11/19/2010 9:30:12 PM (4.037) ----------------------------------- UnhandledErrors----------------------------------- 11/19/2010 9:30:12 PM (4.037) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.Exception: Game Command Text:28;374708;15498#1#0#0 System.NullReferenceException: Object reference not set to an instance of an object at ForegroundObject.GetWormholeToPlanet (.Planet TargetPlanet) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 9:43:37 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 9:43:37 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 9:43:38 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 9:43:38 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 9:43:39 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 9:43:39 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 9:43:39 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 9:43:39 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 9:43:40 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 9:43:40 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 9:43:58 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 9:43:58 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 9:43:59 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 9:43:59 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 9:45:57 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 9:45:57 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 9:45:57 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 9:45:57 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 9:45:57 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 9:45:57 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 9:45:57 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 9:45:57 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 9:45:57 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 9:45:57 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 9:45:58 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 9:45:58 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 9:45:59 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 9:45:59 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 9:45:59 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 9:45:59 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 9:46:00 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 9:46:00 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 9:46:00 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 9:46:00 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 9:46:01 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 9:46:01 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 9:46:02 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 9:46:01 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 9:46:02 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 9:46:02 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 9:46:04 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 9:46:04 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 9:52:55 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 9:52:55 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 9:52:55 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 9:52:55 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 9:52:56 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 9:52:56 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 9:52:56 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 9:52:56 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 9:52:56 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 9:52:56 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 9:52:56 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 9:52:56 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 9:52:57 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 9:52:57 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 9:52:57 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 9:52:57 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 9:52:57 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 9:52:57 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 9:52:57 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 9:52:57 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 9:52:58 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 9:52:58 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 9:52:58 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 9:52:58 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 10:33:37 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 10:33:37 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 10:33:38 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 10:33:38 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 10:33:38 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 10:33:38 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 10:33:39 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 10:33:39 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 10:33:39 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 10:33:39 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 10:33:40 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 10:33:40 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 10:33:40 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 10:33:40 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 10:33:43 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 10:33:43 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 10:33:43 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 10:33:43 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 10:33:44 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 10:33:44 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 10:33:44 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 10:33:44 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 10:33:45 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 10:33:45 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 10:33:45 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 10:33:45 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 10:33:49 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 10:33:49 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 10:33:49 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 10:33:49 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 10:33:50 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 10:33:50 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 10:33:51 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 10:33:51 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 10:33:51 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 10:33:51 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 10:33:52 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 10:33:52 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 10:33:52 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 10:33:52 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 10:33:59 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 10:33:59 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 10:43:29 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 10:43:29 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 10:43:31 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 10:43:31 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 10:43:31 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 10:43:31 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 10:43:32 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 10:43:32 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 10:43:33 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 10:43:33 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 10:43:33 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 10:43:33 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 10:43:34 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 10:43:34 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 10:43:35 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 10:43:35 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 10:43:35 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 10:43:35 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 10:43:38 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 10:43:38 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 10:43:40 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 10:43:40 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 10:43:41 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 10:43:41 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 10:43:41 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 10:43:41 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 10:43:42 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 10:43:41 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 10:43:43 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 10:43:43 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 10:43:43 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 10:43:43 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 10:43:44 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 10:43:44 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 10:43:52 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 10:43:52 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 10:43:52 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 10:43:52 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 10:43:53 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 10:43:53 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 10:43:53 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 10:43:53 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 10:43:54 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 10:43:54 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 10:43:54 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 10:43:54 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 10:43:56 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 10:43:56 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 10:43:56 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 10:43:56 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 10:44:11 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 10:44:11 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 10:44:12 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 10:44:12 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 10:44:13 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 10:44:13 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 10:44:13 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 10:44:13 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 10:44:14 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 10:44:14 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 10:44:15 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 10:44:15 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 10:44:15 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 10:44:15 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 10:44:16 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 10:44:16 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 10:44:17 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 10:44:17 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 10:44:17 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 10:44:17 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 10:44:19 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 10:44:19 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 10:44:20 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 10:44:20 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 10:44:21 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 10:44:21 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 10:44:21 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 10:44:21 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 10:44:22 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 10:44:22 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 10:44:22 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 10:44:22 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 10:44:23 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 10:44:23 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 10:44:23 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 10:44:23 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 10:44:24 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 10:44:24 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 10:44:25 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 10:44:25 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 10:44:28 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 10:44:28 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 10:44:28 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 10:44:28 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 10:44:47 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 10:44:47 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 10:44:48 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 10:44:48 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 10:44:48 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 10:44:48 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 10:44:50 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 10:44:50 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 10:44:50 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 10:44:50 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 10:44:51 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 10:44:51 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 10:45:13 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 10:45:13 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 10:45:13 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 10:45:13 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 10:45:14 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 10:45:14 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 10:45:15 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 10:45:15 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 10:47:17 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 10:47:17 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 10:47:40 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 10:47:40 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 10:47:43 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 10:47:43 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 10:47:43 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 10:47:43 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 10:47:43 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 10:47:43 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 10:47:44 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 10:47:44 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 10:47:44 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 10:47:44 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 