9/24/2013 7:48:45 PM GameInit (0 - 9/24/2013 7:48:45 PM) 9/24/2013 7:48:45 PM GameInit (1 - 9/24/2013 7:48:45 PM) 9/24/2013 7:48:45 PM GameInit (2 - 9/24/2013 7:48:45 PM) 9/24/2013 7:48:49 PM audio load: 294 9/24/2013 7:48:49 PM GameInit (3 - 9/24/2013 7:48:49 PM) 9/24/2013 7:48:49 PM GameInit (4 - 9/24/2013 7:48:49 PM) 9/24/2013 7:51:14 PM GameInit (5 - 9/24/2013 7:51:14 PM) 9/24/2013 7:51:14 PM GameInit (6 - 9/24/2013 7:51:14 PM) 9/24/2013 7:51:14 PM GameInit (7 - 9/24/2013 7:51:14 PM) 9/24/2013 7:51:14 PM GameInit (8 - 9/24/2013 7:51:14 PM) 9/24/2013 7:51:14 PM GameInit (9 - 9/24/2013 7:51:14 PM) 9/24/2013 7:51:15 PM GameInit (10 - 9/24/2013 7:51:15 PM) 9/24/2013 7:51:32 PM Mapgen: Mission_Factory 300802824 9/24/2013 7:56:23 PM MISSING LOCALIZATION: RobotPowerUp at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at Language.GetValue(System.String ID) at ActionReplay.Helper_DoDamageTo(.GameEntity EntityDoingTheDamage, Boolean IsForAI, .GameEntity EntityTakingTheDamage, Single Damage, Boolean IsFromHack, .MersenneTwister Random) at ActionReplay.DoAttackTileInner_NonSystemBased(.GameEntity ActingEntity, .WorldMapTile TargetTile, Boolean IsForAI, Boolean IsSplashDamage, Boolean AttacksUnitsOnly, Single SplashDamageMultiplier, Boolean CanDamageFriends, .MersenneTwister Random, Int32 AttackPower, Int32 PercentChanceOfSystemDamageOnHit, System.String[] SoundEffectsToPlayOnAttackHit, ParticlePattern ExplosionOnShotHit) at ActionReplay.DoAttackTile_NonSystemBased(Boolean IsForAI, .GameEntity ActingEntity, Boolean IsFreeAction, .WorldMapTile TargetTile, .MersenneTwister Random, Int32 AttackPower, AOEType AOEType, Int32 AOERadius, Boolean AreaOfEffect_CanDamageFriends, Single InitialTilePowerMultiplier, Int32 PercentChanceOfSystemDamageOnHit, System.String[] SoundEffectsToPlayOnAttackHit, ParticlePattern ExplosionOnShotHit) at ActionReplay.Execute(Boolean IsForAI, Boolean ExecuteImmediately) at World.ContinuePlayBackOfCurrentActionReplayEntity() at Game.ProcessSimStep() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update()