7/10/2014 4:08:48 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 4:37:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 108 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2138.38 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 108 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2138.38 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2138.38 playerCurrentStoredReserve = 2165.44 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -27.06 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2138.38 playerCurrentStoredReserve = 1850.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 287.4 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 824.92 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 16.63 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 16.63 new reserve strength for player = 1867.61 7/10/2014 4:10:27 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 4:38:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 108 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2138.38 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 108 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2138.38 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2138.38 playerCurrentStoredReserve = 2165.44 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -27.06 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2138.38 playerCurrentStoredReserve = 1867.61 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 270.77 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 824.92 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 16.63 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 16.63 new reserve strength for player = 1884.24 7/10/2014 4:10:39 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 4:40:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 108 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2138.38 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 108 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2138.38 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2138.38 playerCurrentStoredReserve = 2165.44 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -27.06 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2138.38 playerCurrentStoredReserve = 1884.24 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 254.13 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 824.92 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 16.63 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 16.63 new reserve strength for player = 1900.88 7/10/2014 4:11:02 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 4:41:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 108 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2138.38 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 108 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2138.38 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2138.38 playerCurrentStoredReserve = 2165.44 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -27.06 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2138.38 playerCurrentStoredReserve = 1900.88 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 237.5 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 824.92 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 16.63 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 16.63 new reserve strength for player = 1917.51 7/10/2014 4:17:15 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 4:42:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 111 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2197.78 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 111 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2197.78 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2197.78 playerCurrentStoredReserve = 2165.44 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 32.34 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 802.62 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 17.09 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 17.09 new reserve strength for player = 2182.53 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2197.78 playerCurrentStoredReserve = 1917.51 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 280.27 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 802.62 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 17.09 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 17.09 new reserve strength for player = 1934.6 7/10/2014 4:17:29 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 4:43:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 120 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2375.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 120 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2375.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2375.98 playerCurrentStoredReserve = 2182.53 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 193.45 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 742.41 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 18.48 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 18.48 new reserve strength for player = 2201.01 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2375.98 playerCurrentStoredReserve = 1934.6 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 441.37 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 742.41 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 18.48 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 18.48 new reserve strength for player = 1953.08 7/12/2014 2:52:08 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 4:37:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 105 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2078.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 105 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2078.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2078.98 playerCurrentStoredReserve = 2165.44 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -86.46 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2078.98 playerCurrentStoredReserve = 1850.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 228 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 848.47 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 16.17 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 16.17 new reserve strength for player = 1867.15 7/12/2014 2:53:18 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 4:38:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 108 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2138.38 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 108 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2138.38 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2138.38 playerCurrentStoredReserve = 2165.44 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -27.06 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2138.38 playerCurrentStoredReserve = 1867.15 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 271.23 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 824.92 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 16.63 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 16.63 new reserve strength for player = 1883.78 7/12/2014 2:53:39 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 4:40:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 108 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2138.38 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 108 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2138.38 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2138.38 playerCurrentStoredReserve = 2165.44 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -27.06 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2138.38 playerCurrentStoredReserve = 1883.78 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 254.6 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 824.92 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 16.63 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 16.63 new reserve strength for player = 1900.41 7/12/2014 2:53:47 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 4:41:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 108 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2138.38 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 108 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2138.38 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2138.38 playerCurrentStoredReserve = 2165.44 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -27.06 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2138.38 playerCurrentStoredReserve = 1900.41 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 237.96 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 824.92 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 16.63 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 16.63 new reserve strength for player = 1917.05 7/12/2014 3:07:04 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 4:37:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 105 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2078.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 105 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2078.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2078.98 playerCurrentStoredReserve = 2165.44 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -86.46 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2078.98 playerCurrentStoredReserve = 1864.88 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 214.1 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 848.47 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 16.17 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 16.17 new reserve strength for player = 1881.05 7/12/2014 3:10:17 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 4:38:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 105 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2078.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 105 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2078.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2078.98 playerCurrentStoredReserve = 2165.44 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -86.46 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2078.98 playerCurrentStoredReserve = 1881.05 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 197.93 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 848.47 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 16.17 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 16.17 new reserve strength for player = 1897.22 7/12/2014 3:12:47 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 4:40:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 105 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2078.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 105 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2078.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2078.98 playerCurrentStoredReserve = 2165.44 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -86.46 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2078.98 playerCurrentStoredReserve = 1897.22 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 181.76 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 848.47 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 16.17 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 16.17 new reserve strength for player = 1913.39 7/12/2014 3:14:40 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 4:41:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 105 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2078.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 105 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2078.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2078.98 playerCurrentStoredReserve = 2165.44 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -86.46 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2078.98 playerCurrentStoredReserve = 1913.39 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 165.59 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 848.47 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 16.17 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 16.17 new reserve strength for player = 1929.56 7/12/2014 3:16:27 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 4:42:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 105 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2078.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 105 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2078.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2078.98 playerCurrentStoredReserve = 2165.44 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -86.46 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2078.98 playerCurrentStoredReserve = 1929.56 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 149.42 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 848.47 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 16.17 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 16.17 new reserve strength for player = 1945.73 7/12/2014 3:17:47 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 4:43:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 105 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2078.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 105 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2078.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2078.98 playerCurrentStoredReserve = 2165.44 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -86.46 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2078.98 playerCurrentStoredReserve = 1945.73 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 133.25 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 848.47 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 16.17 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 16.17 new reserve strength for player = 1961.9 7/12/2014 3:20:37 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 4:44:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 105 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2078.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 105 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2078.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2078.98 playerCurrentStoredReserve = 2165.44 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -86.46 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2078.98 playerCurrentStoredReserve = 1961.9 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 117.08 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 848.47 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 16.17 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 16.17 new reserve strength for player = 1978.07 7/12/2014 3:22:28 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 4:45:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 105 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2078.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 105 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2078.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2078.98 playerCurrentStoredReserve = 2165.44 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -86.46 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2078.98 playerCurrentStoredReserve = 1978.07 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 100.91 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 848.47 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 16.17 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 16.17 new reserve strength for player = 1994.24 7/12/2014 3:23:42 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 4:47:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 105 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2078.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 105 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2078.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2078.98 playerCurrentStoredReserve = 2165.44 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -86.46 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2078.98 playerCurrentStoredReserve = 1994.24 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 84.74 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 848.47 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 16.17 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 16.17 new reserve strength for player = 2010.41 7/12/2014 3:24:52 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 4:48:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 105 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2078.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 105 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2078.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2078.98 playerCurrentStoredReserve = 2165.44 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -86.46 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2078.98 playerCurrentStoredReserve = 2010.41 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 68.57 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 848.47 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 16.17 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 16.17 new reserve strength for player = 2026.58 7/12/2014 3:26:02 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 4:49:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 105 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2078.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 105 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2078.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2078.98 playerCurrentStoredReserve = 2165.44 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -86.46 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2078.98 playerCurrentStoredReserve = 2026.58 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 52.4 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 848.47 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 16.17 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 16.17 new reserve strength for player = 2042.75 7/12/2014 3:27:12 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 4:50:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 105 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2078.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 105 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2078.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2078.98 playerCurrentStoredReserve = 2165.44 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -86.46 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2078.98 playerCurrentStoredReserve = 2042.75 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 36.22 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 848.47 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 16.17 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 16.17 new reserve strength for player = 2058.92 7/12/2014 3:28:22 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 4:51:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 105 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2078.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 105 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2078.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2078.98 playerCurrentStoredReserve = 2165.44 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -86.46 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2078.98 playerCurrentStoredReserve = 2058.92 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 20.05 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 848.47 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 16.17 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 16.17 new reserve strength for player = 2075.09 7/12/2014 3:29:32 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 4:52:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 105 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2078.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 105 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2078.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2078.98 playerCurrentStoredReserve = 2165.44 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -86.46 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2078.98 playerCurrentStoredReserve = 2075.09 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3.88 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 848.47 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 16.17 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 3.88 new reserve strength for player = 2078.98 7/12/2014 3:30:42 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 4:54:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 105 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2078.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 105 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2078.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2078.98 playerCurrentStoredReserve = 2165.44 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -86.46 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2078.98 playerCurrentStoredReserve = 2078.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/12/2014 3:32:20 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 4:55:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 105 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2078.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 105 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2078.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2078.98 playerCurrentStoredReserve = 2165.44 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -86.46 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2078.98 playerCurrentStoredReserve = 2078.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/12/2014 3:33:58 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 4:56:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 105 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2078.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 105 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2078.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2078.98 playerCurrentStoredReserve = 2165.44 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -86.46 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2078.98 playerCurrentStoredReserve = 2078.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/12/2014 3:35:27 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 4:57:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 105 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2078.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 105 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2078.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2078.98 playerCurrentStoredReserve = 2165.44 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -86.46 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2078.98 playerCurrentStoredReserve = 2078.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/12/2014 3:37:11 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 4:58:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2165.44 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 309.54 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 712.73 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 19.25 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 19.25 new reserve strength for player = 2184.69 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2078.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 396 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 712.73 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 19.25 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 19.25 new reserve strength for player = 2098.23 7/12/2014 3:38:51 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 4:59:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2184.69 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 290.29 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 712.73 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 19.25 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 19.25 new reserve strength for player = 2203.94 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2115.25 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 359.73 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 712.73 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 19.25 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 19.25 new reserve strength for player = 2134.5 7/12/2014 3:41:11 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 5:01:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2203.94 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 271.04 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 712.73 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 19.25 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 19.25 new reserve strength for player = 2223.19 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2134.5 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 340.48 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 712.73 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 19.25 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 19.25 new reserve strength for player = 2153.75 7/12/2014 3:42:34 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 5:02:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2223.19 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 251.79 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 712.73 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 19.25 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 19.25 new reserve strength for player = 2242.44 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2153.75 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 321.23 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 712.73 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 19.25 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 19.25 new reserve strength for player = 2173 7/12/2014 3:43:44 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 5:03:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2242.44 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 232.54 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 712.73 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 19.25 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 19.25 new reserve strength for player = 2261.69 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2190.01 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 284.96 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 712.73 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 19.25 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 19.25 new reserve strength for player = 2209.26 7/12/2014 3:52:02 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 5:04:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2261.69 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 213.29 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 712.73 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 19.25 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 19.25 new reserve strength for player = 2280.94 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2209.26 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 265.71 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 712.73 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 19.25 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 19.25 new reserve strength for player = 2228.51 7/12/2014 3:56:16 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 5:05:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2280.94 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 194.04 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 712.73 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 19.25 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 19.25 new reserve strength for player = 2300.19 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2228.51 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 246.46 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 712.73 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 19.25 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 19.25 new reserve strength for player = 2247.76 7/12/2014 3:57:37 