5/28/2013 4:49:58 AM (6.033) Mem: 467,062,784 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 5/28/2013 4:49:58 AM (6.033) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.Exception: Game Command Text:22;0;0 System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 5/28/2013 4:50:40 AM (6.033) Mem: 467,316,736 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 5/28/2013 4:50:40 AM (6.033) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 5/28/2013 4:50:41 AM (6.033) Mem: 467,288,064 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 5/28/2013 4:50:41 AM (6.033) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 5/28/2013 4:50:42 AM (6.033) Mem: 467,324,928 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 5/28/2013 4:50:42 AM (6.033) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 5/28/2013 4:50:43 AM (6.033) Mem: 467,357,696 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 5/28/2013 4:50:43 AM (6.033) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 5/28/2013 4:50:45 AM (6.033) Mem: 467,365,888 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 5/28/2013 4:50:45 AM (6.033) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 5/28/2013 4:50:46 AM (6.033) Mem: 467,345,408 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 5/28/2013 4:50:46 AM (6.033) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 5/28/2013 4:50:47 AM (6.033) Mem: 467,386,368 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 5/28/2013 4:50:47 AM (6.033) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 5/28/2013 4:50:48 AM (6.033) Mem: 467,390,464 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 5/28/2013 4:50:48 AM (6.033) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 5/28/2013 4:50:49 AM (6.033) Mem: 467,398,656 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 5/28/2013 4:50:49 AM (6.033) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 5/28/2013 4:50:51 AM (6.033) Mem: 467,378,176 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 5/28/2013 4:50:51 AM (6.033) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 5/28/2013 4:50:52 AM (6.033) Mem: 467,415,040 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 5/28/2013 4:50:52 AM (6.033) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 5/28/2013 4:50:53 AM (6.033) Mem: 467,423,232 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 5/28/2013 4:50:53 AM (6.033) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 5/28/2013 4:50:54 AM (6.033) Mem: 467,431,424 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 5/28/2013 4:50:54 AM (6.033) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 5/28/2013 4:50:55 AM (6.033) Mem: 467,410,944 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 5/28/2013 4:50:55 AM (6.033) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 5/28/2013 4:50:57 AM (6.033) Mem: 467,447,808 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 5/28/2013 4:50:57 AM (6.033) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 5/28/2013 4:50:58 AM (6.033) Mem: 467,456,000 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 5/28/2013 4:50:58 AM (6.033) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 5/28/2013 4:50:59 AM (6.033) Mem: 467,464,192 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 5/28/2013 4:50:59 AM (6.033) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 5/28/2013 4:51:00 AM (6.033) Mem: 467,443,712 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 5/28/2013 4:51:00 AM (6.033) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 5/28/2013 4:51:01 AM (6.033) Mem: 467,480,576 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 5/28/2013 4:51:01 AM (6.033) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 5/28/2013 4:51:02 AM (6.033) Mem: 467,488,768 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 5/28/2013 4:51:02 AM (6.033) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 5/28/2013 4:51:04 AM (6.033) Mem: 467,496,960 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 5/28/2013 4:51:04 AM (6.033) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 5/28/2013 4:51:05 AM (6.033) Mem: 467,476,480 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 5/28/2013 4:51:05 AM (6.033) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 5/28/2013 4:51:06 AM (6.033) Mem: 467,513,344 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 5/28/2013 4:51:06 AM (6.033) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 5/28/2013 4:51:07 AM (6.033) Mem: 467,525,632 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 5/28/2013 4:51:07 AM (6.033) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 5/28/2013 4:51:09 AM (6.033) Mem: 467,529,728 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 5/28/2013 4:51:09 AM (6.033) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 5/28/2013 4:51:10 AM (6.033) Mem: 467,513,344 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 5/28/2013 4:51:10 AM (6.033) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 5/28/2013 4:51:11 AM (6.033) Mem: 467,546,112 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 5/28/2013 4:51:11 AM (6.033) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 5/28/2013 4:51:12 AM (6.033) Mem: 467,554,304 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 5/28/2013 4:51:12 AM (6.033) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 5/28/2013 4:51:14 AM (6.033) Mem: 467,562,496 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 5/28/2013 4:51:14 AM (6.033) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 5/28/2013 4:51:15 AM (6.033) Mem: 467,542,016 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 5/28/2013 4:51:15 AM (6.033) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 