9/11/2013 8:05:35 PM GameInit (0 - 9/11/2013 8:05:35 PM) 9/11/2013 8:05:35 PM GameInit (1 - 9/11/2013 8:05:35 PM) 9/11/2013 8:05:35 PM GameInit (2 - 9/11/2013 8:05:35 PM) 9/11/2013 8:05:37 PM audio load: 181 9/11/2013 8:05:37 PM GameInit (3 - 9/11/2013 8:05:37 PM) 9/11/2013 8:05:37 PM GameInit (4 - 9/11/2013 8:05:37 PM) 9/11/2013 8:05:38 PM GameInit (5 - 9/11/2013 8:05:38 PM) 9/11/2013 8:05:38 PM GameInit (6 - 9/11/2013 8:05:38 PM) 9/11/2013 8:05:38 PM GameInit (7 - 9/11/2013 8:05:38 PM) 9/11/2013 8:05:38 PM GameInit (8 - 9/11/2013 8:05:38 PM) 9/11/2013 8:05:38 PM GameInit (9 - 9/11/2013 8:05:38 PM) 9/11/2013 8:05:39 PM GameInit (10 - 9/11/2013 8:05:39 PM) 9/11/2013 8:15:59 PM File Images/Comic/0 does not exist! at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.TellTheDeveloper(System.String Message) at GameImage.StartLoading() at Game.UpdateStreaming() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 9/11/2013 8:15:59 PM File Images/Comic/1 does not exist! at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.TellTheDeveloper(System.String Message) at GameImage.StartLoading() at Game.UpdateStreaming() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 9/11/2013 8:15:59 PM File Images/Comic/2 does not exist! at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.TellTheDeveloper(System.String Message) at GameImage.StartLoading() at Game.UpdateStreaming() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 9/11/2013 8:15:59 PM File Images/Comic/3 does not exist! at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.TellTheDeveloper(System.String Message) at GameImage.StartLoading() at Game.UpdateStreaming() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 9/11/2013 8:15:59 PM File Images/Comic/4 does not exist! at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.TellTheDeveloper(System.String Message) at GameImage.StartLoading() at Game.UpdateStreaming() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 9/11/2013 8:15:59 PM Missing music file: E:/SteamLibrary/steamapps/common/Bionic_Dues/RuntimeData/Music/Ingame/RunningInTheSun.ogg at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.TellTheDeveloper(System.String Message) at GameMusic..ctor(System.String FullFilename, MusicType MusicType, Single FadeInPercent, Single FadeInIncrement) at Game.UpdateStreaming() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 9/11/2013 8:23:52 PM Mapgen: Mission_Armory 584335917 9/11/2013 8:46:50 PM Mapgen: Mission_ScienceLab 642088599 9/11/2013 8:57:05 PM Mapgen: Mission_OfficeBuilding 712567084 9/12/2013 11:03:06 AM GameInit (0 - 9/12/2013 11:03:06 AM) 9/12/2013 11:03:06 AM GameInit (1 - 9/12/2013 11:03:06 AM) 9/12/2013 11:03:06 AM GameInit (2 - 9/12/2013 11:03:06 AM) 9/12/2013 11:03:08 AM audio load: 181 9/12/2013 11:03:08 AM GameInit (3 - 9/12/2013 11:03:08 AM) 9/12/2013 11:03:08 AM GameInit (4 - 9/12/2013 11:03:08 AM) 9/12/2013 11:03:09 AM GameInit (5 - 9/12/2013 11:03:09 AM) 9/12/2013 11:03:09 AM GameInit (6 - 9/12/2013 11:03:09 AM) 9/12/2013 11:03:09 AM GameInit (7 - 9/12/2013 11:03:09 AM) 9/12/2013 11:03:09 AM GameInit (8 - 9/12/2013 11:03:09 AM) 9/12/2013 11:03:09 AM GameInit (9 - 9/12/2013 11:03:09 AM) 9/12/2013 11:03:10 AM GameInit (10 - 9/12/2013 11:03:10 AM) 9/12/2013 11:16:08 AM Mapgen: Mission_PartsFabricator 339726584 9/12/2013 11:37:50 AM Mapgen: Mission_Armory 317699217 9/12/2013 11:48:30 AM Mapgen: Mission_Firefight 334390946 9/12/2013 12:01:57 PM Mapgen: Mission_Blockade 888076218 9/12/2013 12:11:10 PM Mapgen: Mission_Salvage 805698449 9/12/2013 12:24:49 PM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message: Object reference not set to an instance of an object at ActionReplay.IsValidToExecute (Boolean IsForAI) [0x00000] in :0 at Ability.TryExecuteInner (.QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 QueuedAbilityUse.AbilityType:StartSwitchToExo QueuedAbilityUse.MessageID:15977 Game.Instance.NumberOfQueuedAbilityUsesProcessedThisStep:1 