Direct3D: Version: Direct3D 9.0c [nvd3dum.dll 9.18.13.3750] Renderer: NVIDIA GeForce GTX 660 Ti Vendor: NVIDIA VRAM: 2048 MB Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0 Initializing (RawInput). Input initialized. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0 Non platform assembly: data-030A60E8 (this message is harmless) Non platform assembly: data-07BF0020 (this message is harmless) Non platform assembly: data-078F0048 (this message is harmless) Non platform assembly: data-07907850 (this message is harmless) Non platform assembly: data-079386C0 (this message is harmless) Non platform assembly: data-05840020 (this message is harmless) Non platform assembly: data-03114FA8 (this message is harmless) Non platform assembly: data-07955048 (this message is harmless) Non platform assembly: data-0795D6D0 (this message is harmless) Non platform assembly: data-07987B58 (this message is harmless) Non platform assembly: data-079983E0 (this message is harmless) Platform assembly: D:\Program Files (x86)\AIWar\AIWar_Data\Managed\I18N.dll (this message is harmless) Platform assembly: D:\Program Files (x86)\AIWar\AIWar_Data\Managed\I18N.CJK.dll (this message is harmless) Platform assembly: D:\Program Files (x86)\AIWar\AIWar_Data\Managed\I18N.dll (this message is harmless) System.DllNotFoundException: D:/Program Files (x86)/AIWar/AIWar_Data/Plugins/AIWarST.dll at (wrapper managed-to-native) Steamworks:InitSteam () at Steamworks.Initialize () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) Steamworks:Initialize() MainCameraLogic:OnEnable() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) Platform assembly: D:\Program Files (x86)\AIWar\AIWar_Data\Managed\System.dll (this message is harmless) Platform assembly: D:\Program Files (x86)\AIWar\AIWar_Data\Managed\System.Xml.dll (this message is harmless) System.DllNotFoundException: D:/Program Files (x86)/AIWar/AIWar_Data/Plugins/AIWarST.dll at (wrapper managed-to-native) Steamworks:InitSteam () at Steamworks.Initialize () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) Steamworks:Initialize() Game:LoadFirstCriticalData() MainCameraLogic:StartInternal() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) GameInit (0 - 6/10/2014 1:33:32 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) GameInit (1 - 6/10/2014 1:33:33 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) GameInit (2 - 6/10/2014 1:33:33 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) GameInit (3 - 6/10/2014 1:33:33 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) GameInit (4 - 6/10/2014 1:33:33 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) GameInit (5 - 6/10/2014 1:33:33 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) GameInit (6 - 6/10/2014 1:33:33 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) GameInit (7 - 6/10/2014 1:33:34 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) GameInit (8 - 6/10/2014 1:33:34 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) GameInit (9 - 6/10/2014 1:33:34 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) Attempting connection to server: 10.70.7.3 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) NetworkClientWrapper:ConnectClient(String) FindLANGameWindow:HandleActualRequestToConnect() FindLANGameWindow:b__0(IPAddress, Boolean) ArcenQueuedButtonSetItemClickDelegate`1:Execute() ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) Connection resolved and connecting to: 10.70.7.3:32320 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) NetworkClientWrapper:ConnectClient(String) FindLANGameWindow:HandleActualRequestToConnect() FindLANGameWindow:b__0(IPAddress, Boolean) ArcenQueuedButtonSetItemClickDelegate`1:Execute() ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) New status: Connecting (Connecting) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) NetworkClientWrapper:CheckClient() MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) New status: Connected (Connected) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) NetworkClientWrapper:CheckClient() MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) Generating map now UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LobbyOptions:GenerateMapNow() LobbyOptions:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) Generating map now UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LobbyOptions:GenerateMapNow() LobbyOptions:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) Generating map now UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LobbyOptions:GenerateMapNow() LobbyOptions:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) Generating map now UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LobbyOptions:GenerateMapNow() LobbyOptions:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) Generating map now UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LobbyOptions:GenerateMapNow() LobbyOptions:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) Generating map now UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LobbyOptions:GenerateMapNow() LobbyOptions:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) Generating map now UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LobbyOptions:GenerateMapNow() LobbyOptions:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) Generating map now UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LobbyOptions:GenerateMapNow() LobbyOptions:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) Generating map now UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LobbyOptions:GenerateMapNow() LobbyOptions:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) Generating map now UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LobbyOptions:GenerateMapNow() LobbyOptions:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) Generating map now UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LobbyOptions:GenerateMapNow() LobbyOptions:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) Generating map now UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LobbyOptions:GenerateMapNow() LobbyOptions:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) Generating map now UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LobbyOptions:GenerateMapNow() LobbyOptions:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) Generating map now UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LobbyOptions:GenerateMapNow() LobbyOptions:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) Generating map now UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LobbyOptions:GenerateMapNow() LobbyOptions:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) Generating map now UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LobbyOptions:GenerateMapNow() LobbyOptions:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) Generating map now UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LobbyOptions:GenerateMapNow() LobbyOptions:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) Generating map now UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LobbyOptions:GenerateMapNow() LobbyOptions:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) Generating map now UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LobbyOptions:GenerateMapNow() LobbyOptions:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) Generating map now UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LobbyOptions:GenerateMapNow() LobbyOptions:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) Platform assembly: D:\Program Files (x86)\AIWar\AIWar_Data\Managed\I18N.West.dll (this message is harmless) Platform assembly: D:\Program Files (x86)\AIWar\AIWar_Data\Managed\I18N.dll (this message is harmless) AI Loop Cleared True, True UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) AILoop:ClearAILoop(Boolean, Boolean, Boolean) LobbyPlayer:BeginGameAfterFullSync() Game:ClientReceivingData(NetworkMessageType, String) Game:ClientReceivingEncodedData(String) Game:ClientReceivingData(NetworkMessageType, String) NetworkClientWrapper:OnDataReceived(NetworkMessageType, String) NetworkClientWrapper:CheckClient() MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) AI Loop Cleared False, True UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) AILoop:ClearAILoop(Boolean, Boolean, Boolean) LobbyPlayer:BeginGameFromLobby() Game:ClientReceivingData(NetworkMessageType, String) Game:ClientReceivingEncodedData(String) Game:ClientReceivingData(NetworkMessageType, String) NetworkClientWrapper:OnDataReceived(NetworkMessageType, String) NetworkClientWrapper:CheckClient() MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) New status: Disconnecting () UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) NetworkClientWrapper:CheckClient() MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) New status: Disconnected () UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) NetworkClientWrapper:CheckClient() MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) Attempting connection to server: 10.70.7.3 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) NetworkClientWrapper:ConnectClient(String) NetworkClientWrapper:TryReconnect() ConfirmPopup:HandleConfirmClick() ArcenQueuedButtonClickDelegate:Execute() ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) Connection resolved and connecting to: 10.70.7.3:32320 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) NetworkClientWrapper:ConnectClient(String) NetworkClientWrapper:TryReconnect() ConfirmPopup:HandleConfirmClick() ArcenQueuedButtonClickDelegate:Execute() ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) New status: Connecting (Connecting) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) NetworkClientWrapper:CheckClient() MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) New status: Connecting (Connecting) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) NetworkClientWrapper:CheckClient() MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) New status: Connecting (Connecting) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) NetworkClientWrapper:CheckClient() MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) New status: Connecting (Connecting) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) NetworkClientWrapper:CheckClient() MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) New status: Connected (Connected) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) NetworkClientWrapper:CheckClient() MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) AI Loop Cleared True, True UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) AILoop:ClearAILoop(Boolean, Boolean, Boolean) LobbyPlayer:BeginGameAfterFullSync() Game:ClientReceivingData(NetworkMessageType, String) Game:ClientReceivingEncodedData(String) Game:ClientReceivingData(NetworkMessageType, String) NetworkClientWrapper:OnDataReceived(NetworkMessageType, String) NetworkClientWrapper:CheckClient() MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) New status: Disconnecting (Connection timed out) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) NetworkClientWrapper:CheckClient() MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) New status: Disconnected (Connection timed out) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) NetworkClientWrapper:CheckClient() MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) Attempting connection to server: 10.70.7.3 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) NetworkClientWrapper:ConnectClient(String) NetworkClientWrapper:TryReconnect() ConfirmPopup:HandleConfirmClick() ArcenQueuedButtonClickDelegate:Execute() ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) Connection resolved and connecting to: 10.70.7.3:32320 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) NetworkClientWrapper:ConnectClient(String) NetworkClientWrapper:TryReconnect() ConfirmPopup:HandleConfirmClick() ArcenQueuedButtonClickDelegate:Execute() ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) New status: Connecting (Connecting) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) NetworkClientWrapper:CheckClient() MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) New status: Connecting (Connecting) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) NetworkClientWrapper:CheckClient() MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) New status: Connecting (Connecting) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) NetworkClientWrapper:CheckClient() MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) New status: Connected (Connected) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) NetworkClientWrapper:CheckClient() MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) AI Loop Cleared True, True UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) AILoop:ClearAILoop(Boolean, Boolean, Boolean) LobbyPlayer:BeginGameAfterFullSync() Game:ClientReceivingData(NetworkMessageType, String) Game:ClientReceivingEncodedData(String) Game:ClientReceivingData(NetworkMessageType, String) NetworkClientWrapper:OnDataReceived(NetworkMessageType, String) NetworkClientWrapper:CheckClient() MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) New status: Disconnecting () UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) NetworkClientWrapper:CheckClient() MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) New status: Disconnected () UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) NetworkClientWrapper:CheckClient() MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) Attempting connection to server: 10.70.7.3 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) NetworkClientWrapper:ConnectClient(String) NetworkClientWrapper:TryReconnect() ConfirmPopup:HandleConfirmClick() ArcenQueuedButtonClickDelegate:Execute() ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) Connection resolved and connecting to: 10.70.7.3:32320 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) NetworkClientWrapper:ConnectClient(String) NetworkClientWrapper:TryReconnect() ConfirmPopup:HandleConfirmClick() ArcenQueuedButtonClickDelegate:Execute() ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) New status: Connecting (Connecting) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) NetworkClientWrapper:CheckClient() MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) New status: Connecting (Connecting) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) NetworkClientWrapper:CheckClient() MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) New status: Connecting (Connecting) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) NetworkClientWrapper:CheckClient() MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) New status: Connecting (Connecting) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) NetworkClientWrapper:CheckClient() MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) New status: Connected (Connected) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) NetworkClientWrapper:CheckClient() MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) AI Loop Cleared True, True UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) AILoop:ClearAILoop(Boolean, Boolean, Boolean) LobbyPlayer:BeginGameAfterFullSync() Game:ClientReceivingData(NetworkMessageType, String) Game:ClientReceivingEncodedData(String) Game:ClientReceivingData(NetworkMessageType, String) NetworkClientWrapper:OnDataReceived(NetworkMessageType, String) NetworkClientWrapper:CheckClient() MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) New status: Disconnecting () UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) NetworkClientWrapper:CheckClient() MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) New status: Disconnected () UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) NetworkClientWrapper:CheckClient() MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:03 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:03 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:03 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:03 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:03 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:03 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:03 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:03 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:03 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:03 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:03 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:03 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:03 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:03 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:03 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:03 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:03 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:03 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:03 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:03 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:03 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:03 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:03 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:03 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:03 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:03 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:03 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:03 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:03 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:03 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:03 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:03 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:03 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:03 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:03 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:03 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:03 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:03 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:03 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:04 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:04 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:04 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:04 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:04 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:04 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:04 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:04 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:04 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:04 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:04 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:04 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:04 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:04 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:04 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:04 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:04 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:04 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:04 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:04 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:04 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:04 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:04 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:04 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:04 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:04 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:04 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:04 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:04 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:04 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:04 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:04 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:04 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:04 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:04 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:04 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:04 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:04 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:04 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:04 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:04 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:04 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:04 