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 5:06:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2300.19 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 174.79 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 712.73 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 19.25 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 19.25 new reserve strength for player = 2319.44 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2247.76 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 227.21 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 712.73 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 19.25 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 19.25 new reserve strength for player = 2267.01 7/12/2014 4:00:54 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 5:08:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2319.44 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 155.54 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 712.73 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 19.25 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 19.25 new reserve strength for player = 2338.69 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2267.01 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 207.96 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 712.73 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 19.25 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 19.25 new reserve strength for player = 2286.26 7/12/2014 4:02:10 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 5:09:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2338.69 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 136.29 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 712.73 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 19.25 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 19.25 new reserve strength for player = 2357.94 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2286.26 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 188.71 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 712.73 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 19.25 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 19.25 new reserve strength for player = 2305.51 7/12/2014 4:03:58 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 5:10:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2357.94 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 117.04 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 712.73 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 19.25 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 19.25 new reserve strength for player = 2377.19 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2305.51 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 169.46 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 712.73 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 19.25 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 19.25 new reserve strength for player = 2324.76 7/12/2014 4:06:05 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 5:11:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2377.19 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 97.79 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 712.73 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 19.25 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 19.25 new reserve strength for player = 2396.44 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2324.76 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 150.21 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 712.73 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 19.25 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 19.25 new reserve strength for player = 2344.01 7/12/2014 4:07:26 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 5:12:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2396.44 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 78.54 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 712.73 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 19.25 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 19.25 new reserve strength for player = 2415.69 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2344.01 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 130.96 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 712.73 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 19.25 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 19.25 new reserve strength for player = 2363.26 7/12/2014 4:08:36 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 5:13:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2415.69 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 59.29 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 712.73 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 19.25 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 19.25 new reserve strength for player = 2434.94 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2363.26 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 111.71 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 712.73 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 19.25 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 19.25 new reserve strength for player = 2382.51 7/12/2014 4:09:46 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 5:15:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2434.94 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 40.04 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 712.73 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 19.25 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 19.25 new reserve strength for player = 2454.19 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2382.51 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 92.46 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 712.73 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 19.25 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 19.25 new reserve strength for player = 2401.76 7/12/2014 4:10:56 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 5:16:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2454.19 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 20.79 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 712.73 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 19.25 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 19.25 new reserve strength for player = 2473.44 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2401.76 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 73.21 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 712.73 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 19.25 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 19.25 new reserve strength for player = 2421.01 7/12/2014 4:12:38 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 5:17:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2473.44 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1.54 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 712.73 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 19.25 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 2474.98 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2421.01 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 53.96 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 712.73 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 19.25 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 19.25 new reserve strength for player = 2440.26 7/12/2014 4:13:48 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 5:18:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2440.26 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 34.71 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 712.73 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 19.25 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 19.25 new reserve strength for player = 2459.51 7/12/2014 4:15:42 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 5:19:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2459.51 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 15.46 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 712.73 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 19.25 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 15.46 new reserve strength for player = 2474.98 7/12/2014 4:17:35 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 5:20:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/12/2014 4:19:07 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 5:22:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/12/2014 4:23:27 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 5:23:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/12/2014 4:24:57 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 5:24:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/12/2014 4:43:10 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 5:25:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/12/2014 4:44:20 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 5:26:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/12/2014 4:45:31 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 5:27:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/12/2014 4:46:41 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 5:29:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/12/2014 4:47:51 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 5:30:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/12/2014 4:52:04 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 5:31:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/12/2014 4:55:04 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 5:32:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/12/2014 4:58:34 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 5:33:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/12/2014 4:59:51 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 5:34:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/12/2014 5:01:13 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 5:36:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/12/2014 5:02:50 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 5:37:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/12/2014 5:04:13 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 5:38:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/12/2014 5:05:38 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 5:39:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/12/2014 5:07:19 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 5:40:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/12/2014 5:09:24 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 5:41:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/12/2014 5:10:52 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 5:43:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/12/2014 5:12:20 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 5:44:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/12/2014 5:13:39 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 5:45:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/12/2014 5:14:49 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 5:46:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/12/2014 5:16:08 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 5:47:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/12/2014 5:17:39 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 5:48:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/12/2014 5:19:12 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 5:50:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/12/2014 5:39:26 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 5:51:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/12/2014 5:41:57 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 5:52:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/12/2014 5:43:07 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 5:53:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/12/2014 5:44:46 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 5:54:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/12/2014 5:46:34 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 5:55:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/12/2014 5:50:04 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 5:57:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/12/2014 5:53:20 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 5:58:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/12/2014 5:54:41 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 5:59:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/12/2014 5:56:15 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 6:00:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/12/2014 5:57:49 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 6:01:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/12/2014 5:59:14 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 6:02:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/12/2014 6:00:32 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 6:04:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/12/2014 6:01:42 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 6:05:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/12/2014 6:02:58 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 6:06:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/12/2014 6:06:01 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 6:07:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/12/2014 6:07:12 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 6:08:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/12/2014 6:09:43 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 6:09:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/12/2014 6:10:53 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 6:11:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/12/2014 6:12:28 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 6:12:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/12/2014 6:13:38 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 6:13:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/12/2014 6:14:48 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 6:14:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/12/2014 6:15:58 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 6:15:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/12/2014 6:17:20 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 6:16:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/12/2014 6:18:30 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 6:18:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/12/2014 6:19:40 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 6:19:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/12/2014 6:20:50 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 6:20:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/12/2014 6:22:21 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 6:21:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/12/2014 6:23:31 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 6:22:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/12/2014 6:24:41 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 6:23:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/12/2014 6:25:51 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 6:25:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/12/2014 6:27:01 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 6:26:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/12/2014 6:28:11 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 6:27:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/12/2014 6:29:21 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 6:28:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/12/2014 6:30:31 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 6:29:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 125 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2474.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2474.98 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/12/2014 7:29:45 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 6:30:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 145 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2870.97 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 145 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2870.97 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2870.97 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 396 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 614.42 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 22.33 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 22.33 new reserve strength for player = 2497.31 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2870.97 playerCurrentStoredReserve = 2474.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 396 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 614.42 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 22.33 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 22.33 new reserve strength for player = 2497.31 7/12/2014 7:30:55 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 6:32:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 145 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2870.97 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 145 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2870.97 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2870.97 playerCurrentStoredReserve = 2517.68 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 353.29 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 614.42 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 22.33 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 22.33 new reserve strength for player = 2540.01 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2870.97 playerCurrentStoredReserve = 2517.68 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 353.29 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 614.42 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 22.33 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 22.33 new reserve strength for player = 2540.01 7/12/2014 7:32:05 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 6:33:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 145 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2870.97 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 145 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2870.97 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2870.97 playerCurrentStoredReserve = 2540.01 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 330.96 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 614.42 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 22.33 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 22.33 new reserve strength for player = 2562.34 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2870.97 playerCurrentStoredReserve = 2540.01 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 330.96 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 614.42 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 22.33 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 22.33 new reserve strength for player = 2562.34 7/12/2014 7:33:15 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 6:34:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 145 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2870.97 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 145 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2870.97 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2870.97 playerCurrentStoredReserve = 2562.34 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 308.63 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 614.42 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 22.33 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 22.33 new reserve strength for player = 2584.67 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2870.97 playerCurrentStoredReserve = 2562.34 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 308.63 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 614.42 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 22.33 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 22.33 new reserve strength for player = 2584.67 7/12/2014 7:34:26 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 6:35:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 145 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2870.97 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 145 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2870.97 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2870.97 playerCurrentStoredReserve = 2584.67 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 286.3 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 614.42 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 22.33 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 22.33 new reserve strength for player = 2607 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2870.97 playerCurrentStoredReserve = 2584.67 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 286.3 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 614.42 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 22.33 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 22.33 new reserve strength for player = 2607 7/12/2014 7:35:36 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 6:36:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 145 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2870.97 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 145 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2870.97 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2870.97 playerCurrentStoredReserve = 2627.37 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 243.6 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 614.42 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 22.33 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 22.33 new reserve strength for player = 2649.7 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2870.97 playerCurrentStoredReserve = 2627.37 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 243.6 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 614.42 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 22.33 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 22.33 new reserve strength for player = 2649.7 7/12/2014 7:36:46 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 6:37:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 145 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2870.97 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 145 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2870.97 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2870.97 playerCurrentStoredReserve = 2649.7 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 221.27 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 614.42 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 22.33 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 22.33 new reserve strength for player = 2672.03 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2870.97 playerCurrentStoredReserve = 2649.7 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 221.27 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 614.42 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 22.33 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 22.33 new reserve strength for player = 2672.03 7/12/2014 7:37:56 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 6:39:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 145 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2870.97 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 145 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2870.97 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2870.97 playerCurrentStoredReserve = 2672.03 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 198.94 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 614.42 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 22.33 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 22.33 new reserve strength for player = 2694.36 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2870.97 playerCurrentStoredReserve = 2672.03 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 198.94 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 614.42 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 22.33 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 22.33 new reserve strength for player = 2694.36 7/12/2014 7:45:15 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 6:40:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 145 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2870.97 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 145 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2870.97 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2870.97 playerCurrentStoredReserve = 2694.36 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 176.61 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 614.42 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 22.33 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 22.33 new reserve strength for player = 2716.69 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2870.97 playerCurrentStoredReserve = 2714.74 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 156.24 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 614.42 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 22.33 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 22.33 new reserve strength for player = 2737.07 7/13/2014 7:55:03 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 6:41:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 145 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2870.97 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 145 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2870.97 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2870.97 playerCurrentStoredReserve = 2716.69 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 154.28 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 614.42 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 22.33 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 22.33 new reserve strength for player = 2739.02 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2870.97 playerCurrentStoredReserve = 2737.07 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 133.91 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 614.42 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 22.33 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 22.33 new reserve strength for player = 2759.4 7/13/2014 7:57:33 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 6:42:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 145 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2870.97 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 145 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2870.97 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2870.97 playerCurrentStoredReserve = 2739.02 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 131.95 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 614.42 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 22.33 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 22.33 new reserve strength for player = 2761.35 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2870.97 playerCurrentStoredReserve = 2759.4 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 111.58 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 614.42 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 22.33 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 22.33 new reserve strength for player = 2781.73 7/13/2014 7:58:52 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 6:43:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 145 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2870.97 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 145 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2870.97 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2870.97 playerCurrentStoredReserve = 2761.35 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 109.62 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 614.42 