6/29/2014 2:24:38 AM (1.025) Mem: 66,879,488 Mode: SinglePlayerOrMultiplayerHost Plat:OSXPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Ship.GetMaxHullStrength () [0x00000] in :0 at Ship.GetCurrentHullStrength () [0x00000] in :0 at CombatSide.GetFirstShipMatching (.EvaluatorDelegate Evaluator) [0x00000] in :0 at CombatEncounter+<>c__DisplayClass10c.b__10b (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.GetFirstShipMatching (.EvaluatorDelegate Evaluator) [0x00000] in :0 at ScenarioCondition.GetRelatedShip (.ShipType[] RelatedShipTypes) [0x00000] in :0 at ScenarioCondition.GetIsFulfilled (ScenarioConditionType Type, Boolean PartialFulfillmentIsOkay, .ShipType[] RelatedShipTypes) [0x00000] in :0 at ScenarioCondition.GetIsFulfilled (Boolean PartialFulfillmentIsOkay) [0x00000] in :0 at ScenarioTypeData.GetCombatConclusion_Inner (Boolean PartialFulfillmentIsOkay) [0x00000] in :0 at ScenarioTypeData.GetCombatConclusion () [0x00000] in :0 at CombatEncounter.GetCombatConclusion () [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Ship.GetMaxHullStrength () [0x00000] in :0 at Ship.GetCurrentHullStrength () [0x00000] in :0 at CombatSide.GetFirstShipMatching (.EvaluatorDelegate Evaluator) [0x00000] in :0 at CombatEncounter+<>c__DisplayClass10c.b__10b (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.GetFirstShipMatching (.EvaluatorDelegate Evaluator) [0x00000] in :0 at ScenarioCondition.GetRelatedShip (.ShipType[] RelatedShipTypes) [0x00000] in :0 at ScenarioCondition.GetIsFulfilled (ScenarioConditionType Type, Boolean PartialFulfillmentIsOkay, .ShipType[] RelatedShipTypes) [0x00000] in :0 at ScenarioCondition.GetIsFulfilled (Boolean PartialFulfillmentIsOkay) [0x00000] in :0 at ScenarioTypeData.GetCombatConclusion_Inner (Boolean PartialFulfillmentIsOkay) [0x00000] in :0 at ScenarioTypeData.GetCombatConclusion () [0x00000] in :0 at CombatEncounter.GetCombatConclusion () [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/29/2014 2:24:38 AM (1.025) Mem: 67,088,384 Mode: SinglePlayerOrMultiplayerHost Plat:OSXPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at CombatEncounter.b__e6 (.Ship ship) [0x00000] in :0 at CombatSide.DoForShips (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+<>c__DisplayClass109.b__108 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForShips (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.RenderCombat (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at CombatEncounter.b__e6 (.Ship ship) [0x00000] in :0 at CombatSide.DoForShips (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+<>c__DisplayClass109.b__108 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForShips (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.RenderCombat (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/29/2014 10:26:50 AM (1.025) Mem: 36,724,736 Mode: SinglePlayerOrMultiplayerHost Plat:OSXPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Ship.GetMaxHullStrength () [0x00000] in :0 at Ship.GetCurrentHullStrength () [0x00000] in :0 at CombatSide.GetFirstShipMatching (.EvaluatorDelegate Evaluator) [0x00000] in :0 at CombatEncounter+<>c__DisplayClass10c.b__10b (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.GetFirstShipMatching (.EvaluatorDelegate Evaluator) [0x00000] in :0 at ScenarioCondition.GetRelatedShip (.ShipType[] RelatedShipTypes) [0x00000] in :0 at ScenarioCondition.GetIsFulfilled (ScenarioConditionType Type, Boolean PartialFulfillmentIsOkay, .ShipType[] RelatedShipTypes) [0x00000] in :0 at ScenarioCondition.GetIsFulfilled (Boolean PartialFulfillmentIsOkay) [0x00000] in :0 at ScenarioTypeData.GetCombatConclusion_Inner (Boolean PartialFulfillmentIsOkay) [0x00000] in :0 at ScenarioTypeData.GetCombatConclusion () [0x00000] in :0 at CombatEncounter.GetCombatConclusion () [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Ship.GetMaxHullStrength () [0x00000] in :0 at Ship.GetCurrentHullStrength () [0x00000] in :0 at CombatSide.GetFirstShipMatching (.EvaluatorDelegate Evaluator) [0x00000] in :0 at CombatEncounter+<>c__DisplayClass10c.b__10b (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.GetFirstShipMatching (.EvaluatorDelegate Evaluator) [0x00000] in :0 