7/10/2013 9:18:47 PM (7.007) Mem: 192,512,000 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 7/10/2013 9:18:47 PM (7.007) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateMixedWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Boolean IsReinforcing, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, Boolean IsFirst, ForegroundObjectType ForcedType, Boolean UseBeachhead, Int32 CentralReinforcementMultiplier, FInt StrengthBudget, System.Text.StringBuilder LogTarget, Boolean WriteLogToDiskAtEnd, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateSchizophrenicWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateMixedWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Boolean IsReinforcing, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, Boolean IsFirst, ForegroundObjectType ForcedType, Boolean UseBeachhead, Int32 CentralReinforcementMultiplier, FInt StrengthBudget, System.Text.StringBuilder LogTarget, Boolean WriteLogToDiskAtEnd, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateSchizophrenicWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 7/10/2013 9:18:48 PM (7.007) Mem: 194,920,448 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 7/10/2013 9:18:48 PM (7.007) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateHomogenousWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, ForegroundObjectType ForcedType, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateStandardWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateHomogenousWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, ForegroundObjectType ForcedType, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateStandardWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 7/10/2013 9:18:48 PM (7.007) Mem: 196,071,424 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 7/10/2013 9:18:48 PM (7.007) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateHomogenousWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, ForegroundObjectType ForcedType, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateStandardWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateHomogenousWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, ForegroundObjectType ForcedType, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateStandardWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 7/10/2013 9:18:49 PM (7.007) Mem: 197,386,240 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 7/10/2013 9:18:49 PM (7.007) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateMixedWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Boolean IsReinforcing, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, Boolean IsFirst, ForegroundObjectType ForcedType, Boolean UseBeachhead, Int32 CentralReinforcementMultiplier, FInt StrengthBudget, System.Text.StringBuilder LogTarget, Boolean WriteLogToDiskAtEnd, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateSchizophrenicWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateMixedWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Boolean IsReinforcing, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, Boolean IsFirst, ForegroundObjectType ForcedType, Boolean UseBeachhead, Int32 CentralReinforcementMultiplier, FInt StrengthBudget, System.Text.StringBuilder LogTarget, Boolean WriteLogToDiskAtEnd, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateSchizophrenicWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 7/10/2013 9:18:49 PM (7.007) Mem: 198,795,264 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 7/10/2013 9:18:49 PM (7.007) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateHomogenousWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, ForegroundObjectType ForcedType, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateStandardWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateHomogenousWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, ForegroundObjectType ForcedType, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateStandardWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 7/10/2013 9:18:49 PM (7.007) Mem: 200,359,936 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 7/10/2013 9:18:49 PM (7.007) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateHomogenousWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, ForegroundObjectType ForcedType, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateStandardWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateHomogenousWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, ForegroundObjectType ForcedType, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateStandardWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 7/10/2013 9:18:50 PM (7.007) Mem: 201,449,472 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 7/10/2013 9:18:50 PM (7.007) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateMixedWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Boolean IsReinforcing, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, Boolean IsFirst, ForegroundObjectType ForcedType, Boolean UseBeachhead, Int32 CentralReinforcementMultiplier, FInt StrengthBudget, System.Text.StringBuilder LogTarget, Boolean WriteLogToDiskAtEnd, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateSchizophrenicWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateMixedWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Boolean IsReinforcing, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, Boolean IsFirst, ForegroundObjectType ForcedType, Boolean UseBeachhead, Int32 CentralReinforcementMultiplier, FInt StrengthBudget, System.Text.StringBuilder LogTarget, Boolean WriteLogToDiskAtEnd, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateSchizophrenicWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 7/10/2013 9:18:50 PM (7.007) Mem: 202,645,504 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 7/10/2013 9:18:50 PM (7.007) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateMixedWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Boolean IsReinforcing, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, Boolean IsFirst, ForegroundObjectType ForcedType, Boolean UseBeachhead, Int32 CentralReinforcementMultiplier, FInt StrengthBudget, System.Text.StringBuilder LogTarget, Boolean WriteLogToDiskAtEnd, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateSchizophrenicWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateMixedWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Boolean IsReinforcing, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, Boolean IsFirst, ForegroundObjectType ForcedType, Boolean UseBeachhead, Int32 CentralReinforcementMultiplier, FInt StrengthBudget, System.Text.StringBuilder LogTarget, Boolean WriteLogToDiskAtEnd, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateSchizophrenicWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 7/10/2013 9:18:50 PM (7.007) Mem: 203,825,152 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 7/10/2013 9:18:50 PM (7.007) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateMixedWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Boolean IsReinforcing, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, Boolean IsFirst, ForegroundObjectType ForcedType, Boolean UseBeachhead, Int32 CentralReinforcementMultiplier, FInt StrengthBudget, System.Text.StringBuilder LogTarget, Boolean WriteLogToDiskAtEnd, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateSchizophrenicWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateMixedWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Boolean IsReinforcing, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, Boolean IsFirst, ForegroundObjectType ForcedType, Boolean UseBeachhead, Int32 CentralReinforcementMultiplier, FInt StrengthBudget, System.Text.StringBuilder LogTarget, Boolean WriteLogToDiskAtEnd, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateSchizophrenicWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 7/10/2013 9:18:51 PM (7.007) Mem: 205,459,456 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 7/10/2013 9:18:51 PM (7.007) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateMixedWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Boolean IsReinforcing, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, Boolean IsFirst, ForegroundObjectType ForcedType, Boolean UseBeachhead, Int32 CentralReinforcementMultiplier, FInt StrengthBudget, System.Text.StringBuilder LogTarget, Boolean WriteLogToDiskAtEnd, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateSchizophrenicWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateMixedWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Boolean IsReinforcing, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, Boolean IsFirst, ForegroundObjectType ForcedType, Boolean UseBeachhead, Int32 CentralReinforcementMultiplier, FInt StrengthBudget, System.Text.StringBuilder LogTarget, Boolean WriteLogToDiskAtEnd, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateSchizophrenicWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 7/10/2013 9:18:51 PM (7.007) Mem: 206,974,976 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 7/10/2013 9:18:51 PM (7.007) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateMixedWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Boolean IsReinforcing, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, Boolean