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 22.33 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 22.33 new reserve strength for player = 2783.68 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2870.97 playerCurrentStoredReserve = 2781.73 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 89.25 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 614.42 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 22.33 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 22.33 new reserve strength for player = 2804.06 7/13/2014 8:00:51 AM (7.045) ----------------------------------- Strategic Reserve contributing to CPA; Game Time: 6:44:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 145 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2870.97 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 145 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2870.97 **Doing Strategic Reserve Deployment to (Pre-filling CPA) maxAllowedReserveDeploymentPercent = 0.5 playerMaxStrategicReserve = 5741.94 playerCurrentStoredReserve = 5608.11 (97.67%) existingStrategicReservesStrengthOnPlanet = 0 strengthToSpawn = Min(playerCurrentStoredReserve,( playerMaxStrategicReserve * maxAllowedReserveDeploymentPercent ) - existingStrategicReservesStrengthOnPlanet) = 2737.14 maxTargetPopulation = 317 currentPopulation = 0 allocating 0.02 out of 1 (63.48 strength) for role: None , eligible types:MissileShipII, InfiltratorII, AutocannonMinipodII, ZenithViralShredderII, ZenithPolarizerII, SaboteurII allocating 0.03 out of 1 (95.56 strength) for role: AntiBomber , eligible types:FighterII allocating 0 out of 1 (0 strength) for role: LongRange , eligible types: allocating 0 out of 1 (0 strength) for role: CopperPlatedBastard , eligible types: allocating 0 out of 1 (0 strength) for role: Tractor , eligible types: allocating 0 out of 1 (0 strength) for role: Gravity , eligible types: allocating 0 out of 1 (0 strength) for role: Reclamator , eligible types: allocating 0.94 out of 1 (2576.76 strength) for role: DefenseCracker , eligible types:BomberII Stopping here because expected AI population of planet is now >= 4000 actually bought: 4 InfiltratorII @ 2.4 each, so total for line = 9.6 2 ZenithPolarizerII @ 4 each, so total for line = 8 3 AutocannonMinipodII @ 1.96 each, so total for line = 5.88 4 SaboteurII @ 9.6 each, so total for line = 38.4 2 MissileShipII @ 4 each, so total for line = 8 24 FighterII @ 4 each, so total for line = 96 278 BomberII @ 4 each, so total for line = 1112 Grand total: 317 ships, 1277.87 strength Remaining reserve: 4330.24 out of 5741.94 (75.41%) 7/13/2014 8:01:11 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 6:44:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 145 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2870.97 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 145 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2870.97 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2870.97 playerCurrentStoredReserve = 2165.12 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 705.85 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 614.42 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 22.33 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 22.33 new reserve strength for player = 2187.45 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2870.97 playerCurrentStoredReserve = 2165.12 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 705.85 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 614.42 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 22.33 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 22.33 new reserve strength for player = 2187.45 7/13/2014 8:02:32 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 6:46:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 145 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2870.97 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 145 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2870.97 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2870.97 playerCurrentStoredReserve = 2187.45 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 683.52 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 614.42 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 22.33 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 22.33 new reserve strength for player = 2209.78 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2870.97 playerCurrentStoredReserve = 2187.45 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 683.52 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 614.42 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 22.33 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 22.33 new reserve strength for player = 2209.78 7/13/2014 8:05:45 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 6:47:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 145 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2870.97 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 145 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2870.97 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2870.97 playerCurrentStoredReserve = 2209.78 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 661.19 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 614.42 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 22.33 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 22.33 new reserve strength for player = 2232.11 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2870.97 playerCurrentStoredReserve = 2209.78 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 661.19 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 614.42 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 22.33 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 22.33 new reserve strength for player = 2232.11 7/13/2014 8:08:22 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 6:48:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 145 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2870.97 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 145 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2870.97 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2870.97 playerCurrentStoredReserve = 2232.11 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 638.86 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 614.42 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 22.33 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 22.33 new reserve strength for player = 2254.44 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2870.97 playerCurrentStoredReserve = 2232.11 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 638.86 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 614.42 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 22.33 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 22.33 new reserve strength for player = 2254.44 7/13/2014 8:12:05 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 6:49:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 145 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2870.97 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 145 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2870.97 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2870.97 playerCurrentStoredReserve = 2254.44 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 616.53 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 614.42 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 22.33 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 22.33 new reserve strength for player = 2276.77 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2870.97 playerCurrentStoredReserve = 2254.44 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 616.53 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 614.42 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 22.33 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 22.33 new reserve strength for player = 2276.77 7/13/2014 8:14:28 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 6:50:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 145 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2870.97 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 145 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2870.97 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2870.97 playerCurrentStoredReserve = 2276.77 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 594.2 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 614.42 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 22.33 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 22.33 new reserve strength for player = 2299.1 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2870.97 playerCurrentStoredReserve = 2276.77 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 594.2 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 614.42 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 22.33 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 22.33 new reserve strength for player = 2299.1 7/13/2014 8:17:18 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 6:51:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 145 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2870.97 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 145 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2870.97 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2870.97 playerCurrentStoredReserve = 2299.1 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 571.87 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 614.42 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 22.33 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 22.33 new reserve strength for player = 2321.43 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2870.97 playerCurrentStoredReserve = 2299.1 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 571.87 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 614.42 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 22.33 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 22.33 new reserve strength for player = 2321.43 7/13/2014 8:21:41 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 6:53:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 146 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2890.77 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 146 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2890.77 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2890.77 playerCurrentStoredReserve = 2341.8 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 548.97 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 610.2 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 22.48 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 22.48 new reserve strength for player = 2364.29 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2890.77 playerCurrentStoredReserve = 2321.43 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 569.34 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 610.2 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 22.48 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 22.48 new reserve strength for player = 2343.91 7/13/2014 8:23:47 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 6:54:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 146 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2890.77 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 146 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2890.77 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2890.77 playerCurrentStoredReserve = 2364.29 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 526.49 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 610.2 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 22.48 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 22.48 new reserve strength for player = 2386.77 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2890.77 playerCurrentStoredReserve = 2343.91 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 546.86 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 610.2 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 22.48 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 22.48 new reserve strength for player = 2366.4 7/13/2014 8:26:56 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 6:55:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 146 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2890.77 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 146 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2890.77 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2890.77 playerCurrentStoredReserve = 2386.77 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 504 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 610.2 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 22.48 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 22.48 new reserve strength for player = 2409.25 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2890.77 playerCurrentStoredReserve = 2366.4 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 524.38 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 610.2 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 22.48 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 22.48 new reserve strength for player = 2388.88 7/13/2014 8:29:38 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 6:56:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 146 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2890.77 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 146 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2890.77 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2890.77 playerCurrentStoredReserve = 2409.25 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 481.52 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 610.2 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 22.48 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 22.48 new reserve strength for player = 2431.74 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2890.77 playerCurrentStoredReserve = 2388.88 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 501.89 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 610.2 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 22.48 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 22.48 new reserve strength for player = 2411.36 7/13/2014 8:31:20 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 6:57:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 146 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2890.77 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 146 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2890.77 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2890.77 playerCurrentStoredReserve = 2431.74 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 459.03 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 610.2 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 22.48 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 22.48 new reserve strength for player = 2454.22 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2890.77 playerCurrentStoredReserve = 2411.36 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 479.41 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 610.2 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 22.48 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 22.48 new reserve strength for player = 2433.85 7/13/2014 8:34:46 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 6:58:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 146 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2890.77 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 146 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2890.77 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2890.77 playerCurrentStoredReserve = 2454.22 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 436.55 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 610.2 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 22.48 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 22.48 new reserve strength for player = 2476.71 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2890.77 playerCurrentStoredReserve = 2433.85 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 456.92 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 610.2 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 22.48 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 22.48 new reserve strength for player = 2456.33 7/13/2014 8:36:14 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:00:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 166 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3286.77 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 166 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3286.77 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3286.77 playerCurrentStoredReserve = 2476.71 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 810.06 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 536.68 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.56 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.56 new reserve strength for player = 2502.27 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3286.77 playerCurrentStoredReserve = 2456.33 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 830.43 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 536.68 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.56 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.56 new reserve strength for player = 2481.9 7/13/2014 8:37:51 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:01:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 166 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3286.77 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 166 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3286.77 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3286.77 playerCurrentStoredReserve = 2502.27 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 784.5 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 536.68 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.56 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.56 new reserve strength for player = 2527.84 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3286.77 playerCurrentStoredReserve = 2506.06 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 780.7 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 536.68 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.56 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.56 new reserve strength for player = 2531.63 7/13/2014 8:49:41 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:02:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 166 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3286.77 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 166 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3286.77 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3286.77 playerCurrentStoredReserve = 2527.84 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 758.93 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 536.68 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.56 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.56 new reserve strength for player = 2553.4 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3286.77 playerCurrentStoredReserve = 2531.63 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 755.14 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 536.68 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.56 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.56 new reserve strength for player = 2557.19 7/13/2014 8:51:25 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:03:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 166 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3286.77 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 166 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3286.77 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3286.77 playerCurrentStoredReserve = 2553.4 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 733.37 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 536.68 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.56 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.56 new reserve strength for player = 2578.96 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3286.77 playerCurrentStoredReserve = 2557.19 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 729.58 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 536.68 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.56 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.56 new reserve strength for player = 2582.76 7/13/2014 8:52:35 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:04:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 166 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3286.77 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 166 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3286.77 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3286.77 playerCurrentStoredReserve = 2578.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 707.8 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 536.68 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.56 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.56 new reserve strength for player = 2604.53 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3286.77 playerCurrentStoredReserve = 2582.76 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 704.01 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 536.68 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.56 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.56 new reserve strength for player = 2608.32 7/13/2014 8:54:31 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:05:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 166 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3286.77 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 166 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3286.77 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3286.77 playerCurrentStoredReserve = 2628.7 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 658.07 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 536.68 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.56 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.56 new reserve strength for player = 2654.26 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3286.77 playerCurrentStoredReserve = 2608.32 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 678.45 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 536.68 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.56 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.56 new reserve strength for player = 2633.89 7/13/2014 8:55:41 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:07:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 166 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3286.77 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 166 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3286.77 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3286.77 playerCurrentStoredReserve = 2654.26 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 632.51 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 536.68 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.56 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.56 new reserve strength for player = 2679.82 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3286.77 playerCurrentStoredReserve = 2633.89 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 652.88 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 536.68 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.56 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.56 new reserve strength for player = 2659.45 7/13/2014 8:56:51 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:08:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 166 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3286.77 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 166 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3286.77 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3286.77 playerCurrentStoredReserve = 2679.82 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 606.94 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 536.68 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.56 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.56 new reserve strength for player = 2705.39 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3286.77 playerCurrentStoredReserve = 2659.45 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 627.32 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 536.68 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.56 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.56 new reserve strength for player = 2685.01 7/13/2014 8:58:04 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:09:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 166 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3286.77 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 166 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3286.77 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3286.77 playerCurrentStoredReserve = 2705.39 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 581.38 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 536.68 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.56 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.56 new reserve strength for player = 2730.95 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3286.77 playerCurrentStoredReserve = 2685.01 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 601.75 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 536.68 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.56 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.56 new reserve strength for player = 2710.58 7/13/2014 9:00:17 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:10:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 166 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3286.77 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 166 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3286.77 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3286.77 playerCurrentStoredReserve = 2730.95 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 555.81 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 536.68 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.56 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.56 new reserve strength for player = 2756.52 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3286.77 playerCurrentStoredReserve = 2734.74 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 552.02 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 536.68 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.56 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.56 new reserve strength for player = 2760.31 7/13/2014 9:01:27 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:11:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 166 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3286.77 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 166 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3286.77 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3286.77 playerCurrentStoredReserve = 2756.52 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 530.25 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 536.68 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.56 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.56 new reserve strength for player = 2782.08 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3286.77 playerCurrentStoredReserve = 2760.31 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 526.46 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 536.68 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.56 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.56 new reserve strength for player = 2785.87 7/13/2014 9:02:38 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:12:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 166 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3286.77 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 166 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3286.77 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3286.77 playerCurrentStoredReserve = 2782.08 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 504.69 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 536.68 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.56 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.56 new reserve strength for player = 2807.65 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3286.77 playerCurrentStoredReserve = 2785.87 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 500.89 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 536.68 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.56 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.56 new reserve strength for player = 2811.44 7/13/2014 9:03:48 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:14:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 166 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3286.77 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 166 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3286.77 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3286.77 playerCurrentStoredReserve = 2831.81 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 454.96 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 536.68 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.56 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.56 new reserve strength for player = 2857.38 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3286.77 playerCurrentStoredReserve = 2835.6 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 451.16 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 536.68 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.56 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.56 new reserve strength for player = 2861.17 7/13/2014 9:04:58 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:15:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 166 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3286.77 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 166 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3286.77 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3286.77 playerCurrentStoredReserve = 2857.38 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 429.39 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 536.68 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.56 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.56 new reserve strength for player = 2882.94 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3286.77 playerCurrentStoredReserve = 2861.17 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 425.6 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 536.68 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.56 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.56 new reserve strength for player = 2886.73 7/13/2014 9:06:08 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:16:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 166 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3286.77 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 166 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3286.77 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3286.77 playerCurrentStoredReserve = 2882.94 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 403.83 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 536.68 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.56 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.56 new reserve strength for player = 2908.51 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3286.77 playerCurrentStoredReserve = 2886.73 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 400.03 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 536.68 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.56 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.56 new reserve strength for player = 2912.3 7/13/2014 9:07:18 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:17:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 166 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3286.77 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 166 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3286.77 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3286.77 playerCurrentStoredReserve = 2908.51 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 378.26 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 536.68 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.56 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.56 new reserve strength for player = 2934.07 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3286.77 playerCurrentStoredReserve = 2912.3 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 374.47 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 536.68 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.56 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.56 new reserve strength for player = 2937.86 7/13/2014 9:08:28 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:18:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 166 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3286.77 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 166 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3286.77 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3286.77 playerCurrentStoredReserve = 2958.24 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 328.53 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 536.68 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.56 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.56 new reserve strength for player = 2983.8 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3286.77 playerCurrentStoredReserve = 2937.86 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 348.91 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 536.68 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.56 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.56 new reserve strength for player = 2963.43 7/13/2014 9:09:38 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:19:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 166 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3286.77 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 166 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3286.77 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3286.77 playerCurrentStoredReserve = 2983.8 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 302.97 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 536.68 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.56 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.56 new reserve strength for player = 3009.36 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3286.77 playerCurrentStoredReserve = 2963.43 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 323.34 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 536.68 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.56 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.56 new reserve strength for player = 2988.99 7/13/2014 9:12:08 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:21:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 166 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3286.77 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 166 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3286.77 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3286.77 playerCurrentStoredReserve = 3009.36 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 277.4 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 536.68 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.56 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.56 new reserve strength for player = 3034.93 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3286.77 playerCurrentStoredReserve = 2988.99 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 297.78 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 536.68 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.56 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.56 new reserve strength for player = 3014.56 7/13/2014 9:13:19 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:22:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 167 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3306.57 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 167 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3306.57 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3306.57 playerCurrentStoredReserve = 3034.93 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 271.64 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 533.47 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.72 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.72 new reserve strength for player = 3060.65 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3306.57 playerCurrentStoredReserve = 3014.56 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 292.01 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 533.47 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.72 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.72 new reserve strength for player = 3040.27 7/13/2014 9:15:27 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:23:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 167 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3306.57 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 167 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3306.57 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3306.57 playerCurrentStoredReserve = 3060.65 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 245.92 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 533.47 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.72 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.72 new reserve strength for player = 3086.37 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3306.57 playerCurrentStoredReserve = 3040.27 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 266.29 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 533.47 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.72 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.72 new reserve strength for player = 3065.99 7/13/2014 9:16:37 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:24:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 167 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3306.57 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 167 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3306.57 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3306.57 playerCurrentStoredReserve = 3086.37 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 220.2 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 533.47 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.72 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.72 new reserve strength for player = 3112.08 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3306.57 playerCurrentStoredReserve = 3065.99 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 240.58 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 533.47 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.72 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.72 new reserve strength for player = 3091.71 7/13/2014 9:17:47 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:25:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 167 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3306.57 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 167 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3306.57 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3306.57 playerCurrentStoredReserve = 3112.08 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 194.48 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 533.47 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.72 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.72 new reserve strength for player = 3137.8 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3306.57 playerCurrentStoredReserve = 3091.71 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 214.86 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 533.47 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.72 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.72 new reserve strength for player = 3117.43 7/13/2014 9:18:57 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:26:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 167 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3306.57 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 167 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3306.57 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3306.57 playerCurrentStoredReserve = 3162.16 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 144.41 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 533.47 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.72 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.72 new reserve strength for player = 3187.87 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3306.57 playerCurrentStoredReserve = 3141.78 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 164.79 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 533.47 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.72 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.72 new reserve strength for player = 3167.5 7/13/2014 9:19:06 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:26:58 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 167 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3306.57 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 167 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3306.57 **Doing Strategic Reserve Deployment to Copo maxAllowedReserveDeploymentPercent = 0.3 playerMaxStrategicReserve = 3306.57 playerCurrentStoredReserve = 3167.5 (95.79%) existingStrategicReservesStrengthOnPlanet = 0 strengthToSpawn = Min(playerCurrentStoredReserve,( playerMaxStrategicReserve * maxAllowedReserveDeploymentPercent ) - existingStrategicReservesStrengthOnPlanet) = 852.26 maxTargetPopulation = 4000 currentPopulation = 574 allocating 0.24 out of 1 (205.99 strength) for role: None , eligible types:CoreBattleCruiser, CoreSpireMiniRam, PowerslaverV allocating 0.51 out of 1 (436.53 strength) for role: AntiBomber , eligible types:CoreFighter allocating 0.14 out of 1 (117.77 strength) for role: LongRange , eligible types:AntiStarshipArachnid allocating 0 out of 1 (0 strength) for role: CopperPlatedBastard , eligible types: allocating 0 out of 1 (0 strength) for role: Tractor , eligible types: allocating 0 out of 1 (0 strength) for role: Gravity , eligible types: allocating 0 out of 1 (0 strength) for role: Reclamator , eligible types: allocating 0.11 out of 1 (91.55 strength) for role: DefenseCracker , eligible types:CoreBomber allocating 0 out of 1 (0 strength) for role: RiotControl , eligible types: actually bought: 2 CoreBattleCruiser @ 10 each, so total for line = 20 1 PowerslaverV @ 192 each, so total for line = 192 44 CoreFighter @ 10 each, so total for line = 440 12 AntiStarshipArachnid @ 10 each, so total for line = 120 10 CoreBomber @ 10 each, so total for line = 100 Grand total: 69 ships, 872 strength Remaining reserve: 2295.5 out of 3306.57 (69.42%) 7/13/2014 9:21:26 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:28:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 167 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3306.57 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 167 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3306.57 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3306.57 playerCurrentStoredReserve = 3187.87 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 118.69 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 533.47 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.72 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.72 new reserve strength for player = 3213.59 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3306.57 playerCurrentStoredReserve = 3167.5 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 139.07 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 533.47 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.72 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.72 new reserve strength for player = 3193.22 7/13/2014 9:21:30 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:28:04 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 167 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3306.57 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 167 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3306.57 **Doing Strategic Reserve Deployment to Copo maxAllowedReserveDeploymentPercent = 0.3 playerMaxStrategicReserve = 3306.57 playerCurrentStoredReserve = 3193.22 (96.57%) existingStrategicReservesStrengthOnPlanet = 0 strengthToSpawn = Min(playerCurrentStoredReserve,( playerMaxStrategicReserve * maxAllowedReserveDeploymentPercent ) - existingStrategicReservesStrengthOnPlanet) = 877.97 maxTargetPopulation = 4000 currentPopulation = 747 allocating 0.24 out of 1 (212.21 strength) for role: None , eligible types:CoreBattleCruiser, CoreSpireMiniRam, PowerslaverV allocating 0.51 out of 1 (449.7 strength) for role: AntiBomber , eligible types:CoreFighter allocating 0.14 out of 1 (121.32 strength) for role: LongRange , eligible types:AntiStarshipArachnid allocating 0 out of 1 (0 strength) for role: CopperPlatedBastard , eligible types: allocating 0 out of 1 (0 strength) for role: Tractor , eligible types: allocating 0 out of 1 (0 strength) for role: Gravity , eligible types: allocating 0 out of 1 (0 strength) for role: Reclamator , eligible types: allocating 0.11 out of 1 (94.31 strength) for role: DefenseCracker , eligible types:CoreBomber allocating 0 out of 1 (0 strength) for role: RiotControl , eligible types: actually bought: 1 CoreBattleCruiser @ 10 each, so total for line = 10 1 CoreSpireMiniRam @ 48 each, so total for line = 48 1 PowerslaverV @ 192 each, so total for line = 192 45 CoreFighter @ 10 each, so total for line = 450 13 AntiStarshipArachnid @ 10 each, so total for line = 130 10 CoreBomber @ 10 each, so total for line = 100 Grand total: 71 ships, 930 strength Remaining reserve: 2263.22 out of 3306.57 (68.45%) 7/13/2014 9:23:01 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:29:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 167 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3306.57 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 167 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3306.57 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3306.57 playerCurrentStoredReserve = 3213.59 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 92.98 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 533.47 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.72 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.72 new reserve strength for player = 3239.31 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3306.57 playerCurrentStoredReserve = 3193.22 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 113.35 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 533.47 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.72 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.72 new reserve strength for player = 3218.94 7/13/2014 9:23:36 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:30:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 167 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3306.57 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 167 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3306.57 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3306.57 playerCurrentStoredReserve = 3239.31 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 67.26 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 533.47 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.72 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.72 new reserve strength for player = 3265.03 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3306.57 playerCurrentStoredReserve = 3218.94 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 87.63 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 533.47 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.72 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.72 new reserve strength for player = 3244.65 7/13/2014 9:23:54 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:31:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 167 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3306.57 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 167 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3306.57 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3306.57 playerCurrentStoredReserve = 3265.03 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 41.54 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 533.47 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.72 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.72 new reserve strength for player = 3290.75 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3306.57 playerCurrentStoredReserve = 3269.01 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 37.56 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 533.47 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.72 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.72 new reserve strength for player = 3294.72 7/13/2014 9:25:38 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:32:06 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 167 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3306.57 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 167 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3306.57 **Doing Strategic Reserve Deployment to Ashzislov maxAllowedReserveDeploymentPercent = 0.3 playerMaxStrategicReserve = 3306.57 playerCurrentStoredReserve = 3290.75 (99.52%) existingStrategicReservesStrengthOnPlanet = 0 strengthToSpawn = Min(playerCurrentStoredReserve,( playerMaxStrategicReserve * maxAllowedReserveDeploymentPercent ) - existingStrategicReservesStrengthOnPlanet) = 975.5 maxTargetPopulation = 4000 currentPopulation = 739 allocating 0.24 out of 1 (235.78 strength) for role: None , eligible types:CoreBattleCruiser, PowerslaverV allocating 0.51 out of 1 (499.66 strength) for role: AntiBomber , eligible types:CoreFighter allocating 0.14 out of 1 (134.8 strength) for role: LongRange , eligible types:AntiStarshipArachnid, CoreSentinelFrigate allocating 0 out of 1 (0 strength) for role: CopperPlatedBastard , eligible types: allocating 0 out of 1 (0 strength) for role: Tractor , eligible types: allocating 0 out of 1 (0 strength) for role: Gravity , eligible types: allocating 0 out of 1 (0 strength) for role: Reclamator , eligible types: allocating 0.11 out of 1 (104.79 strength) for role: DefenseCracker , eligible types:CoreBomber allocating 0 out of 1 (0 strength) for role: RiotControl , eligible types: actually bought: 2 PowerslaverV @ 192 each, so total for line = 384 50 CoreFighter @ 10 each, so total for line = 500 4 AntiStarshipArachnid @ 10 each, so total for line = 40 2 CoreSentinelFrigate @ 50.53 each, so total for line = 101.05 11 CoreBomber @ 10 each, so total for line = 110 Grand total: 69 ships, 1135.05 strength Remaining reserve: 2155.69 out of 3306.57 (65.19%) 7/13/2014 9:29:33 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:32:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 167 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3306.57 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 167 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3306.57 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3306.57 playerCurrentStoredReserve = 2155.69 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1150.87 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 533.47 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.72 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.72 new reserve strength for player = 2181.41 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3306.57 playerCurrentStoredReserve = 3294.72 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 11.84 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 533.47 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.72 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 11.84 new reserve strength for player = 3306.57 7/13/2014 9:31:13 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:33:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 167 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3306.57 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 167 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3306.57 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3306.57 playerCurrentStoredReserve = 3306.57 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3306.57 playerCurrentStoredReserve = 3306.57 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/13/2014 9:32:42 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:35:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 167 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3306.57 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 167 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3306.57 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3306.57 playerCurrentStoredReserve = 3306.57 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3306.57 playerCurrentStoredReserve = 3306.57 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/13/2014 9:33:52 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:36:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 167 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3306.57 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 167 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3306.57 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3306.57 playerCurrentStoredReserve = 3306.57 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3306.57 playerCurrentStoredReserve = 3306.57 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/13/2014 9:34:54 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:37:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 167 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3306.57 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 167 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3306.57 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3306.57 playerCurrentStoredReserve = 3306.57 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3306.57 playerCurrentStoredReserve = 3306.57 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/13/2014 9:36:06 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:38:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 167 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3306.57 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 167 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3306.57 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3306.57 playerCurrentStoredReserve = 3306.57 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3306.57 playerCurrentStoredReserve = 3306.57 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/13/2014 9:37:17 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:39:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 167 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3306.57 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 167 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3306.57 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3306.57 playerCurrentStoredReserve = 3306.57 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3306.57 playerCurrentStoredReserve = 3306.57 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/13/2014 9:38:27 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:40:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 167 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3306.57 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 167 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3306.57 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3306.57 playerCurrentStoredReserve = 3306.57 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3306.57 playerCurrentStoredReserve = 3306.57 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/13/2014 9:40:08 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:42:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 167 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3306.57 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 