2/8/2014 4:58:44 PM (0.600) Mem: 22,839,296 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[Debris].get_Item (Int32 index) [0x00000] in :0 at Shot+<>c__DisplayClass2.b__0 (.Ship ship) [0x00000] in :0 at CombatEncounter.DoForShips (.ProcessorDelegate Processor) [0x00000] in :0 at Shot.DoShotStepLogic (Single EffectiveDeltaTime) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at System.Collections.Generic.List`1[Debris].get_Item (Int32 index) [0x00000] in :0 at Shot+<>c__DisplayClass2.b__0 (.Ship ship) [0x00000] in :0 at CombatEncounter.DoForShips (.ProcessorDelegate Processor) [0x00000] in :0 at Shot.DoShotStepLogic (Single EffectiveDeltaTime) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 2/8/2014 4:58:47 PM (0.600) Mem: 31,449,088 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[Debris].get_Item (Int32 index) [0x00000] in :0 at Shot+<>c__DisplayClass2.b__0 (.Ship ship) [0x00000] in :0 at CombatEncounter.DoForShips (.ProcessorDelegate Processor) [0x00000] in :0 at Shot.DoShotStepLogic (Single EffectiveDeltaTime) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at System.Collections.Generic.List`1[Debris].get_Item (Int32 index) [0x00000] in :0 at Shot+<>c__DisplayClass2.b__0 (.Ship ship) [0x00000] in :0 at CombatEncounter.DoForShips (.ProcessorDelegate Processor) [0x00000] in :0 at Shot.DoShotStepLogic (Single EffectiveDeltaTime) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 2/8/2014 5:12:03 PM (0.600) Mem: 31,322,112 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[Debris].get_Item (Int32 index) [0x00000] in :0 at Shot+<>c__DisplayClass2.b__0 (.Ship ship) [0x00000] in :0 at CombatEncounter.DoForShips (.ProcessorDelegate Processor) [0x00000] in :0 at Shot.DoShotStepLogic (Single EffectiveDeltaTime) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at System.Collections.Generic.List`1[Debris].get_Item (Int32 index) [0x00000] in :0 at Shot+<>c__DisplayClass2.b__0 (.Ship ship) [0x00000] in :0 at CombatEncounter.DoForShips (.ProcessorDelegate Processor) [0x00000] in :0 at Shot.DoShotStepLogic (Single EffectiveDeltaTime) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 2/8/2014 5:28:00 PM (0.600) Mem: 24,592,384 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[Debris].get_Item (Int32 index) [0x00000] in :0 at Shot+<>c__DisplayClass2.b__0 (.Ship ship) [0x00000] in :0 at CombatEncounter.DoForShips (.ProcessorDelegate Processor) [0x00000] in :0 at Shot.DoShotStepLogic (Single EffectiveDeltaTime) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at System.Collections.Generic.List`1[Debris].get_Item (Int32 index) [0x00000] in :0 at Shot+<>c__DisplayClass2.b__0 (.Ship ship) [0x00000] in :0 at CombatEncounter.DoForShips (.ProcessorDelegate Processor) [0x00000] in :0 at Shot.DoShotStepLogic (Single EffectiveDeltaTime) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 2/8/2014 5:28:01 PM (0.600) Mem: 25,993,216 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[Debris].get_Item (Int32 index) [0x00000] in :0 at Shot+<>c__DisplayClass2.b__0 (.Ship ship) [0x00000] in :0 at CombatEncounter.DoForShips (.ProcessorDelegate Processor) [0x00000] in :0 at Shot.DoShotStepLogic (Single EffectiveDeltaTime) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at System.Collections.Generic.List`1[Debris].get_Item (Int32 index) [0x00000] in :0 at Shot+<>c__DisplayClass2.b__0 (.Ship ship) [0x00000] in :0 at CombatEncounter.DoForShips (.ProcessorDelegate Processor) [0x00000] in :0 at Shot.DoShotStepLogic (Single EffectiveDeltaTime) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 