7/3/2013 7:49:04 PM (1.401) Mem: 75,485,184 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in :0 at AIMutableMapTileData.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in :0 at ActionReplay.KillEntity (.GameEntity EntityDoingTheKilling, .GameEntity TargetEntity, Boolean IsForAI, FactionOwnership SpecialKillerOwnership, GameEntityType SpecialKillerEntityType) [0x00000] in :0 at ActionReplay.DoAttackTileInner (.GameEntity ActingEntity, .WorldMapTile TargetTile, Boolean IsForAI, Boolean IsRangedAttack, Boolean IsPrimaryAttack, Int32 RandomRoll, Boolean AttacksUnitsOnly) [0x00000] in :0 at ActionReplay.DoAttackTile (Boolean IsForAI, Boolean IsRangedAttack) [0x00000] in :0 at ActionReplay.Execute (Boolean IsForAI, Boolean ExecuteImmediately) [0x00000] in :0 at World.ContinuePlayBackOfCurrentActionReplayEntity () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in :0 at AIMutableMapTileData.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in :0 at ActionReplay.KillEntity (.GameEntity EntityDoingTheKilling, .GameEntity TargetEntity, Boolean IsForAI, FactionOwnership SpecialKillerOwnership, GameEntityType SpecialKillerEntityType) [0x00000] in :0 at ActionReplay.DoAttackTileInner (.GameEntity ActingEntity, .WorldMapTile TargetTile, Boolean IsForAI, Boolean IsRangedAttack, Boolean IsPrimaryAttack, Int32 RandomRoll, Boolean AttacksUnitsOnly) [0x00000] in :0 at ActionReplay.DoAttackTile (Boolean IsForAI, Boolean IsRangedAttack) [0x00000] in :0 at ActionReplay.Execute (Boolean IsForAI, Boolean ExecuteImmediately) [0x00000] in :0 at World.ContinuePlayBackOfCurrentActionReplayEntity () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 7/3/2013 7:50:28 PM (1.401) Mem: 42,917,888 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in :0 at AIMutableMapTileData.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in :0 at ActionReplay.KillEntity (.GameEntity EntityDoingTheKilling, .GameEntity TargetEntity, Boolean IsForAI, FactionOwnership SpecialKillerOwnership, GameEntityType SpecialKillerEntityType) [0x00000] in :0 at ActionReplay.DoAttackTileInner (.GameEntity ActingEntity, .WorldMapTile TargetTile, Boolean IsForAI, Boolean IsRangedAttack, Boolean IsPrimaryAttack, Int32 RandomRoll, Boolean AttacksUnitsOnly) [0x00000] in :0 at ActionReplay.DoAttackTile (Boolean IsForAI, Boolean IsRangedAttack) [0x00000] in :0 at ActionReplay.Execute (Boolean IsForAI, Boolean ExecuteImmediately) [0x00000] in :0 at World.ContinuePlayBackOfCurrentActionReplayEntity () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in :0 at AIMutableMapTileData.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in :0 at ActionReplay.KillEntity (.GameEntity EntityDoingTheKilling, .GameEntity TargetEntity, Boolean IsForAI, FactionOwnership SpecialKillerOwnership, GameEntityType SpecialKillerEntityType) [0x00000] in :0 at ActionReplay.DoAttackTileInner (.GameEntity ActingEntity, .WorldMapTile TargetTile, Boolean IsForAI, Boolean IsRangedAttack, Boolean IsPrimaryAttack, Int32 RandomRoll, Boolean AttacksUnitsOnly) [0x00000] in :0 at ActionReplay.DoAttackTile (Boolean IsForAI, Boolean IsRangedAttack) [0x00000] in :0 at ActionReplay.Execute (Boolean IsForAI, Boolean ExecuteImmediately) [0x00000] in :0 at World.ContinuePlayBackOfCurrentActionReplayEntity () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 7/3/2013 7:51:00 PM (1.401) Mem: 61,046,784 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in :0 at AIMutableMapTileData.