167 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3306.57 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3306.57 playerCurrentStoredReserve = 3306.57 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3306.57 playerCurrentStoredReserve = 3306.57 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/13/2014 9:41:18 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:43:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 167 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3306.57 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 167 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3306.57 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3306.57 playerCurrentStoredReserve = 3306.57 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3306.57 playerCurrentStoredReserve = 3306.57 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/13/2014 9:43:13 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:12:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 166 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3286.77 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 166 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3286.77 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3286.77 playerCurrentStoredReserve = 2782.08 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 504.69 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 536.68 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.56 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.56 new reserve strength for player = 2807.65 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3286.77 playerCurrentStoredReserve = 2785.87 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 500.89 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 536.68 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.56 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.56 new reserve strength for player = 2811.44 7/13/2014 9:44:23 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:14:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 166 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3286.77 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 166 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3286.77 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3286.77 playerCurrentStoredReserve = 2831.81 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 454.96 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 536.68 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.56 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.56 new reserve strength for player = 2857.38 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3286.77 playerCurrentStoredReserve = 2811.44 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 475.33 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 536.68 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.56 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.56 new reserve strength for player = 2837 7/13/2014 9:45:33 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:15:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 166 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3286.77 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 166 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3286.77 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3286.77 playerCurrentStoredReserve = 2857.38 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 429.39 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 536.68 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.56 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.56 new reserve strength for player = 2882.94 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3286.77 playerCurrentStoredReserve = 2837 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 449.76 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 536.68 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.56 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.56 new reserve strength for player = 2862.57 7/13/2014 9:46:43 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:16:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 166 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3286.77 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 166 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3286.77 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3286.77 playerCurrentStoredReserve = 2882.94 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 403.83 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 536.68 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.56 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.56 new reserve strength for player = 2908.51 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3286.77 playerCurrentStoredReserve = 2862.57 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 424.2 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 536.68 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.56 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.56 new reserve strength for player = 2888.13 7/13/2014 9:47:53 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:17:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 166 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3286.77 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 166 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3286.77 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3286.77 playerCurrentStoredReserve = 2908.51 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 378.26 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 536.68 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.56 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.56 new reserve strength for player = 2934.07 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3286.77 playerCurrentStoredReserve = 2888.13 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 398.64 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 536.68 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.56 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.56 new reserve strength for player = 2913.7 7/13/2014 9:49:03 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:18:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 166 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3286.77 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 166 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3286.77 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3286.77 playerCurrentStoredReserve = 2934.07 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 352.7 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 536.68 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.56 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.56 new reserve strength for player = 2959.63 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3286.77 playerCurrentStoredReserve = 2913.7 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 373.07 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 536.68 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.56 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.56 new reserve strength for player = 2939.26 7/13/2014 9:50:13 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:19:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 166 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3286.77 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 166 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3286.77 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3286.77 playerCurrentStoredReserve = 2959.63 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 327.13 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 536.68 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.56 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.56 new reserve strength for player = 2985.2 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3286.77 playerCurrentStoredReserve = 2939.26 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 347.51 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 536.68 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.56 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.56 new reserve strength for player = 2964.82 7/13/2014 9:53:14 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:21:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 166 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3286.77 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 166 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3286.77 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3286.77 playerCurrentStoredReserve = 2985.2 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 301.57 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 536.68 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.56 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.56 new reserve strength for player = 3010.76 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3286.77 playerCurrentStoredReserve = 2964.82 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 321.94 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 536.68 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.56 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.56 new reserve strength for player = 2990.39 7/13/2014 9:55:40 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:22:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 167 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3306.57 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 167 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3306.57 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3306.57 playerCurrentStoredReserve = 3010.76 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 295.8 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 533.47 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.72 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.72 new reserve strength for player = 3036.48 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3306.57 playerCurrentStoredReserve = 2990.39 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 316.18 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 533.47 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.72 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.72 new reserve strength for player = 3016.11 7/13/2014 9:56:50 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:23:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 167 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3306.57 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 167 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3306.57 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3306.57 playerCurrentStoredReserve = 3036.48 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 270.09 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 533.47 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.72 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.72 new reserve strength for player = 3062.2 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3306.57 playerCurrentStoredReserve = 3016.11 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 290.46 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 533.47 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.72 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.72 new reserve strength for player = 3041.83 7/13/2014 9:58:00 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:24:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 167 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3306.57 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 167 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3306.57 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3306.57 playerCurrentStoredReserve = 3062.2 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 244.37 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 533.47 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.72 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.72 new reserve strength for player = 3087.92 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3306.57 playerCurrentStoredReserve = 3041.83 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 264.74 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 533.47 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.72 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.72 new reserve strength for player = 3067.54 7/13/2014 9:59:10 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:25:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 167 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3306.57 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 167 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3306.57 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3306.57 playerCurrentStoredReserve = 3087.92 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 218.65 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 533.47 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.72 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.72 new reserve strength for player = 3113.64 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3306.57 playerCurrentStoredReserve = 3067.54 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 239.02 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 533.47 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.72 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.72 new reserve strength for player = 3093.26 7/13/2014 10:00:22 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:26:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 167 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3306.57 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 167 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3306.57 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3306.57 playerCurrentStoredReserve = 3137.99 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 168.58 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 533.47 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.72 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.72 new reserve strength for player = 3163.71 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3306.57 playerCurrentStoredReserve = 3117.61 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 188.95 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 533.47 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.72 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.72 new reserve strength for player = 3143.33 7/13/2014 10:01:32 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:28:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 167 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3306.57 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 167 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3306.57 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3306.57 playerCurrentStoredReserve = 3163.71 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 142.86 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 533.47 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.72 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.72 new reserve strength for player = 3189.43 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3306.57 playerCurrentStoredReserve = 3143.33 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 163.23 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 533.47 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.72 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.72 new reserve strength for player = 3169.05 7/13/2014 10:03:16 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:29:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 167 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3306.57 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 167 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3306.57 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3306.57 playerCurrentStoredReserve = 3189.43 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 117.14 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 533.47 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.72 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.72 new reserve strength for player = 3215.14 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3306.57 playerCurrentStoredReserve = 3169.05 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 137.52 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 533.47 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.72 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.72 new reserve strength for player = 3194.77 **Doing Strategic Reserve Deployment to Ashzislov maxAllowedReserveDeploymentPercent = 0.3 playerMaxStrategicReserve = 3306.57 playerCurrentStoredReserve = 3215.14 (97.23%) existingStrategicReservesStrengthOnPlanet = 0 strengthToSpawn = Min(playerCurrentStoredReserve,( playerMaxStrategicReserve * maxAllowedReserveDeploymentPercent ) - existingStrategicReservesStrengthOnPlanet) = 899.9 maxTargetPopulation = 4000 currentPopulation = 642 allocating 0.24 out of 1 (217.5 strength) for role: None , eligible types:CoreBattleCruiser, PowerslaverV allocating 0.51 out of 1 (460.93 strength) for role: AntiBomber , eligible types:CoreFighter allocating 0.14 out of 1 (124.35 strength) for role: LongRange , eligible types:AntiStarshipArachnid, CoreSentinelFrigate allocating 0 out of 1 (0 strength) for role: CopperPlatedBastard , eligible types: allocating 0 out of 1 (0 strength) for role: Tractor , eligible types: allocating 0 out of 1 (0 strength) for role: Gravity , eligible types: allocating 0 out of 1 (0 strength) for role: Reclamator , eligible types: allocating 0.11 out of 1 (96.67 strength) for role: DefenseCracker , eligible types:CoreBomber allocating 0 out of 1 (0 strength) for role: RiotControl , eligible types: actually bought: 2 CoreBattleCruiser @ 10 each, so total for line = 20 2 PowerslaverV @ 192 each, so total for line = 384 47 CoreFighter @ 10 each, so total for line = 470 3 AntiStarshipArachnid @ 10 each, so total for line = 30 2 CoreSentinelFrigate @ 50.53 each, so total for line = 101.05 10 CoreBomber @ 10 each, so total for line = 100 Grand total: 66 ships, 1105.05 strength Remaining reserve: 2110.09 out of 3306.57 (63.81%) 7/13/2014 10:05:42 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:30:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 167 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3306.57 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 167 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3306.57 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3306.57 playerCurrentStoredReserve = 2261.14 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1045.42 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 533.47 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.72 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.72 new reserve strength for player = 2286.86 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3306.57 playerCurrentStoredReserve = 3194.77 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 111.8 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 533.47 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.72 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.72 new reserve strength for player = 3220.49 7/13/2014 10:06:52 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:31:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 167 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3306.57 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 167 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3306.57 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3306.57 playerCurrentStoredReserve = 2311.22 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 995.35 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 533.47 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.72 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.72 new reserve strength for player = 2336.93 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3306.57 playerCurrentStoredReserve = 3244.84 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 61.73 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 533.47 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.72 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.72 new reserve strength for player = 3270.56 7/13/2014 10:08:03 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:32:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 167 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3306.57 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 167 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3306.57 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3306.57 playerCurrentStoredReserve = 2336.93 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 969.63 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 533.47 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.72 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.72 new reserve strength for player = 2362.65 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3306.57 playerCurrentStoredReserve = 3270.56 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 36.01 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 533.47 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.72 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.72 new reserve strength for player = 3296.28 7/13/2014 10:09:30 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:33:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 167 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3306.57 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 167 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3306.57 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3306.57 playerCurrentStoredReserve = 2362.65 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 943.92 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 533.47 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.72 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.72 new reserve strength for player = 2388.37 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3306.57 playerCurrentStoredReserve = 3296.28 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 10.29 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 533.47 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.72 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 10.29 new reserve strength for player = 3306.57 7/13/2014 10:11:07 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:35:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 167 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3306.57 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 167 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3306.57 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3306.57 playerCurrentStoredReserve = 2412.72 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 893.84 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 533.47 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.72 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.72 new reserve strength for player = 2438.44 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3306.57 playerCurrentStoredReserve = 3306.57 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/13/2014 1:34:36 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:12:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 166 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3286.77 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 166 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3286.77 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3286.77 playerCurrentStoredReserve = 2782.08 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 504.69 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 536.68 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.56 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.56 new reserve strength for player = 2807.65 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3286.77 playerCurrentStoredReserve = 2785.87 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 500.89 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 536.68 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.56 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.56 new reserve strength for player = 2811.44 7/13/2014 1:35:46 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:14:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 166 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3286.77 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 166 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3286.77 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3286.77 playerCurrentStoredReserve = 2831.81 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 454.96 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 536.68 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.56 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.56 new reserve strength for player = 2857.38 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3286.77 playerCurrentStoredReserve = 2835.6 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 451.16 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 536.68 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.56 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.56 new reserve strength for player = 2861.17 7/13/2014 1:36:56 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:15:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 166 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3286.77 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 166 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3286.77 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3286.77 playerCurrentStoredReserve = 2857.38 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 429.39 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 536.68 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.56 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.56 new reserve strength for player = 2882.94 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3286.77 playerCurrentStoredReserve = 2861.17 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 425.6 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 536.68 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.56 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.56 new reserve strength for player = 2886.73 7/13/2014 1:38:06 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:16:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 166 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3286.77 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 166 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3286.77 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3286.77 playerCurrentStoredReserve = 2882.94 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 403.83 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 536.68 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.56 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.56 new reserve strength for player = 2908.51 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3286.77 playerCurrentStoredReserve = 2886.73 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 400.03 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 536.68 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.56 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.56 new reserve strength for player = 2912.3 7/13/2014 1:39:16 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:17:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 166 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3286.77 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 166 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3286.77 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3286.77 playerCurrentStoredReserve = 2908.51 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 378.26 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 536.68 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.56 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.56 new reserve strength for player = 2934.07 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3286.77 playerCurrentStoredReserve = 2912.3 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 