2/8/2014 5:29:44 PM (0.600) Mem: 32,608,256 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[InputVisibleContext,System.Collections.Generic.List`1[InputBindings+InputKeyBinding]].get_Item (InputVisibleContext key) [0x00000] in :0 at InputBindingsMenu.UpdatePagingAfterTabChange (InputBindingsWindowTab NewTab) [0x00000] in :0 at InputBindingsMenu.SwitchToTab (InputBindingsWindowTab NewTab, Boolean IsForPreShow) [0x00000] in :0 at InputBindingsMenu+<>c__DisplayClass8.b__0 (Boolean ) [0x00000] in :0 at ArcenQueuedButtonClickDelegate.Execute () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at System.Collections.Generic.Dictionary`2[InputVisibleContext,System.Collections.Generic.List`1[InputBindings+InputKeyBinding]].get_Item (InputVisibleContext key) [0x00000] in :0 at InputBindingsMenu.UpdatePagingAfterTabChange (InputBindingsWindowTab NewTab) [0x00000] in :0 at InputBindingsMenu.SwitchToTab (InputBindingsWindowTab NewTab, Boolean IsForPreShow) [0x00000] in :0 at InputBindingsMenu+<>c__DisplayClass8.b__0 (Boolean ) [0x00000] in :0 at ArcenQueuedButtonClickDelegate.Execute () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 2/8/2014 5:31:44 PM (0.600) Mem: 28,278,784 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[Debris].get_Item (Int32 index) [0x00000] in :0 at Shot+<>c__DisplayClass2.b__0 (.Ship ship) [0x00000] in :0 at CombatEncounter.DoForShips (.ProcessorDelegate Processor) [0x00000] in :0 at Shot.DoShotStepLogic (Single EffectiveDeltaTime) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at System.Collections.Generic.List`1[Debris].get_Item (Int32 index) [0x00000] in :0 at Shot+<>c__DisplayClass2.b__0 (.Ship ship) [0x00000] in :0 at CombatEncounter.DoForShips (.ProcessorDelegate Processor) [0x00000] in :0 at Shot.DoShotStepLogic (Single EffectiveDeltaTime) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 2/8/2014 5:31:51 PM (0.600) Mem: 33,058,816 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[Debris].get_Item (Int32 index) [0x00000] in :0 at Shot+<>c__DisplayClass2.b__0 (.Ship ship) [0x00000] in :0 at CombatEncounter.DoForShips (.ProcessorDelegate Processor) [0x00000] in :0 at Shot.DoShotStepLogic (Single EffectiveDeltaTime) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at System.Collections.Generic.List`1[Debris].get_Item (Int32 index) [0x00000] in :0 at Shot+<>c__DisplayClass2.b__0 (.Ship ship) [0x00000] in :0 at CombatEncounter.DoForShips (.ProcessorDelegate Processor) [0x00000] in :0 at Shot.DoShotStepLogic (Single EffectiveDeltaTime) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 2/8/2014 5:32:08 PM (0.600) Mem: 33,529,856 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[Debris].get_Item (Int32 index) [0x00000] in :0 at Shot+<>c__DisplayClass2.b__0 (.Ship ship) [0x00000] in :0 at CombatEncounter.DoForShips (.ProcessorDelegate Processor) [0x00000] in :0 at Shot.DoShotStepLogic (Single EffectiveDeltaTime) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at System.Collections.Generic.List`1[Debris].get_Item (Int32 index) [0x00000] in :0 at Shot+<>c__DisplayClass2.b__0 (.Ship ship) [0x00000] in :0 at CombatEncounter.DoForShips (.ProcessorDelegate Processor) [0x00000] in :0 at Shot.DoShotStepLogic (Single EffectiveDeltaTime) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 2/8/2014 5:32:13 PM (0.600) Mem: 32,780,288 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[Debris].get_Item (Int32 index) [0x00000] in :0 at Shot+<>c__DisplayClass2.b__0 (.Ship ship) [0x00000] in :0 at CombatEncounter.DoForShips (.ProcessorDelegate Processor) [0x00000] in :0 at Shot.DoShotStepLogic (Single EffectiveDeltaTime) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at System.Collections.Generic.List`1[Debris].get_Item (Int32 index) [0x00000] in :0 at Shot+<>c__DisplayClass2.b__0 (.Ship ship) [0x00000] in :0 at CombatEncounter.DoForShips (.ProcessorDelegate Processor) [0x00000] in :0 at Shot.DoShotStepLogic (Single EffectiveDeltaTime) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 2/8/2014 5:33:46 PM (0.600) Mem: 42,692,608 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[Debris].get_Item (Int32 index) [0x00000] in :0 at Shot+<>c__DisplayClass2.b__0 (.Ship ship) [0x00000] in :0 at CombatEncounter.DoForShips (.ProcessorDelegate Processor) [0x00000] in :0 at Shot.DoShotStepLogic (Single EffectiveDeltaTime) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at System.Collections.Generic.List`1[Debris].get_Item (Int32 index) [0x00000] in :0 at Shot+<>c__DisplayClass2.b__0 (.Ship ship) [0x00000] in :0 at CombatEncounter.DoForShips (.ProcessorDelegate Processor) [0x00000] in :0 at Shot.DoShotStepLogic (Single EffectiveDeltaTime) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 2/8/2014 5:33:46 PM (0.600) Mem: 24,371,200 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[Debris].get_Item (Int32 index) [0x00000] in :0 at Shot+<>c__DisplayClass2.b__0 (.Ship ship) [0x00000] in :0 at CombatEncounter.DoForShips (.ProcessorDelegate Processor) [0x00000] in :0 at Shot.DoShotStepLogic (Single EffectiveDeltaTime) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at System.Collections.Generic.List`1[Debris].get_Item (Int32 index) [0x00000] in :0 at Shot+<>c__DisplayClass2.b__0 (.Ship ship) [0x00000] in :0 at CombatEncounter.DoForShips (.ProcessorDelegate Processor) [0x00000] in :0 at Shot.DoShotStepLogic (Single EffectiveDeltaTime) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 2/8/2014 5:34:44 PM (0.600) Mem: 41,639,936 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[Debris].get_Item (Int32 index) [0x00000] in :0 at Shot+<>c__DisplayClass2.b__0 (.Ship ship) [0x00000] in :0 at CombatEncounter.DoForShips (.ProcessorDelegate Processor) [0x00000] in :0 at Shot.DoShotStepLogic (Single EffectiveDeltaTime) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at System.Collections.Generic.List`1[Debris].get_Item (Int32 index) [0x00000] in :0 at Shot+<>c__DisplayClass2.b__0 (.Ship ship) [0x00000] in :0 at CombatEncounter.DoForShips (.ProcessorDelegate Processor) [0x00000] in :0 at Shot.DoShotStepLogic (Single EffectiveDeltaTime) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 2/8/2014 5:34:45 PM (0.600) Mem: 26,427,392 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[Debris].get_Item (Int32 index) [0x00000] in :0 at Shot+<>c__DisplayClass2.b__0 (.Ship ship) [0x00000] in :0 at CombatEncounter.DoForShips (.ProcessorDelegate Processor) [0x00000] in :0 at Shot.DoShotStepLogic (Single EffectiveDeltaTime) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at System.Collections.Generic.List`1[Debris].get_Item (Int32 index) [0x00000] in :0 at Shot+<>c__DisplayClass2.b__0 (.Ship ship) [0x00000] in :0 at CombatEncounter.DoForShips (.ProcessorDelegate Processor) [0x00000] in :0 at Shot.DoShotStepLogic (Single EffectiveDeltaTime) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 3/12/2014 6:43:50 PM (0.803) Mem: 45,137,920 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at CombatEncounter.RenderCombat (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at CombatEncounter.RenderCombat (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0