5/18/2013 2:58:05 PM (6.029) Mem: 166,797,312 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 5/18/2013 2:58:05 PM (6.029) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.IndexOutOfRangeException: Array index is out of range. at SpecialForcesLogic.CheckForSpawningHunterUnitsForIntensity (Int32 IntesityToCheck, Int32 ForPlayerNumber, System.Collections.Generic.List`1 CurrentSFUnits, System.Collections.Generic.List`1 ListToPopulate) [0x00000] in :0 at SpecialForcesLogic.GetTypesToSpawnForHunterFromPlayer (Int32 specialForcesPostIndex, Int32 hunterPlayerIntensity, Int32 hunterPlayerNumber) [0x00000] in :0 at SpecialForcesLogic.PerformPerGameSecondMainThreadLogic () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at SpecialForcesLogic.CheckForSpawningHunterUnitsForIntensity (Int32 IntesityToCheck, Int32 ForPlayerNumber, System.Collections.Generic.List`1 CurrentSFUnits, System.Collections.Generic.List`1 ListToPopulate) [0x00000] in :0 at SpecialForcesLogic.GetTypesToSpawnForHunterFromPlayer (Int32 specialForcesPostIndex, Int32 hunterPlayerIntensity, Int32 hunterPlayerNumber) [0x00000] in :0 at SpecialForcesLogic.PerformPerGameSecondMainThreadLogic () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 5/18/2013 3:22:29 PM (6.029) Mem: 103,329,792 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 5/18/2013 3:22:29 PM (6.029) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.IndexOutOfRangeException: Array index is out of range. at SpecialForcesLogic.CheckForSpawningHunterUnitsForIntensity (Int32 IntesityToCheck, Int32 ForPlayerNumber, System.Collections.Generic.List`1 CurrentSFUnits, System.Collections.Generic.List`1 ListToPopulate) [0x00000] in :0 at SpecialForcesLogic.GetTypesToSpawnForHunterFromPlayer (Int32 specialForcesPostIndex, Int32 hunterPlayerIntensity, Int32 hunterPlayerNumber) [0x00000] in :0 at SpecialForcesLogic.PerformPerGameSecondMainThreadLogic () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at SpecialForcesLogic.CheckForSpawningHunterUnitsForIntensity (Int32 IntesityToCheck, Int32 ForPlayerNumber, System.Collections.Generic.List`1 CurrentSFUnits, System.Collections.Generic.List`1 ListToPopulate) [0x00000] in :0 at SpecialForcesLogic.GetTypesToSpawnForHunterFromPlayer (Int32 specialForcesPostIndex, Int32 hunterPlayerIntensity, Int32 hunterPlayerNumber) [0x00000] in :0 at SpecialForcesLogic.PerformPerGameSecondMainThreadLogic () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 5/18/2013 3:25:35 PM (6.029) Mem: 104,005,632 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 5/18/2013 3:25:35 PM (6.029) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.IndexOutOfRangeException: Array index is out of range. at SpecialForcesLogic.CheckForSpawningHunterUnitsForIntensity (Int32 IntesityToCheck, Int32 ForPlayerNumber, System.Collections.Generic.List`1 CurrentSFUnits, System.Collections.Generic.List`1 ListToPopulate) [0x00000] in :0 at SpecialForcesLogic.GetTypesToSpawnForHunterFromPlayer (Int32 specialForcesPostIndex, Int32 hunterPlayerIntensity, Int32 hunterPlayerNumber) [0x00000] in :0 at SpecialForcesLogic.PerformPerGameSecondMainThreadLogic () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at SpecialForcesLogic.CheckForSpawningHunterUnitsForIntensity (Int32 IntesityToCheck, Int32 ForPlayerNumber, System.Collections.Generic.List`1 CurrentSFUnits, System.Collections.Generic.List`1 ListToPopulate) [0x00000] in :0 at SpecialForcesLogic.GetTypesToSpawnForHunterFromPlayer (Int32 specialForcesPostIndex, Int32 hunterPlayerIntensity, Int32 hunterPlayerNumber) [0x00000] in :0 at SpecialForcesLogic.PerformPerGameSecondMainThreadLogic () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0