374.47 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 536.68 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.56 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.56 new reserve strength for player = 2937.86 7/13/2014 1:40:26 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:18:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 166 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3286.77 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 166 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3286.77 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3286.77 playerCurrentStoredReserve = 2958.24 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 328.53 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 536.68 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.56 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.56 new reserve strength for player = 2983.8 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3286.77 playerCurrentStoredReserve = 2962.03 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 324.74 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 536.68 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.56 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.56 new reserve strength for player = 2987.59 7/13/2014 1:41:36 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:19:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 166 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3286.77 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 166 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3286.77 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3286.77 playerCurrentStoredReserve = 2983.8 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 302.97 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 536.68 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.56 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.56 new reserve strength for player = 3009.36 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3286.77 playerCurrentStoredReserve = 2987.59 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 299.18 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 536.68 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.56 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.56 new reserve strength for player = 3013.16 7/13/2014 1:42:46 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:21:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 166 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3286.77 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 166 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3286.77 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3286.77 playerCurrentStoredReserve = 3009.36 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 277.4 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 536.68 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.56 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.56 new reserve strength for player = 3034.93 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3286.77 playerCurrentStoredReserve = 3013.16 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 273.61 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 536.68 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.56 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.56 new reserve strength for player = 3038.72 7/13/2014 1:43:56 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:22:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 166 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3286.77 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 166 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3286.77 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3286.77 playerCurrentStoredReserve = 3034.93 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 251.84 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 536.68 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.56 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.56 new reserve strength for player = 3060.49 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3286.77 playerCurrentStoredReserve = 3062.89 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 223.88 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 536.68 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.56 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.56 new reserve strength for player = 3088.45 7/13/2014 1:45:07 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:23:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 166 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3286.77 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 166 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3286.77 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3286.77 playerCurrentStoredReserve = 3060.49 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 226.27 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 536.68 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.56 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.56 new reserve strength for player = 3086.06 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3286.77 playerCurrentStoredReserve = 3088.45 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 198.32 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 536.68 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.56 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.56 new reserve strength for player = 3114.02 7/13/2014 1:46:17 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:24:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 166 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3286.77 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 166 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3286.77 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3286.77 playerCurrentStoredReserve = 3086.06 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 200.71 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 536.68 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.56 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.56 new reserve strength for player = 3111.62 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3286.77 playerCurrentStoredReserve = 3114.02 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 172.75 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 536.68 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.56 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.56 new reserve strength for player = 3139.58 7/13/2014 1:47:27 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:25:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 166 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3286.77 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 166 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3286.77 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3286.77 playerCurrentStoredReserve = 3111.62 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 175.14 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 536.68 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.56 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.56 new reserve strength for player = 3137.19 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3286.77 playerCurrentStoredReserve = 3139.58 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 147.19 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 536.68 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.56 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.56 new reserve strength for player = 3165.15 7/13/2014 1:48:37 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:26:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 166 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3286.77 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 166 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3286.77 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3286.77 playerCurrentStoredReserve = 3161.35 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 125.41 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 536.68 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.56 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.56 new reserve strength for player = 3186.92 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3286.77 playerCurrentStoredReserve = 3165.15 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 121.62 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 536.68 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.56 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.56 new reserve strength for player = 3190.71 7/13/2014 1:49:47 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:28:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 166 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3286.77 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 166 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3286.77 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3286.77 playerCurrentStoredReserve = 3186.92 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 99.85 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 536.68 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.56 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.56 new reserve strength for player = 3212.48 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3286.77 playerCurrentStoredReserve = 3190.71 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 96.06 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 536.68 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.56 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.56 new reserve strength for player = 3216.27 7/13/2014 1:50:57 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:29:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 166 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3286.77 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 166 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3286.77 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3286.77 playerCurrentStoredReserve = 3212.48 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 74.29 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 536.68 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.56 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.56 new reserve strength for player = 3238.05 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3286.77 playerCurrentStoredReserve = 3216.27 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 70.49 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 536.68 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.56 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.56 new reserve strength for player = 3241.84 7/13/2014 1:52:36 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:30:05 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 166 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3286.77 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 166 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3286.77 **Doing Strategic Reserve Deployment to Ashzislov maxAllowedReserveDeploymentPercent = 0.3 playerMaxStrategicReserve = 3286.77 playerCurrentStoredReserve = 3238.05 (98.52%) existingStrategicReservesStrengthOnPlanet = 0 strengthToSpawn = Min(playerCurrentStoredReserve,( playerMaxStrategicReserve * maxAllowedReserveDeploymentPercent ) - existingStrategicReservesStrengthOnPlanet) = 936.67 maxTargetPopulation = 4000 currentPopulation = 715 allocating 0.24 out of 1 (226.39 strength) for role: None , eligible types:CoreBattleCruiser, PowerslaverV allocating 0.51 out of 1 (479.77 strength) for role: AntiBomber , eligible types:CoreFighter allocating 0.14 out of 1 (129.43 strength) for role: LongRange , eligible types:AntiStarshipArachnid, CoreSentinelFrigate allocating 0 out of 1 (0 strength) for role: CopperPlatedBastard , eligible types: allocating 0 out of 1 (0 strength) for role: Tractor , eligible types: allocating 0 out of 1 (0 strength) for role: Gravity , eligible types: allocating 0 out of 1 (0 strength) for role: Reclamator , eligible types: allocating 0.11 out of 1 (100.62 strength) for role: DefenseCracker , eligible types:CoreBomber allocating 0 out of 1 (0 strength) for role: RiotControl , eligible types: actually bought: 2 PowerslaverV @ 192 each, so total for line = 384 2 CoreBattleCruiser @ 10 each, so total for line = 20 48 CoreFighter @ 10 each, so total for line = 480 3 AntiStarshipArachnid @ 10 each, so total for line = 30 2 CoreSentinelFrigate @ 50.53 each, so total for line = 101.05 11 CoreBomber @ 10 each, so total for line = 110 Grand total: 68 ships, 1125.05 strength Remaining reserve: 2113 out of 3286.77 (64.29%) 7/13/2014 1:52:51 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:30:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 166 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3286.77 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 166 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3286.77 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3286.77 playerCurrentStoredReserve = 2113 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1173.77 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 536.68 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.56 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.56 new reserve strength for player = 2138.56 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3286.77 playerCurrentStoredReserve = 3241.84 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 44.93 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 536.68 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.56 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.56 new reserve strength for player = 3267.4 7/13/2014 1:54:01 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:31:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 166 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3286.77 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 166 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3286.77 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3286.77 playerCurrentStoredReserve = 2138.56 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1148.21 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 536.68 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.56 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.56 new reserve strength for player = 2164.12 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3286.77 playerCurrentStoredReserve = 3267.4 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 19.36 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 536.68 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.56 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 19.36 new reserve strength for player = 3286.77 7/13/2014 1:55:42 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:32:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 166 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3286.77 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 166 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3286.77 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3286.77 playerCurrentStoredReserve = 2164.12 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1122.64 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 536.68 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.56 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.56 new reserve strength for player = 2189.69 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3286.77 playerCurrentStoredReserve = 3286.77 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/13/2014 1:57:27 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:33:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 166 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3286.77 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 166 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3286.77 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3286.77 playerCurrentStoredReserve = 2189.69 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1097.08 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 536.68 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.56 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.56 new reserve strength for player = 2215.25 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3286.77 playerCurrentStoredReserve = 3286.77 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/13/2014 1:59:38 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:35:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 166 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3286.77 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 166 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3286.77 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3286.77 playerCurrentStoredReserve = 2239.42 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1047.35 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 536.68 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.56 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.56 new reserve strength for player = 2264.98 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3286.77 playerCurrentStoredReserve = 3286.77 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/13/2014 2:00:48 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:36:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 166 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3286.77 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 166 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3286.77 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3286.77 playerCurrentStoredReserve = 2264.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1021.78 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 536.68 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.56 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.56 new reserve strength for player = 2290.55 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3286.77 playerCurrentStoredReserve = 3286.77 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/13/2014 2:02:22 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:37:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 167 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3306.57 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 167 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3306.57 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3306.57 playerCurrentStoredReserve = 2290.55 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1016.02 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 533.47 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.72 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.72 new reserve strength for player = 2316.27 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3306.57 playerCurrentStoredReserve = 3286.77 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 19.8 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 533.47 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.72 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 19.8 new reserve strength for player = 3306.57 7/13/2014 2:02:54 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:37:25 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 167 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3306.57 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 167 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3306.57 **Doing Strategic Reserve Deployment to Ashzislov maxAllowedReserveDeploymentPercent = 0.3 playerMaxStrategicReserve = 3306.57 playerCurrentStoredReserve = 2316.27 (70.05%) existingStrategicReservesStrengthOnPlanet = 505.05 strengthToSpawn = Min(playerCurrentStoredReserve,( playerMaxStrategicReserve * maxAllowedReserveDeploymentPercent ) - existingStrategicReservesStrengthOnPlanet) = 1.02 maxTargetPopulation = 4000 currentPopulation = 628 allocating 0.24 out of 1 (0.25 strength) for role: None , eligible types:CoreBattleCruiser, PowerslaverV allocating 0.51 out of 1 (0.52 strength) for role: AntiBomber , eligible types:CoreFighter allocating 0.14 out of 1 (0.14 strength) for role: LongRange , eligible types:AntiStarshipArachnid, CoreSentinelFrigate allocating 0 out of 1 (0 strength) for role: CopperPlatedBastard , eligible types: allocating 0 out of 1 (0 strength) for role: Tractor , eligible types: allocating 0 out of 1 (0 strength) for role: Gravity , eligible types: allocating 0 out of 1 (0 strength) for role: Reclamator , eligible types: allocating 0.11 out of 1 (0.11 strength) for role: DefenseCracker , eligible types:CoreBomber allocating 0 out of 1 (0 strength) for role: RiotControl , eligible types: actually bought: 1 CoreBattleCruiser @ 10 each, so total for line = 10 1 CoreFighter @ 10 each, so total for line = 10 1 AntiStarshipArachnid @ 10 each, so total for line = 10 1 CoreBomber @ 10 each, so total for line = 10 Grand total: 4 ships, 40 strength Remaining reserve: 2276.27 out of 3306.57 (68.84%) 7/13/2014 2:05:49 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:38:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 168 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3326.37 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 168 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3326.37 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3326.37 playerCurrentStoredReserve = 2276.27 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1050.1 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 530.29 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.87 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.87 new reserve strength for player = 2302.14 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3326.37 playerCurrentStoredReserve = 3306.57 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 19.8 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 530.29 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.87 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 19.8 new reserve strength for player = 3326.37 7/13/2014 2:09:39 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:39:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 168 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3326.37 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 168 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3326.37 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3326.37 playerCurrentStoredReserve = 2302.14 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1024.23 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 530.29 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.87 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.87 new reserve strength for player = 2328.01 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3326.37 playerCurrentStoredReserve = 3326.37 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/13/2014 2:13:23 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:40:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 168 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3326.37 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 168 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3326.37 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3326.37 playerCurrentStoredReserve = 2459.06 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 867.3 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 530.29 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.87 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.87 new reserve strength for player = 2484.94 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3326.37 playerCurrentStoredReserve = 3326.37 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/13/2014 2:15:29 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:42:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 168 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3326.37 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 168 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3326.37 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3326.37 playerCurrentStoredReserve = 2484.94 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 841.43 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 530.29 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.87 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.87 new reserve strength for player = 2510.81 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3326.37 playerCurrentStoredReserve = 3326.37 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/13/2014 2:18:19 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:43:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 168 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3326.37 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 168 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3326.37 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3326.37 playerCurrentStoredReserve = 2535.35 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 791.02 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 530.29 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.87 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.87 new reserve strength for player = 2561.22 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3326.37 playerCurrentStoredReserve = 3326.37 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/13/2014 2:20:35 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:44:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 168 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3326.37 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 168 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3326.37 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3326.37 playerCurrentStoredReserve = 2561.22 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 765.15 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 530.29 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 25.87 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 25.87 new reserve strength for player = 2587.09 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3326.37 playerCurrentStoredReserve = 3326.37 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/13/2014 2:22:14 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:45:07 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 169 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3346.17 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 169 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3346.17 **Doing Strategic Reserve Deployment to Ashzislov maxAllowedReserveDeploymentPercent = 0.3 playerMaxStrategicReserve = 3346.17 playerCurrentStoredReserve = 2587.09 (77.31%) existingStrategicReservesStrengthOnPlanet = 0 strengthToSpawn = Min(playerCurrentStoredReserve,( playerMaxStrategicReserve * maxAllowedReserveDeploymentPercent ) - existingStrategicReservesStrengthOnPlanet) = 244.12 maxTargetPopulation = 4000 currentPopulation = 269 allocating 0.24 out of 1 (59 strength) for role: None , eligible types:CoreBattleCruiser, PowerslaverV allocating 0.51 out of 1 (125.04 strength) for role: AntiBomber , eligible types:CoreFighter allocating 0.14 out of 1 (33.73 strength) for role: LongRange , eligible types:AntiStarshipArachnid, CoreSentinelFrigate allocating 0 out of 1 (0 strength) for role: CopperPlatedBastard , eligible types: allocating 0 out of 1 (0 strength) for role: Tractor , eligible types: allocating 0 out of 1 (0 strength) for role: Gravity , eligible types: allocating 0 out of 1 (0 strength) for role: Reclamator , eligible types: allocating 0.11 out of 1 (26.22 strength) for role: DefenseCracker , eligible types:CoreBomber allocating 0 out of 1 (0 strength) for role: RiotControl , eligible types: actually bought: 2 CoreBattleCruiser @ 10 each, so total for line = 20 1 PowerslaverV @ 192 each, so total for line = 192 13 CoreFighter @ 10 each, so total for line = 130 1 CoreSentinelFrigate @ 50.53 each, so total for line = 50.53 3 CoreBomber @ 10 each, so total for line = 30 Grand total: 20 ships, 422.53 strength Remaining reserve: 2164.57 out of 3346.17 (64.69%) 7/13/2014 2:23:47 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:45:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 169 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3346.17 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 169 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3346.17 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3346.17 playerCurrentStoredReserve = 2164.57 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1181.6 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 527.