IsFirst, ForegroundObjectType ForcedType, Boolean UseBeachhead, Int32 CentralReinforcementMultiplier, FInt StrengthBudget, System.Text.StringBuilder LogTarget, Boolean WriteLogToDiskAtEnd, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateSchizophrenicWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateMixedWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Boolean IsReinforcing, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, Boolean IsFirst, ForegroundObjectType ForcedType, Boolean UseBeachhead, Int32 CentralReinforcementMultiplier, FInt StrengthBudget, System.Text.StringBuilder LogTarget, Boolean WriteLogToDiskAtEnd, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateSchizophrenicWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 7/10/2013 9:18:51 PM (7.007) Mem: 208,318,464 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 7/10/2013 9:18:51 PM (7.007) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateMixedWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Boolean IsReinforcing, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, Boolean IsFirst, ForegroundObjectType ForcedType, Boolean UseBeachhead, Int32 CentralReinforcementMultiplier, FInt StrengthBudget, System.Text.StringBuilder LogTarget, Boolean WriteLogToDiskAtEnd, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateSchizophrenicWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateMixedWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Boolean IsReinforcing, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, Boolean IsFirst, ForegroundObjectType ForcedType, Boolean UseBeachhead, Int32 CentralReinforcementMultiplier, FInt StrengthBudget, System.Text.StringBuilder LogTarget, Boolean WriteLogToDiskAtEnd, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateSchizophrenicWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 7/10/2013 9:18:52 PM (7.007) Mem: 209,420,288 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 7/10/2013 9:18:52 PM (7.007) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateMixedWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Boolean IsReinforcing, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, Boolean IsFirst, ForegroundObjectType ForcedType, Boolean UseBeachhead, Int32 CentralReinforcementMultiplier, FInt StrengthBudget, System.Text.StringBuilder LogTarget, Boolean WriteLogToDiskAtEnd, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateSchizophrenicWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateMixedWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Boolean IsReinforcing, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, Boolean IsFirst, ForegroundObjectType ForcedType, Boolean UseBeachhead, Int32 CentralReinforcementMultiplier, FInt StrengthBudget, System.Text.StringBuilder LogTarget, Boolean WriteLogToDiskAtEnd, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateSchizophrenicWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 7/10/2013 9:18:52 PM (7.007) Mem: 210,374,656 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 7/10/2013 9:18:52 PM (7.007) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateMixedWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Boolean IsReinforcing, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, Boolean IsFirst, ForegroundObjectType ForcedType, Boolean UseBeachhead, Int32 CentralReinforcementMultiplier, FInt StrengthBudget, System.Text.StringBuilder LogTarget, Boolean WriteLogToDiskAtEnd, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateSchizophrenicWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateMixedWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Boolean IsReinforcing, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, Boolean IsFirst, ForegroundObjectType ForcedType, Boolean UseBeachhead, Int32 CentralReinforcementMultiplier, FInt StrengthBudget, System.Text.StringBuilder LogTarget, Boolean WriteLogToDiskAtEnd, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateSchizophrenicWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 7/10/2013 9:18:52 PM (7.007) Mem: 211,267,584 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 7/10/2013 9:18:52 PM (7.007) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateMixedWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Boolean IsReinforcing, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, Boolean IsFirst, ForegroundObjectType ForcedType, Boolean UseBeachhead, Int32 CentralReinforcementMultiplier, FInt StrengthBudget, System.Text.StringBuilder LogTarget, Boolean WriteLogToDiskAtEnd, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateSchizophrenicWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateMixedWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Boolean IsReinforcing, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, Boolean IsFirst, ForegroundObjectType ForcedType, Boolean UseBeachhead, Int32 CentralReinforcementMultiplier, FInt StrengthBudget, System.Text.StringBuilder LogTarget, Boolean WriteLogToDiskAtEnd, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateSchizophrenicWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 7/10/2013 9:18:53 PM (7.007) Mem: 212,451,328 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 7/10/2013 9:18:53 PM (7.007) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateMixedWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Boolean IsReinforcing, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, Boolean IsFirst, ForegroundObjectType ForcedType, Boolean UseBeachhead, Int32 CentralReinforcementMultiplier, FInt StrengthBudget, System.Text.StringBuilder LogTarget, Boolean WriteLogToDiskAtEnd, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateSchizophrenicWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateMixedWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Boolean IsReinforcing, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, Boolean IsFirst, ForegroundObjectType ForcedType, Boolean UseBeachhead, Int32 CentralReinforcementMultiplier, FInt StrengthBudget, System.Text.StringBuilder LogTarget, Boolean WriteLogToDiskAtEnd, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateSchizophrenicWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 7/10/2013 9:18:53 PM (7.007) Mem: 216,035,328 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 7/10/2013 9:18:53 PM (7.007) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateHomogenousWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, ForegroundObjectType ForcedType, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateStandardWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateHomogenousWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, ForegroundObjectType ForcedType, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateStandardWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 7/10/2013 9:18:53 PM (7.007) Mem: 217,174,016 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 7/10/2013 9:18:53 PM (7.007) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateHomogenousWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, ForegroundObjectType ForcedType, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateStandardWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateHomogenousWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, ForegroundObjectType ForcedType, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateStandardWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 7/10/2013 9:18:54 PM (7.007) Mem: 117,735,424 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 7/10/2013 9:18:54 PM (7.007) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateMixedWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Boolean IsReinforcing, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, Boolean IsFirst, ForegroundObjectType ForcedType, Boolean UseBeachhead, Int32 CentralReinforcementMultiplier, FInt StrengthBudget, System.Text.StringBuilder LogTarget, Boolean WriteLogToDiskAtEnd, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateSchizophrenicWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateMixedWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Boolean IsReinforcing, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, Boolean IsFirst, ForegroundObjectType ForcedType, Boolean UseBeachhead, Int32 CentralReinforcementMultiplier, FInt StrengthBudget, System.Text.StringBuilder LogTarget, Boolean WriteLogToDiskAtEnd, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateSchizophrenicWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 7/10/2013 9:18:54 PM (7.007) Mem: 117,956,608 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 7/10/2013 9:18:54 PM (7.007) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateMixedWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Boolean IsReinforcing, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, Boolean IsFirst, ForegroundObjectType ForcedType, Boolean UseBeachhead, Int32 CentralReinforcementMultiplier, FInt StrengthBudget, System.Text.StringBuilder LogTarget, Boolean WriteLogToDiskAtEnd, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateSchizophrenicWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateMixedWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Boolean IsReinforcing, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, Boolean