: 124,264,448 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:11 AM (0.725) Mem: 124,534,784 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:11 AM (0.725) Mem: 124,809,216 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:11 AM (0.725) Mem: 125,071,360 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:11 AM (0.725) Mem: 125,329,408 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:11 AM (0.725) Mem: 125,595,648 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:11 AM (0.725) Mem: 125,861,888 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:11 AM (0.725) Mem: 126,140,416 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:11 AM (0.725) Mem: 126,402,560 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:11 AM (0.725) Mem: 126,681,088 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:11 AM (0.725) Mem: 126,947,328 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:12 AM (0.725) Mem: 127,209,472 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:12 AM (0.725) Mem: 127,479,808 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:12 AM (0.725) Mem: 127,746,048 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:12 AM (0.725) Mem: 128,004,096 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:12 AM (0.725) Mem: 128,282,624 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:12 AM (0.725) Mem: 128,540,672 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:12 AM (0.725) Mem: 128,806,912 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:12 AM (0.725) Mem: 129,085,440 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:12 AM (0.725) Mem: 129,355,776 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:12 AM (0.725) Mem: 129,605,632 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:12 AM (0.725) Mem: 129,888,256 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:12 AM (0.725) Mem: 130,154,496 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:12 AM (0.725) Mem: 130,412,544 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:12 AM (0.725) Mem: 130,682,880 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:12 AM (0.725) Mem: 130,949,120 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:12 AM (0.725) Mem: 131,215,360 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:12 AM (0.725) Mem: 131,485,696 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:12 AM (0.725) Mem: 131,751,936 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:12 AM (0.725) Mem: 132,018,176 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:12 AM (0.725) Mem: 132,288,512 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:12 AM (0.725) Mem: 132,550,656 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:12 AM (0.725) Mem: 132,816,896 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:12 AM (0.725) Mem: 133,099,520 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:12 AM (0.725) Mem: 133,365,760 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:12 AM (0.725) Mem: 133,636,096 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:12 AM (0.725) Mem: 133,902,336 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:12 AM (0.725) Mem: 134,168,576 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:12 AM (0.725) Mem: 134,434,816 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:12 AM (0.725) Mem: 134,705,152 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:12 AM (0.725) Mem: 134,967,296 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:12 AM (0.725) Mem: 135,245,824 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:12 AM (0.725) Mem: 135,512,064 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:12 AM (0.725) Mem: 135,770,112 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:12 AM (0.725) Mem: 136,032,256 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:12 AM (0.725) Mem: 136,310,784 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:12 AM (0.725) Mem: 136,568,832 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:12 AM (0.725) Mem: 136,830,976 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:12 AM (0.725) Mem: 137,097,216 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:12 AM (0.725) Mem: 137,375,744 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:12 AM (0.725) Mem: 137,633,792 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:12 AM (0.725) Mem: 137,908,224 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:12 AM (0.725) Mem: 138,182,656 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:12 AM (0.725) Mem: 138,461,184 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:12 AM (0.725) Mem: 138,711,040 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:12 AM (0.725) Mem: 138,981,376 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:12 AM (0.725) Mem: 26,226,688 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:12 AM (0.725) Mem: 26,443,776 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:12 AM (0.725) Mem: 26,660,864 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:12 AM (0.725) Mem: 26,877,952 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:12 AM (0.725) Mem: 27,095,040 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:12 AM (0.725) Mem: 27,312,128 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:12 AM (0.725) Mem: 27,529,216 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:12 AM (0.725) Mem: 27,746,304 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:12 AM (0.725) Mem: 27,963,392 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:12 AM (0.725) Mem: 28,188,672 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:12 AM (0.725) Mem: 28,418,048 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:13 AM (0.725) Mem: 28,647,424 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:13 AM (0.725) Mem: 28,876,800 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:13 AM (0.725) Mem: 29,106,176 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:13 AM (0.725) Mem: 29,335,552 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:13 AM (0.725) Mem: 29,564,928 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:13 AM (0.725) Mem: 29,798,400 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:13 