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in :0 at ActionReplay.KillEntity (.GameEntity EntityDoingTheKilling, .GameEntity TargetEntity, Boolean IsForAI, FactionOwnership SpecialKillerOwnership, GameEntityType SpecialKillerEntityType) [0x00000] in :0 at ActionReplay.DoAttackTileInner (.GameEntity ActingEntity, .WorldMapTile TargetTile, Boolean IsForAI, Boolean IsRangedAttack, Boolean IsPrimaryAttack, Int32 RandomRoll, Boolean AttacksUnitsOnly) [0x00000] in :0 at ActionReplay.DoAttackTile (Boolean IsForAI, Boolean IsRangedAttack) [0x00000] in :0 at ActionReplay.Execute (Boolean IsForAI, Boolean ExecuteImmediately) [0x00000] in :0 at World.ContinuePlayBackOfCurrentActionReplayEntity () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in :0 at AIMutableMapTileData.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in :0 at ActionReplay.KillEntity (.GameEntity EntityDoingTheKilling, .GameEntity TargetEntity, Boolean IsForAI, FactionOwnership SpecialKillerOwnership, GameEntityType SpecialKillerEntityType) [0x00000] in :0 at ActionReplay.DoAttackTileInner (.GameEntity ActingEntity, .WorldMapTile TargetTile, Boolean IsForAI, Boolean IsRangedAttack, Boolean IsPrimaryAttack, Int32 RandomRoll, Boolean AttacksUnitsOnly) [0x00000] in :0 at ActionReplay.DoAttackTile (Boolean IsForAI, Boolean IsRangedAttack) [0x00000] in :0 at ActionReplay.Execute (Boolean IsForAI, Boolean ExecuteImmediately) [0x00000] in :0 at World.ContinuePlayBackOfCurrentActionReplayEntity () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 7/3/2013 7:51:03 PM (1.401) Mem: 62,746,624 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in :0 at AIMutableMapTileData.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in :0 at ActionReplay.KillEntity (.GameEntity EntityDoingTheKilling, .GameEntity TargetEntity, Boolean IsForAI, FactionOwnership SpecialKillerOwnership, GameEntityType SpecialKillerEntityType) [0x00000] in :0 at ActionReplay.DoAttackTileInner (.GameEntity ActingEntity, .WorldMapTile TargetTile, Boolean IsForAI, Boolean IsRangedAttack, Boolean IsPrimaryAttack, Int32 RandomRoll, Boolean AttacksUnitsOnly) [0x00000] in :0 at ActionReplay.DoAttackTile (Boolean IsForAI, Boolean IsRangedAttack) [0x00000] in :0 at ActionReplay.Execute (Boolean IsForAI, Boolean ExecuteImmediately) [0x00000] in :0 at World.ContinuePlayBackOfCurrentActionReplayEntity () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in :0 at AIMutableMapTileData.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in :0 at ActionReplay.KillEntity (.GameEntity EntityDoingTheKilling, .GameEntity TargetEntity, Boolean IsForAI, FactionOwnership SpecialKillerOwnership, GameEntityType SpecialKillerEntityType) [0x00000] in :0 at ActionReplay.DoAttackTileInner (.GameEntity ActingEntity, .WorldMapTile TargetTile, Boolean IsForAI, Boolean IsRangedAttack, Boolean IsPrimaryAttack, Int32 RandomRoll, Boolean AttacksUnitsOnly) [0x00000] in :0 at ActionReplay.DoAttackTile (Boolean IsForAI, Boolean IsRangedAttack) [0x00000] in :0 at ActionReplay.Execute (Boolean IsForAI, Boolean ExecuteImmediately) [0x00000] in :0 at World.ContinuePlayBackOfCurrentActionReplayEntity () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 7/3/2013 7:51:10 PM (1.401) Mem: 66,875,392 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in :0 at AIMutableMapTileData.