IsFirst, ForegroundObjectType ForcedType, Boolean UseBeachhead, Int32 CentralReinforcementMultiplier, FInt StrengthBudget, System.Text.StringBuilder LogTarget, Boolean WriteLogToDiskAtEnd, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateSchizophrenicWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 7/10/2013 9:18:55 PM (7.007) Mem: 118,321,152 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 7/10/2013 9:18:55 PM (7.007) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateMixedWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Boolean IsReinforcing, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, Boolean IsFirst, ForegroundObjectType ForcedType, Boolean UseBeachhead, Int32 CentralReinforcementMultiplier, FInt StrengthBudget, System.Text.StringBuilder LogTarget, Boolean WriteLogToDiskAtEnd, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateSchizophrenicWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateMixedWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Boolean IsReinforcing, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, Boolean IsFirst, ForegroundObjectType ForcedType, Boolean UseBeachhead, Int32 CentralReinforcementMultiplier, FInt StrengthBudget, System.Text.StringBuilder LogTarget, Boolean WriteLogToDiskAtEnd, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateSchizophrenicWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 7/10/2013 9:18:55 PM (7.007) Mem: 118,722,560 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 7/10/2013 9:18:55 PM (7.007) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateHomogenousWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, ForegroundObjectType ForcedType, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateStandardWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateHomogenousWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, ForegroundObjectType ForcedType, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateStandardWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 7/10/2013 9:18:55 PM (7.007) Mem: 119,119,872 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 7/10/2013 9:18:55 PM (7.007) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateHomogenousWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, ForegroundObjectType ForcedType, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateStandardWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateHomogenousWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, ForegroundObjectType ForcedType, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateStandardWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 7/10/2013 9:18:56 PM (7.007) Mem: 119,689,216 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 7/10/2013 9:18:56 PM (7.007) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateMixedWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Boolean IsReinforcing, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, Boolean IsFirst, ForegroundObjectType ForcedType, Boolean UseBeachhead, Int32 CentralReinforcementMultiplier, FInt StrengthBudget, System.Text.StringBuilder LogTarget, Boolean WriteLogToDiskAtEnd, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateSchizophrenicWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateMixedWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Boolean IsReinforcing, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, Boolean IsFirst, ForegroundObjectType ForcedType, Boolean UseBeachhead, Int32 CentralReinforcementMultiplier, FInt StrengthBudget, System.Text.StringBuilder LogTarget, Boolean WriteLogToDiskAtEnd, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateSchizophrenicWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 7/10/2013 9:18:56 PM (7.007) Mem: 120,332,288 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 7/10/2013 9:18:56 PM (7.007) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateMixedWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Boolean IsReinforcing, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, Boolean IsFirst, ForegroundObjectType ForcedType, Boolean UseBeachhead, Int32 CentralReinforcementMultiplier, FInt StrengthBudget, System.Text.StringBuilder LogTarget, Boolean WriteLogToDiskAtEnd, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateSchizophrenicWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateMixedWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Boolean IsReinforcing, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, Boolean IsFirst, ForegroundObjectType ForcedType, Boolean UseBeachhead, Int32 CentralReinforcementMultiplier, FInt StrengthBudget, System.Text.StringBuilder LogTarget, Boolean WriteLogToDiskAtEnd, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateSchizophrenicWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 7/10/2013 9:18:56 PM (7.007) Mem: 135,114,752 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 7/10/2013 9:18:56 PM (7.007) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateHomogenousWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, ForegroundObjectType ForcedType, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateStandardWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateHomogenousWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, ForegroundObjectType ForcedType, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateStandardWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 7/10/2013 9:18:57 PM (7.007) Mem: 135,401,472 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 7/10/2013 9:18:57 PM (7.007) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateMixedWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Boolean IsReinforcing, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, Boolean IsFirst, ForegroundObjectType ForcedType, Boolean UseBeachhead, Int32 CentralReinforcementMultiplier, FInt StrengthBudget, System.Text.StringBuilder LogTarget, Boolean WriteLogToDiskAtEnd, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateSchizophrenicWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateMixedWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Boolean IsReinforcing, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, Boolean IsFirst, ForegroundObjectType ForcedType, Boolean UseBeachhead, Int32 CentralReinforcementMultiplier, FInt StrengthBudget, System.Text.StringBuilder LogTarget, Boolean WriteLogToDiskAtEnd, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateSchizophrenicWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 7/10/2013 9:18:57 PM (7.007) Mem: 135,827,456 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 7/10/2013 9:18:57 PM (7.007) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateMixedWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Boolean IsReinforcing, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, Boolean IsFirst, ForegroundObjectType ForcedType, Boolean UseBeachhead, Int32 CentralReinforcementMultiplier, FInt StrengthBudget, System.Text.StringBuilder LogTarget, Boolean WriteLogToDiskAtEnd, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateSchizophrenicWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateMixedWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Boolean IsReinforcing, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, Boolean IsFirst, ForegroundObjectType ForcedType, Boolean UseBeachhead, Int32 CentralReinforcementMultiplier, FInt StrengthBudget, System.Text.StringBuilder LogTarget, Boolean WriteLogToDiskAtEnd, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateSchizophrenicWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 7/10/2013 9:18:57 PM (7.007) Mem: 136,282,112 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 7/10/2013 9:18:57 PM (7.007) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateMixedWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Boolean IsReinforcing, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, Boolean IsFirst, ForegroundObjectType ForcedType, Boolean UseBeachhead, Int32 CentralReinforcementMultiplier, FInt StrengthBudget, System.Text.StringBuilder LogTarget, Boolean WriteLogToDiskAtEnd, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateSchizophrenicWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateMixedWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Boolean IsReinforcing, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, Boolean IsFirst, ForegroundObjectType ForcedType, Boolean UseBeachhead, Int32 CentralReinforcementMultiplier, FInt StrengthBudget, System.Text.StringBuilder LogTarget, Boolean WriteLogToDiskAtEnd, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateSchizophrenicWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 7/10/2013 9:18:58 PM (7.007) Mem: 136,536,064 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 7/10/2013 9:18:58 PM (7.007) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateHomogenousWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, ForegroundObjectType ForcedType, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateStandardWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateHomogenousWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, ForegroundObjectType ForcedType, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateStandardWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 