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 26.03 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 26.03 new reserve strength for player = 2190.59 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3346.17 playerCurrentStoredReserve = 3326.37 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 19.8 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 527.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 26.03 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 19.8 new reserve strength for player = 3346.17 7/13/2014 2:26:45 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:46:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 169 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3346.17 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 169 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3346.17 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3346.17 playerCurrentStoredReserve = 2190.59 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1155.57 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 527.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 26.03 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 26.03 new reserve strength for player = 2216.62 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3346.17 playerCurrentStoredReserve = 3346.17 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/13/2014 2:29:56 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:47:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 169 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3346.17 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 169 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3346.17 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3346.17 playerCurrentStoredReserve = 2241.35 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1104.82 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 527.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 26.03 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 26.03 new reserve strength for player = 2267.38 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3346.17 playerCurrentStoredReserve = 3346.17 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/13/2014 2:31:10 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:49:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 169 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3346.17 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 169 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3346.17 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3346.17 playerCurrentStoredReserve = 2267.38 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1078.79 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 527.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 26.03 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 26.03 new reserve strength for player = 2293.4 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3346.17 playerCurrentStoredReserve = 3346.17 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/13/2014 2:33:12 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:50:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 169 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3346.17 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 169 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3346.17 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3346.17 playerCurrentStoredReserve = 2293.4 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1052.77 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 527.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 26.03 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 26.03 new reserve strength for player = 2319.43 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3346.17 playerCurrentStoredReserve = 3346.17 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/13/2014 2:34:43 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:51:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 169 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3346.17 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 169 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3346.17 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3346.17 playerCurrentStoredReserve = 2319.43 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1026.74 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 527.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 26.03 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 26.03 new reserve strength for player = 2345.45 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3346.17 playerCurrentStoredReserve = 3346.17 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/13/2014 2:34:44 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:51:21 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 169 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3346.17 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 169 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3346.17 **Doing Strategic Reserve Deployment to Ashzislov maxAllowedReserveDeploymentPercent = 0.3 playerMaxStrategicReserve = 3346.17 playerCurrentStoredReserve = 2345.45 (70.09%) existingStrategicReservesStrengthOnPlanet = 50.53 strengthToSpawn = Min(playerCurrentStoredReserve,( playerMaxStrategicReserve * maxAllowedReserveDeploymentPercent ) - existingStrategicReservesStrengthOnPlanet) = 2.48 maxTargetPopulation = 4000 currentPopulation = 226 allocating 0.24 out of 1 (0.6 strength) for role: None , eligible types:CoreBattleCruiser, PowerslaverV allocating 0.51 out of 1 (1.27 strength) for role: AntiBomber , eligible types:CoreFighter allocating 0.14 out of 1 (0.34 strength) for role: LongRange , eligible types:AntiStarshipArachnid, CoreSentinelFrigate allocating 0 out of 1 (0 strength) for role: CopperPlatedBastard , eligible types: allocating 0 out of 1 (0 strength) for role: Tractor , eligible types: allocating 0 out of 1 (0 strength) for role: Gravity , eligible types: allocating 0 out of 1 (0 strength) for role: Reclamator , eligible types: allocating 0.11 out of 1 (0.27 strength) for role: DefenseCracker , eligible types:CoreBomber allocating 0 out of 1 (0 strength) for role: RiotControl , eligible types: actually bought: 1 CoreBattleCruiser @ 10 each, so total for line = 10 1 CoreFighter @ 10 each, so total for line = 10 1 AntiStarshipArachnid @ 10 each, so total for line = 10 1 CoreBomber @ 10 each, so total for line = 10 Grand total: 4 ships, 40 strength Remaining reserve: 2305.45 out of 3346.17 (68.9%) 7/13/2014 2:35:54 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:52:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 169 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3346.17 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 169 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3346.17 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3346.17 playerCurrentStoredReserve = 2305.45 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1040.71 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 527.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 26.03 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 26.03 new reserve strength for player = 2331.48 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3346.17 playerCurrentStoredReserve = 3346.17 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/13/2014 2:37:23 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:53:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 169 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3346.17 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 169 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3346.17 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3346.17 playerCurrentStoredReserve = 2331.48 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1014.69 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 527.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 26.03 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 26.03 new reserve strength for player = 2357.5 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3346.17 playerCurrentStoredReserve = 3346.17 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/13/2014 2:37:27 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:53:44 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 169 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3346.17 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 169 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3346.17 **Doing Strategic Reserve Deployment to Ashzislov maxAllowedReserveDeploymentPercent = 0.3 playerMaxStrategicReserve = 3346.17 playerCurrentStoredReserve = 2357.5 (70.45%) existingStrategicReservesStrengthOnPlanet = 80.53 strengthToSpawn = Min(playerCurrentStoredReserve,( playerMaxStrategicReserve * maxAllowedReserveDeploymentPercent ) - existingStrategicReservesStrengthOnPlanet) = 14.53 maxTargetPopulation = 4000 currentPopulation = 291 allocating 0.24 out of 1 (3.51 strength) for role: None , eligible types:CoreBattleCruiser, PowerslaverV allocating 0.51 out of 1 (7.44 strength) for role: AntiBomber , eligible types:CoreFighter allocating 0.14 out of 1 (2.01 strength) for role: LongRange , eligible types:AntiStarshipArachnid, CoreSentinelFrigate allocating 0 out of 1 (0 strength) for role: CopperPlatedBastard , eligible types: allocating 0 out of 1 (0 strength) for role: Tractor , eligible types: allocating 0 out of 1 (0 strength) for role: Gravity , eligible types: allocating 0 out of 1 (0 strength) for role: Reclamator , eligible types: allocating 0.11 out of 1 (1.56 strength) for role: DefenseCracker , eligible types:CoreBomber allocating 0 out of 1 (0 strength) for role: RiotControl , eligible types: actually bought: 1 PowerslaverV @ 192 each, so total for line = 192 1 CoreFighter @ 10 each, so total for line = 10 1 AntiStarshipArachnid @ 10 each, so total for line = 10 1 CoreBomber @ 10 each, so total for line = 10 Grand total: 4 ships, 222 strength Remaining reserve: 2135.5 out of 3346.17 (63.82%) 7/13/2014 2:38:41 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:54:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 169 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3346.17 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 169 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3346.17 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3346.17 playerCurrentStoredReserve = 2135.5 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1210.66 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 527.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 26.03 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 26.03 new reserve strength for player = 2161.53 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3346.17 playerCurrentStoredReserve = 3346.17 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/13/2014 2:41:15 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:56:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 169 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3346.17 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 169 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3346.17 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3346.17 playerCurrentStoredReserve = 2186.26 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1159.91 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 527.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 26.03 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 26.03 new reserve strength for player = 2212.28 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3346.17 playerCurrentStoredReserve = 3346.17 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/13/2014 2:42:25 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:57:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 169 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3346.17 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 169 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3346.17 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3346.17 playerCurrentStoredReserve = 2212.28 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1133.88 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 527.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 26.03 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 26.03 new reserve strength for player = 2238.31 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3346.17 playerCurrentStoredReserve = 3346.17 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/13/2014 2:43:35 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:58:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 169 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3346.17 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 169 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3346.17 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3346.17 playerCurrentStoredReserve = 2238.31 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1107.86 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 527.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 26.03 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 26.03 new reserve strength for player = 2264.34 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3346.17 playerCurrentStoredReserve = 3346.17 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/13/2014 2:45:54 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:59:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 169 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3346.17 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 169 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3346.17 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3346.17 playerCurrentStoredReserve = 2264.34 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1081.83 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 527.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 26.03 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 26.03 new reserve strength for player = 2290.36 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3346.17 playerCurrentStoredReserve = 3346.17 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/13/2014 2:47:51 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 8:00:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 169 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3346.17 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 169 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3346.17 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3346.17 playerCurrentStoredReserve = 2315.09 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1031.08 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 527.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 26.03 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 26.03 new reserve strength for player = 2341.12 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3346.17 playerCurrentStoredReserve = 3346.17 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/13/2014 2:51:07 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 8:01:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 170 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3365.97 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 170 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3365.97 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3365.97 playerCurrentStoredReserve = 2341.12 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1024.85 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 524.05 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 26.18 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 26.18 new reserve strength for player = 2367.3 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3365.97 playerCurrentStoredReserve = 3346.17 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 19.8 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 524.05 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 26.18 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 19.8 new reserve strength for player = 3365.97 7/13/2014 2:51:16 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 8:01:59 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 170 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3365.97 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 170 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3365.97 **Doing Strategic Reserve Deployment to Ashzislov maxAllowedReserveDeploymentPercent = 0.3 playerMaxStrategicReserve = 3365.97 playerCurrentStoredReserve = 2367.3 (70.33%) existingStrategicReservesStrengthOnPlanet = 0 strengthToSpawn = Min(playerCurrentStoredReserve,( playerMaxStrategicReserve * maxAllowedReserveDeploymentPercent ) - existingStrategicReservesStrengthOnPlanet) = 10.46 maxTargetPopulation = 4000 currentPopulation = 127 allocating 0.24 out of 1 (2.53 strength) for role: None , eligible types:CoreBattleCruiser, PowerslaverV allocating 0.51 out of 1 (5.36 strength) for role: AntiBomber , eligible types:CoreFighter allocating 0.14 out of 1 (1.45 strength) for role: LongRange , eligible types:AntiStarshipArachnid, CoreSentinelFrigate allocating 0 out of 1 (0 strength) for role: CopperPlatedBastard , eligible types: allocating 0 out of 1 (0 strength) for role: Tractor , eligible types: allocating 0 out of 1 (0 strength) for role: Gravity , eligible types: allocating 0 out of 1 (0 strength) for role: Reclamator , eligible types: allocating 0.11 out of 1 (1.12 strength) for role: DefenseCracker , eligible types:CoreBomber allocating 0 out of 1 (0 strength) for role: RiotControl , eligible types: actually bought: 1 CoreBattleCruiser @ 10 each, so total for line = 10 1 CoreFighter @ 10 each, so total for line = 10 1 AntiStarshipArachnid @ 10 each, so total for line = 10 1 CoreBomber @ 10 each, so total for line = 10 Grand total: 4 ships, 40 strength Remaining reserve: 2327.3 out of 3365.97 (69.14%) 7/13/2014 2:52:35 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 8:03:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 171 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3385.77 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 171 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3385.77 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3385.77 playerCurrentStoredReserve = 2327.3 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1058.47 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 520.99 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 26.33 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 26.33 new reserve strength for player = 2353.63 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3385.77 playerCurrentStoredReserve = 3365.97 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 19.8 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 520.99 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 26.33 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 19.8 new reserve strength for player = 3385.77 7/13/2014 2:54:05 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 8:04:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 171 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3385.77 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 171 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3385.77 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3385.77 playerCurrentStoredReserve = 2353.63 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1032.13 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 520.99 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 26.33 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 26.33 new reserve strength for player = 2379.97 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3385.77 playerCurrentStoredReserve = 3385.77 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/13/2014 2:54:06 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 8:04:11 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 171 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3385.77 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 171 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3385.77 **Doing Strategic Reserve Deployment to Ashzislov maxAllowedReserveDeploymentPercent = 0.3 playerMaxStrategicReserve = 3385.77 playerCurrentStoredReserve = 2379.97 (70.29%) existingStrategicReservesStrengthOnPlanet = 10 strengthToSpawn = Min(playerCurrentStoredReserve,( playerMaxStrategicReserve * maxAllowedReserveDeploymentPercent ) - existingStrategicReservesStrengthOnPlanet) = 9.27 maxTargetPopulation = 4000 currentPopulation = 85 allocating 0.24 out of 1 (2.24 strength) for role: None , eligible types:CoreBattleCruiser, PowerslaverV allocating 0.51 out of 1 (4.75 strength) for role: AntiBomber , eligible types:CoreFighter allocating 0.14 out of 1 (1.28 strength) for role: LongRange , eligible types:AntiStarshipArachnid, CoreSentinelFrigate allocating 0 out of 1 (0 strength) for role: CopperPlatedBastard , eligible types: allocating 0 out of 1 (0 strength) for role: Tractor , eligible types: allocating 0 out of 1 (0 strength) for role: Gravity , eligible types: allocating 0 out of 1 (0 strength) for role: Reclamator , eligible types: allocating 0.11 out of 1 (1 strength) for role: DefenseCracker , eligible types:CoreBomber allocating 0 out of 1 (0 strength) for role: RiotControl , eligible types: actually bought: 1 CoreBattleCruiser @ 10 each, so total for line = 10 1 CoreFighter @ 10 each, so total for line = 10 1 AntiStarshipArachnid @ 10 each, so total for line = 10 1 CoreBomber @ 10 each, so total for line = 10 Grand total: 4 ships, 40 strength Remaining reserve: 2339.97 out of 3385.77 (69.11%) 7/13/2014 2:56:35 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 8:05:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 171 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3385.77 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 171 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3385.77 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3385.77 playerCurrentStoredReserve = 2339.97 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1045.8 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 520.99 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 26.33 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 26.33 new reserve strength for player = 2366.3 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3385.77 playerCurrentStoredReserve = 3385.77 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/13/2014 2:59:51 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 8:06:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 172 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3405.57 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 172 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3405.57 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3405.57 playerCurrentStoredReserve = 2366.3 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1039.27 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 517.96 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 26.49 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 26.49 new reserve strength for player = 2392.79 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3405.57 playerCurrentStoredReserve = 3385.77 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 19.8 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 517.96 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 26.49 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 19.8 new reserve strength for player = 3405.57 7/13/2014 2:59:55 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 8:06:34 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 172 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3405.57 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 172 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3405.57 **Doing Strategic Reserve Deployment to Ashzislov maxAllowedReserveDeploymentPercent = 0.3 playerMaxStrategicReserve = 3405.57 playerCurrentStoredReserve = 2392.79 (70.26%) existingStrategicReservesStrengthOnPlanet = 0 strengthToSpawn = Min(playerCurrentStoredReserve,( playerMaxStrategicReserve * maxAllowedReserveDeploymentPercent ) - existingStrategicReservesStrengthOnPlanet) = 8.23 maxTargetPopulation = 4000 currentPopulation = 115 allocating 0.24 out of 1 (1.99 strength) for role: None , eligible types:CoreBattleCruiser, PowerslaverV allocating 0.51 out of 1 (4.21 strength) for role: AntiBomber , eligible types:CoreFighter allocating 0.14 out of 1 (1.14 strength) for role: LongRange , eligible types:AntiStarshipArachnid, CoreSentinelFrigate allocating 0 out of 1 (0 strength) for role: CopperPlatedBastard , eligible types: allocating 0 out of 1 (0 strength) for role: Tractor , eligible types: allocating 0 out of 1 (0 strength) for role: Gravity , eligible types: allocating 0 out of 1 (0 strength) for role: Reclamator , eligible types: allocating 0.11 out of 1 (0.88 strength) for role: DefenseCracker , eligible types:CoreBomber allocating 0 out of 1 (0 strength) for role: RiotControl , eligible types: actually bought: 1 PowerslaverV @ 192 each, so total for line = 192 1 CoreFighter @ 10 each, so total for line = 10 1 CoreSentinelFrigate @ 50.53 each, so total for line = 50.53 1 CoreBomber @ 10 each, so total for line = 10 Grand total: 4 ships, 262.53 strength Remaining reserve: 2130.26 out of 3405.57 (62.55%) 7/13/2014 3:01:47 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 8:07:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 172 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3405.57 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 172 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3405.57 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3405.57 playerCurrentStoredReserve = 2130.26 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1275.3 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 517.96 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 26.49 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 26.49 new reserve strength for player = 2156.75 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3405.57 playerCurrentStoredReserve = 3405.57 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/13/2014 3:02:58 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 8:08:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 172 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3405.57 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 172 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3405.57 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3405.57 playerCurrentStoredReserve = 2182.05 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1223.52 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 517.96 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 26.49 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 26.49 new reserve strength for player = 2208.54 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3405.57 playerCurrentStoredReserve = 3405.57 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/14/2014 8:38:51 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 8:10:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 172 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3405.57 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 172 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3405.57 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3405.57 playerCurrentStoredReserve = 2208.54 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1197.03 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 517.96 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 26.49 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 26.49 new reserve strength for player = 2235.03 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3405.57 playerCurrentStoredReserve = 3405.57 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/14/2014 8:39:05 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 8:10:14 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 172 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3405.57 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 