AM (0.725) Mem: 30,027,776 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:13 AM (0.725) Mem: 30,261,248 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:13 AM (0.725) Mem: 30,494,720 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:13 AM (0.725) Mem: 30,728,192 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:13 AM (0.725) Mem: 30,957,568 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:13 AM (0.725) Mem: 31,191,040 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:13 AM (0.725) Mem: 31,424,512 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:13 AM (0.725) Mem: 31,653,888 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:13 AM (0.725) Mem: 31,887,360 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:13 AM (0.725) Mem: 32,120,832 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:13 AM (0.725) Mem: 32,350,208 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:13 AM (0.725) Mem: 32,587,776 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:13 AM (0.725) Mem: 32,829,440 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:13 AM (0.725) Mem: 33,067,008 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:13 AM (0.725) Mem: 33,300,480 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:13 AM (0.725) Mem: 33,538,048 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:13 AM (0.725) Mem: 33,779,712 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:13 AM (0.725) Mem: 34,013,184 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:13 AM (0.725) Mem: 34,258,944 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:13 AM (0.725) Mem: 34,496,512 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:13 AM (0.725) Mem: 34,734,080 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:13 AM (0.725) Mem: 34,971,648 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:13 AM (0.725) Mem: 35,213,312 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:13 AM (0.725) Mem: 35,450,880 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:13 AM (0.725) Mem: 35,692,544 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:13 AM (0.725) Mem: 35,934,208 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:13 AM (0.725) Mem: 36,184,064 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:13 AM (0.725) Mem: 36,433,920 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:13 AM (0.725) Mem: 36,687,872 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:13 AM (0.725) Mem: 36,933,632 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:13 AM (0.725) Mem: 37,187,584 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:13 AM (0.725) Mem: 37,433,344 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:13 AM (0.725) Mem: 37,687,296 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:13 AM (0.725) Mem: 37,941,248 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:13 AM (0.725) Mem: 38,187,008 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:13 AM (0.725) Mem: 38,436,864 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:13 AM (0.725) Mem: 38,699,008 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:13 AM (0.725) Mem: 38,940,672 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:13 AM (0.725) Mem: 39,190,528 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:13 AM (0.725) Mem: 39,440,384 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:13 AM (0.725) Mem: 39,698,432 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:13 AM (0.725) Mem: 39,940,096 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:13 AM (0.725) Mem: 40,194,048 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:13 AM (0.725) Mem: 40,448,000 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:13 AM (0.725) Mem: 40,693,760 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:13 AM (0.725) Mem: 40,947,712 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:13 AM (0.725) Mem: 41,205,760 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:13 AM (0.725) Mem: 41,455,616 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:13 AM (0.725) Mem: 41,705,472 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:13 AM (0.725) Mem: 41,955,328 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:13 AM (0.725) Mem: 42,209,280 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:13 AM (0.725) Mem: 42,450,944 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:13 AM (0.725) Mem: 42,713,088 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:13 AM (0.725) Mem: 42,958,848 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:14 AM (0.725) Mem: 43,216,896 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:14 AM (0.725) Mem: 43,462,656 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:14 AM (0.725) Mem: 43,720,704 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:14 AM (0.725) Mem: 43,962,368 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:14 AM (0.725) Mem: 44,224,512 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:14 AM (0.725) Mem: 44,478,464 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:14 AM (0.725) Mem: 44,732,416 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:14 AM (0.725) Mem: 44,974,080 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:14 AM (0.725) Mem: 45,232,128 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:14 AM (0.725) Mem: 45,490,176 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:14 AM (0.725) Mem: 45,744,128 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:14 AM (0.725) Mem: 45,993,984 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:14 AM (0.725) Mem: 46,252,032 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:14 AM (0.725) Mem: 46,505,984 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:14 AM (0.725) Mem: 46,755,840 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:14 AM (0.725) Mem: 47,005,696 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:14 AM (0.725) Mem: 47,263,744 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:14 AM (0.725) Mem: 47,513,600 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:14 AM (0.725) Mem: 47,771,648 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:14 AM (0.725) Mem: 48,021,504 