3/26/2014 3:00:37 PM (7.014) Mem: 177,176,576 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 3/26/2014 3:00:37 PM (7.014) -----------------------------------Error-----------------------------------Log String: Update: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[GameButton[]].get_Item (Int32 index) [0x00000] in :0 at GameButton.InitializeType () [0x00000] in :0 Stack Trace: at System.Collections.Generic.List`1[GameButton[]].get_Item (Int32 index) [0x00000] in :0 at GameButton.InitializeType () [0x00000] in :0 6/8/2014 9:26:35 AM (7.034) Mem: 223,223,808 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 6/8/2014 9:26:35 AM (7.034) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundObject.ProcessGalaxyWideChaseLogicForNonAIUnits () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.UsedToBeFixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundObject.ProcessGalaxyWideChaseLogicForNonAIUnits () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.UsedToBeFixedUpdate () [0x00000] in :0 6/8/2014 9:26:36 AM (7.034) Mem: 224,993,280 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 6/8/2014 9:26:36 AM (7.034) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundObject.ProcessGalaxyWideChaseLogicForNonAIUnits () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.UsedToBeFixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundObject.ProcessGalaxyWideChaseLogicForNonAIUnits () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.UsedToBeFixedUpdate () [0x00000] in :0 6/8/2014 9:26:37 AM (7.034) Mem: 227,860,480 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 6/8/2014 9:26:37 AM (7.034) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundObject.ProcessGalaxyWideChaseLogicForNonAIUnits () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.UsedToBeFixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundObject.ProcessGalaxyWideChaseLogicForNonAIUnits () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.UsedToBeFixedUpdate () [0x00000] in :0 6/8/2014 9:26:38 AM (7.034) Mem: 233,603,072 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 6/8/2014 9:26:38 AM (7.034) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundObject.ProcessGalaxyWideChaseLogicForNonAIUnits () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.UsedToBeFixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundObject.ProcessGalaxyWideChaseLogicForNonAIUnits () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.UsedToBeFixedUpdate () [0x00000] in :0