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:04 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:04 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:04 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:04 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:04 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:04 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:04 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:04 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:04 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:04 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:04 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:04 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:04 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:04 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:04 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:04 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:04 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:04 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:04 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:04 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:04 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:04 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:04 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:04 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:04 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:04 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:04 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:04 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:04 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:04 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:04 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:04 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:04 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:04 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:05 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:05 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:05 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:05 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:05 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:05 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:05 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:05 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:05 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:05 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:05 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:05 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:05 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:05 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:05 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:05 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:05 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:05 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:05 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:05 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:05 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:05 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:05 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:05 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:05 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:05 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:05 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:05 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:05 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:05 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:05 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:05 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:05 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:05 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:05 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:05 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:05 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:05 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:05 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:05 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:05 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:05 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:05 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:05 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:05 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:05 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:05 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:05 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:05 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:05 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:05 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:05 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:05 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:05 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:05 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:05 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:05 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:05 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:05 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:05 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:05 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:05 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:05 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:05 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:05 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:05 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:05 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:05 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:05 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:05 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:05 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:05 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:05 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:05 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:05 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:05 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:06 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:06 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:06 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:06 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:06 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:06 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:06 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:06 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:06 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:06 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:06 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:06 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:06 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:06 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:06 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:06 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:06 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:06 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:06 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:06 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:06 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:06 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:06 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:06 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:06 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:06 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:06 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:06 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:06 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:06 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:06 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:06 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:06 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:06 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:06 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:06 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:06 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:06 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:06 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:06 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:06 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:06 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:06 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:06 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:06 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:06 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:06 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:06 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:06 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:06 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:06 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:06 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:06 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:06 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:06 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:06 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:06 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:06 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:06 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:06 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:06 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:06 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:06 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:06 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:06 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:06 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:06 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:06 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:06 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:06 