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:14 AM (0.725) Mem: 48,271,360 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:14 AM (0.725) Mem: 48,533,504 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:14 AM (0.725) Mem: 48,791,552 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:14 AM (0.725) Mem: 49,045,504 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:14 AM (0.725) Mem: 49,295,360 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:14 AM (0.725) Mem: 49,553,408 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:14 AM (0.725) Mem: 49,807,360 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:14 AM (0.725) Mem: 50,061,312 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:14 AM (0.725) Mem: 50,315,264 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:14 AM (0.725) Mem: 50,573,312 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:14 AM (0.725) Mem: 50,827,264 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:14 AM (0.725) Mem: 51,077,120 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:14 AM (0.725) Mem: 51,331,072 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:14 AM (0.725) Mem: 51,589,120 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:14 AM (0.725) Mem: 51,843,072 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:14 AM (0.725) Mem: 52,088,832 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:14 AM (0.725) Mem: 52,346,880 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:14 AM (0.725) Mem: 52,604,928 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:14 AM (0.725) Mem: 52,862,976 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:14 AM (0.725) Mem: 53,121,024 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:14 AM (0.725) Mem: 53,379,072 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:14 AM (0.725) Mem: 53,628,928 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:14 AM (0.725) Mem: 53,882,880 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:14 AM (0.725) Mem: 54,153,216 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:14 AM (0.725) Mem: 54,403,072 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:14 AM (0.725) Mem: 54,665,216 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:14 AM (0.725) Mem: 54,931,456 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:14 AM (0.725) Mem: 55,181,312 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:14 AM (0.725) Mem: 55,435,264 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:14 AM (0.725) Mem: 55,701,504 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:14 AM (0.725) Mem: 55,963,648 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:14 AM (0.725) Mem: 56,213,504 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:14 AM (0.725) Mem: 56,467,456 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:14 AM (0.725) Mem: 56,729,600 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:14 AM (0.725) Mem: 56,991,744 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:14 AM (0.725) Mem: 57,253,888 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:14 AM (0.725) Mem: 57,516,032 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:14 AM (0.725) Mem: 57,778,176 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:14 AM (0.725) Mem: 58,032,128 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:14 AM (0.725) Mem: 58,290,176 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:14 AM (0.725) Mem: 58,552,320 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:15 AM (0.725) Mem: 58,806,272 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:15 AM (0.725) Mem: 59,068,416 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:15 AM (0.725) Mem: 59,342,848 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:15 AM (0.725) Mem: 59,596,800 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:15 AM (0.725) Mem: 59,854,848 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:15 AM (0.725) Mem: 60,121,088 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:15 AM (0.725) Mem: 60,370,944 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:15 AM (0.725) Mem: 60,628,992 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:15 AM (0.725) Mem: 60,895,232 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:15 AM (0.725) Mem: 61,157,376 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:15 AM (0.725) Mem: 61,403,136 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:15 AM (0.725) Mem: 61,673,472 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:15 AM (0.725) Mem: 61,939,712 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:15 AM (0.725) Mem: 62,189,568 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:15 AM (0.725) Mem: 62,451,712 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:15 AM (0.725) Mem: 62,713,856 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:15 AM (0.725) Mem: 62,971,904 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:15 AM (0.725) Mem: 63,234,048 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:15 AM (0.725) Mem: 63,483,904 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:15 AM (0.725) Mem: 63,750,144 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:15 AM (0.725) Mem: 64,020,480 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:15 AM (0.725) Mem: 64,274,432 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:15 AM (0.725) Mem: 64,528,384 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:15 AM (0.725) Mem: 64,786,432 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:15 AM (0.725) Mem: 65,052,672 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:15 AM (0.725) Mem: 65,314,816 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:15 AM (0.725) Mem: 65,572,864 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:15 AM (0.725) Mem: 65,830,912 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:15 AM (0.725) Mem: 66,097,152 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:15 AM (0.725) Mem: 66,359,296 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:15 AM (0.725) Mem: 66,613,248 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:15 AM (0.725) Mem: 66,875,392 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:15 