7/10/2013 9:18:58 PM (7.007) Mem: 136,998,912 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 7/10/2013 9:18:58 PM (7.007) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateMixedWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Boolean IsReinforcing, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, Boolean IsFirst, ForegroundObjectType ForcedType, Boolean UseBeachhead, Int32 CentralReinforcementMultiplier, FInt StrengthBudget, System.Text.StringBuilder LogTarget, Boolean WriteLogToDiskAtEnd, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateSchizophrenicWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateMixedWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Boolean IsReinforcing, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, Boolean IsFirst, ForegroundObjectType ForcedType, Boolean UseBeachhead, Int32 CentralReinforcementMultiplier, FInt StrengthBudget, System.Text.StringBuilder LogTarget, Boolean WriteLogToDiskAtEnd, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateSchizophrenicWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 7/10/2013 9:18:59 PM (7.007) Mem: 137,482,240 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 7/10/2013 9:18:58 PM (7.007) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateMixedWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Boolean IsReinforcing, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, Boolean IsFirst, ForegroundObjectType ForcedType, Boolean UseBeachhead, Int32 CentralReinforcementMultiplier, FInt StrengthBudget, System.Text.StringBuilder LogTarget, Boolean WriteLogToDiskAtEnd, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateSchizophrenicWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateMixedWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Boolean IsReinforcing, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, Boolean IsFirst, ForegroundObjectType ForcedType, Boolean UseBeachhead, Int32 CentralReinforcementMultiplier, FInt StrengthBudget, System.Text.StringBuilder LogTarget, Boolean WriteLogToDiskAtEnd, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateSchizophrenicWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 7/10/2013 9:18:59 PM (7.007) Mem: 137,789,440 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 7/10/2013 9:18:59 PM (7.007) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateMixedWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Boolean IsReinforcing, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, Boolean IsFirst, ForegroundObjectType ForcedType, Boolean UseBeachhead, Int32 CentralReinforcementMultiplier, FInt StrengthBudget, System.Text.StringBuilder LogTarget, Boolean WriteLogToDiskAtEnd, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateSchizophrenicWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateMixedWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Boolean IsReinforcing, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, Boolean IsFirst, ForegroundObjectType ForcedType, Boolean UseBeachhead, Int32 CentralReinforcementMultiplier, FInt StrengthBudget, System.Text.StringBuilder LogTarget, Boolean WriteLogToDiskAtEnd, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateSchizophrenicWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 7/10/2013 9:18:59 PM (7.007) Mem: 138,223,616 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 7/10/2013 9:18:59 PM (7.007) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateMixedWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Boolean IsReinforcing, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, Boolean IsFirst, ForegroundObjectType ForcedType, Boolean UseBeachhead, Int32 CentralReinforcementMultiplier, FInt StrengthBudget, System.Text.StringBuilder LogTarget, Boolean WriteLogToDiskAtEnd, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateSchizophrenicWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateMixedWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Boolean IsReinforcing, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, Boolean IsFirst, ForegroundObjectType ForcedType, Boolean UseBeachhead, Int32 CentralReinforcementMultiplier, FInt StrengthBudget, System.Text.StringBuilder LogTarget, Boolean WriteLogToDiskAtEnd, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateSchizophrenicWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 7/10/2013 9:19:00 PM (7.007) Mem: 138,661,888 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 7/10/2013 9:19:00 PM (7.007) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateMixedWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Boolean IsReinforcing, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, Boolean IsFirst, ForegroundObjectType ForcedType, Boolean UseBeachhead, Int32 CentralReinforcementMultiplier, FInt StrengthBudget, System.Text.StringBuilder LogTarget, Boolean WriteLogToDiskAtEnd, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateSchizophrenicWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateMixedWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Boolean IsReinforcing, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, Boolean IsFirst, ForegroundObjectType ForcedType, Boolean UseBeachhead, Int32 CentralReinforcementMultiplier, FInt StrengthBudget, System.Text.StringBuilder LogTarget, Boolean WriteLogToDiskAtEnd, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateSchizophrenicWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 7/10/2013 9:33:04 PM (7.007) Mem: 411,193,344 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 7/10/2013 9:33:04 PM (7.007) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateMixedWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Boolean IsReinforcing, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, Boolean IsFirst, ForegroundObjectType ForcedType, Boolean UseBeachhead, Int32 CentralReinforcementMultiplier, FInt StrengthBudget, System.Text.StringBuilder LogTarget, Boolean WriteLogToDiskAtEnd, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateSchizophrenicWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateMixedWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Boolean IsReinforcing, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, Boolean IsFirst, ForegroundObjectType ForcedType, Boolean UseBeachhead, Int32 CentralReinforcementMultiplier, FInt StrengthBudget, System.Text.StringBuilder LogTarget, Boolean WriteLogToDiskAtEnd, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateSchizophrenicWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 7/10/2013 9:33:05 PM (7.007) Mem: 411,680,768 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 7/10/2013 9:33:05 PM (7.007) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateHomogenousWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, ForegroundObjectType ForcedType, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateStandardWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateHomogenousWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, ForegroundObjectType ForcedType, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateStandardWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 7/10/2013 9:33:05 PM (7.007) Mem: 414,834,688 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 7/10/2013 9:33:05 PM (7.007) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateMixedWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Boolean IsReinforcing, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, Boolean IsFirst, ForegroundObjectType ForcedType, Boolean UseBeachhead, Int32 CentralReinforcementMultiplier, FInt StrengthBudget, System.Text.StringBuilder LogTarget, Boolean WriteLogToDiskAtEnd, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateSchizophrenicWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateMixedWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Boolean IsReinforcing, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, Boolean IsFirst, ForegroundObjectType ForcedType, Boolean UseBeachhead, Int32 CentralReinforcementMultiplier, FInt StrengthBudget, System.Text.StringBuilder LogTarget, Boolean WriteLogToDiskAtEnd, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateSchizophrenicWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 7/10/2013 9:33:05 PM (7.007) Mem: 415,514,624 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 7/10/2013 9:33:05 PM (7.007) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateMixedWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Boolean IsReinforcing, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, Boolean IsFirst, ForegroundObjectType ForcedType, Boolean UseBeachhead, Int32 CentralReinforcementMultiplier, FInt StrengthBudget, System.Text.StringBuilder LogTarget, Boolean WriteLogToDiskAtEnd, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateSchizophrenicWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateMixedWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Boolean IsReinforcing, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, Boolean IsFirst, ForegroundObjectType ForcedType, Boolean UseBeachhead, Int32 CentralReinforcementMultiplier, FInt StrengthBudget, System.Text.StringBuilder LogTarget, Boolean