at ScenarioCondition.GetRelatedShip (.ShipType[] RelatedShipTypes) [0x00000] in :0 at ScenarioCondition.GetIsFulfilled (ScenarioConditionType Type, Boolean PartialFulfillmentIsOkay, .ShipType[] RelatedShipTypes) [0x00000] in :0 at ScenarioCondition.GetIsFulfilled (Boolean PartialFulfillmentIsOkay) [0x00000] in :0 at ScenarioTypeData.GetCombatConclusion_Inner (Boolean PartialFulfillmentIsOkay) [0x00000] in :0 at ScenarioTypeData.GetCombatConclusion () [0x00000] in :0 at CombatEncounter.GetCombatConclusion () [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/29/2014 10:26:50 AM (1.025) Mem: 36,945,920 Mode: SinglePlayerOrMultiplayerHost Plat:OSXPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at CombatEncounter.b__e6 (.Ship ship) [0x00000] in :0 at CombatSide.DoForShips (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+<>c__DisplayClass109.b__108 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForShips (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.RenderCombat (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at CombatEncounter.b__e6 (.Ship ship) [0x00000] in :0 at CombatSide.DoForShips (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+<>c__DisplayClass109.b__108 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForShips (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.RenderCombat (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/29/2014 3:39:44 PM (1.025) Mem: 65,015,808 Mode: SinglePlayerOrMultiplayerHost Plat:OSXPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Ship.GetMaxHullStrength () [0x00000] in :0 at Ship.GetCurrentHullStrength () [0x00000] in :0 at CombatSide.GetFirstShipMatching (.EvaluatorDelegate Evaluator) [0x00000] in :0 at CombatEncounter+<>c__DisplayClass10c.b__10b (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.GetFirstShipMatching (.EvaluatorDelegate Evaluator) [0x00000] in :0 at ScenarioCondition.GetRelatedShip (.ShipType[] RelatedShipTypes) [0x00000] in :0 at ScenarioCondition.GetIsFulfilled (ScenarioConditionType Type, Boolean PartialFulfillmentIsOkay, .ShipType[] RelatedShipTypes) [0x00000] in :0 at ScenarioCondition.GetIsFulfilled (Boolean PartialFulfillmentIsOkay) [0x00000] in :0 at ScenarioTypeData.GetCombatConclusion_Inner (Boolean PartialFulfillmentIsOkay) [0x00000] in :0 at ScenarioTypeData.GetCombatConclusion () [0x00000] in :0 at CombatEncounter.GetCombatConclusion () [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Ship.GetMaxHullStrength () [0x00000] in :0 at Ship.GetCurrentHullStrength () [0x00000] in :0 at CombatSide.GetFirstShipMatching (.EvaluatorDelegate Evaluator) [0x00000] in :0 at CombatEncounter+<>c__DisplayClass10c.b__10b (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.GetFirstShipMatching (.EvaluatorDelegate Evaluator) [0x00000] in :0 at ScenarioCondition.GetRelatedShip (.ShipType[] RelatedShipTypes) [0x00000] in :0 at ScenarioCondition.GetIsFulfilled (ScenarioConditionType Type, Boolean PartialFulfillmentIsOkay, .ShipType[] RelatedShipTypes) [0x00000] in :0 at ScenarioCondition.GetIsFulfilled (Boolean PartialFulfillmentIsOkay) [0x00000] in :0 at ScenarioTypeData.GetCombatConclusion_Inner (Boolean PartialFulfillmentIsOkay) [0x00000] in :0 at ScenarioTypeData.GetCombatConclusion () [0x00000] in :0 at CombatEncounter.GetCombatConclusion () [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/29/2014 3:39:44 PM (1.025) Mem: 65,224,704 Mode: SinglePlayerOrMultiplayerHost Plat:OSXPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at CombatEncounter.b__e6 (.Ship ship) [0x00000] in :0 at CombatSide.DoForShips (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+<>c__DisplayClass109.b__108 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForShips (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.RenderCombat (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at CombatEncounter.b__e6 (.Ship ship) [0x00000] in :0 at CombatSide.DoForShips (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+<>c__DisplayClass109.b__108 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForShips (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.RenderCombat (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0