5/9/2013 2:55:18 PM (0.807) Mem: 95,391,744 Mode: SinglePlayer Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at AIMutableGameEntityData.CalculateDamageIDoToHim (.GameEntity TargetEntity) [0x00000] in :0 at ActionReplay.DoAttackTileInner (.GameEntity ActingEntity, .WorldMapTile TargetTile, Boolean IsForAI, Boolean IsRangedAttack, Boolean IsPrimaryAttack, System.Int32& RandomRoll) [0x00000] in :0 at ActionReplay.DoAttackTile (Boolean IsForAI, Boolean IsRangedAttack) [0x00000] in :0 at ActionReplay.Execute (Boolean IsForAI, Boolean ExecuteImmediately) [0x00000] in :0 at World.SkipToNextActionReplayEntity () [0x00000] in :0 at ThirdTopBarPlaybackWindow.b__4 (Boolean ) [0x00000] in :0 at ArcenQueuedButtonClickDelegate.Execute () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at AIMutableGameEntityData.CalculateDamageIDoToHim (.GameEntity TargetEntity) [0x00000] in :0 at ActionReplay.DoAttackTileInner (.GameEntity ActingEntity, .WorldMapTile TargetTile, Boolean IsForAI, Boolean IsRangedAttack, Boolean IsPrimaryAttack, System.Int32& RandomRoll) [0x00000] in :0 at ActionReplay.DoAttackTile (Boolean IsForAI, Boolean IsRangedAttack) [0x00000] in :0 at ActionReplay.Execute (Boolean IsForAI, Boolean ExecuteImmediately) [0x00000] in :0 at World.SkipToNextActionReplayEntity () [0x00000] in :0 at ThirdTopBarPlaybackWindow.b__4 (Boolean ) [0x00000] in :0 at ArcenQueuedButtonClickDelegate.Execute () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/9/2013 2:55:18 PM (0.807) Mem: 95,649,792 Mode: SinglePlayer Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at AIMutableGameEntityData.CalculateDamageIDoToHim (.GameEntity TargetEntity) [0x00000] in :0 at ActionReplay.DoAttackTileInner (.GameEntity ActingEntity, .WorldMapTile TargetTile, Boolean IsForAI, Boolean IsRangedAttack, Boolean IsPrimaryAttack, System.Int32& RandomRoll) [0x00000] in :0 at ActionReplay.DoAttackTile (Boolean IsForAI, Boolean IsRangedAttack) [0x00000] in :0 at ActionReplay.Execute (Boolean IsForAI, Boolean ExecuteImmediately) [0x00000] in :0 at World.SkipToNextActionReplayEntity () [0x00000] in :0 at ThirdTopBarPlaybackWindow.b__4 (Boolean ) [0x00000] in :0 at ArcenQueuedButtonClickDelegate.Execute () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at AIMutableGameEntityData.CalculateDamageIDoToHim (.GameEntity TargetEntity) [0x00000] in :0 at ActionReplay.DoAttackTileInner (.GameEntity ActingEntity, .WorldMapTile TargetTile, Boolean IsForAI, Boolean IsRangedAttack, Boolean IsPrimaryAttack, System.Int32& RandomRoll) [0x00000] in :0 at ActionReplay.DoAttackTile (Boolean IsForAI, Boolean IsRangedAttack) [0x00000] in :0 at ActionReplay.Execute (Boolean IsForAI, Boolean ExecuteImmediately) [0x00000] in :0 at World.SkipToNextActionReplayEntity () [0x00000] in :0 at ThirdTopBarPlaybackWindow.b__4 (Boolean ) [0x00000] in :0 at ArcenQueuedButtonClickDelegate.Execute () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0