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:06 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:06 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:06 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:06 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:06 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:06 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:06 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:06 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:07 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:07 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:07 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:07 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:07 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:07 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:07 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:07 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:07 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:07 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:07 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:07 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:07 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:07 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:07 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:07 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:07 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:07 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:07 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:07 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:07 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:07 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:07 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:07 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:07 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:07 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:07 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:07 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:07 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:07 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:07 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:07 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:07 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:07 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:07 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:07 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:07 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:07 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:07 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:07 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:07 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:07 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:07 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:07 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:07 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:07 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:07 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:07 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:07 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:07 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:07 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:07 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:07 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:07 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:07 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:07 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:07 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:07 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:07 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:07 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:07 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:07 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:07 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:08 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:08 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:08 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:08 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:08 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:08 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:08 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:08 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:08 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:08 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:08 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:08 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:08 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:08 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:08 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:08 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:08 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:08 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:08 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:08 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:08 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:08 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:08 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:08 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:08 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:08 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:08 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:08 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:08 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:08 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:08 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:08 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:08 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:08 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:08 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:08 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:08 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:08 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:08 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:08 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:08 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:08 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:08 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:08 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:08 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:08 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:08 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:08 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:08 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:08 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:08 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:08 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:08 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:08 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:08 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:08 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:08 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:08 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:08 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:08 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:08 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:08 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:08 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:08 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:08 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:08 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:08 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:08 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:08 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:08 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:08 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:08 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:08 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:08 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:09 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:09 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:09 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:09 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:09 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:09 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:09 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:09 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:09 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:09 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:09 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:09 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:09 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:09 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:09 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:09 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:09 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:09 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:09 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:09 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:09 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:09 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:09 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:09 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:09 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:09 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:09 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:09 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:09 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:09 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:09 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:09 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:09 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:09 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:09 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:09 