AM (0.725) Mem: 67,141,632 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:15 AM (0.725) Mem: 67,395,584 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:15 AM (0.725) Mem: 67,649,536 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:15 AM (0.725) Mem: 67,919,872 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:15 AM (0.725) Mem: 68,182,016 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:15 AM (0.725) Mem: 68,452,352 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:15 AM (0.725) Mem: 68,710,400 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:15 AM (0.725) Mem: 68,972,544 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:15 AM (0.725) Mem: 69,234,688 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:15 AM (0.725) Mem: 69,496,832 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:15 AM (0.725) Mem: 69,758,976 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:15 AM (0.725) Mem: 70,025,216 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:15 AM (0.725) Mem: 70,291,456 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:15 AM (0.725) Mem: 70,553,600 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:15 AM (0.725) Mem: 70,815,744 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:15 AM (0.725) Mem: 71,090,176 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:15 AM (0.725) Mem: 71,344,128 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:15 AM (0.725) Mem: 71,618,560 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:15 AM (0.725) Mem: 71,872,512 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:15 AM (0.725) Mem: 72,142,848 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:15 AM (0.725) Mem: 72,409,088 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:15 AM (0.725) Mem: 72,679,424 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:15 AM (0.725) Mem: 72,933,376 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:15 AM (0.725) Mem: 73,207,808 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:15 AM (0.725) Mem: 73,469,952 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:15 AM (0.725) Mem: 73,736,192 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:15 AM (0.725) Mem: 73,994,240 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:15 AM (0.725) Mem: 74,260,480 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:16 AM (0.725) Mem: 74,518,528 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:16 AM (0.725) Mem: 74,784,768 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:16 AM (0.725) Mem: 75,059,200 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:16 AM (0.725) Mem: 75,317,248 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:16 AM (0.725) Mem: 75,579,392 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:16 AM (0.725) Mem: 75,845,632 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:16 AM (0.725) Mem: 76,111,872 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:16 AM (0.725) Mem: 76,378,112 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:16 AM (0.725) Mem: 76,648,448 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:16 AM (0.725) Mem: 76,902,400 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:16 AM (0.725) Mem: 77,160,448 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:16 AM (0.725) Mem: 77,434,880 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:16 AM (0.725) Mem: 77,692,928 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:16 AM (0.725) Mem: 77,959,168 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:16 AM (0.725) Mem: 78,229,504 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:16 AM (0.725) Mem: 78,491,648 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:16 AM (0.725) Mem: 78,745,600 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:16 AM (0.725) Mem: 79,011,840 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:16 AM (0.725) Mem: 79,278,080 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:16 AM (0.725) Mem: 79,548,416 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:16 AM (0.725) Mem: 79,810,560 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:16 AM (0.725) Mem: 80,072,704 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:16 AM (0.725) Mem: 80,330,752 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:16 AM (0.725) Mem: 80,601,088 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:16 AM (0.725) Mem: 80,867,328 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:16 AM (0.725) Mem: 81,133,568 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:16 AM (0.725) Mem: 81,391,616 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:16 AM (0.725) Mem: 81,661,952 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:16 AM (0.725) Mem: 81,932,288 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:16 AM (0.725) Mem: 82,190,336 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:16 AM (0.725) Mem: 82,456,576 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:16 AM (0.725) Mem: 82,718,720 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:16 AM (0.725) Mem: 82,989,056 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:16 AM (0.725) Mem: 83,255,296 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:16 AM (0.725) Mem: 83,509,248 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:16 AM (0.725) Mem: 83,771,392 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:16 AM (0.725) Mem: 84,041,728 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:16 AM (0.725) Mem: 84,307,968 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:16 AM (0.725) Mem: 84,574,208 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:16 AM (0.725) Mem: 84,828,160 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:16 AM (0.725) Mem: 85,094,400 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:16 AM (0.725) Mem: 85,364,736 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:16 AM (0.725) Mem: 85,622,784 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:16 AM (0.725) Mem: 85,884,928 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:16 AM (0.725) Mem: 86,159,360 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:16 AM (0.725) Mem: 