9/26/2013 6:06:58 PM (0.922) Mem: 24,399,872 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.RenderOnWorldMap (.UnityRenderer R, Boolean ShowUnitAndTokenNames) [0x00000] in :0 at WorldMapTile.RenderBackground (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean ShowUnitAndTokenNames, Boolean ShowAbilityOverlay) [0x00000] in :0 at Game.DrawWorldMap () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.RenderOnWorldMap (.UnityRenderer R, Boolean ShowUnitAndTokenNames) [0x00000] in :0 at WorldMapTile.RenderBackground (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean ShowUnitAndTokenNames, Boolean ShowAbilityOverlay) [0x00000] in :0 at Game.DrawWorldMap () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/26/2013 6:06:58 PM (0.922) Mem: 24,633,344 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at GameEntity.RenderOnWorldMap (.UnityRenderer R, Boolean ShowUnitAndTokenNames) [0x00000] in :0 at WorldMapTile.RenderBackground (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean ShowUnitAndTokenNames, Boolean ShowAbilityOverlay) [0x00000] in :0 at Game.DrawWorldMap () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at GameEntity.RenderOnWorldMap (.UnityRenderer R, Boolean ShowUnitAndTokenNames) [0x00000] in :0 at WorldMapTile.RenderBackground (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean ShowUnitAndTokenNames, Boolean ShowAbilityOverlay) [0x00000] in :0 at Game.DrawWorldMap () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0