3/17/2013 3:08:00 AM (0.811) Mem: 98,406,400 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkLeftRight System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:00 AM (0.811) Mem: 101,138,432 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3Walk System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:00 AM (0.811) Mem: 103,772,160 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3Walk System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:01 AM (0.811) Mem: 106,389,504 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3Walk System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:01 AM (0.811) Mem: 109,027,328 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3Walk System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:01 AM (0.811) Mem: 111,656,960 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3Walk System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:01 AM (0.811) Mem: 114,307,072 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3Walk System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:02 AM (0.811) Mem: 116,944,896 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3Walk System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:02 AM (0.811) Mem: 119,582,720 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3Walk System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:02 AM (0.811) Mem: 122,232,832 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkLeftRight System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:02 AM (0.811) Mem: 124,874,752 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkLeftRight System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:03 AM (0.811) Mem: 127,508,480 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkLeftRight System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:09 AM (0.811) Mem: 131,985,408 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkLeftRight System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:09 AM (0.811) Mem: 21,020,672 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkLeftRight System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:09 AM (0.811) Mem: 23,568,384 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkLeftRight System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:09 AM (0.811) Mem: 26,120,192 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkBack System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:10 AM (0.811) Mem: 28,672,000 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkBack System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:10 AM (0.811) Mem: 31,219,712 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkBack System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:10 AM (0.811) Mem: 33,779,712 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkBack System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:10 AM (0.811) Mem: 36,343,808 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkBack System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:11 AM (0.811) Mem: 38,899,712 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkBack System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:11 AM (0.811) Mem: 41,476,096 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkBack System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:11 AM (0.811) Mem: 44,040,192 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkBack System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:11 AM (0.811) Mem: 46,616,576 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkBack System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:12 AM (0.811) Mem: 49,213,440 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkBack System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:12 AM (0.811) Mem: 51,802,112 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkBack System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:12 AM (0.811) Mem: 54,411,264 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkBack System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:13 AM (0.811) Mem: 64,024,576 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkLeftRight System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:13 AM (0.811) Mem: 66,633,728 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkLeftRight System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:14 AM (0.811) Mem: 69,255,168 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkLeftRight System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:14 AM (0.811) Mem: 69,533,696 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkLeftRight System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:14 AM (0.811) Mem: 69,812,224 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3Walk System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:14 AM (0.811) Mem: 72,450,048 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3Walk System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:14 AM (0.811) Mem: 75,063,296 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3Walk System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:14 AM (0.811) Mem: 77,697,024 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3Walk System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:15 AM (0.811) Mem: 80,330,752 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3Walk System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:15 AM (0.811) Mem: 82,960,384 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3Walk System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:15 AM (0.811) Mem: 85,573,632 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3Walk System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:15 AM (0.811) Mem: 88,236,032 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3Walk System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:16 AM (0.811) Mem: 90,869,760 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3Walk System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:16 AM (0.811) Mem: 93,503,488 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3Walk System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:16 AM (0.811) Mem: 96,133,120 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3Walk System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:16 AM (0.811) Mem: 98,779,136 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3Walk System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:16 AM (0.811) Mem: 101,355,520 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkLeftRight System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:17 AM (0.811) Mem: 104,001,536 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkLeftRight System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:17 AM (0.811) Mem: 106,655,744 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkLeftRight System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:17 AM (0.811) Mem: 109,277,184 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkLeftRight System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:18 AM (0.811) Mem: 111,923,200 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkLeftRight System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:18 AM (0.811) Mem: 114,585,600 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkLeftRight System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:18 AM (0.811) Mem: 117,223,424 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkLeftRight System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:18 AM (0.811) Mem: 119,889,920 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkLeftRight System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:19 AM (0.811) Mem: 122,593,280 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkBack System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:19 AM (0.811) Mem: 125,222,912 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkBack System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:19 AM (0.811) Mem: 127,860,736 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkBack System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:19 AM (0.811) Mem: 130,539,520 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkBack System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:20 AM (0.811) Mem: 133,189,632 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkBack System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:21 AM (0.811) Mem: 25,829,376 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkBack System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:21 AM (0.811) Mem: 28,385,280 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkBack System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:21 AM (0.811) Mem: 30,945,280 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkBack System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:22 AM (0.811) Mem: 33,505,280 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkBack System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:22 AM (0.811) Mem: 36,057,088 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkBack System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:22 AM (0.811) Mem: 38,617,088 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3Walk System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:43 AM (0.811) Mem: 46,854,144 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3Walk System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:43 AM (0.811) Mem: 49,504,256 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3Walk System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:43 AM (0.811) Mem: 52,133,888 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3Walk System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:43 AM (0.811) Mem: 54,788,096 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3Walk System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:44 AM (0.811) Mem: 57,434,112 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3Walk System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:44 AM (0.811) Mem: 60,088,320 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3Walk