12/1/2010 11:02:52 AM (4.042) ----------------------------------- Starting CreateMixedWaveToPlanet at Game Time: 0:11:39 ; Player.AIType: Vanilla ; Player.AIDifficulty: 7 ; AIProgressionLevel: 10 ; AITechLevel: 1 ; WaveSize: 1 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 17.5 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 20.11 workingShips = Min(workingShips,Player.AIDifficulty * 20) :140 workingShips = Min(workingShips,Player.AIDifficulty * 10) :140 numberShips = workingShips.IntValue :140 after AdjustNumberShipsFromAIType call, numberShips :70 numberTech123 = numberShips - numberDefensive - numberExplosive - numberCore :70 12/1/2010 11:02:52 AM (4.042) ----------------------------------- Starting CreateMixedWaveToPlanet at Game Time: 0:11:39 ; Player.AIType: Fortress_Baron ; Player.AIDifficulty: 7 ; AIProgressionLevel: 10 ; AITechLevel: 1 ; WaveSize: 1 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 17.5 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 20.61 workingShips = Min(workingShips,Player.AIDifficulty * 20) :140 workingShips = Min(workingShips,Player.AIDifficulty * 10) :140 numberShips = workingShips.IntValue :140 after AdjustNumberShipsFromAIType call, numberShips :70 numberTech123 = numberShips - numberDefensive - numberExplosive - numberCore :70