Initialize engine version: 4.2.1f4 (4d30acc925c2) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 9.0c [nvd3dum.dll 9.18.13.3523] Renderer: NVIDIA GeForce GTX 650 Ti Vendor: NVIDIA VRAM: 971 MB (via DXGI) Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0 Begin MonoManager ReloadAssembly Platform assembly: E:\SteamLibrary\steamapps\common\The Last Federation\LastFederation_Data\Managed\UnityEngine.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\The Last Federation\LastFederation_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\The Last Federation\LastFederation_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\The Last Federation\LastFederation_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\The Last Federation\LastFederation_Data\Managed\Lidgren.Network.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\The Last Federation\LastFederation_Data\Managed\Lidgren.Network.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\The Last Federation\LastFederation_Data\Managed\Ionic.Zip.Reduced.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\The Last Federation\LastFederation_Data\Managed\Ionic.Zip.Reduced.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\The Last Federation\LastFederation_Data\Managed\ExcelLibrary.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\The Last Federation\LastFederation_Data\Managed\ExcelLibrary.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\The Last Federation\LastFederation_Data\Managed\I18N.CJK.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\The Last Federation\LastFederation_Data\Managed\I18N.CJK.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\The Last Federation\LastFederation_Data\Managed\I18N.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\The Last Federation\LastFederation_Data\Managed\I18N.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\The Last Federation\LastFederation_Data\Managed\I18N.MidEast.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\The Last Federation\LastFederation_Data\Managed\I18N.MidEast.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\The Last Federation\LastFederation_Data\Managed\I18N.Other.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\The Last Federation\LastFederation_Data\Managed\I18N.Other.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\The Last Federation\LastFederation_Data\Managed\I18N.Rare.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\The Last Federation\LastFederation_Data\Managed\I18N.Rare.dll into Unity Child Domain Platform assembly: E:\SteamLibrary\steamapps\common\The Last Federation\LastFederation_Data\Managed\I18N.West.dll (this message is harmless) Loading E:\SteamLibrary\steamapps\common\The Last Federation\LastFederation_Data\Managed\I18N.West.dll into Unity Child Domain - Completed reload, in 0.275 seconds Initializing input. Input initialized. desktop: 1280x1024 75Hz; virtual: 1280x1024 at 0,0 Platform assembly: E:\SteamLibrary\steamapps\common\The Last Federation\LastFederation_Data\Managed\System.dll (this message is harmless) Steamworks Init (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Steamworks IsRunning: True (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) graphicsShaderLevel:30 graphicsDeviceID:4550 graphicsDeviceName:NVIDIA GeForce GTX 650 Ti graphicsDeviceVendor:NVIDIA graphicsDeviceVendorID:4318 graphicsDeviceVersion:Direct3D 9.0c [nvd3dum.dll 9.18.13.3523] graphicsMemorySize:971 graphicsPixelFillrate:-1 operatingSystem:Windows 7 Service Pack 1 (6.1.7601) processorCount:4 processorType:Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz supportsImageEffects:True supportsRenderTextures:True supportsShadows:True supportsVertexPrograms:True systemMemorySize:3327 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Platform assembly: E:\SteamLibrary\steamapps\common\The Last Federation\LastFederation_Data\Managed\System.Xml.dll (this message is harmless) DynamicHeapAllocator out of memory - Could not get memory for large allocationCould not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 173832231B | peak: 0B | reserved: 194388608B [ ALLOC_GFX ] used: 599824396B | peak: 0B | reserved: 603715880B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 173832231B | peak: 0B | reserved: 194388608B [ ALLOC_GFX ] used: 599824396B | peak: 0B | reserved: 603715880B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B (Filename: Line: 895) DynamicHeapAllocator out of memory - Could not get memory for large allocationCould not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 173935511B | peak: 0B | reserved: 194388608B [ ALLOC_GFX ] used: 603255343B | peak: 0B | reserved: 610007340B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 173935511B | peak: 0B | reserved: 194388608B [ ALLOC_GFX ] used: 603255343B | peak: 0B | reserved: 610007340B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B (Filename: Line: 895)