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:09 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:09 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:09 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:09 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:09 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:09 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:09 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:09 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:09 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:09 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:09 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:09 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:09 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:09 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:09 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:09 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:09 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:09 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:09 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:09 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:09 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:09 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:09 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:09 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:09 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:09 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:09 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:09 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:09 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:09 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:09 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:09 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:09 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:09 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:09 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:09 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:10 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:10 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:10 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:10 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:10 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:10 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:10 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:10 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:10 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:10 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:10 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:10 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:10 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:10 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:10 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:10 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:10 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:10 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:10 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:10 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:10 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:10 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:10 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:10 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:10 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:10 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:10 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:10 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:10 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:10 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:10 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:10 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:10 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:10 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:10 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:10 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:10 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:10 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:10 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:10 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:10 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:10 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:10 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:10 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:10 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:10 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:10 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:10 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:10 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:10 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:10 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:10 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:10 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:10 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:10 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:10 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:10 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:11 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:11 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:11 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:11 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:11 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:11 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:11 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:11 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:11 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:11 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:11 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:11 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:11 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:11 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:11 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:11 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:11 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:11 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:11 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:11 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:11 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:11 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:11 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:11 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:11 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:11 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:11 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:11 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:11 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:11 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:11 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:11 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:11 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:11 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:11 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:11 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:11 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:11 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:11 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:11 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:11 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:11 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:11 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:11 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:11 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:11 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:11 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:11 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:11 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:11 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:11 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:11 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:11 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:11 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:11 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:11 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:11 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:11 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:11 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:11 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:11 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:11 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:11 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:11 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:11 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:11 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:11 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:11 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:11 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:11 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:11 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:11 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:11 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:12 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:12 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:12 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:12 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:12 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:12 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:12 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:12 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:12 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:12 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:12 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:12 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:12 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:12 