3/17/2013 2:07:40 PM (0.811) Mem: 89,489,408 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3Walk System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 2:07:41 PM (0.811) Mem: 92,176,384 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3Walk System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 2:07:41 PM (0.811) Mem: 94,777,344 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3Walk System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 2:07:41 PM (0.811) Mem: 97,374,208 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3Walk System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 2:07:41 PM (0.811) Mem: 99,966,976 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3Walk System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 2:07:42 PM (0.811) Mem: 102,576,128 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3Walk System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 2:07:42 PM (0.811) Mem: 105,172,992 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3Walk System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 2:07:42 PM (0.811) Mem: 107,773,952 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3Walk System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 2:07:42 PM (0.811) Mem: 110,395,392 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkLeftRight System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 2:07:43 PM (0.811) Mem: 112,996,352 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkLeftRight System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 2:07:43 PM (0.811) Mem: 113,311,744 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkBack System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 2:07:43 PM (0.811) Mem: 118,222,848 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkBack System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 2:07:43 PM (0.811) Mem: 120,832,000 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkBack System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 2:07:44 PM (0.811) Mem: 123,437,056 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkBack System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 2:07:44 PM (0.811) Mem: 126,054,400 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkBack System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 2:07:44 PM (0.811) Mem: 128,667,648 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkBack System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 2:07:44 PM (0.811) Mem: 131,272,704 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkBack System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 2:07:45 PM (0.811) Mem: 133,894,144 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkBack System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 2:07:45 PM (0.811) Mem: 136,511,488 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkBack System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 2:07:45 PM (0.811) Mem: 139,128,832 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkLeftRight System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 2:07:45 PM (0.811) Mem: 141,750,272 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkLeftRight System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 2:07:46 PM (0.811) Mem: 20,709,376 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkLeftRight System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 2:07:46 PM (0.811) Mem: 23,244,800 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkLeftRight System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 2:07:46 PM (0.811) Mem: 25,784,320 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkLeftRight System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 2:07:46 PM (0.811) Mem: 28,327,936 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkLeftRight System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 2:07:47 PM (0.811) Mem: 30,875,648 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkLeftRight System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 2:07:47 PM (0.811) Mem: 33,423,360 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkLeftRight System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 2:07:48 PM (0.811) Mem: 42,876,928 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkBack System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 2:07:48 PM (0.811) Mem: 45,432,832 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkBack System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 2:07:48 PM (0.811) Mem: 47,988,736 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkBack System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 2:07:49 PM (0.811) Mem: 50,544,640 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkBack System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 2:07:49 PM (0.811) Mem: 53,100,544 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkBack System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 2:07:49 PM (0.811) Mem: 55,660,544 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkBack System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 2:07:49 PM (0.811) Mem: 58,216,448 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkBack System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 2:07:50 PM (0.811) Mem: 60,805,120 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkBack System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 2:07:50 PM (0.811) Mem: 63,385,600 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkLeftRight System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 2:07:50 PM (0.811) Mem: 65,978,368 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkLeftRight System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 2:07:50 PM (0.811) Mem: 68,562,944 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkLeftRight System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 2:07:51 PM (0.811) Mem: 71,147,520 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkLeftRight System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 2:07:51 PM (0.811) Mem: 73,740,288 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkLeftRight System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 2:07:51 PM (0.811) Mem: 76,337,152 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkLeftRight System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 2:07:51 PM (0.811) Mem: 78,917,632 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkLeftRight System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 2:07:51 PM (0.811) Mem: 81,530,880 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkLeftRight System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 2:07:52 PM (0.811) Mem: 84,123,648 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkLeftRight System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 2:07:52 PM (0.811) Mem: 86,732,800 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkLeftRight System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 2:07:52 PM (0.811) Mem: 89,333,760 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkLeftRight System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 2:07:52 PM (0.811) Mem: 91,934,720 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkLeftRight System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 2:07:53 PM (0.811) Mem: 94,547,968 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3Walk System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 2:07:53 PM (0.811) Mem: 97,157,120 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3Walk System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 2:07:53 PM (0.811) Mem: 99,758,080 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3Walk System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 2:07:54 PM (0.811) Mem: 102,371,328 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3Walk System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 2:07:54 PM (0.811) Mem: 104,976,384 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3Walk System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 2:07:54 PM (0.811) Mem: 107,581,440 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3Walk System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 2:07:54 PM (0.811) Mem: 110,190,592 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3Walk System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 2:07:57 PM (0.811) Mem: 133,840,896 