QueuedAbilityUse.TargetPoint:3,0 QueuedAbilityUse.IntMagnitude:298 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 9/12/2013 12:24:50 PM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message: Object reference not set to an instance of an object at ActionReplay.IsValidToExecute (Boolean IsForAI) [0x00000] in :0 at Ability.TryExecuteInner (.QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 QueuedAbilityUse.AbilityType:StartSwitchToExo QueuedAbilityUse.MessageID:15978 Game.Instance.NumberOfQueuedAbilityUsesProcessedThisStep:1 QueuedAbilityUse.TargetPoint:3,0 QueuedAbilityUse.IntMagnitude:298 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 9/12/2013 12:24:56 PM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message: Object reference not set to an instance of an object at ActionReplay.IsValidToExecute (Boolean IsForAI) [0x00000] in :0 at Ability.TryExecuteInner (.QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 QueuedAbilityUse.AbilityType:StartSwitchToExo QueuedAbilityUse.MessageID:15979 Game.Instance.NumberOfQueuedAbilityUsesProcessedThisStep:1 QueuedAbilityUse.TargetPoint:3,0 QueuedAbilityUse.IntMagnitude:298 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 9/12/2013 12:24:59 PM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message: Object reference not set to an instance of an object at ActionReplay.IsValidToExecute (Boolean IsForAI) [0x00000] in :0 at Ability.TryExecuteInner (.QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 QueuedAbilityUse.AbilityType:StartSwitchToExo QueuedAbilityUse.MessageID:16017 Game.Instance.NumberOfQueuedAbilityUsesProcessedThisStep:1 QueuedAbilityUse.TargetPoint:3,0 QueuedAbilityUse.IntMagnitude:298 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 9/12/2013 12:24:59 PM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message: Object reference not set to an instance of an object at ActionReplay.IsValidToExecute (Boolean IsForAI) [0x00000] in :0 at Ability.TryExecuteInner (.QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 QueuedAbilityUse.AbilityType:StartSwitchToExo QueuedAbilityUse.MessageID:16018 Game.Instance.NumberOfQueuedAbilityUsesProcessedThisStep:1 QueuedAbilityUse.TargetPoint:3,0 QueuedAbilityUse.IntMagnitude:298 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 9/12/2013 12:24:59 PM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message: Object reference not set to an instance of an object at ActionReplay.IsValidToExecute (Boolean IsForAI) [0x00000] in :0 at Ability.TryExecuteInner (.QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 QueuedAbilityUse.AbilityType:StartSwitchToExo QueuedAbilityUse.MessageID:16019 Game.Instance.NumberOfQueuedAbilityUsesProcessedThisStep:1 QueuedAbilityUse.TargetPoint:3,0 QueuedAbilityUse.IntMagnitude:298 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 9/12/2013 12:25:00 PM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message: Object reference not set to an instance of an object at ActionReplay.IsValidToExecute (Boolean IsForAI) [0x00000] in :0 at Ability.TryExecuteInner (.QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 QueuedAbilityUse.AbilityType:StartSwitchToExo QueuedAbilityUse.MessageID:16020 Game.Instance.NumberOfQueuedAbilityUsesProcessedThisStep:1 QueuedAbilityUse.TargetPoint:3,0 QueuedAbilityUse.IntMagnitude:298 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 9/12/2013 12:25:15 PM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message: Object reference not set to an instance of an object at ActionReplay.IsValidToExecute (Boolean IsForAI) [0x00000] in :0 at Ability.TryExecuteInner (.QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 QueuedAbilityUse.AbilityType:StartSwitchToExo QueuedAbilityUse.MessageID:16023 Game.Instance.NumberOfQueuedAbilityUsesProcessedThisStep:1 QueuedAbilityUse.TargetPoint:3,0 QueuedAbilityUse.IntMagnitude:298 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 