7/10/2014 4:08:57 PM (7.045) ----------------------------------- Salvage-Reprisal Wave Check; Current Game Time: 4:38:31 = Salvage is non-zero, so checking if player 8's AISalvage is high enough for a salvage-reprisal wave AISalvage: 1440059 effectiveMetalForSalvageWave = floor(AISalvage) = 1440059 referenceMetalCost = (metal cost of a mkI bomber in this game) = 1600 referenceStrength = (strength of a mkI bomber in this game) = 2 metalToStrengthRatio = referenceStrength / referenceMetalCost = 0.00122 = potentialSalvageStrength = effectiveMetalForSalvageWave * metalToStrengthRatio = 1757.88 computing strength budget of a normal wave for threshold check FleetShipBudget = (base value, equivalent to a single mkI fighter on high caps) = 1 FleetShipBudget *= this.AITechLevel = 1 FleetShipBudget *= (FInt)Game.Instance.Options.TotalHumanPlayerPlusExtraHomeworldsCount = 1 FleetShipBudget *= this.AIProgressionLevelEffective = 108 FleetShipBudget *= player.GetHandicapMultiplier() = 108 preMinStep_DifficultyMultiplier = player.AIDifficulty / ( 13 - player.AIDifficulty ) = 1.17 FleetShipBudget *= preMinStep_DifficultyMultiplier = 125.98 FleetShipBudget *= player.AITypeData.WaveSizeMultiplier = 125.98 postMinStep_DifficultyMultiplier = player.GetDifficultySpecificWaveSizeMultiplier() = 2.25 FleetShipBudget *= postMinStep_DifficultyMultiplier = 283.46 = Enough salvage strength to launch a salvage-reprisal, so calling TriggerNormalWave with OverrideStrength = 1757.88 7/10/2014 4:08:57 PM (7.045) ----------------------------------- Starting CreateWaveToPlanet at Game Time: 4:38:31 ; Player.AIType: Mime ; Player.AIDifficulty: 7 ; EffectiveAIP: 108 ; AITechLevel: 1 ; IsSchizo: True WaveStrength = 1757.88 = FleetShipBudget for this wave's fleet ships = 1757.88 player.AITypeData.StarshipBudgetMultiplier: 0.08 = StarshipBudget = originalFleetShipBudget * player.AITypeData.StarshipBudgetMultiplier = 147.63 * called PickUnitsForWave with: LightStarship, Dreadnought, LeechStarship ** Picked 1 LightStarship @ 96 each = 96 1 Dreadnought @ 96 each = 96 = After picking starships, StarshipBudget is now -44.37 == Wave total ships: 29 TypesForDirectAdd count by type: ArmoredMissileI : 27 LightStarship : 1 Dreadnought : 1 TypesForCarrierAdd count by type: == For a grand-total Strength value of 1920