86,421,504 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:16 AM (0.725) Mem: 86,679,552 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:16 AM (0.725) Mem: 86,937,600 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:16 AM (0.725) Mem: 87,203,840 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:16 AM (0.725) Mem: 87,457,792 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:16 AM (0.725) Mem: 87,724,032 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:16 AM (0.725) Mem: 87,977,984 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:16 AM (0.725) Mem: 88,231,936 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:16 AM (0.725) Mem: 88,506,368 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:16 AM (0.725) Mem: 88,752,128 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:16 AM (0.725) Mem: 89,010,176 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:16 AM (0.725) Mem: 89,280,512 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:16 AM (0.725) Mem: 89,542,656 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:16 AM (0.725) Mem: 89,780,224 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:16 AM (0.725) Mem: 90,046,464 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:17 AM (0.725) Mem: 90,308,608 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:17 AM (0.725) Mem: 90,566,656 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:17 AM (0.725) Mem: 90,841,088 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:17 AM (0.725) Mem: 91,090,944 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:17 AM (0.725) Mem: 91,348,992 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:17 AM (0.725) Mem: 91,615,232 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:17 AM (0.725) Mem: 91,869,184 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:17 AM (0.725) Mem: 92,123,136 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:17 AM (0.725) Mem: 92,393,472 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:17 AM (0.725) Mem: 92,659,712 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:17 AM (0.725) Mem: 92,909,568 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:17 AM (0.725) Mem: 93,171,712 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:17 AM (0.725) Mem: 93,437,952 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:17 AM (0.725) Mem: 93,691,904 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:17 AM (0.725) Mem: 93,949,952 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:17 AM (0.725) Mem: 94,203,904 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:17 AM (0.725) Mem: 94,470,144 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:17 AM (0.725) Mem: 94,740,480 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:17 AM (0.725) Mem: 94,994,432 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:17 AM (0.725) Mem: 95,248,384 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:17 AM (0.725) Mem: 95,514,624 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:17 AM (0.725) Mem: 95,772,672 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:17 AM (0.725) Mem: 96,030,720 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:17 AM (0.725) Mem: 96,284,672 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:17 AM (0.725) Mem: 96,546,816 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:17 AM (0.725) Mem: 96,800,768 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:17 AM (0.725) Mem: 97,067,008 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:17 AM (0.725) Mem: 97,325,056 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:17 AM (0.725) Mem: 97,587,200 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:17 AM (0.725) Mem: 97,857,536 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:17 AM (0.725) Mem: 98,111,488 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:17 AM (0.725) Mem: 98,365,440 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:17 AM (0.725) Mem: 98,631,680 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:17 AM (0.725) Mem: 98,885,632 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:17 AM (0.725) Mem: 99,151,872 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:17 AM (0.725) Mem: 99,414,016 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:17 AM (0.725) Mem: 99,680,256 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:17 AM (0.725) Mem: 99,938,304 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:17 AM (0.725) Mem: 100,192,256 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:17 AM (0.725) Mem: 100,450,304 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:17 AM (0.725) Mem: 100,716,544 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:17 AM (0.725) Mem: 100,982,784 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:17 AM (0.725) Mem: 101,232,640 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:17 AM (0.725) Mem: 101,494,784 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:17 AM (0.725) Mem: 101,769,216 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:17 AM (0.725) Mem: 102,027,264 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:17 AM (0.725) Mem: 102,285,312 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:17 AM (0.725) Mem: 102,539,264 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:17 AM (0.725) Mem: 102,797,312 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:17 AM (0.725) Mem: 103,051,264 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:17 AM (0.725) Mem: 103,329,792 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:17 AM (0.725) Mem: 103,575,552 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:17 AM (0.725) Mem: 103,845,888 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:17 AM (0.725) Mem: 104,112,128 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:17 AM (0.725) Mem: 104,370,176 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:17 AM (0.725) Mem: 104,620,032 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:17 AM (0.725) Mem: 104,902,656 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:17 AM (0.725) Mem: 105,152,512 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:17 AM (0.725) Mem: 105,410,560 