5/28/2013 4:51:16 AM (6.033) Mem: 467,578,880 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 5/28/2013 4:51:16 AM (6.033) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 5/28/2013 4:51:17 AM (6.033) Mem: 467,591,168 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 5/28/2013 4:51:17 AM (6.033) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 5/28/2013 4:51:18 AM (6.033) Mem: 467,595,264 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 5/28/2013 4:51:18 AM (6.033) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 5/28/2013 4:51:20 AM (6.033) Mem: 467,574,784 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 5/28/2013 4:51:20 AM (6.033) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 5/28/2013 4:51:21 AM (6.033) Mem: 467,611,648 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 5/28/2013 4:51:21 AM (6.033) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 5/28/2013 4:51:22 AM (6.033) Mem: 467,619,840 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 5/28/2013 4:51:22 AM (6.033) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 5/28/2013 4:51:23 AM (6.033) Mem: 467,628,032 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 5/28/2013 4:51:23 AM (6.033) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 5/28/2013 4:51:25 AM (6.033) Mem: 467,607,552 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 5/28/2013 4:51:24 AM (6.033) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 5/28/2013 4:51:26 AM (6.033) Mem: 467,648,512 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 5/28/2013 4:51:26 AM (6.033) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 5/28/2013 4:51:27 AM (6.033) Mem: 467,652,608 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 5/28/2013 4:51:27 AM (6.033) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 5/28/2013 4:51:28 AM (6.033) Mem: 467,664,896 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 5/28/2013 4:51:28 AM (6.033) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 5/28/2013 4:51:29 AM (6.033) Mem: 467,640,320 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 5/28/2013 4:51:29 AM (6.033) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 5/28/2013 4:51:30 AM (6.033) Mem: 467,677,184 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 5/28/2013 4:51:30 AM (6.033) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 5/28/2013 4:51:32 AM (6.033) Mem: 467,685,376 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 5/28/2013 4:51:32 AM (6.033) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 5/28/2013 4:51:33 AM (6.033) Mem: 467,693,568 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 5/28/2013 4:51:33 AM (6.033) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 5/28/2013 4:51:34 AM (6.033) Mem: 467,722,240 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 5/28/2013 4:51:34 AM (6.033) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 5/28/2013 4:51:35 AM (6.033) Mem: 467,763,200 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 5/28/2013 4:51:35 AM (6.033) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 5/28/2013 4:51:36 AM (6.033) Mem: 467,767,296 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 5/28/2013 4:51:36 AM (6.033) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 5/28/2013 4:51:38 AM (6.033) Mem: 467,775,488 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 5/28/2013 4:51:38 AM (6.033) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 5/28/2013 4:51:39 AM (6.033) Mem: 467,755,008 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 5/28/2013 4:51:39 AM (6.033) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 5/28/2013 4:51:40 AM (6.033) Mem: 467,791,872 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 5/28/2013 4:51:40 AM (6.033) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 5/28/2013 4:51:41 AM (6.033) Mem: 467,800,064 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 5/28/2013 4:51:41 AM (6.033) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 5/28/2013 4:51:42 AM (6.033) Mem: 467,808,256 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 5/28/2013 4:51:42 AM (6.033) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 5/28/2013 4:51:44 AM (6.033) Mem: 467,787,776 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 5/28/2013 4:51:44 AM (6.033) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 5/28/2013 4:51:45 AM (6.033) Mem: 467,824,640 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 5/28/2013 4:51:45 AM (6.033) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 5/28/2013 4:51:46 AM (6.033) Mem: 467,832,832 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 5/28/2013 4:51:46 AM (6.033) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 5/28/2013 4:51:47 AM (6.033) Mem: 467,841,024 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 5/28/2013 4:51:47 AM (6.033) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 5/28/2013 4:51:48 AM (6.033) Mem: 467,820,544 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 5/28/2013 4:51:48 AM (6.033) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 5/28/2013 4:51:50 AM (6.033) Mem: 467,857,408 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 5/28/2013 4:51:50 AM (6.033) -----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr) at (wrapper managed-to-native) string:InternalAllocateStr (int) at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in :0 at System.Text.StringBuilder.Append (System.String value) [0x00000] in :0 at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in :0 at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in :0 at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in :0 at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0