10:47:47 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 10:47:47 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 10:49:42 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 10:49:42 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 10:49:43 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 10:49:43 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 10:49:43 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 10:49:43 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 10:49:44 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 10:49:44 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 10:49:44 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 10:49:44 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 10:55:20 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 10:55:20 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 11:00:39 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 11:00:39 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 11:00:40 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 11:00:40 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 11:00:40 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 11:00:40 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 11:00:41 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 11:00:41 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 11:00:41 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 11:00:41 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 11:04:40 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 11:04:40 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 11:04:40 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 11:04:40 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 11:07:41 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 11:07:41 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 11:07:42 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 11:07:42 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 11:12:17 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 11:12:17 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 11:12:18 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 11:12:18 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 11:12:18 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 11:12:18 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 11:12:19 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 11:12:19 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 11:12:20 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 11:12:20 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 11:12:24 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 11:12:24 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 11:12:24 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 11:12:24 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 11:12:26 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 11:12:26 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 11:12:27 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 11:12:27 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 11:12:28 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 11:12:28 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 11:12:29 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 11:12:29 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/7/2010 11:12:31 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/7/2010 11:12:31 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 12:03:54 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 12:03:54 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 12:03:57 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 12:03:57 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 12:04:00 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 12:04:00 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 12:04:09 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 12:04:09 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 12:04:16 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 12:04:16 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 12:04:18 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 12:04:18 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 12:04:18 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 12:04:18 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 12:04:21 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 12:04:21 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 12:04:35 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 12:04:35 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 12:04:36 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 12:04:36 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 12:04:37 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 12:04:37 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 12:04:38 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 12:04:38 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 12:04:38 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 12:04:38 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 12:04:59 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 12:04:59 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 12:05:20 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 12:05:20 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 12:16:36 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 12:16:36 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 12:16:41 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 12:16:41 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 12:16:41 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 12:16:41 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 12:16:42 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 12:16:42 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 12:16:43 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 12:16:43 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 12:16:43 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 12:16:43 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 12:16:46 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 12:16:46 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 12:16:47 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 12:16:47 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 12:16:48 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 12:16:48 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 12:16:49 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 12:16:49 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 12:16:52 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 12:16:52 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 12:16:52 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 12:16:52 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 12:16:53 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 12:16:53 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 12:16:53 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 12:16:53 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 12:16:54 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 12:16:54 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 12:16:55 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 12:16:55 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 12:16:58 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 12:16:58 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 12:16:59 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 12:16:59 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 12:17:00 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 12:17:00 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 12:17:01 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 12:17:01 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 12:17:06 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 12:17:06 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 12:17:07 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 12:17:07 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 12:17:07 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 12:17:07 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 12:17:26 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 12:17:26 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 12:17:26 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 12:17:26 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 12:17:27 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 12:17:27 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 12:18:13 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 12:18:13 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 12:37:45 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 12:37:45 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 12:37:46 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 12:37:46 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 12:37:46 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 12:37:46 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 12:37:46 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 12:37:46 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 12:45:52 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 12:45:52 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 12:45:52 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 12:45:52 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 12:45:53 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 12:45:53 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 12:46:04 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 12:46:04 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 12:46:07 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 12:46:07 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 12:46:08 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 12:46:08 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 12:46:08 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 12:46:08 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 12:46:09 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 12:46:09 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 12:46:09 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 12:46:09 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 12:46:11 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 12:46:11 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 12:46:12 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 12:46:12 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 12:46:12 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 12:46:12 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 12:46:12 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 12:46:12 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 12:46:13 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 12:46:13 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 12:46:13 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 12:46:13 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 12:46:15 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 12:46:15 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 12:46:16 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 12:46:16 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 12:46:16 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 12:46:16 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 12:46:17 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 12:46:17 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 12:46:18 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 12:46:18 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 12:46:18 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 12:46:18 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 12:46:18 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 12:46:18 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 12:46:19 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 12:46:19 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 12:46:19 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 12:46:19 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 12:46:20 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 12:46:20 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 12:46:22 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 12:46:22 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 12:46:23 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 12:46:23 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 12:46:24 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 12:46:24 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 12:46:24 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 12:46:24 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 12:46:24 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 12:46:24 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 12:46:25 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 12:46:25 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 12:46:25 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 12:46:25 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 12:46:26 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 12:46:26 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 12:46:26 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 12:46:26 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 12:46:26 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 12:46:26 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 12:46:27 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 12:46:27 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 12:46:27 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 12:46:27 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 12:46:28 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 12:46:27 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 12:46:36 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 12:46:36 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 12:46:36 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 12:46:36 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 12:46:36 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 12:46:36 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 12:46:45 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 12:46:45 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 12:46:45 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 12:46:45 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 12:46:45 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 12:46:45 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 12:46:45 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 12:46:45 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 12:46:46 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 12:46:46 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 12:46:46 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 12:46:46 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0