11/27/2010 7:50:48 PM (4.041) ----------------------------------- UnhandledErrors----------------------------------- 11/27/2010 7:50:48 PM (4.041) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 11/27/2010 8:27:37 PM (4.041) ----------------------------------- UnhandledErrors----------------------------------- 11/27/2010 8:27:37 PM (4.041) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 11/28/2010 9:45:24 PM (4.041) ----------------------------------- UnhandledErrors----------------------------------- 11/28/2010 9:45:24 PM (4.041) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper stelemref) object:stelemref (object,intptr,object) at System.Collections.Generic.List`1[ForegroundObject].Add (.ForegroundObject item) [0x00000] in :0 at ForegroundObject.RunCollisionDetection (Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0