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:17 AM (0.725) Mem: 105,660,416 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:18 AM (0.725) Mem: 105,934,848 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:18 AM (0.725) Mem: 106,188,800 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:18 AM (0.725) Mem: 106,450,944 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:18 AM (0.725) Mem: 106,721,280 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:18 AM (0.725) Mem: 106,983,424 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:18 AM (0.725) Mem: 107,241,472 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:18 AM (0.725) Mem: 107,507,712 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:18 AM (0.725) Mem: 107,761,664 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:18 AM (0.725) Mem: 110,460,928 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:18 AM (0.725) Mem: 110,727,168 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:18 AM (0.725) Mem: 110,989,312 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:18 AM (0.725) Mem: 111,243,264 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:18 AM (0.725) Mem: 111,505,408 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:18 AM (0.725) Mem: 111,763,456 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:18 AM (0.725) Mem: 112,021,504 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:18 AM (0.725) Mem: 112,279,552 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:18 AM (0.725) Mem: 112,558,080 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:18 AM (0.725) Mem: 112,820,224 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:18 AM (0.725) Mem: 113,070,080 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:18 AM (0.725) Mem: 113,332,224 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:18 AM (0.725) Mem: 113,598,464 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:18 AM (0.725) Mem: 113,868,800 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:18 AM (0.725) Mem: 114,126,848 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:18 AM (0.725) Mem: 114,376,704 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:18 AM (0.725) Mem: 114,642,944 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:18 AM (0.725) Mem: 114,905,088 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:18 AM (0.725) Mem: 115,171,328 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:18 AM (0.725) Mem: 115,421,184 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:18 AM (0.725) Mem: 115,691,520 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:18 AM (0.725) Mem: 115,953,664 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:18 AM (0.725) Mem: 116,207,616 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:18 AM (0.725) Mem: 116,473,856 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:18 AM (0.725) Mem: 116,731,904 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:18 AM (0.725) Mem: 116,998,144 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:18 AM (0.725) Mem: 117,256,192 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:18 AM (0.725) Mem: 117,514,240 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:18 AM (0.725) Mem: 117,780,480 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:18 AM (0.725) Mem: 118,038,528 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:18 AM (0.725) Mem: 118,308,864 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:18 AM (0.725) Mem: 118,562,816 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:18 AM (0.725) Mem: 118,820,864 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:18 AM (0.725) Mem: 119,095,296 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:18 AM (0.725) Mem: 119,345,152 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:18 AM (0.725) Mem: 119,607,296 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:18 AM (0.725) Mem: 119,881,728 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:18 AM (0.725) Mem: 120,123,392 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:18 AM (0.725) Mem: 120,389,632 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:18 AM (0.725) Mem: 120,655,872 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:18 AM (0.725) Mem: 120,918,016 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:18 AM (0.725) Mem: 121,171,968 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:18 AM (0.725) Mem: 121,450,496 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:18 AM (0.725) Mem: 121,708,544 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:18 AM (0.725) Mem: 121,966,592 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:18 AM (0.725) Mem: 122,220,544 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:18 AM (0.725) Mem: 122,482,688 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:18 AM (0.725) Mem: 122,740,736 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:19 AM (0.725) Mem: 123,011,072 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:19 AM (0.725) Mem: 123,273,216 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:19 AM (0.725) Mem: 123,535,360 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:19 AM (0.725) Mem: 123,781,120 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:19 AM (0.725) Mem: 124,063,744 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:19 AM (0.725) Mem: 124,321,792 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:19 AM (0.725) Mem: 124,571,648 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:19 AM (0.725) Mem: 124,833,792 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:19 AM (0.725) Mem: 125,100,032 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:19 AM (0.725) Mem: 125,366,272 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:19 AM (0.725) Mem: 125,620,224 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:19 AM (0.725) Mem: 125,890,560 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:19 AM (0.725) Mem: 126,160,896 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:19 AM (0.725) Mem: 126,406,656 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:19 AM (0.725) Mem: 126,681,088 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:19 