WriteLogToDiskAtEnd, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateSchizophrenicWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 7/10/2013 9:33:06 PM (7.007) Mem: 416,395,264 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 7/10/2013 9:33:06 PM (7.007) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateMixedWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Boolean IsReinforcing, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, Boolean IsFirst, ForegroundObjectType ForcedType, Boolean UseBeachhead, Int32 CentralReinforcementMultiplier, FInt StrengthBudget, System.Text.StringBuilder LogTarget, Boolean WriteLogToDiskAtEnd, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateSchizophrenicWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateMixedWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Boolean IsReinforcing, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, Boolean IsFirst, ForegroundObjectType ForcedType, Boolean UseBeachhead, Int32 CentralReinforcementMultiplier, FInt StrengthBudget, System.Text.StringBuilder LogTarget, Boolean WriteLogToDiskAtEnd, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateSchizophrenicWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 7/10/2013 9:33:06 PM (7.007) Mem: 419,692,544 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 7/10/2013 9:33:06 PM (7.007) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateMixedWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Boolean IsReinforcing, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, Boolean IsFirst, ForegroundObjectType ForcedType, Boolean UseBeachhead, Int32 CentralReinforcementMultiplier, FInt StrengthBudget, System.Text.StringBuilder LogTarget, Boolean WriteLogToDiskAtEnd, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateSchizophrenicWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateMixedWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Boolean IsReinforcing, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, Boolean IsFirst, ForegroundObjectType ForcedType, Boolean UseBeachhead, Int32 CentralReinforcementMultiplier, FInt StrengthBudget, System.Text.StringBuilder LogTarget, Boolean WriteLogToDiskAtEnd, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateSchizophrenicWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 7/10/2013 9:33:06 PM (7.007) Mem: 420,646,912 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 7/10/2013 9:33:06 PM (7.007) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateHomogenousWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, ForegroundObjectType ForcedType, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateStandardWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateHomogenousWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, ForegroundObjectType ForcedType, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateStandardWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 7/10/2013 9:33:07 PM (7.007) Mem: 423,890,944 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 7/10/2013 9:33:07 PM (7.007) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateMixedWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Boolean IsReinforcing, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, Boolean IsFirst, ForegroundObjectType ForcedType, Boolean UseBeachhead, Int32 CentralReinforcementMultiplier, FInt StrengthBudget, System.Text.StringBuilder LogTarget, Boolean WriteLogToDiskAtEnd, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateSchizophrenicWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateMixedWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Boolean IsReinforcing, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, Boolean IsFirst, ForegroundObjectType ForcedType, Boolean UseBeachhead, Int32 CentralReinforcementMultiplier, FInt StrengthBudget, System.Text.StringBuilder LogTarget, Boolean WriteLogToDiskAtEnd, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateSchizophrenicWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 7/10/2013 9:33:07 PM (7.007) Mem: 424,992,768 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 7/10/2013 9:33:07 PM (7.007) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateHomogenousWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, ForegroundObjectType ForcedType, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateStandardWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateHomogenousWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, ForegroundObjectType ForcedType, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateStandardWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 7/10/2013 9:33:07 PM (7.007) Mem: 426,315,776 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 7/10/2013 9:33:07 PM (7.007) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateMixedWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Boolean IsReinforcing, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, Boolean IsFirst, ForegroundObjectType ForcedType, Boolean UseBeachhead, Int32 CentralReinforcementMultiplier, FInt StrengthBudget, System.Text.StringBuilder LogTarget, Boolean WriteLogToDiskAtEnd, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateSchizophrenicWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateMixedWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Boolean IsReinforcing, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, Boolean IsFirst, ForegroundObjectType ForcedType, Boolean UseBeachhead, Int32 CentralReinforcementMultiplier, FInt StrengthBudget, System.Text.StringBuilder LogTarget, Boolean WriteLogToDiskAtEnd, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateSchizophrenicWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 7/10/2013 9:33:08 PM (7.007) Mem: 111,136,768 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 7/10/2013 9:33:08 PM (7.007) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateHomogenousWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, ForegroundObjectType ForcedType, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateStandardWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateHomogenousWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, ForegroundObjectType ForcedType, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateStandardWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 7/10/2013 9:33:08 PM (7.007) Mem: 111,308,800 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 7/10/2013 9:33:08 PM (7.007) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateMixedWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Boolean IsReinforcing, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, Boolean IsFirst, ForegroundObjectType ForcedType, Boolean UseBeachhead, Int32 CentralReinforcementMultiplier, FInt StrengthBudget, System.Text.StringBuilder LogTarget, Boolean WriteLogToDiskAtEnd, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateSchizophrenicWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateMixedWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Boolean IsReinforcing, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, Boolean IsFirst, ForegroundObjectType ForcedType, Boolean UseBeachhead, Int32 CentralReinforcementMultiplier, FInt StrengthBudget, System.Text.StringBuilder LogTarget, Boolean WriteLogToDiskAtEnd, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateSchizophrenicWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 7/10/2013 9:33:08 PM (7.007) Mem: 111,677,440 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 7/10/2013 9:33:08 PM (7.007) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateMixedWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Boolean IsReinforcing, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, Boolean IsFirst, ForegroundObjectType ForcedType, Boolean UseBeachhead, Int32 CentralReinforcementMultiplier, FInt StrengthBudget, System.Text.StringBuilder LogTarget, Boolean WriteLogToDiskAtEnd, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateSchizophrenicWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateMixedWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Boolean IsReinforcing, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, Boolean IsFirst, ForegroundObjectType ForcedType, Boolean UseBeachhead, Int32 CentralReinforcementMultiplier, FInt StrengthBudget, System.Text.StringBuilder LogTarget, Boolean WriteLogToDiskAtEnd, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateSchizophrenicWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 7/10/2013 9:33:09 PM (7.007) Mem: 111,980,544 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 7/10/2013 9:33:09 PM (7.007) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateHomogenousWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, ForegroundObjectType ForcedType, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateStandardWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateHomogenousWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, ForegroundObjectType ForcedType, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateStandardWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 7/10/2013 9:33:09 PM (7.007) Mem: 112,279,552 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 7/10/2013 9:33:09 PM (7.007) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateMixedWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Boolean