4/9/2014 9:25:45 AM (0.851) Mem: 31,068,160 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Mesh.vertices is too large. A mesh may not have more than 65000 vertices. Stack Trace: 4/9/2014 9:25:45 AM (0.851) Mem: 31,285,248 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Mesh.uv is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. Stack Trace: 4/9/2014 9:25:45 AM (0.851) Mem: 31,510,528 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. Stack Trace: 4/9/2014 9:25:45 AM (0.851) Mem: 31,715,328 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Failed setting triangles. Some indices are referencing out of bounds vertices. Stack Trace: 4/12/2014 12:09:43 AM (0.854) Mem: 25,792,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Mesh.vertices is too large. A mesh may not have more than 65000 vertices. Stack Trace: 4/12/2014 12:09:43 AM (0.854) Mem: 25,985,024 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Mesh.uv is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. Stack Trace: 4/12/2014 12:09:43 AM (0.854) Mem: 26,198,016 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. Stack Trace: 4/12/2014 12:09:43 AM (0.854) Mem: 26,423,296 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Failed setting triangles. Some indices are referencing out of bounds vertices. Stack Trace: 4/13/2014 5:50:56 PM (0.860) Mem: 39,890,944 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: DelayedRenderer.Render (Boolean UseDrawMeshNow) DelayedRenderer.RenderAll (Boolean UseDrawMeshNow) MainCameraLogic.ActuallyRender () MainCameraLogic.Update () 4/13/2014 11:10:41 PM (0.860) Mem: 31,961,088 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: DelayedRenderer.Render (Boolean UseDrawMeshNow) DelayedRenderer.RenderAll (Boolean UseDrawMeshNow) MainCameraLogic.ActuallyRender () MainCameraLogic.Update () 4/15/2014 12:08:38 AM (0.862) Mem: 30,248,960 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: DelayedRenderer.Render (Boolean UseDrawMeshNow) DelayedRenderer.RenderAll (Boolean UseDrawMeshNow) MainCameraLogic.ActuallyRender () MainCameraLogic.Update ()