9/19/2013 7:14:06 PM (0.917) Mem: 46,297,088 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.RenderOnWorldMap (.UnityRenderer R, Boolean ShowUnitAndTokenNames) [0x00000] in :0 at WorldMapTile.RenderBackground (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean ShowUnitAndTokenNames) [0x00000] in :0 at Game.DrawWorldMap () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.RenderOnWorldMap (.UnityRenderer R, Boolean ShowUnitAndTokenNames) [0x00000] in :0 at WorldMapTile.RenderBackground (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean ShowUnitAndTokenNames) [0x00000] in :0 at Game.DrawWorldMap () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/19/2013 7:14:06 PM (0.917) Mem: 46,526,464 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.RenderOnWorldMap (.UnityRenderer R, Boolean ShowUnitAndTokenNames) [0x00000] in :0 at WorldMapTile.RenderBackground (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean ShowUnitAndTokenNames) [0x00000] in :0 at Game.DrawWorldMap () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.RenderOnWorldMap (.UnityRenderer R, Boolean ShowUnitAndTokenNames) [0x00000] in :0 at WorldMapTile.RenderBackground (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean ShowUnitAndTokenNames) [0x00000] in :0 at Game.DrawWorldMap () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0