IsReinforcing, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, Boolean IsFirst, ForegroundObjectType ForcedType, Boolean UseBeachhead, Int32 CentralReinforcementMultiplier, FInt StrengthBudget, System.Text.StringBuilder LogTarget, Boolean WriteLogToDiskAtEnd, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateSchizophrenicWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateMixedWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Boolean IsReinforcing, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, Boolean IsFirst, ForegroundObjectType ForcedType, Boolean UseBeachhead, Int32 CentralReinforcementMultiplier, FInt StrengthBudget, System.Text.StringBuilder LogTarget, Boolean WriteLogToDiskAtEnd, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateSchizophrenicWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 7/10/2013 9:33:10 PM (7.007) Mem: 112,619,520 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 7/10/2013 9:33:10 PM (7.007) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateMixedWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Boolean IsReinforcing, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, Boolean IsFirst, ForegroundObjectType ForcedType, Boolean UseBeachhead, Int32 CentralReinforcementMultiplier, FInt StrengthBudget, System.Text.StringBuilder LogTarget, Boolean WriteLogToDiskAtEnd, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateSchizophrenicWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateMixedWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Boolean IsReinforcing, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, Boolean IsFirst, ForegroundObjectType ForcedType, Boolean UseBeachhead, Int32 CentralReinforcementMultiplier, FInt StrengthBudget, System.Text.StringBuilder LogTarget, Boolean WriteLogToDiskAtEnd, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateSchizophrenicWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 7/10/2013 9:33:10 PM (7.007) Mem: 113,098,752 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 7/10/2013 9:33:10 PM (7.007) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateMixedWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Boolean IsReinforcing, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, Boolean IsFirst, ForegroundObjectType ForcedType, Boolean UseBeachhead, Int32 CentralReinforcementMultiplier, FInt StrengthBudget, System.Text.StringBuilder LogTarget, Boolean WriteLogToDiskAtEnd, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateSchizophrenicWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateMixedWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Boolean IsReinforcing, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, Boolean IsFirst, ForegroundObjectType ForcedType, Boolean UseBeachhead, Int32 CentralReinforcementMultiplier, FInt StrengthBudget, System.Text.StringBuilder LogTarget, Boolean WriteLogToDiskAtEnd, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateSchizophrenicWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 7/10/2013 9:33:10 PM (7.007) Mem: 113,664,000 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 7/10/2013 9:33:10 PM (7.007) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateHomogenousWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, ForegroundObjectType ForcedType, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateStandardWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateHomogenousWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, ForegroundObjectType ForcedType, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateStandardWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 7/10/2013 9:33:11 PM (7.007) Mem: 114,102,272 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 7/10/2013 9:33:11 PM (7.007) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateMixedWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Boolean IsReinforcing, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, Boolean IsFirst, ForegroundObjectType ForcedType, Boolean UseBeachhead, Int32 CentralReinforcementMultiplier, FInt StrengthBudget, System.Text.StringBuilder LogTarget, Boolean WriteLogToDiskAtEnd, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateSchizophrenicWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateMixedWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Boolean IsReinforcing, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, Boolean IsFirst, ForegroundObjectType ForcedType, Boolean UseBeachhead, Int32 CentralReinforcementMultiplier, FInt StrengthBudget, System.Text.StringBuilder LogTarget, Boolean WriteLogToDiskAtEnd, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateSchizophrenicWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 7/10/2013 9:33:11 PM (7.007) Mem: 114,515,968 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 7/10/2013 9:33:11 PM (7.007) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateMixedWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Boolean IsReinforcing, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, Boolean IsFirst, ForegroundObjectType ForcedType, Boolean UseBeachhead, Int32 CentralReinforcementMultiplier, FInt StrengthBudget, System.Text.StringBuilder LogTarget, Boolean WriteLogToDiskAtEnd, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateSchizophrenicWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateMixedWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Boolean IsReinforcing, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, Boolean IsFirst, ForegroundObjectType ForcedType, Boolean UseBeachhead, Int32 CentralReinforcementMultiplier, FInt StrengthBudget, System.Text.StringBuilder LogTarget, Boolean WriteLogToDiskAtEnd, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateSchizophrenicWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 7/10/2013 9:33:11 PM (7.007) Mem: 114,921,472 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 7/10/2013 9:33:11 PM (7.007) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateMixedWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Boolean IsReinforcing, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, Boolean IsFirst, ForegroundObjectType ForcedType, Boolean UseBeachhead, Int32 CentralReinforcementMultiplier, FInt StrengthBudget, System.Text.StringBuilder LogTarget, Boolean WriteLogToDiskAtEnd, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateSchizophrenicWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateMixedWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Boolean IsReinforcing, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, Boolean IsFirst, ForegroundObjectType ForcedType, Boolean UseBeachhead, Int32 CentralReinforcementMultiplier, FInt StrengthBudget, System.Text.StringBuilder LogTarget, Boolean WriteLogToDiskAtEnd, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateSchizophrenicWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 7/10/2013 9:33:12 PM (7.007) Mem: 115,298,304 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 7/10/2013 9:33:12 PM (7.007) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateMixedWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Boolean IsReinforcing, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, Boolean IsFirst, ForegroundObjectType ForcedType, Boolean UseBeachhead, Int32 CentralReinforcementMultiplier, FInt StrengthBudget, System.Text.StringBuilder LogTarget, Boolean WriteLogToDiskAtEnd, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateSchizophrenicWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateMixedWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Boolean IsReinforcing, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, Boolean IsFirst, ForegroundObjectType ForcedType, Boolean UseBeachhead, Int32 CentralReinforcementMultiplier, FInt StrengthBudget, System.Text.StringBuilder LogTarget, Boolean WriteLogToDiskAtEnd, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateSchizophrenicWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 7/10/2013 9:33:12 PM (7.007) Mem: 115,523,584 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 7/10/2013 9:33:12 PM (7.007) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateMixedWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Boolean IsReinforcing, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, Boolean IsFirst, ForegroundObjectType ForcedType, Boolean UseBeachhead, Int32 CentralReinforcementMultiplier, FInt StrengthBudget, System.Text.StringBuilder LogTarget, Boolean WriteLogToDiskAtEnd, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateSchizophrenicWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateMixedWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Boolean IsReinforcing, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, Boolean IsFirst, ForegroundObjectType ForcedType, Boolean UseBeachhead, Int32 CentralReinforcementMultiplier, FInt StrengthBudget, System.Text.StringBuilder LogTarget, Boolean WriteLogToDiskAtEnd, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateSchizophrenicWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 7/10/2013 9:33:12 PM (7.007) Mem: 115,888,128 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 7/10/2013 9:33:12 PM (7.007) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateMixedWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Boolean