AM (0.725) Mem: 126,930,944 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:19 AM (0.725) Mem: 127,184,896 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:19 AM (0.725) Mem: 127,455,232 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:19 AM (0.725) Mem: 127,713,280 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:19 AM (0.725) Mem: 127,983,616 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:19 AM (0.725) Mem: 128,245,760 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:19 AM (0.725) Mem: 128,512,000 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:19 AM (0.725) Mem: 128,765,952 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:19 AM (0.725) Mem: 129,019,904 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:19 AM (0.725) Mem: 129,290,240 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:19 AM (0.725) Mem: 129,552,384 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:19 AM (0.725) Mem: 129,814,528 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:19 AM (0.725) Mem: 130,076,672 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:19 AM (0.725) Mem: 130,338,816 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:19 AM (0.725) Mem: 130,605,056 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:19 AM (0.725) Mem: 130,863,104 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:19 AM (0.725) Mem: 131,125,248 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:19 AM (0.725) Mem: 131,387,392 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:19 AM (0.725) Mem: 131,645,440 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:19 AM (0.725) Mem: 134,328,320 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:19 AM (0.725) Mem: 134,598,656 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:19 AM (0.725) Mem: 134,860,800 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:19 AM (0.725) Mem: 135,118,848 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:19 AM (0.725) Mem: 135,372,800 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:19 AM (0.725) Mem: 135,634,944 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:19 AM (0.725) Mem: 135,901,184 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:19 AM (0.725) Mem: 136,159,232 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:19 AM (0.725) Mem: 136,429,568 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:19 AM (0.725) Mem: 136,683,520 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:19 AM (0.725) Mem: 136,949,760 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:19 AM (0.725) Mem: 137,216,000 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:19 AM (0.725) Mem: 137,482,240 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:19 AM (0.725) Mem: 137,740,288 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:19 AM (0.725) Mem: 137,994,240 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:19 AM (0.725) Mem: 138,264,576 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:19 AM (0.725) Mem: 138,522,624 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:19 AM (0.725) Mem: 138,780,672 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:20 AM (0.725) Mem: 141,475,840 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:20 AM (0.725) Mem: 141,729,792 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:20 AM (0.725) Mem: 141,991,936 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:20 AM (0.725) Mem: 142,258,176 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:20 AM (0.725) Mem: 142,516,224 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:20 AM (0.725) Mem: 142,778,368 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:20 AM (0.725) Mem: 143,052,800 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:20 AM (0.725) Mem: 143,306,752 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:20 AM (0.725) Mem: 143,564,800 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:20 AM (0.725) Mem: 143,839,232 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:20 AM (0.725) Mem: 144,093,184 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:20 AM (0.725) Mem: 144,355,328 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:20 AM (0.725) Mem: 144,605,184 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:20 AM (0.725) Mem: 144,879,616 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:20 AM (0.725) Mem: 145,133,568 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:20 AM (0.725) Mem: 145,391,616 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:20 AM (0.725) Mem: 145,657,856 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:20 AM (0.725) Mem: 145,932,288 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:20 AM (0.725) Mem: 146,190,336 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:20 AM (0.725) Mem: 146,460,672 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:20 AM (0.725) Mem: 146,722,816 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:20 AM (0.725) Mem: 146,968,576 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:20 AM (0.725) Mem: 147,238,912 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:20 AM (0.725) Mem: 26,292,224 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:20 AM (0.725) Mem: 26,509,312 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:20 AM (0.725) Mem: 26,726,400 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:20 AM (0.725) Mem: 26,943,488 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:20 AM (0.725) Mem: 27,160,576 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:20 AM (0.725) Mem: 27,377,664 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:20 AM (0.725) Mem: 27,594,752 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:20 AM (0.725) Mem: 27,811,840 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:20 AM (0.725) Mem: 28,028,928 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:20 AM (0.725) Mem: 28,246,016 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:20 AM (0.725) Mem: 28,467,200 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:20 AM (0.725) Mem: 28,688,384 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:20 AM (0.725) Mem: 28,909,568 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:20 