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkBack System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 2:07:57 PM (0.811) Mem: 136,462,336 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkBack System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 2:07:57 PM (0.811) Mem: 139,071,488 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkBack System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 2:07:58 PM (0.811) Mem: 141,684,736 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkBack System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 2:07:58 PM (0.811) Mem: 144,293,888 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkBack System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 2:07:58 PM (0.811) Mem: 146,915,328 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkBack System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 2:07:58 PM (0.811) Mem: 22,282,240 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkBack System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 2:07:59 PM (0.811) Mem: 24,813,568 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkBack System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 2:07:59 PM (0.811) Mem: 25,059,328 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3Walk System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 2:07:59 PM (0.811) Mem: 27,602,944 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3Walk System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 2:07:59 PM (0.811) Mem: 30,150,656 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3Walk System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 2:07:59 PM (0.811) Mem: 32,698,368 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3Walk System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 2:08:00 PM (0.811) Mem: 35,237,888 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3Walk System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 2:08:00 PM (0.811) Mem: 37,793,792 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3Walk System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 2:08:00 PM (0.811) Mem: 40,345,600 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3Walk System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 2:08:00 PM (0.811) Mem: 42,893,312 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3Walk System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 2:08:01 PM (0.811) Mem: 45,457,408 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3Walk System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 2:08:01 PM (0.811) Mem: 48,009,216 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3Walk System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 2:08:01 PM (0.811) Mem: 50,561,024 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3Walk System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 2:08:01 PM (0.811) Mem: 53,125,120 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3Walk System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 2:08:02 PM (0.811) Mem: 55,693,312 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3Walk System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 2:08:02 PM (0.811) Mem: 58,265,600 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3Walk System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 2:08:02 PM (0.811) Mem: 60,837,888 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3Walk System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 2:08:02 PM (0.811) Mem: 63,438,848 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3Walk System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 2:08:03 PM (0.811) Mem: 66,015,232 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3Walk System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 2:08:03 PM (0.811) Mem: 68,599,808 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3Walk System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 2:08:03 PM (0.811) Mem: 68,878,336 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkLeftRight System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 2:08:03 PM (0.811) Mem: 71,471,104 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkLeftRight System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 2:08:03 PM (0.811) Mem: 74,067,968 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkLeftRight System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 2:08:04 PM (0.811) Mem: 83,689,472 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkLeftRight System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 2:08:05 PM (0.811) Mem: 86,249,472 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkBack System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 2:08:05 PM (0.811) Mem: 88,850,432 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkBack System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 2:08:05 PM (0.811) Mem: 91,451,392 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkBack System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 2:08:05 PM (0.811) Mem: 94,048,256 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkBack System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 2:08:06 PM (0.811) Mem: 96,665,600 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkBack System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 2:08:06 PM (0.811) Mem: 99,278,848 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkBack System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 2:08:06 PM (0.811) Mem: 101,875,712 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkBack System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 2:08:06 PM (0.811) Mem: 104,493,056 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkBack System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 2:08:07 PM (0.811) Mem: 107,098,112 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkBack System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 2:08:07 PM (0.811) Mem: 109,694,976 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkBack System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 2:08:07 PM (0.811) Mem: 112,308,224 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkBack System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 2:08:07 PM (0.811) Mem: 114,925,568 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkBack System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 2:08:08 PM (0.811) Mem: 117,518,336 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkBack System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 2:08:08 PM (0.811) Mem: 120,131,584 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkBack System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 2:08:08 PM (0.811) Mem: 122,740,736 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkBack System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 2:08:08 PM (0.811) Mem: 125,341,696 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkBack System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 2:08:09 PM (0.811) Mem: 127,959,040 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3WalkBack System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 2:08:09 PM (0.811) Mem: 130,584,576 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3Walk System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 2:08:09 PM (0.811) Mem: 133,185,536 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3Walk System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 3/17/2013 2:08:09 PM (0.811) Mem: 135,811,072 Plat:WindowsPlayer ----------- FixedUpdate: System.Exception: Pose:NPC3Walk System.IndexOutOfRangeException: Array index is out of range. at GameImage.GetAnimFrameByIndex (Int32 Index, Int32 FrameSize) [0x00000] in :0 at GameImage.GetAnimFrame (AnimFrame Frame) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame, Boolean LogNotFoundErrors) [0x00000] in :0 at Game.GetFGImage (System.String Type, AnimFrame Frame) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at ForegroundTile.SetAnimation (AnimFrame Pose, AnimationDirection ForceDirection, Boolean ShouldFlipX, Boolean ShouldFlipY) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, AnimationDirection ForceDirection, Boolean IncrementSteps) [0x00000] in :0 at ForegroundTile.SetAnimation (VehicleType VType, Single XTravelOfRelevance, Single YTravelOfRelevance) [0x00000] in :0 at ForegroundTile.Move () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0