5/9/2013 1:41:11 AM (0.806) Mem: 67,330,048 Mode: SinglePlayer Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.CountTilesOfTypeInTownWithinRange (Boolean IsForAI, FactionOwnership Ownership, Int32 Col, Int32 Row, WorldMapTileType TileTypeSearchedFor) [0x00000] in :0 at World.CountTilesOfTypeInTownWithinRange (Boolean IsForAI, FactionOwnership Ownership, .WorldMapTile Tile, WorldMapTileType TileTypeSearchedFor) [0x00000] in :0 at World.HandleSpawnCountersAndCrime () [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.CountTilesOfTypeInTownWithinRange (Boolean IsForAI, FactionOwnership Ownership, Int32 Col, Int32 Row, WorldMapTileType TileTypeSearchedFor) [0x00000] in :0 at World.CountTilesOfTypeInTownWithinRange (Boolean IsForAI, FactionOwnership Ownership, .WorldMapTile Tile, WorldMapTileType TileTypeSearchedFor) [0x00000] in :0 at World.HandleSpawnCountersAndCrime () [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0