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:12 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:12 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:12 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:12 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:12 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:12 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:12 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:12 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:12 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:12 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:12 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:12 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:12 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:12 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:12 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:12 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:12 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:12 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:12 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:12 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:12 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:12 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:12 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:12 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:12 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:12 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:12 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:12 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:12 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:12 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:12 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:12 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:12 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:12 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:12 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:12 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:12 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:12 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:12 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:12 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:12 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:12 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:12 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:12 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:12 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:12 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:12 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:13 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:13 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:13 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:13 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:13 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:13 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:13 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:13 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:13 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:13 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:13 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:13 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:13 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:13 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:13 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:13 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:13 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:13 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:13 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:13 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:13 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:13 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:13 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:13 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:13 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:13 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:13 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:13 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:13 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:13 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:13 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:13 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:13 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:13 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:13 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:13 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:13 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:13 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:13 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:13 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:13 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:13 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:13 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:13 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:13 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:13 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:13 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:13 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:13 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:13 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:13 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:13 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:13 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:13 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:13 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:13 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:13 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:13 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:13 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:14 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:14 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:14 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:14 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:14 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:14 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:14 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:14 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:14 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:14 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:14 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:14 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:14 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:14 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:14 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:14 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:14 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:14 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:14 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:14 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:14 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:14 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:14 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:14 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:14 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:14 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:14 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:14 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:14 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:14 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:14 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:14 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:14 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:14 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:14 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:14 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:14 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:14 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:14 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:14 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:14 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:14 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:14 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:14 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:14 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:14 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:14 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:14 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:14 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:14 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:14 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:14 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:14 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:14 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:14 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:14 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:14 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:14 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:14 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:14 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:14 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:14 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:14 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:14 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:15 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:15 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:15 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:15 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:15 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:15 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:15 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:15 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:15 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:15 