AM (0.725) Mem: 29,130,752 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:20 AM (0.725) Mem: 29,351,936 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:20 AM (0.725) Mem: 29,573,120 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:20 AM (0.725) Mem: 29,794,304 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:20 AM (0.725) Mem: 30,023,680 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:20 AM (0.725) Mem: 30,253,056 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:20 AM (0.725) Mem: 30,482,432 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:20 AM (0.725) Mem: 30,707,712 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:20 AM (0.725) Mem: 30,937,088 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:20 AM (0.725) Mem: 31,166,464 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:20 AM (0.725) Mem: 31,391,744 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:20 AM (0.725) Mem: 31,621,120 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:20 AM (0.725) Mem: 31,850,496 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:20 AM (0.725) Mem: 32,075,776 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:20 AM (0.725) Mem: 32,305,152 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:20 AM (0.725) Mem: 32,534,528 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:20 AM (0.725) Mem: 32,768,000 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:20 AM (0.725) Mem: 32,997,376 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:20 AM (0.725) Mem: 33,226,752 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:20 AM (0.725) Mem: 33,460,224 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:20 AM (0.725) Mem: 33,689,600 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:20 AM (0.725) Mem: 33,918,976 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:20 AM (0.725) Mem: 34,156,544 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:20 AM (0.725) Mem: 34,390,016 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:20 AM (0.725) Mem: 34,615,296 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:20 AM (0.725) Mem: 34,848,768 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:20 AM (0.725) Mem: 35,082,240 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:21 AM (0.725) Mem: 35,311,616 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:21 AM (0.725) Mem: 35,540,992 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:21 AM (0.725) Mem: 35,774,464 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:21 AM (0.725) Mem: 36,007,936 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:21 AM (0.725) Mem: 36,245,504 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:21 AM (0.725) Mem: 36,487,168 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:21 AM (0.725) Mem: 36,724,736 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:21 AM (0.725) Mem: 36,970,496 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:21 AM (0.725) Mem: 37,212,160 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:21 AM (0.725) Mem: 37,457,920 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:21 AM (0.725) Mem: 37,699,584 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:21 AM (0.725) Mem: 37,941,248 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:21 AM (0.725) Mem: 38,187,008 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:21 AM (0.725) Mem: 38,432,768 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:21 AM (0.725) Mem: 38,674,432 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:21 AM (0.725) Mem: 38,916,096 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:21 AM (0.725) Mem: 39,170,048 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:21 AM (0.725) Mem: 39,415,808 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:21 AM (0.725) Mem: 39,653,376 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:21 AM (0.725) Mem: 39,899,136 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:21 AM (0.725) Mem: 40,148,992 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:21 AM (0.725) Mem: 40,390,656 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:21 AM (0.725) Mem: 40,640,512 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:21 AM (0.725) Mem: 40,890,368 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:21 AM (0.725) Mem: 41,140,224 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:21 AM (0.725) Mem: 41,381,888 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:21 AM (0.725) Mem: 41,627,648 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:22 AM (0.725) Mem: 41,865,216 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:22 AM (0.725) Mem: 42,110,976 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:22 AM (0.725) Mem: 42,356,736 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:22 AM (0.725) Mem: 42,602,496 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:22 AM (0.725) Mem: 42,848,256 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:22 AM (0.725) Mem: 43,098,112 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:23 AM (0.725) Mem: 43,347,968 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:23 AM (0.725) Mem: 43,585,536 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:23 AM (0.725) Mem: 43,827,200 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:23 AM (0.725) Mem: 44,085,248 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:23 AM (0.725) Mem: 44,326,912 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 2/5/2013 3:31:23 AM (0.725) Mem: 44,572,672 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.TryToExplodeAgainstOtherEntity (.GameEntity OtherEntity) [0x00000] in :0 at GameEntity.RunCollisionCheck (System.Double& oldX, System.Double& oldY) [0x00000] in :0 at GameEntity.SetCurrentLocationInner (Double NewX, Double NewY, CollisionType CollisionType, Boolean CanCenterCamera, MovementType MovementType) [0x00000] in :0 at GameEntity.AddToCurrentLocation (Double XDiff, Double YDiff, CollisionType CollisionType, MovementType MovementType) [0x00000] in :0 at GameEntity.ProcessSimStep () [0x00000] in :0 at Chunk.ProcessSimStep () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0