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in :0 at ActionReplay.KillEntity (.GameEntity EntityDoingTheKilling, .GameEntity TargetEntity, Boolean IsForAI, FactionOwnership SpecialKillerOwnership, GameEntityType SpecialKillerEntityType) [0x00000] in :0 at ActionReplay.DoAttackTileInner (.GameEntity ActingEntity, .WorldMapTile TargetTile, Boolean IsForAI, Boolean IsRangedAttack, Boolean IsPrimaryAttack, Int32 RandomRoll, Boolean AttacksUnitsOnly) [0x00000] in :0 at ActionReplay.DoAttackTile (Boolean IsForAI, Boolean IsRangedAttack) [0x00000] in :0 at ActionReplay.Execute (Boolean IsForAI, Boolean ExecuteImmediately) [0x00000] in :0 at World.ContinuePlayBackOfCurrentActionReplayEntity () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in :0 at AIMutableMapTileData.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in :0 at ActionReplay.KillEntity (.GameEntity EntityDoingTheKilling, .GameEntity TargetEntity, Boolean IsForAI, FactionOwnership SpecialKillerOwnership, GameEntityType SpecialKillerEntityType) [0x00000] in :0 at ActionReplay.DoAttackTileInner (.GameEntity ActingEntity, .WorldMapTile TargetTile, Boolean IsForAI, Boolean IsRangedAttack, Boolean IsPrimaryAttack, Int32 RandomRoll, Boolean AttacksUnitsOnly) [0x00000] in :0 at ActionReplay.DoAttackTile (Boolean IsForAI, Boolean IsRangedAttack) [0x00000] in :0 at ActionReplay.Execute (Boolean IsForAI, Boolean ExecuteImmediately) [0x00000] in :0 at World.ContinuePlayBackOfCurrentActionReplayEntity () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 7/3/2013 7:51:16 PM (1.401) Mem: 70,758,400 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in :0 at AIMutableMapTileData.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in :0 at ActionReplay.KillEntity (.GameEntity EntityDoingTheKilling, .GameEntity TargetEntity, Boolean IsForAI, FactionOwnership SpecialKillerOwnership, GameEntityType SpecialKillerEntityType) [0x00000] in :0 at ActionReplay.DoAttackTileInner (.GameEntity ActingEntity, .WorldMapTile TargetTile, Boolean IsForAI, Boolean IsRangedAttack, Boolean IsPrimaryAttack, Int32 RandomRoll, Boolean AttacksUnitsOnly) [0x00000] in :0 at ActionReplay.DoAttackTile (Boolean IsForAI, Boolean IsRangedAttack) [0x00000] in :0 at ActionReplay.Execute (Boolean IsForAI, Boolean ExecuteImmediately) [0x00000] in :0 at World.ContinuePlayBackOfCurrentActionReplayEntity () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in :0 at AIMutableMapTileData.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in :0 at ActionReplay.KillEntity (.GameEntity EntityDoingTheKilling, .GameEntity TargetEntity, Boolean IsForAI, FactionOwnership SpecialKillerOwnership, GameEntityType SpecialKillerEntityType) [0x00000] in :0 at ActionReplay.DoAttackTileInner (.GameEntity ActingEntity, .WorldMapTile TargetTile, Boolean IsForAI, Boolean IsRangedAttack, Boolean IsPrimaryAttack, Int32 RandomRoll, Boolean AttacksUnitsOnly) [0x00000] in :0 at ActionReplay.DoAttackTile (Boolean IsForAI, Boolean IsRangedAttack) [0x00000] in :0 at ActionReplay.Execute (Boolean IsForAI, Boolean ExecuteImmediately) [0x00000] in :0 at World.ContinuePlayBackOfCurrentActionReplayEntity () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 7/3/2013 7:51:25 PM (1.401) Mem: 76,013,568 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in :0 at AIMutableMapTileData.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in :0 at ActionReplay.KillEntity (.GameEntity EntityDoingTheKilling, .GameEntity TargetEntity, Boolean IsForAI, FactionOwnership SpecialKillerOwnership, GameEntityType SpecialKillerEntityType) [0x00000] in :0 at ActionReplay.DoAttackTileInner (.GameEntity ActingEntity, .WorldMapTile TargetTile, Boolean IsForAI, Boolean IsRangedAttack, Boolean IsPrimaryAttack, Int32 RandomRoll, Boolean AttacksUnitsOnly) [0x00000] in :0 at ActionReplay.DoAttackTile (Boolean IsForAI, Boolean IsRangedAttack) [0x00000] in :0 at ActionReplay.Execute (Boolean IsForAI, Boolean ExecuteImmediately) [0x00000] in :0 at World.ContinuePlayBackOfCurrentActionReplayEntity () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in :0 at AIMutableMapTileData.