IsReinforcing, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, Boolean IsFirst, ForegroundObjectType ForcedType, Boolean UseBeachhead, Int32 CentralReinforcementMultiplier, FInt StrengthBudget, System.Text.StringBuilder LogTarget, Boolean WriteLogToDiskAtEnd, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateSchizophrenicWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateMixedWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Boolean IsReinforcing, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, Boolean IsFirst, ForegroundObjectType ForcedType, Boolean UseBeachhead, Int32 CentralReinforcementMultiplier, FInt StrengthBudget, System.Text.StringBuilder LogTarget, Boolean WriteLogToDiskAtEnd, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateSchizophrenicWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 7/10/2013 9:33:13 PM (7.007) Mem: 116,338,688 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 7/10/2013 9:33:13 PM (7.007) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateMixedWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Boolean IsReinforcing, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, Boolean IsFirst, ForegroundObjectType ForcedType, Boolean UseBeachhead, Int32 CentralReinforcementMultiplier, FInt StrengthBudget, System.Text.StringBuilder LogTarget, Boolean WriteLogToDiskAtEnd, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateSchizophrenicWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateMixedWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Boolean IsReinforcing, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, Boolean IsFirst, ForegroundObjectType ForcedType, Boolean UseBeachhead, Int32 CentralReinforcementMultiplier, FInt StrengthBudget, System.Text.StringBuilder LogTarget, Boolean WriteLogToDiskAtEnd, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateSchizophrenicWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 7/10/2013 9:33:13 PM (7.007) Mem: 116,727,808 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 7/10/2013 9:33:13 PM (7.007) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateMixedWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Boolean IsReinforcing, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, Boolean IsFirst, ForegroundObjectType ForcedType, Boolean UseBeachhead, Int32 CentralReinforcementMultiplier, FInt StrengthBudget, System.Text.StringBuilder LogTarget, Boolean WriteLogToDiskAtEnd, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateSchizophrenicWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateMixedWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Boolean IsReinforcing, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, Boolean IsFirst, ForegroundObjectType ForcedType, Boolean UseBeachhead, Int32 CentralReinforcementMultiplier, FInt StrengthBudget, System.Text.StringBuilder LogTarget, Boolean WriteLogToDiskAtEnd, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateSchizophrenicWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 7/10/2013 9:33:14 PM (7.007) Mem: 117,022,720 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 7/10/2013 9:33:13 PM (7.007) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateHomogenousWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, ForegroundObjectType ForcedType, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateStandardWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateHomogenousWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, ForegroundObjectType ForcedType, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateStandardWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 7/10/2013 9:33:14 PM (7.007) Mem: 117,506,048 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 7/10/2013 9:33:14 PM (7.007) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateMixedWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Boolean IsReinforcing, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, Boolean IsFirst, ForegroundObjectType ForcedType, Boolean UseBeachhead, Int32 CentralReinforcementMultiplier, FInt StrengthBudget, System.Text.StringBuilder LogTarget, Boolean WriteLogToDiskAtEnd, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateSchizophrenicWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateMixedWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Boolean IsReinforcing, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, Boolean IsFirst, ForegroundObjectType ForcedType, Boolean UseBeachhead, Int32 CentralReinforcementMultiplier, FInt StrengthBudget, System.Text.StringBuilder LogTarget, Boolean WriteLogToDiskAtEnd, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateSchizophrenicWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 7/10/2013 9:33:14 PM (7.007) Mem: 117,784,576 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 7/10/2013 9:33:14 PM (7.007) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateHomogenousWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, ForegroundObjectType ForcedType, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateStandardWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateHomogenousWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, ForegroundObjectType ForcedType, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateStandardWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 7/10/2013 9:33:15 PM (7.007) Mem: 118,312,960 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 7/10/2013 9:33:15 PM (7.007) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateMixedWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Boolean IsReinforcing, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, Boolean IsFirst, ForegroundObjectType ForcedType, Boolean UseBeachhead, Int32 CentralReinforcementMultiplier, FInt StrengthBudget, System.Text.StringBuilder LogTarget, Boolean WriteLogToDiskAtEnd, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateSchizophrenicWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateMixedWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Boolean IsReinforcing, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, Boolean IsFirst, ForegroundObjectType ForcedType, Boolean UseBeachhead, Int32 CentralReinforcementMultiplier, FInt StrengthBudget, System.Text.StringBuilder LogTarget, Boolean WriteLogToDiskAtEnd, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateSchizophrenicWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 7/10/2013 9:33:15 PM (7.007) Mem: 119,005,184 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 7/10/2013 9:33:15 PM (7.007) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateMixedWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Boolean IsReinforcing, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, Boolean IsFirst, ForegroundObjectType ForcedType, Boolean UseBeachhead, Int32 CentralReinforcementMultiplier, FInt StrengthBudget, System.Text.StringBuilder LogTarget, Boolean WriteLogToDiskAtEnd, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateSchizophrenicWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateMixedWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Boolean IsReinforcing, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, Boolean IsFirst, ForegroundObjectType ForcedType, Boolean UseBeachhead, Int32 CentralReinforcementMultiplier, FInt StrengthBudget, System.Text.StringBuilder LogTarget, Boolean WriteLogToDiskAtEnd, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateSchizophrenicWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 7/10/2013 9:33:31 PM (7.007) Mem: 93,855,744 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 7/10/2013 9:33:31 PM (7.007) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateMixedWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Boolean IsReinforcing, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, Boolean IsFirst, ForegroundObjectType ForcedType, Boolean UseBeachhead, Int32 CentralReinforcementMultiplier, FInt StrengthBudget, System.Text.StringBuilder LogTarget, Boolean WriteLogToDiskAtEnd, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateSchizophrenicWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateMixedWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Boolean IsReinforcing, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, Boolean IsFirst, ForegroundObjectType ForcedType, Boolean UseBeachhead, Int32 CentralReinforcementMultiplier, FInt StrengthBudget, System.Text.StringBuilder LogTarget, Boolean WriteLogToDiskAtEnd, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateSchizophrenicWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 7/10/2013 9:33:31 PM (7.007) Mem: 94,539,776 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 7/10/2013 9:33:31 PM (7.007) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateMixedWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Boolean IsReinforcing, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, Boolean IsFirst, ForegroundObjectType ForcedType, Boolean UseBeachhead, Int32 CentralReinforcementMultiplier, FInt StrengthBudget, System.Text.StringBuilder LogTarget, Boolean WriteLogToDiskAtEnd, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateSchizophrenicWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateMixedWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Boolean