9/12/2013 12:25:17 PM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message: Object reference not set to an instance of an object at ActionReplay.IsValidToExecute (Boolean IsForAI) [0x00000] in :0 at Ability.TryExecuteInner (.QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 QueuedAbilityUse.AbilityType:StartSwitchToExo QueuedAbilityUse.MessageID:16024 Game.Instance.NumberOfQueuedAbilityUsesProcessedThisStep:1 QueuedAbilityUse.TargetPoint:3,0 QueuedAbilityUse.IntMagnitude:298 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 9/12/2013 12:25:17 PM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message: Object reference not set to an instance of an object at ActionReplay.IsValidToExecute (Boolean IsForAI) [0x00000] in :0 at Ability.TryExecuteInner (.QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 QueuedAbilityUse.AbilityType:StartSwitchToExo QueuedAbilityUse.MessageID:16025 Game.Instance.NumberOfQueuedAbilityUsesProcessedThisStep:1 QueuedAbilityUse.TargetPoint:3,0 QueuedAbilityUse.IntMagnitude:298 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 9/12/2013 12:25:19 PM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message: Object reference not set to an instance of an object at ActionReplay.IsValidToExecute (Boolean IsForAI) [0x00000] in :0 at Ability.TryExecuteInner (.QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 QueuedAbilityUse.AbilityType:StartSwitchToExo QueuedAbilityUse.MessageID:16026 Game.Instance.NumberOfQueuedAbilityUsesProcessedThisStep:1 QueuedAbilityUse.TargetPoint:3,0 QueuedAbilityUse.IntMagnitude:298 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 9/12/2013 12:28:02 PM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message: Object reference not set to an instance of an object at ActionReplay.IsValidToExecute (Boolean IsForAI) [0x00000] in :0 at Ability.TryExecuteInner (.QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 QueuedAbilityUse.AbilityType:StartSwitchToExo QueuedAbilityUse.MessageID:16743 Game.Instance.NumberOfQueuedAbilityUsesProcessedThisStep:1 QueuedAbilityUse.TargetPoint:3,0 QueuedAbilityUse.IntMagnitude:298 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 9/12/2013 12:28:09 PM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message: Object reference not set to an instance of an object at ActionReplay.IsValidToExecute (Boolean IsForAI) [0x00000] in :0 at Ability.TryExecuteInner (.QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 QueuedAbilityUse.AbilityType:StartSwitchToExo QueuedAbilityUse.MessageID:17025 Game.Instance.NumberOfQueuedAbilityUsesProcessedThisStep:1 QueuedAbilityUse.TargetPoint:3,0 QueuedAbilityUse.IntMagnitude:298 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 9/12/2013 12:34:33 PM Mapgen: Mission_Bahamut 568088861 9/12/2013 12:36:21 PM GameInit (0 - 9/12/2013 12:36:21 PM) 9/12/2013 12:36:21 PM GameInit (1 - 9/12/2013 12:36:21 PM) 9/12/2013 12:36:21 PM GameInit (2 - 9/12/2013 12:36:21 PM) 9/12/2013 12:36:24 PM audio load: 181 9/12/2013 12:36:24 PM GameInit (3 - 9/12/2013 12:36:24 PM) 9/12/2013 12:36:24 PM GameInit (4 - 9/12/2013 12:36:24 PM) 9/12/2013 12:36:24 PM GameInit (5 - 9/12/2013 12:36:24 PM) 9/12/2013 12:36:24 PM GameInit (6 - 9/12/2013 12:36:24 PM) 9/12/2013 12:36:24 PM GameInit (7 - 9/12/2013 12:36:24 PM) 9/12/2013 12:36:24 PM GameInit (8 - 9/12/2013 12:36:24 PM) 9/12/2013 12:36:24 PM GameInit (9 - 9/12/2013 12:36:24 PM) 9/12/2013 12:36:25 PM GameInit (10 - 9/12/2013 12:36:25 PM) 9/12/2013 12:44:18 PM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message: Object reference not set to an instance of an object at ActionReplay.IsValidToExecute (Boolean IsForAI) [0x00000] in :0 at Ability.TryExecuteInner (.QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 QueuedAbilityUse.AbilityType:StartSwitchToExo QueuedAbilityUse.MessageID:1410 Game.Instance.NumberOfQueuedAbilityUsesProcessedThisStep:1 QueuedAbilityUse.TargetPoint:2,0 QueuedAbilityUse.IntMagnitude:538 