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:15 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:15 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:15 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:15 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:15 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:15 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:15 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:15 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:15 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:15 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:15 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:15 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:15 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:15 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:15 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:15 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:15 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:15 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:15 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:15 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:15 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:15 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:15 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:15 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:15 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:15 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:15 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:15 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:15 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:15 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:15 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:15 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:15 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:15 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:15 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:15 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:15 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:15 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:15 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:15 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:15 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:15 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:15 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:15 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:15 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:15 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:15 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:15 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:15 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:15 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:15 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:15 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:15 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:15 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:15 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:15 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:15 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:15 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:15 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:15 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:16 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:16 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:16 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:16 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) 6/10/2014 9:42:16 PM (7.035) -----------------------------------Error-----------------------------------Log String: Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) Attempting connection to server: 10.70.7.3 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) NetworkClientWrapper:ConnectClient(String) FindLANGameWindow:HandleActualRequestToConnect() FindLANGameWindow:b__0(IPAddress, Boolean) ArcenQueuedButtonSetItemClickDelegate`1:Execute() ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) Connection resolved and connecting to: 10.70.7.3:32320 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) NetworkClientWrapper:ConnectClient(String) FindLANGameWindow:HandleActualRequestToConnect() FindLANGameWindow:b__0(IPAddress, Boolean) ArcenQueuedButtonSetItemClickDelegate`1:Execute() ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) New status: Connecting (Connecting) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) NetworkClientWrapper:CheckClient() MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) New status: Connected (Connected) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) NetworkClientWrapper:CheckClient() MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) AI Loop Cleared True, True UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) AILoop:ClearAILoop(Boolean, Boolean, Boolean) LobbyPlayer:BeginGameAfterFullSync() Game:ClientReceivingData(NetworkMessageType, String) Game:ClientReceivingEncodedData(String) Game:ClientReceivingData(NetworkMessageType, String) NetworkClientWrapper:OnDataReceived(NetworkMessageType, String) NetworkClientWrapper:CheckClient() MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) Crash!!! ========== Outputing stack ================== SymInit: Symbol-SearchPath: '.;D:\Program Files (x86)\AIWar;D:\Program Files (x86)\AIWar;C:\Windows;C:\Windows\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'user' OS-Version: 6.1.7601 (Service Pack 1) 0x100-0x1 D:\Program Files (x86)\AIWar\AIWar.exe:AIWar.exe (00400000), size: 7241728 (result: 0), SymType: '-exported-', PDB: 'D:\Program Files (x86)\AIWar\AIWar.exe', fileVersion: 3.3.0.63135 C:\Windows\SysWOW64\ntdll.dll:ntdll.dll (77920000), size: 1572864 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SysWOW64\ntdll.dll', fileVersion: 6.1.7601.18247 C:\Windows\syswow64\kernel32.dll:kernel32.dll (772F0000), size: 1114112 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\kernel32.dll', fileVersion: 6.1.7601.18409 C:\Windows\syswow64\KERNELBASE.dll:KERNELBASE.dll (76950000), size: 290816 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\KERNELBASE.dll', fileVersion: 6.1.7601.18409 C:\Windows\syswow64\USER32.dll:USER32.dll (76480000), size: 1048576 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\USER32.dll', fileVersion: 6.1.7601.17514 C:\Windows\syswow64\GDI32.dll:GDI32.dll (76EC0000), size: 589824 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\GDI32.dll', fileVersion: 6.1.7601.18275 C:\Windows\syswow64\LPK.dll:LPK.dll (76340000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\LPK.dll', fileVersion: 6.1.7601.18177 C:\Windows\syswow64\USP10.dll:USP10.dll (76D50000), size: 643072 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\USP10.dll', fileVersion: 1.626.7601.18009 C:\Windows\syswow64\msvcrt.dll:msvcrt.dll (76580000), size: 704512 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\msvcrt.dll', fileVersion: 7.0.7601.17744 C:\Windows\syswow64\ADVAPI32.dll:ADVAPI32.dll (77070000), size: 655360 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\ADVAPI32.dll', fileVersion: 6.1.7601.18247 C:\Windows\SysWOW64\sechost.dll:sechost.dll (77110000), size: 102400 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SysWOW64\sechost.dll', fileVersion: 6.1.7600.16385 C:\Windows\syswow64\RPCRT4.dll:RPCRT4.dll (76A00000), size: 983040 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\RPCRT4.dll', fileVersion: 6.1.7601.18205 C:\Windows\syswow64\SspiCli.dll:SspiCli.dll (75340000), size: 393216 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\SspiCli.dll', fileVersion: 6.1.7601.18443 C:\Windows\syswow64\CRYPTBASE.dll:CRYPTBASE.dll (75330000), size: 49152 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\CRYPTBASE.dll', fileVersion: 6.1.7600.16385 C:\Windows\syswow64\SHELL32.dll:SHELL32.dll (75460000), size: 12886016 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\SHELL32.dll', fileVersion: 6.1.7601.18429 C:\Windows\syswow64\SHLWAPI.dll:SHLWAPI.dll (76860000), size: 356352 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\SHLWAPI.dll', fileVersion: 6.1.7601.17514 C:\Windows\syswow64\ole32.dll:ole32.dll (760F0000), size: 1425408 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\ole32.dll', fileVersion: 6.1.7601.17514 C:\Windows\system32\VERSION.dll:VERSION.dll (75260000), size: 36864 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\VERSION.dll', fileVersion: 6.1.7600.16385 C:\Windows\system32\OPENGL32.dll:OPENGL32.dll (67B80000), size: 819200 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\OPENGL32.dll', fileVersion: 6.1.7600.16385 C:\Windows\system32\GLU32.dll:GLU32.dll (67B50000), size: 139264 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\GLU32.dll', fileVersion: 6.1.7600.16385 C:\Windows\system32\DDRAW.dll:DDRAW.dll (67A60000), size: 946176 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\DDRAW.dll', fileVersion: 6.1.7600.16385 C:\Windows\system32\DCIMAN32.dll:DCIMAN32.dll (735C0000), size: 24576 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\DCIMAN32.dll', fileVersion: 6.1.7601.18177 C:\Windows\syswow64\SETUPAPI.dll:SETUPAPI.dll (76670000), size: 1691648 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\SETUPAPI.dll', fileVersion: 6.1.7601.17514 C:\Windows\syswow64\CFGMGR32.dll:CFGMGR32.dll (769D0000), size: 159744 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\CFGMGR32.dll', fileVersion: 6.1.7601.17621 C:\Windows\syswow64\OLEAUT32.dll:OLEAUT32.dll (768C0000), size: 585728 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\OLEAUT32.dll', fileVersion: 6.1.7601.17676 C:\Windows\syswow64\DEVOBJ.dll:DEVOBJ.dll (769A0000), size: 73728 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\DEVOBJ.dll', fileVersion: 6.1.7601.17621 C:\Windows\system32\dwmapi.dll:dwmapi.dll (71080000), size: 77824 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\dwmapi.dll', fileVersion: 6.1.7600.16385 C:\Windows\system32\WINMM.dll:WINMM.dll (70EE0000), size: 204800 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\WINMM.dll', fileVersion: 6.1.7601.17514 C:\Windows\syswow64\WS2_32.dll:WS2_32.dll (76B00000), size: 217088 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\WS2_32.dll', fileVersion: 6.1.7601.17514 C:\Windows\syswow64\NSI.dll:NSI.dll (76630000), size: 24576 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\NSI.dll', fileVersion: 6.1.7600.16385 C:\Windows\syswow64\IMM32.dll:IMM32.dll (774C0000), size: 393216 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\IMM32.dll', fileVersion: 6.1.7601.17514 C:\Windows\syswow64\MSCTF.dll:MSCTF.dll (76DF0000), size: 835584 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\MSCTF.dll', fileVersion: 6.1.7600.16385 C:\Windows\system32\HID.DLL:HID.DLL (70E90000), size: 36864 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\HID.DLL', fileVersion: 6.1.7600.16385 C:\Windows\system32\WSOCK32.dll:WSOCK32.dll (720C0000), size: 28672 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\WSOCK32.dll', fileVersion: 6.1.7600.16385 C:\Windows\system32\MSACM32.dll:MSACM32.dll (64D50000), size: 81920 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\MSACM32.dll', fileVersion: 6.1.7600.16385 C:\Windows\system32\uxtheme.dll:uxtheme.dll (710A0000), size: 524288 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\uxtheme.dll', fileVersion: 6.1.7600.16385 D:\Program Files (x86)\AIWar\AIWar_Data\Mono\mono.dll:mono.dll (10000000), size: 2179072 (result: 0), SymType: '-exported-', PDB: 'D:\Program Files (x86)\AIWar\AIWar_Data\Mono\mono.dll' C:\Windows\syswow64\PSAPI.DLL:PSAPI.DLL (769C0000), size: 20480 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\PSAPI.DLL', fileVersion: 6.1.7600.16385 C:\Windows\system32\MSWSOCK.dll:MSWSOCK.dll (73D50000), size: 245760 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\MSWSOCK.dll', fileVersion: 6.1.7601.18254 C:\Windows\system32\d3d9.dll:d3d9.dll (69170000), size: 1847296 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\d3d9.dll', fileVersion: 6.1.7601.17514 C:\Windows\system32\d3d8thk.dll:d3d8thk.dll (735D0000), size: 24576 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\d3d8thk.dll', fileVersion: 6.1.7600.16385 C:\Windows\system32\nvd3dum.dll:nvd3dum.dll (683B0000), size: 14397440 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\nvd3dum.dll', fileVersion: 9.18.13.3750 C:\Windows\system32\nvspcap.dll:nvspcap.dll (036C0000), size: 1085440 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\nvspcap.dll', fileVersion: 12.4.67.0 C:\Windows\syswow64\CRYPT32.dll:CRYPT32.dll (76F50000), size: 1179648 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\CRYPT32.dll', fileVersion: 6.1.7601.18277 C:\Windows\syswow64\MSASN1.dll:MSASN1.dll (753A0000), size: 49152 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\MSASN1.dll', fileVersion: 6.1.7601.17514 C:\Windows\system32\nvapi.dll:nvapi.dll (72890000), size: 2875392 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\nvapi.dll', fileVersion: 9.18.13.3750 d:\Program Files\Echobit\Evolve\Drivers\EvolveGameTracker_32.dll:EvolveGameTracker_32.dll (593D0000), size: 512000 (result: 0), SymType: '-exported-', PDB: 'd:\Program Files\Echobit\Evolve\Drivers\EvolveGameTracker_32.dll', fileVersion: 0.9.20.0 d:\Program Files\Echobit\Evolve\Drivers\EvolveOverlayHelper_32.dll:EvolveOverlayHelper_32.dll (583B0000), size: 1744896 (result: 0), SymType: '-exported-', PDB: 'd:\Program Files\Echobit\Evolve\Drivers\EvolveOverlayHelper_32.dll', fileVersion: 0.9.19.0 d:\Program Files\Echobit\Evolve\EvolveEasyHook_32.dll:EvolveEasyHook_32.dll (5C4E0000), size: 102400 (result: 0), SymType: '-exported-', PDB: 'd:\Program Files\Echobit\Evolve\EvolveEasyHook_32.dll' d:\Program Files\Echobit\Evolve\Drivers\EvolveOverlayHelperOGL_32.dll:EvolveOverlayHelperOGL_32.dll (582B0000), size: 1007616 (result: 0), SymType: '-exported-', PDB: 'd:\Program Files\Echobit\Evolve\Drivers\EvolveOverlayHelperOGL_32.dll', fileVersion: 0.9.11.0 C:\Windows\syswow64\CLBCatQ.DLL:CLBCatQ.DLL (77400000), size: 536576 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\CLBCatQ.DLL', fileVersion: 2001.12.8530.16385 C:\Windows\system32\wbem\wbemprox.dll:wbemprox.dll (73550000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\wbem\wbemprox.dll', fileVersion: 6.1.7600.16385 C:\Windows\system32\wbemcomn.dll:wbemcomn.dll (70740000), size: 376832 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\wbemcomn.dll', fileVersion: 6.1.7601.17514 C:\Windows\system32\CRYPTSP.dll:CRYPTSP.dll (726F0000), size: 90112 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\CRYPTSP.dll', fileVersion: 6.1.7600.16385 C:\Windows\system32\rsaenh.dll:rsaenh.dll (726B0000), size: 241664 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\rsaenh.dll', fileVersion: 6.1.7600.16385 C:\Windows\system32\RpcRtRemote.dll:RpcRtRemote.dll (73AA0000), size: 57344 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\RpcRtRemote.dll', fileVersion: 6.1.7601.17514 C:\Windows\system32\wbem\wbemsvc.dll:wbemsvc.dll (70EB0000), size: 61440 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\wbem\wbemsvc.dll', fileVersion: 6.1.7600.16385 C:\Windows\system32\wbem\fastprox.dll:fastprox.dll (6BAB0000), size: 614400 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\wbem\fastprox.dll', fileVersion: 6.1.7601.17514 C:\Windows\system32\NTDSAPI.dll:NTDSAPI.dll (70E20000), size: 98304 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\NTDSAPI.dll', fileVersion: 6.1.7600.16385 C:\Windows\system32\xinput9_1_0.dll:xinput9_1_0.dll (582A0000), size: 36864 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\xinput9_1_0.dll', fileVersion: 6.1.7600.16385 C:\Windows\system32\powrprof.dll:powrprof.dll (64CA0000), size: 151552 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\powrprof.dll', fileVersion: 6.1.7600.16385 C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvSCPAPI.dll:nvSCPAPI.dll (59290000), size: 1273856 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvSCPAPI.dll', fileVersion: 7.17.13.3750 C:\Windows\System32\MMDevApi.dll:MMDevApi.dll (64E30000), size: 233472 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\MMDevApi.dll', fileVersion: 6.1.7601.17514 C:\Windows\System32\PROPSYS.dll:PROPSYS.dll (73350000), size: 1003520 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\PROPSYS.dll', fileVersion: 7.0.7601.17514 C:\Windows\system32\wdmaud.drv:wdmaud.drv (678A0000), size: 196608 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\wdmaud.drv', fileVersion: 6.1.7601.17514 C:\Windows\system32\ksuser.dll:ksuser.dll (735B0000), size: 16384 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\ksuser.dll', fileVersion: 6.1.7600.16385 C:\Windows\system32\AVRT.dll:AVRT.dll (70F20000), size: 28672 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\AVRT.dll', fileVersion: 6.1.7600.16385 C:\Windows\system32\AUDIOSES.DLL:AUDIOSES.DLL (64D70000), size: 221184 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\AUDIOSES.DLL', fileVersion: 6.1.7601.17514 C:\Windows\system32\msacm32.drv:msacm32.drv (70B30000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\msacm32.drv', fileVersion: 6.1.7600.16385 C:\Windows\system32\midimap.dll:midimap.dll (70710000), size: 28672 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\midimap.dll', fileVersion: 6.1.7600.16385 D:\Program Files (x86)\AIWar\AIWar_Data\Plugins\GetHasFocus.dll:GetHasFocus.dll (58260000), size: 212992 (result: 0), SymType: '-exported-', PDB: 'D:\Program Files (x86)\AIWar\AIWar_Data\Plugins\GetHasFocus.dll' C:\Windows\system32\mlang.dll:mlang.dll (58230000), size: 188416 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\mlang.dll', fileVersion: 6.1.7600.16385 C:\Windows\System32\wshtcpip.dll:wshtcpip.dll (73D40000), size: 20480 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\wshtcpip.dll', fileVersion: 6.1.7600.16385 C:\Windows\System32\wship6.dll:wship6.dll (73D30000), size: 24576 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\wship6.dll', fileVersion: 6.1.7600.16385 C:\Windows\system32\DNSAPI.dll:DNSAPI.dll (73CE0000), size: 278528 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\DNSAPI.dll', fileVersion: 6.1.7601.17570 C:\Windows\system32\IPHLPAPI.DLL:IPHLPAPI.DLL (73CC0000), size: 114688 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\IPHLPAPI.DLL', fileVersion: 6.1.7601.17514 C:\Windows\system32\WINNSI.DLL:WINNSI.DLL (73CB0000), size: 28672 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\WINNSI.DLL', fileVersion: 6.1.7600.16385 C:\Windows\system32\rasadhlp.dll:rasadhlp.dll (73CA0000), size: 24576 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\rasadhlp.dll', fileVersion: 6.1.7600.16385 C:\Windows\System32\fwpuclnt.dll:fwpuclnt.dll (73C60000), size: 229376 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\fwpuclnt.dll', fileVersion: 6.1.7601.18283 C:\Windows\syswow64\WINTRUST.dll:WINTRUST.dll (76640000), size: 188416 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\WINTRUST.dll', fileVersion: 6.1.7601.18205 C:\Windows\system32\dbghelp.dll:dbghelp.dll (0A3E0000), size: 962560 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\dbghelp.dll', fileVersion: 6.1.7601.17514 ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address. ' (Address: 007C597C) ERROR: SymGetLineFromAddr64, GetLastError: 'Attempt to access invalid address. ' (Address: 007C597C) 007C597C (AIWar): (filename not available): (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address. ' (Address: 004C46F9) ERROR: SymGetLineFromAddr64, GetLastError: 'Attempt to access invalid address. ' (Address: 004C46F9) 004C46F9 (AIWar): (filename not available): (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address. ' (Address: 004C5477) ERROR: SymGetLineFromAddr64, GetLastError: 'Attempt to access invalid address. ' (Address: 004C5477) 004C5477 (AIWar): (filename not available): (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address. ' (Address: 00707189) ERROR: SymGetLineFromAddr64, GetLastError: 'Attempt to access invalid address. ' (Address: 00707189) 00707189 (AIWar): (filename not available): (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address. ' (Address: 00712BFA) ERROR: SymGetLineFromAddr64, GetLastError: 'Attempt to access invalid address. ' (Address: 00712BFA) 00712BFA (AIWar): (filename not available): (function-name not available) ========== End of Outputing stack ===========