12/1/2010 12:57:38 PM (4.042) ----------------------------------- Starting CreateMixedWaveToPlanet at Game Time: 0:11:10 ; Player.AIType: Golemite ; Player.AIDifficulty: 7.3 ; AIProgressionLevel: 21 ; AITechLevel: 1 ; WaveSize: 1 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 41.43 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 44.2 workingShips = Min(workingShips,Player.AIDifficulty * 20) :146 workingShips = Min(workingShips,Player.AIDifficulty * 10) :146 numberShips = workingShips.IntValue :145 after AdjustNumberShipsFromAIType call, numberShips :72 numberTech123 = numberShips - numberDefensive - numberExplosive - numberCore :72 12/1/2010 12:57:38 PM (4.042) ----------------------------------- Starting CreateMixedWaveToPlanet at Game Time: 0:11:10 ; Player.AIType: Golemite ; Player.AIDifficulty: 7.3 ; AIProgressionLevel: 21 ; AITechLevel: 1 ; WaveSize: 1 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 41.43 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 53.19 workingShips = Min(workingShips,Player.AIDifficulty * 20) :146 workingShips = Min(workingShips,Player.AIDifficulty * 10) :146 numberShips = workingShips.IntValue :145 after AdjustNumberShipsFromAIType call, numberShips :72 numberTech123 = numberShips - numberDefensive - numberExplosive - numberCore :72 12/1/2010 12:57:38 PM (4.042) ----------------------------------- Starting CreateMixedWaveToPlanet at Game Time: 0:11:10 ; Player.AIType: Stealth_Master ; Player.AIDifficulty: 7.3 ; AIProgressionLevel: 21 ; AITechLevel: 1 ; WaveSize: 1 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 41.43 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 42.5 workingShips = Min(workingShips,Player.AIDifficulty * 20) :146 workingShips = Min(workingShips,Player.AIDifficulty * 10) :146 numberShips = workingShips.IntValue :145 after AdjustNumberShipsFromAIType call, numberShips :72 12/1/2010 12:57:38 PM (4.042) ----------------------------------- Starting CreateMixedWaveToPlanet at Game Time: 0:11:10 ; Player.AIType: Stealth_Master ; Player.AIDifficulty: 7.3 ; AIProgressionLevel: 21 ; AITechLevel: 1 ; WaveSize: 1 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 41.43 workingShips *= FInt.FromParts( 1, AILoop.Instance.AIRandom.Next( 0, 300 ) ) : 44.2 workingShips = Min(workingShips,Player.AIDifficulty * 20) :146 workingShips = Min(workingShips,Player.AIDifficulty * 10) :146 numberShips = workingShips.IntValue :145 after AdjustNumberShipsFromAIType call, numberShips :72 numberTech123 = numberShips - numberDefensive - numberExplosive - numberCore :72