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 9/12/2013 12:44:23 PM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message: Object reference not set to an instance of an object at ActionReplay.IsValidToExecute (Boolean IsForAI) [0x00000] in :0 at Ability.TryExecuteInner (.QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 QueuedAbilityUse.AbilityType:StartSwitchToExo QueuedAbilityUse.MessageID:1434 Game.Instance.NumberOfQueuedAbilityUsesProcessedThisStep:1 QueuedAbilityUse.TargetPoint:2,0 QueuedAbilityUse.IntMagnitude:538 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 9/12/2013 12:44:35 PM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message: Object reference not set to an instance of an object at ActionReplay.IsValidToExecute (Boolean IsForAI) [0x00000] in :0 at Ability.TryExecuteInner (.QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 QueuedAbilityUse.AbilityType:StartSwitchToExo QueuedAbilityUse.MessageID:1449 Game.Instance.NumberOfQueuedAbilityUsesProcessedThisStep:1 QueuedAbilityUse.TargetPoint:2,0 QueuedAbilityUse.IntMagnitude:538 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 9/12/2013 12:44:37 PM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message: Object reference not set to an instance of an object at ActionReplay.IsValidToExecute (Boolean IsForAI) [0x00000] in :0 at Ability.TryExecuteInner (.QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 QueuedAbilityUse.AbilityType:StartSwitchToExo QueuedAbilityUse.MessageID:1450 Game.Instance.NumberOfQueuedAbilityUsesProcessedThisStep:1 QueuedAbilityUse.TargetPoint:2,0 QueuedAbilityUse.IntMagnitude:538 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 9/12/2013 12:50:27 PM Mapgen: Mission_Bahamut 209936646 9/12/2013 12:58:13 PM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message: Object reference not set to an instance of an object at ActionReplay.IsValidToExecute (Boolean IsForAI) [0x00000] in :0 at Ability.TryExecuteInner (.QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 QueuedAbilityUse.AbilityType:StartSwitchToExo QueuedAbilityUse.MessageID:4042 Game.Instance.NumberOfQueuedAbilityUsesProcessedThisStep:1 QueuedAbilityUse.TargetPoint:2,0 QueuedAbilityUse.IntMagnitude:664 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 9/12/2013 12:58:14 PM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message: Object reference not set to an instance of an object at ActionReplay.IsValidToExecute (Boolean IsForAI) [0x00000] in :0 at Ability.TryExecuteInner (.QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 QueuedAbilityUse.AbilityType:StartSwitchToExo QueuedAbilityUse.MessageID:4043 Game.Instance.NumberOfQueuedAbilityUsesProcessedThisStep:1 QueuedAbilityUse.TargetPoint:2,0 QueuedAbilityUse.IntMagnitude:664 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 9/12/2013 12:58:15 PM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message: Object reference not set to an instance of an object at ActionReplay.IsValidToExecute (Boolean IsForAI) [0x00000] in :0 at Ability.TryExecuteInner (.QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 QueuedAbilityUse.AbilityType:StartSwitchToExo QueuedAbilityUse.MessageID:4044 Game.Instance.NumberOfQueuedAbilityUsesProcessedThisStep:1 QueuedAbilityUse.TargetPoint:2,0 QueuedAbilityUse.IntMagnitude:664 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 9/12/2013 12:58:17 PM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message: Object reference not set to an instance of an object at ActionReplay.IsValidToExecute (Boolean IsForAI) [0x00000] in :0 at Ability.TryExecuteInner (.QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in :0 QueuedAbilityUse.AbilityType:StartSwitchToExo QueuedAbilityUse.MessageID:4071 Game.Instance.NumberOfQueuedAbilityUsesProcessedThisStep:1 QueuedAbilityUse.TargetPoint:2,0 QueuedAbilityUse.IntMagnitude:664 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update()