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in :0 at ActionReplay.KillEntity (.GameEntity EntityDoingTheKilling, .GameEntity TargetEntity, Boolean IsForAI, FactionOwnership SpecialKillerOwnership, GameEntityType SpecialKillerEntityType) [0x00000] in :0 at ActionReplay.DoAttackTileInner (.GameEntity ActingEntity, .WorldMapTile TargetTile, Boolean IsForAI, Boolean IsRangedAttack, Boolean IsPrimaryAttack, Int32 RandomRoll, Boolean AttacksUnitsOnly) [0x00000] in :0 at ActionReplay.DoAttackTile (Boolean IsForAI, Boolean IsRangedAttack) [0x00000] in :0 at ActionReplay.Execute (Boolean IsForAI, Boolean ExecuteImmediately) [0x00000] in :0 at World.ContinuePlayBackOfCurrentActionReplayEntity () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 7/3/2013 7:51:27 PM (1.401) Mem: 77,545,472 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in :0 at AIMutableMapTileData.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in :0 at ActionReplay.KillEntity (.GameEntity EntityDoingTheKilling, .GameEntity TargetEntity, Boolean IsForAI, FactionOwnership SpecialKillerOwnership, GameEntityType SpecialKillerEntityType) [0x00000] in :0 at ActionReplay.DoAttackTileInner (.GameEntity ActingEntity, .WorldMapTile TargetTile, Boolean IsForAI, Boolean IsRangedAttack, Boolean IsPrimaryAttack, Int32 RandomRoll, Boolean AttacksUnitsOnly) [0x00000] in :0 at ActionReplay.DoAttackTile (Boolean IsForAI, Boolean IsRangedAttack) [0x00000] in :0 at ActionReplay.Execute (Boolean IsForAI, Boolean ExecuteImmediately) [0x00000] in :0 at World.ContinuePlayBackOfCurrentActionReplayEntity () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in :0 at AIMutableMapTileData.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in :0 at ActionReplay.KillEntity (.GameEntity EntityDoingTheKilling, .GameEntity TargetEntity, Boolean IsForAI, FactionOwnership SpecialKillerOwnership, GameEntityType SpecialKillerEntityType) [0x00000] in :0 at ActionReplay.DoAttackTileInner (.GameEntity ActingEntity, .WorldMapTile TargetTile, Boolean IsForAI, Boolean IsRangedAttack, Boolean IsPrimaryAttack, Int32 RandomRoll, Boolean AttacksUnitsOnly) [0x00000] in :0 at ActionReplay.DoAttackTile (Boolean IsForAI, Boolean IsRangedAttack) [0x00000] in :0 at ActionReplay.Execute (Boolean IsForAI, Boolean ExecuteImmediately) [0x00000] in :0 at World.ContinuePlayBackOfCurrentActionReplayEntity () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 7/3/2013 7:51:32 PM (1.401) Mem: 80,420,864 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in :0 at AIMutableMapTileData.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in :0 at ActionReplay.KillEntity (.GameEntity EntityDoingTheKilling, .GameEntity TargetEntity, Boolean IsForAI, FactionOwnership SpecialKillerOwnership, GameEntityType SpecialKillerEntityType) [0x00000] in :0 at ActionReplay.DoAttackTileInner (.GameEntity ActingEntity, .WorldMapTile TargetTile, Boolean IsForAI, Boolean IsRangedAttack, Boolean IsPrimaryAttack, Int32 RandomRoll, Boolean AttacksUnitsOnly) [0x00000] in :0 at ActionReplay.DoAttackTile (Boolean IsForAI, Boolean IsRangedAttack) [0x00000] in :0 at ActionReplay.Execute (Boolean IsForAI, Boolean ExecuteImmediately) [0x00000] in :0 at World.ContinuePlayBackOfCurrentActionReplayEntity () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in :0 at AIMutableMapTileData.