System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:44 AM (0.811) Mem: 62,738,432 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3Walk System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:44 AM (0.811) Mem: 65,400,832 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3Walk System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:45 AM (0.811) Mem: 68,046,848 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3Walk System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:45 AM (0.811) Mem: 68,349,952 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkLeftRight System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:45 AM (0.811) Mem: 70,983,680 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkLeftRight System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:45 AM (0.811) Mem: 73,625,600 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkLeftRight System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:45 AM (0.811) Mem: 76,279,808 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkLeftRight System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:46 AM (0.811) Mem: 78,921,728 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkLeftRight System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:46 AM (0.811) Mem: 81,551,360 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkLeftRight System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:46 AM (0.811) Mem: 84,209,664 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkLeftRight System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:46 AM (0.811) Mem: 84,504,576 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkBack System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:46 AM (0.811) Mem: 87,171,072 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkBack System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:47 AM (0.811) Mem: 89,825,280 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkBack System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:47 AM (0.811) Mem: 92,479,488 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkBack System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:47 AM (0.811) Mem: 95,145,984 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkBack System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:47 AM (0.811) Mem: 97,792,000 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkBack System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:48 AM (0.811) Mem: 100,425,728 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkBack System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:50 AM (0.811) Mem: 122,056,704 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkLeftRight System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:50 AM (0.811) Mem: 122,359,808 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkBack System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:50 AM (0.811) Mem: 125,001,728 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkBack System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:50 AM (0.811) Mem: 127,655,936 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkBack System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:51 AM (0.811) Mem: 130,318,336 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkBack System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:51 AM (0.811) Mem: 132,952,064 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkBack System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:51 AM (0.811) Mem: 135,618,560 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkBack System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:51 AM (0.811) Mem: 20,357,120 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkBack System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:52 AM (0.811) Mem: 22,904,832 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkBack System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:52 AM (0.811) Mem: 25,452,544 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkBack System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:52 AM (0.811) Mem: 28,000,256 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkBack System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:52 AM (0.811) Mem: 30,552,064 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkBack System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:52 AM (0.811) Mem: 30,818,304 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkLeftRight System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:53 AM (0.811) Mem: 33,378,304 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkLeftRight System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:53 AM (0.811) Mem: 35,946,496 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkLeftRight System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:53 AM (0.811) Mem: 38,498,304 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkLeftRight System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:54 AM (0.811) Mem: 41,066,496 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkLeftRight System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:54 AM (0.811) Mem: 43,646,976 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkLeftRight System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:54 AM (0.811) Mem: 46,231,552 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkLeftRight System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:54 AM (0.811) Mem: 48,820,224 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkLeftRight System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:55 AM (0.811) Mem: 51,417,088 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkLeftRight System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:55 AM (0.811) Mem: 54,013,952 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkLeftRight System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:55 AM (0.811) Mem: 56,610,816 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkLeftRight System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:55 AM (0.811) Mem: 59,207,680 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkLeftRight System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:56 AM (0.811) Mem: 61,816,832 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkLeftRight System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:56 AM (0.811) Mem: 64,421,888 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkLeftRight System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:56 AM (0.811) Mem: 67,031,040 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkLeftRight System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:56 AM (0.811) Mem: 69,664,768 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkLeftRight System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:57 AM (0.811) Mem: 79,347,712 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkLeftRight System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:58 AM (0.811) Mem: 81,977,344 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkLeftRight System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:58 AM (0.811) Mem: 84,598,784 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3Walk System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:58 AM (0.811) Mem: 87,228,416 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3Walk System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:58 AM (0.811) Mem: 89,862,144 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3Walk System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:59 AM (0.811) Mem: 92,504,064 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3Walk System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:59 AM (0.811) Mem: 95,145,984 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3Walk System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:59 AM (0.811) Mem: 97,779,712 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3Walk System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:08:59 AM (0.811) Mem: 100,409,344 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3Walk System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:09:00 AM (0.811) Mem: 103,047,168 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3Walk System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:09:00 AM (0.811) Mem: 105,684,992 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3Walk System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:09:00 AM (0.811) Mem: 108,310,528 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3Walk System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:09:00 AM (0.811) Mem: 110,960,640 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3Walk System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:09:01 AM (0.811) Mem: 113,594,368 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3Walk System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:09:01 AM (0.811) Mem: 116,244,480 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3Walk System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:09:01 AM (0.811) Mem: 118,882,304 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3Walk System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:09:02 AM (0.811) Mem: 121,864,192 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3Walk System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:09:03 AM (0.811) Mem: 124,518,400 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3Walk System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:09:03 AM (0.811) Mem: 127,160,320 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3Walk System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:09:03 AM (0.811) Mem: 129,822,720 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkLeftRight System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:09:03 AM (0.811) Mem: 132,476,928 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkLeftRight System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:09:04 AM (0.811) Mem: 135,127,040 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkLeftRight System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:09:04 AM (0.811) Mem: 137,768,960 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkLeftRight System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:18:19 AM (0.811) Mem: 104,968,192 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3Walk System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:18:19 AM (0.811) Mem: 107,667,456 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3Walk System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:18:19 AM (0.811) Mem: 110,313,472 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3Walk System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:18:19 AM (0.811) Mem: 112,943,104 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3Walk System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:18:20 AM (0.811) Mem: 115,564,544 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3Walk System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:18:20 AM (0.811) Mem: 118,222,848 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3Walk System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:18:20 AM (0.811) Mem: 120,836,096 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3Walk System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:18:20 AM (0.811) Mem: 123,482,112 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3Walk System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:18:21 AM (0.811) Mem: 126,095,360 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkLeftRight System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:18:21 AM (0.811) Mem: 128,737,280 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkLeftRight System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:18:21 AM (0.811) Mem: 131,387,392 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkLeftRight System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:18:21 AM (0.811) Mem: 134,029,312 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkLeftRight System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:18:22 AM (0.811) Mem: 19,226,624 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkLeftRight System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:18:22 AM (0.811) Mem: 21,549,056 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkBack System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:18:22 AM (0.811) Mem: 24,092,672 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkBack System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:18:22 AM (0.811) Mem: 26,640,384 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkBack System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:18:23 AM (0.811) Mem: 29,196,288 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkBack System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:18:23 AM (0.811) Mem: 31,748,096 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkBack System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:18:23 AM (0.811) Mem: 34,299,904 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkBack System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:18:23 AM (0.811) Mem: 36,859,904 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkBack System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:18:24 AM (0.811) Mem: 39,411,712 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkBack System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:18:24 AM (0.811) Mem: 42,004,480 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkBack System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:18:24 AM (0.811) Mem: 44,605,440 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkBack System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:18:25 AM (0.811) Mem: 47,206,400 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkBack System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:18:25 AM (0.811) Mem: 49,803,264 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkBack System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:18:25 AM (0.811) Mem: 52,428,800 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkBack System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:18:25 AM (0.811) Mem: 55,046,144 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkBack System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:18:27 AM (0.811) Mem: 74,219,520 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3Walk System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:18:27 AM (0.811) Mem: 76,849,152 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3Walk System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:18:28 AM (0.811) Mem: 79,486,976 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3Walk System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:18:28 AM (0.811) Mem: 82,137,088 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3Walk System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:18:28 AM (0.811) Mem: 84,779,008 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3Walk System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:18:28 AM (0.811) Mem: 87,425,024 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3Walk System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:18:29 AM (0.811) Mem: 90,071,040 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3Walk System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:18:29 AM (0.811) Mem: 92,721,152 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3Walk System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:18:29 AM (0.811) Mem: 95,342,592 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3Walk System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:18:29 AM (0.811) Mem: 97,992,704 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3Walk System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:18:30 AM (0.811) Mem: 100,655,104 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3Walk System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:18:30 AM (0.811) Mem: 103,288,832 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3Walk System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:18:30 AM (0.811) Mem: 105,943,040 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3Walk System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:18:30 AM (0.811) Mem: 108,597,248 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3Walk System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:18:31 AM (0.811) Mem: 111,206,400 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkLeftRight System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:18:31 AM (0.811) Mem: 113,868,800 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkLeftRight System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:18:31 AM (0.811) Mem: 116,527,104 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkLeftRight System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:18:31 AM (0.811) Mem: 119,189,504 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkLeftRight System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:18:32 AM (0.811) Mem: 121,827,328 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkLeftRight System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:18:32 AM (0.811) Mem: 124,481,536 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkLeftRight System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:18:32 AM (0.811) Mem: 127,143,936 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkBack System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:18:32 AM (0.811) Mem: 129,789,952 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkBack System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:18:33 AM (0.811) Mem: 132,423,680 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkBack System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:18:33 AM (0.811) Mem: 135,077,888 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkBack System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:18:33 AM (0.811) Mem: 137,719,808 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkBack System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:18:34 AM (0.811) Mem: 140,369,920 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkBack System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:18:34 AM (0.811) Mem: 19,873,792 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkBack System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:18:35 AM (0.811) Mem: 33,927,168 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkLeftRight System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:18:36 AM (0.811) Mem: 36,478,976 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkLeftRight System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:18:36 AM (0.811) Mem: 39,030,784 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkLeftRight System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:18:36 AM (0.811) Mem: 41,598,976 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkLeftRight System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:18:36 AM (0.811) Mem: 44,171,264 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkLeftRight System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:18:37 AM (0.811) Mem: 46,755,840 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkLeftRight System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:18:37 AM (0.811) Mem: 49,356,800 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkBack System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:18:37 AM (0.811) Mem: 51,957,760 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkBack System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:18:37 AM (0.811) Mem: 54,587,392 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkBack System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:18:38 AM (0.811) Mem: 57,196,544 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkBack System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 3:19:01 AM (0.811) Mem: 64,315,392 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkBack System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0