IsReinforcing, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, Boolean IsFirst, ForegroundObjectType ForcedType, Boolean UseBeachhead, Int32 CentralReinforcementMultiplier, FInt StrengthBudget, System.Text.StringBuilder LogTarget, Boolean WriteLogToDiskAtEnd, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateSchizophrenicWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 7/10/2013 9:33:31 PM (7.007) Mem: 95,137,792 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 7/10/2013 9:33:31 PM (7.007) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateHomogenousWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, ForegroundObjectType ForcedType, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateStandardWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateHomogenousWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, ForegroundObjectType ForcedType, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateStandardWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 7/10/2013 9:33:32 PM (7.007) Mem: 95,862,784 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 7/10/2013 9:33:32 PM (7.007) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateHomogenousWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, ForegroundObjectType ForcedType, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateStandardWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateHomogenousWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, ForegroundObjectType ForcedType, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateStandardWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 7/10/2013 9:33:32 PM (7.007) Mem: 96,534,528 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 7/10/2013 9:33:32 PM (7.007) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateMixedWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Boolean IsReinforcing, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, Boolean IsFirst, ForegroundObjectType ForcedType, Boolean UseBeachhead, Int32 CentralReinforcementMultiplier, FInt StrengthBudget, System.Text.StringBuilder LogTarget, Boolean WriteLogToDiskAtEnd, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateSchizophrenicWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateMixedWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Boolean IsReinforcing, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, Boolean IsFirst, ForegroundObjectType ForcedType, Boolean UseBeachhead, Int32 CentralReinforcementMultiplier, FInt StrengthBudget, System.Text.StringBuilder LogTarget, Boolean WriteLogToDiskAtEnd, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateSchizophrenicWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 7/10/2013 9:33:32 PM (7.007) Mem: 97,136,640 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 7/10/2013 9:33:32 PM (7.007) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateHomogenousWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, ForegroundObjectType ForcedType, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateStandardWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateHomogenousWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, ForegroundObjectType ForcedType, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateStandardWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 7/10/2013 9:36:31 PM (7.007) Mem: 80,187,392 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 7/10/2013 9:36:31 PM (7.007) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateHomogenousWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, ForegroundObjectType ForcedType, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateStandardWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateHomogenousWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, ForegroundObjectType ForcedType, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateStandardWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 7/10/2013 9:36:32 PM (7.007) Mem: 109,826,048 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 7/10/2013 9:36:32 PM (7.007) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateMixedWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Boolean IsReinforcing, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, Boolean IsFirst, ForegroundObjectType ForcedType, Boolean UseBeachhead, Int32 CentralReinforcementMultiplier, FInt StrengthBudget, System.Text.StringBuilder LogTarget, Boolean WriteLogToDiskAtEnd, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateSchizophrenicWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateMixedWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Boolean IsReinforcing, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, Boolean IsFirst, ForegroundObjectType ForcedType, Boolean UseBeachhead, Int32 CentralReinforcementMultiplier, FInt StrengthBudget, System.Text.StringBuilder LogTarget, Boolean WriteLogToDiskAtEnd, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateSchizophrenicWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 7/10/2013 9:36:33 PM (7.007) Mem: 110,952,448 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 7/10/2013 9:36:33 PM (7.007) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateMixedWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Boolean IsReinforcing, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, Boolean IsFirst, ForegroundObjectType ForcedType, Boolean UseBeachhead, Int32 CentralReinforcementMultiplier, FInt StrengthBudget, System.Text.StringBuilder LogTarget, Boolean WriteLogToDiskAtEnd, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateSchizophrenicWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateMixedWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Boolean IsReinforcing, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, Boolean IsFirst, ForegroundObjectType ForcedType, Boolean UseBeachhead, Int32 CentralReinforcementMultiplier, FInt StrengthBudget, System.Text.StringBuilder LogTarget, Boolean WriteLogToDiskAtEnd, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateSchizophrenicWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 7/10/2013 9:36:34 PM (7.007) Mem: 112,009,216 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 7/10/2013 9:36:34 PM (7.007) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateMixedWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Boolean IsReinforcing, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, Boolean IsFirst, ForegroundObjectType ForcedType, Boolean UseBeachhead, Int32 CentralReinforcementMultiplier, FInt StrengthBudget, System.Text.StringBuilder LogTarget, Boolean WriteLogToDiskAtEnd, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateSchizophrenicWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateMixedWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Boolean IsReinforcing, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, Boolean IsFirst, ForegroundObjectType ForcedType, Boolean UseBeachhead, Int32 CentralReinforcementMultiplier, FInt StrengthBudget, System.Text.StringBuilder LogTarget, Boolean WriteLogToDiskAtEnd, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateSchizophrenicWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 7/10/2013 9:36:35 PM (7.007) Mem: 113,762,304 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 7/10/2013 9:36:35 PM (7.007) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateMixedWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Boolean IsReinforcing, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, Boolean IsFirst, ForegroundObjectType ForcedType, Boolean UseBeachhead, Int32 CentralReinforcementMultiplier, FInt StrengthBudget, System.Text.StringBuilder LogTarget, Boolean WriteLogToDiskAtEnd, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateSchizophrenicWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at System.Collections.Generic.List`1[ForegroundObjectType].get_Item (Int32 index) [0x00000] in :0 at WaveLogic.CreateMixedWaveToPlanet (.Player player, .Planet ToPlanet, .Planet FromPlanet, Int32 GameSecondToEmerge, Boolean IsReinforcing, Int32 AIProgressionLevel, Int32 AITechLevel, FInt MultiplierFromWaveInterval, FInt MultiplierFromHumanHomePlanetCount, Boolean IsFirst, ForegroundObjectType ForcedType, Boolean UseBeachhead, Int32 CentralReinforcementMultiplier, FInt StrengthBudget, System.Text.StringBuilder LogTarget, Boolean WriteLogToDiskAtEnd, System.String WaveSource) [0x00000] in :0 at WaveLogic.CreateSchizophrenicWaves (Int32 PlayerNumber, Int32 WaveArrivalTime, Int32 AIProgressionLevel, Int32 AITechLevel, FInt WaveSize, ForegroundObjectType ForcedType, Int32 ForcedPlanetNumber, System.Boolean[] AiMods, Boolean ShouldLogLastWaveSize, Boolean UseBeachhead, Boolean DoInfoLogging, System.String WaveSource, Boolean CanWarpAnywhere) [0x00000] in :0 at WaveLogic.TriggerNormalWave (.Player player, ForegroundObjectType ForceWaveType, Int32 forceWavePlanetNumber, Boolean shouldLogLastWaveSize, Int32 waveArrivalTime, Boolean useBeachhead, FInt waveSizeFactor, Boolean canWarpAnywhere, Int32 overrideAIP, System.String WaveSource, Boolean doInfoLogging) [0x00000] in :0 at Player.CheckForWave () [0x00000] in :0 at Player.DoResourceEvent () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0