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in :0 at ActionReplay.KillEntity (.GameEntity EntityDoingTheKilling, .GameEntity TargetEntity, Boolean IsForAI, FactionOwnership SpecialKillerOwnership, GameEntityType SpecialKillerEntityType) [0x00000] in :0 at ActionReplay.DoAttackTileInner (.GameEntity ActingEntity, .WorldMapTile TargetTile, Boolean IsForAI, Boolean IsRangedAttack, Boolean IsPrimaryAttack, Int32 RandomRoll, Boolean AttacksUnitsOnly) [0x00000] in :0 at ActionReplay.DoAttackTile (Boolean IsForAI, Boolean IsRangedAttack) [0x00000] in :0 at ActionReplay.Execute (Boolean IsForAI, Boolean ExecuteImmediately) [0x00000] in :0 at World.ContinuePlayBackOfCurrentActionReplayEntity () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 7/3/2013 7:51:33 PM (1.401) Mem: 81,498,112 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in :0 at AIMutableMapTileData.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in :0 at ActionReplay.KillEntity (.GameEntity EntityDoingTheKilling, .GameEntity TargetEntity, Boolean IsForAI, FactionOwnership SpecialKillerOwnership, GameEntityType SpecialKillerEntityType) [0x00000] in :0 at ActionReplay.DoAttackTileInner (.GameEntity ActingEntity, .WorldMapTile TargetTile, Boolean IsForAI, Boolean IsRangedAttack, Boolean IsPrimaryAttack, Int32 RandomRoll, Boolean AttacksUnitsOnly) [0x00000] in :0 at ActionReplay.DoAttackTile (Boolean IsForAI, Boolean IsRangedAttack) [0x00000] in :0 at ActionReplay.Execute (Boolean IsForAI, Boolean ExecuteImmediately) [0x00000] in :0 at World.ContinuePlayBackOfCurrentActionReplayEntity () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in :0 at AIMutableMapTileData.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in :0 at ActionReplay.KillEntity (.GameEntity EntityDoingTheKilling, .GameEntity TargetEntity, Boolean IsForAI, FactionOwnership SpecialKillerOwnership, GameEntityType SpecialKillerEntityType) [0x00000] in :0 at ActionReplay.DoAttackTileInner (.GameEntity ActingEntity, .WorldMapTile TargetTile, Boolean IsForAI, Boolean IsRangedAttack, Boolean IsPrimaryAttack, Int32 RandomRoll, Boolean AttacksUnitsOnly) [0x00000] in :0 at ActionReplay.DoAttackTile (Boolean IsForAI, Boolean IsRangedAttack) [0x00000] in :0 at ActionReplay.Execute (Boolean IsForAI, Boolean ExecuteImmediately) [0x00000] in :0 at World.ContinuePlayBackOfCurrentActionReplayEntity () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 7/3/2013 7:51:36 PM (1.401) Mem: 83,525,632 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in :0 at AIMutableMapTileData.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in :0 at ActionReplay.KillEntity (.GameEntity EntityDoingTheKilling, .GameEntity TargetEntity, Boolean IsForAI, FactionOwnership SpecialKillerOwnership, GameEntityType SpecialKillerEntityType) [0x00000] in :0 at ActionReplay.DoAttackTileInner (.GameEntity ActingEntity, .WorldMapTile TargetTile, Boolean IsForAI, Boolean IsRangedAttack, Boolean IsPrimaryAttack, Int32 RandomRoll, Boolean AttacksUnitsOnly) [0x00000] in :0 at ActionReplay.DoAttackTile (Boolean IsForAI, Boolean IsRangedAttack) [0x00000] in :0 at ActionReplay.Execute (Boolean IsForAI, Boolean ExecuteImmediately) [0x00000] in :0 at World.ContinuePlayBackOfCurrentActionReplayEntity () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in :0 at AIMutableMapTileData.