EventAttackBattleGroup.FillPossibleTypesByTierList (Int32 PlayerNumber) [0x00000] in :0 at EventAttackArmada.Populate (Int32 ForPlayerNumber, Int32 TotalPoints, Int32 MinimumBattleGroupCount, Int32 MaximumBattleGroupCount, Int32 MaximumTotalShipsPerBattleGroup) [0x00000] in :0 at SpecialLogic_FallenSpire.SendEventAttack (.ForegroundObject PrimaryTarget, Int32 ArmadaPoints, Boolean AlsoChaseSpireSettlements, ArmadaCoordinationType CoordinationType) [0x00000] in :0 at SpecialLogic_FallenSpire.PerformPerSecondLogicForObject (.ForegroundObject Obj) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at EventAttackBattleGroup.FillPossibleTypesByTierList (Int32 PlayerNumber) [0x00000] in :0 at EventAttackArmada.Populate (Int32 ForPlayerNumber, Int32 TotalPoints, Int32 MinimumBattleGroupCount, Int32 MaximumBattleGroupCount, Int32 MaximumTotalShipsPerBattleGroup) [0x00000] in :0 at SpecialLogic_FallenSpire.SendEventAttack (.ForegroundObject PrimaryTarget, Int32 ArmadaPoints, Boolean AlsoChaseSpireSettlements, ArmadaCoordinationType CoordinationType) [0x00000] in :0 at SpecialLogic_FallenSpire.PerformPerSecondLogicForObject (.ForegroundObject Obj) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0