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in :0 at ActionReplay.KillEntity (.GameEntity EntityDoingTheKilling, .GameEntity TargetEntity, Boolean IsForAI, FactionOwnership SpecialKillerOwnership, GameEntityType SpecialKillerEntityType) [0x00000] in :0 at ActionReplay.DoAttackTileInner (.GameEntity ActingEntity, .WorldMapTile TargetTile, Boolean IsForAI, Boolean IsRangedAttack, Boolean IsPrimaryAttack, Int32 RandomRoll, Boolean AttacksUnitsOnly) [0x00000] in :0 at ActionReplay.DoAttackTile (Boolean IsForAI, Boolean IsRangedAttack) [0x00000] in :0 at ActionReplay.Execute (Boolean IsForAI, Boolean ExecuteImmediately) [0x00000] in :0 at World.ContinuePlayBackOfCurrentActionReplayEntity () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 7/3/2013 7:51:37 PM (1.401) Mem: 84,226,048 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in :0 at AIMutableMapTileData.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in :0 at ActionReplay.KillEntity (.GameEntity EntityDoingTheKilling, .GameEntity TargetEntity, Boolean IsForAI, FactionOwnership SpecialKillerOwnership, GameEntityType SpecialKillerEntityType) [0x00000] in :0 at ActionReplay.DoAttackTileInner (.GameEntity ActingEntity, .WorldMapTile TargetTile, Boolean IsForAI, Boolean IsRangedAttack, Boolean IsPrimaryAttack, Int32 RandomRoll, Boolean AttacksUnitsOnly) [0x00000] in :0 at ActionReplay.DoAttackTile (Boolean IsForAI, Boolean IsRangedAttack) [0x00000] in :0 at ActionReplay.Execute (Boolean IsForAI, Boolean ExecuteImmediately) [0x00000] in :0 at World.ContinuePlayBackOfCurrentActionReplayEntity () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in :0 at AIMutableMapTileData.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in :0 at ActionReplay.KillEntity (.GameEntity EntityDoingTheKilling, .GameEntity TargetEntity, Boolean IsForAI, FactionOwnership SpecialKillerOwnership, GameEntityType SpecialKillerEntityType) [0x00000] in :0 at ActionReplay.DoAttackTileInner (.GameEntity ActingEntity, .WorldMapTile TargetTile, Boolean IsForAI, Boolean IsRangedAttack, Boolean IsPrimaryAttack, Int32 RandomRoll, Boolean AttacksUnitsOnly) [0x00000] in :0 at ActionReplay.DoAttackTile (Boolean IsForAI, Boolean IsRangedAttack) [0x00000] in :0 at ActionReplay.Execute (Boolean IsForAI, Boolean ExecuteImmediately) [0x00000] in :0 at World.ContinuePlayBackOfCurrentActionReplayEntity () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 7/3/2013 7:51:38 PM (1.401) Mem: 84,996,096 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in :0 at AIMutableMapTileData.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in :0 at ActionReplay.KillEntity (.GameEntity EntityDoingTheKilling, .GameEntity TargetEntity, Boolean IsForAI, FactionOwnership SpecialKillerOwnership, GameEntityType SpecialKillerEntityType) [0x00000] in :0 at ActionReplay.DoAttackTileInner (.GameEntity ActingEntity, .WorldMapTile TargetTile, Boolean IsForAI, Boolean IsRangedAttack, Boolean IsPrimaryAttack, Int32 RandomRoll, Boolean AttacksUnitsOnly) [0x00000] in :0 at ActionReplay.DoAttackTile (Boolean IsForAI, Boolean IsRangedAttack) [0x00000] in :0 at ActionReplay.Execute (Boolean IsForAI, Boolean ExecuteImmediately) [0x00000] in :0 at World.ContinuePlayBackOfCurrentActionReplayEntity () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in :0 at AIMutableMapTileData.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in :0 at ActionReplay.KillEntity (.GameEntity EntityDoingTheKilling, .GameEntity TargetEntity, Boolean IsForAI, FactionOwnership SpecialKillerOwnership, GameEntityType SpecialKillerEntityType) [0x00000] in :0 at ActionReplay.DoAttackTileInner (.GameEntity ActingEntity, .WorldMapTile TargetTile, Boolean IsForAI, Boolean IsRangedAttack, Boolean IsPrimaryAttack, Int32 RandomRoll, Boolean AttacksUnitsOnly) [0x00000] in :0 at ActionReplay.DoAttackTile (Boolean IsForAI, Boolean IsRangedAttack) [0x00000] in :0 at ActionReplay.Execute (Boolean IsForAI, Boolean ExecuteImmediately) [0x00000] in :0 at World.ContinuePlayBackOfCurrentActionReplayEntity () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 7/3/2013 7:51:39 PM (1.401) Mem: 85,889,024 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in :0 at AIMutableMapTileData.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in :0 at ActionReplay.KillEntity (.GameEntity EntityDoingTheKilling, .GameEntity TargetEntity, Boolean IsForAI, FactionOwnership SpecialKillerOwnership, GameEntityType SpecialKillerEntityType) [0x00000] in :0 at ActionReplay.DoAttackTileInner (.GameEntity ActingEntity, .WorldMapTile TargetTile, Boolean IsForAI, Boolean IsRangedAttack, Boolean IsPrimaryAttack, Int32 RandomRoll, Boolean AttacksUnitsOnly) [0x00000] in :0 at ActionReplay.DoAttackTile (Boolean IsForAI, Boolean IsRangedAttack) [0x00000] in :0 at ActionReplay.Execute (Boolean IsForAI, Boolean ExecuteImmediately) [0x00000] in :0 at World.ContinuePlayBackOfCurrentActionReplayEntity () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in :0 at AIMutableMapTileData.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in :0 at ActionReplay.KillEntity (.GameEntity EntityDoingTheKilling, .GameEntity TargetEntity, Boolean IsForAI, FactionOwnership SpecialKillerOwnership, GameEntityType SpecialKillerEntityType) [0x00000] in :0 at ActionReplay.DoAttackTileInner (.GameEntity ActingEntity, .WorldMapTile TargetTile, Boolean IsForAI, Boolean IsRangedAttack, Boolean IsPrimaryAttack, Int32 RandomRoll, Boolean AttacksUnitsOnly) [0x00000] in :0 at ActionReplay.DoAttackTile (Boolean IsForAI, Boolean IsRangedAttack) [0x00000] in :0 at ActionReplay.Execute (Boolean IsForAI, Boolean ExecuteImmediately) [0x00000] in :0 at World.ContinuePlayBackOfCurrentActionReplayEntity () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 7/3/2013 7:51:40 PM (1.401) Mem: 86,593,536 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in :0 at AIMutableMapTileData.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in :0 at ActionReplay.KillEntity (.GameEntity EntityDoingTheKilling, .GameEntity TargetEntity, Boolean IsForAI, FactionOwnership SpecialKillerOwnership, GameEntityType SpecialKillerEntityType) [0x00000] in :0 at ActionReplay.DoAttackTileInner (.GameEntity ActingEntity, .WorldMapTile TargetTile, Boolean IsForAI, Boolean IsRangedAttack, Boolean IsPrimaryAttack, Int32 RandomRoll, Boolean AttacksUnitsOnly) [0x00000] in :0 at ActionReplay.DoAttackTile (Boolean IsForAI, Boolean IsRangedAttack) [0x00000] in :0 at ActionReplay.Execute (Boolean IsForAI, Boolean ExecuteImmediately) [0x00000] in :0 at World.ContinuePlayBackOfCurrentActionReplayEntity () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in :0 at AIMutableMapTileData.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in :0 at ActionReplay.KillEntity (.GameEntity EntityDoingTheKilling, .GameEntity TargetEntity, Boolean IsForAI, FactionOwnership SpecialKillerOwnership, GameEntityType SpecialKillerEntityType) [0x00000] in :0 at ActionReplay.DoAttackTileInner (.GameEntity ActingEntity, .WorldMapTile TargetTile, Boolean IsForAI, Boolean IsRangedAttack, Boolean IsPrimaryAttack, Int32 RandomRoll, Boolean AttacksUnitsOnly) [0x00000] in :0 at ActionReplay.DoAttackTile (Boolean IsForAI, Boolean IsRangedAttack) [0x00000] in :0 at ActionReplay.Execute (Boolean IsForAI, Boolean ExecuteImmediately) [0x00000] in :0 at World.ContinuePlayBackOfCurrentActionReplayEntity () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0