172 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3405.57 **Doing Strategic Reserve Deployment to Copo maxAllowedReserveDeploymentPercent = 0.3 playerMaxStrategicReserve = 3405.57 playerCurrentStoredReserve = 3405.57 (100%) existingStrategicReservesStrengthOnPlanet = 0 strengthToSpawn = Min(playerCurrentStoredReserve,( playerMaxStrategicReserve * maxAllowedReserveDeploymentPercent ) - existingStrategicReservesStrengthOnPlanet) = 1021 maxTargetPopulation = 4000 currentPopulation = 699 allocating 0.24 out of 1 (246.78 strength) for role: None , eligible types:CoreBattleCruiser, CoreSpireMiniRam, PowerslaverV allocating 0.51 out of 1 (522.97 strength) for role: AntiBomber , eligible types:CoreFighter allocating 0.14 out of 1 (141.09 strength) for role: LongRange , eligible types:AntiStarshipArachnid allocating 0 out of 1 (0 strength) for role: CopperPlatedBastard , eligible types: allocating 0 out of 1 (0 strength) for role: Tractor , eligible types: allocating 0 out of 1 (0 strength) for role: Gravity , eligible types: allocating 0 out of 1 (0 strength) for role: Reclamator , eligible types: allocating 0.11 out of 1 (109.68 strength) for role: DefenseCracker , eligible types:CoreBomber allocating 0 out of 1 (0 strength) for role: RiotControl , eligible types: actually bought: 1 PowerslaverV @ 192 each, so total for line = 192 1 CoreSpireMiniRam @ 48 each, so total for line = 48 1 CoreBattleCruiser @ 10 each, so total for line = 10 53 CoreFighter @ 10 each, so total for line = 530 15 AntiStarshipArachnid @ 10 each, so total for line = 150 11 CoreBomber @ 10 each, so total for line = 110 Grand total: 82 ships, 1040 strength Remaining reserve: 2365.57 out of 3405.57 (69.46%) 7/14/2014 8:40:46 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 8:11:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 172 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3405.57 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 172 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3405.57 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3405.57 playerCurrentStoredReserve = 2235.03 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1170.54 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 517.96 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 26.49 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 26.49 new reserve strength for player = 2261.51 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3405.57 playerCurrentStoredReserve = 2365.57 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1040 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 517.96 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 26.49 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 26.49 new reserve strength for player = 2392.06 7/14/2014 8:43:43 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 8:12:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 173 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3425.37 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 173 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3425.37 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3425.37 playerCurrentStoredReserve = 2261.51 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1163.85 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 514.97 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 26.64 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 26.64 new reserve strength for player = 2288.16 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3425.37 playerCurrentStoredReserve = 2392.06 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1033.31 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 514.97 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 26.64 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 26.64 new reserve strength for player = 2418.7 7/14/2014 8:44:00 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 8:12:26 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 173 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3425.37 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 173 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3425.37 **Doing Strategic Reserve Deployment to Copo maxAllowedReserveDeploymentPercent = 0.3 playerMaxStrategicReserve = 3425.37 playerCurrentStoredReserve = 2418.7 (70.61%) existingStrategicReservesStrengthOnPlanet = 58 strengthToSpawn = Min(playerCurrentStoredReserve,( playerMaxStrategicReserve * maxAllowedReserveDeploymentPercent ) - existingStrategicReservesStrengthOnPlanet) = 20.27 maxTargetPopulation = 4000 currentPopulation = 323 allocating 0.24 out of 1 (4.9 strength) for role: None , eligible types:CoreBattleCruiser, CoreSpireMiniRam, PowerslaverV allocating 0.51 out of 1 (10.38 strength) for role: AntiBomber , eligible types:CoreFighter allocating 0.14 out of 1 (2.8 strength) for role: LongRange , eligible types:AntiStarshipArachnid allocating 0 out of 1 (0 strength) for role: CopperPlatedBastard , eligible types: allocating 0 out of 1 (0 strength) for role: Tractor , eligible types: allocating 0 out of 1 (0 strength) for role: Gravity , eligible types: allocating 0 out of 1 (0 strength) for role: Reclamator , eligible types: allocating 0.11 out of 1 (2.18 strength) for role: DefenseCracker , eligible types:CoreBomber allocating 0 out of 1 (0 strength) for role: RiotControl , eligible types: actually bought: 1 PowerslaverV @ 192 each, so total for line = 192 2 CoreFighter @ 10 each, so total for line = 20 1 AntiStarshipArachnid @ 10 each, so total for line = 10 1 CoreBomber @ 10 each, so total for line = 10 Grand total: 5 ships, 232 strength Remaining reserve: 2186.7 out of 3425.37 (63.84%) 7/14/2014 8:45:42 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 8:13:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 174 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3445.17 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 174 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3445.17 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3445.17 playerCurrentStoredReserve = 2288.16 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1157.01 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 512.01 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 26.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 26.8 new reserve strength for player = 2314.95 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3445.17 playerCurrentStoredReserve = 2212.19 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1232.98 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 512.01 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 26.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 26.8 new reserve strength for player = 2238.99 7/14/2014 8:47:34 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 8:14:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 174 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3445.17 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 174 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3445.17 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3445.17 playerCurrentStoredReserve = 2314.95 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1130.21 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 512.01 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 26.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 26.8 new reserve strength for player = 2341.75 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3445.17 playerCurrentStoredReserve = 2238.99 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1206.18 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 512.01 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 26.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 26.8 new reserve strength for player = 2265.78 7/14/2014 8:50:23 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 8:15:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 174 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3445.17 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 174 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3445.17 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3445.17 playerCurrentStoredReserve = 2341.75 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1103.42 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 512.01 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 26.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 26.8 new reserve strength for player = 2368.55 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3445.17 playerCurrentStoredReserve = 2265.78 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1179.38 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 512.01 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 26.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 26.8 new reserve strength for player = 2292.58 7/14/2014 8:52:43 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 8:17:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 174 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3445.17 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 174 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3445.17 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3445.17 playerCurrentStoredReserve = 2368.55 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1076.62 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 512.01 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 26.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 26.8 new reserve strength for player = 2395.34 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3445.17 playerCurrentStoredReserve = 2292.58 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1152.59 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 512.01 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 26.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 26.8 new reserve strength for player = 2319.37 7/14/2014 8:54:43 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 8:18:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 174 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3445.17 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 174 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3445.17 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3445.17 playerCurrentStoredReserve = 2395.34 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1049.82 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 512.01 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 26.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 26.8 new reserve strength for player = 2422.14 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3445.17 playerCurrentStoredReserve = 2319.37 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1125.79 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 512.01 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 26.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 26.8 new reserve strength for player = 2346.17 7/14/2014 8:56:56 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 8:19:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 175 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3464.97 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 175 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3464.97 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3464.97 playerCurrentStoredReserve = 2422.14 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1042.83 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 509.08 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 26.95 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 26.95 new reserve strength for player = 2449.09 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3464.97 playerCurrentStoredReserve = 2346.17 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1118.79 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 509.08 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 26.95 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 26.95 new reserve strength for player = 2373.12 7/14/2014 8:58:21 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 8:20:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 175 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3464.97 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 175 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3464.97 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3464.97 playerCurrentStoredReserve = 2449.09 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1015.88 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 509.08 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 26.95 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 26.95 new reserve strength for player = 2476.04 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3464.97 playerCurrentStoredReserve = 2373.12 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1091.84 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 509.08 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 26.95 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 26.95 new reserve strength for player = 2400.07 7/14/2014 8:59:55 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 8:21:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 175 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3464.97 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 175 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3464.97 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3464.97 playerCurrentStoredReserve = 2501.91 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 963.05 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 509.08 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 26.95 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 26.95 new reserve strength for player = 2528.86 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3464.97 playerCurrentStoredReserve = 2400.07 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1064.89 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 509.08 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 26.95 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 26.95 new reserve strength for player = 2427.02 7/14/2014 9:01:05 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 8:22:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 175 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3464.97 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 175 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3464.97 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3464.97 playerCurrentStoredReserve = 2528.86 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 936.1 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 509.08 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 26.95 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 26.95 new reserve strength for player = 2555.81 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3464.97 playerCurrentStoredReserve = 2427.02 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1037.94 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 509.08 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 26.95 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 26.95 new reserve strength for player = 2453.97 7/14/2014 9:01:10 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 8:22:53 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 175 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3464.97 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 175 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3464.97 **Doing Strategic Reserve Deployment to Copo maxAllowedReserveDeploymentPercent = 0.3 playerMaxStrategicReserve = 3464.97 playerCurrentStoredReserve = 2453.97 (70.82%) existingStrategicReservesStrengthOnPlanet = 0 strengthToSpawn = Min(playerCurrentStoredReserve,( playerMaxStrategicReserve * maxAllowedReserveDeploymentPercent ) - existingStrategicReservesStrengthOnPlanet) = 27.82 maxTargetPopulation = 4000 currentPopulation = 232 allocating 0.24 out of 1 (6.72 strength) for role: None , eligible types:CoreBattleCruiser, CoreSpireMiniRam, PowerslaverV allocating 0.51 out of 1 (14.25 strength) for role: AntiBomber , eligible types:CoreFighter allocating 0.14 out of 1 (3.84 strength) for role: LongRange , eligible types:AntiStarshipArachnid allocating 0 out of 1 (0 strength) for role: CopperPlatedBastard , eligible types: allocating 0 out of 1 (0 strength) for role: Tractor , eligible types: allocating 0 out of 1 (0 strength) for role: Gravity , eligible types: allocating 0 out of 1 (0 strength) for role: Reclamator , eligible types: allocating 0.11 out of 1 (2.99 strength) for role: DefenseCracker , eligible types:CoreBomber allocating 0 out of 1 (0 strength) for role: RiotControl , eligible types: actually bought: 1 CoreSpireMiniRam @ 48 each, so total for line = 48 2 CoreFighter @ 10 each, so total for line = 20 1 AntiStarshipArachnid @ 10 each, so total for line = 10 1 CoreBomber @ 10 each, so total for line = 10 Grand total: 5 ships, 88 strength Remaining reserve: 2365.97 out of 3464.97 (68.28%) 7/14/2014 9:02:20 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 8:24:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 175 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3464.97 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 175 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3464.97 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3464.97 playerCurrentStoredReserve = 2555.81 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 909.15 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 509.08 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 26.95 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 26.95 new reserve strength for player = 2582.76 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3464.97 playerCurrentStoredReserve = 2365.97 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1098.99 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 509.08 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 26.95 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 26.95 new reserve strength for player = 2392.92 7/14/2014 9:03:53 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 8:25:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 175 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3464.97 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 175 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3464.97 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3464.97 playerCurrentStoredReserve = 2608.64 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 856.33 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 509.08 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 26.95 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 26.95 new reserve strength for player = 2635.59 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3464.97 playerCurrentStoredReserve = 2418.8 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1046.17 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 509.08 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 26.95 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 26.95 new reserve strength for player = 2445.75 7/14/2014 9:04:02 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 8:25:16 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 175 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3464.97 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 175 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3464.97 **Doing Strategic Reserve Deployment to Copo maxAllowedReserveDeploymentPercent = 0.3 playerMaxStrategicReserve = 3464.97 playerCurrentStoredReserve = 2445.75 (70.58%) existingStrategicReservesStrengthOnPlanet = 0 strengthToSpawn = Min(playerCurrentStoredReserve,( playerMaxStrategicReserve * maxAllowedReserveDeploymentPercent ) - existingStrategicReservesStrengthOnPlanet) = 19.6 maxTargetPopulation = 4000 currentPopulation = 104 allocating 0.24 out of 1 (4.74 strength) for role: None , eligible types:CoreBattleCruiser, CoreSpireMiniRam, PowerslaverV allocating 0.51 out of 1 (10.04 strength) for role: AntiBomber , eligible types:CoreFighter allocating 0.14 out of 1 (2.71 strength) for role: LongRange , eligible types:AntiStarshipArachnid allocating 0 out of 1 (0 strength) for role: CopperPlatedBastard , eligible types: allocating 0 out of 1 (0 strength) for role: Tractor , eligible types: allocating 0 out of 1 (0 strength) for role: Gravity , eligible types: allocating 0 out of 1 (0 strength) for role: Reclamator , eligible types: allocating 0.11 out of 1 (2.1 strength) for role: DefenseCracker , eligible types:CoreBomber allocating 0 out of 1 (0 strength) for role: RiotControl , eligible types: actually bought: 1 PowerslaverV @ 192 each, so total for line = 192 2 CoreFighter @ 10 each, so total for line = 20 1 AntiStarshipArachnid @ 10 each, so total for line = 10 1 CoreBomber @ 10 each, so total for line = 10 Grand total: 5 ships, 232 strength Remaining reserve: 2213.75 out of 3464.97 (63.89%) 7/14/2014 9:05:39 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 8:26:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 175 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3464.97 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 175 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3464.97 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3464.97 playerCurrentStoredReserve = 2635.59 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 829.38 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 509.08 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 26.95 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 26.95 new reserve strength for player = 2662.54 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3464.97 playerCurrentStoredReserve = 2213.75 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1251.22 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 509.08 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 26.95 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 26.95 new reserve strength for player = 2240.7 7/14/2014 9:06:49 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 8:27:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 175 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3464.97 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 175 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3464.97 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3464.97 playerCurrentStoredReserve = 2662.54 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 802.43 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 509.08 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 26.95 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 26.95 new reserve strength for player = 2689.49 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3464.97 playerCurrentStoredReserve = 2240.7 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1224.27 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 509.08 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 26.95 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 26.95 new reserve strength for player = 2267.65 7/14/2014 9:07:59 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 8:28:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 175 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3464.97 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 175 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3464.97 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3464.97 playerCurrentStoredReserve = 2689.49 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 775.48 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 509.08 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 26.95 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 26.95 new reserve strength for player = 2716.44 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3464.97 playerCurrentStoredReserve = 2267.65 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1197.32 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 509.08 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 26.95 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 26.95 new reserve strength for player = 2294.6 7/14/2014 9:09:10 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 8:29:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 175 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3464.97 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 175 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3464.97 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3464.97 playerCurrentStoredReserve = 2716.44 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 748.53 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 509.08 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 26.95 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 26.95 new reserve strength for player = 2743.39 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3464.97 playerCurrentStoredReserve = 2309.33 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1155.63 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 509.08 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 26.95 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 26.95 new reserve strength for player = 2336.28 7/14/2014 9:10:43 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 8:31:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 175 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3464.97 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 175 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3464.97 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3464.97 playerCurrentStoredReserve = 2743.39 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 721.58 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 509.08 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 26.95 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 26.95 new reserve strength for player = 2770.34 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3464.97 playerCurrentStoredReserve = 2336.28 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1128.68 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 509.08 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 26.95 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 26.95 new reserve strength for player = 2363.23 7/14/2014 9:13:21 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 8:32:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 176 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3484.77 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 176 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3484.77 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3484.77 playerCurrentStoredReserve = 2770.34 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 714.43 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 506.18 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 27.1 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 27.1 new reserve strength for player = 2797.44 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3484.77 playerCurrentStoredReserve = 2363.23 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1121.53 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 506.18 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 27.1 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 27.1 new reserve strength for player = 2390.34 7/14/2014 9:14:36 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 8:33:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 176 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3484.77 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 176 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3484.77 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3484.77 playerCurrentStoredReserve = 2797.44 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 687.32 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 506.18 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 27.1 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 27.1 new reserve strength for player = 2824.55 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3484.77 playerCurrentStoredReserve = 2390.34 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1094.43 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 506.18 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 27.1 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 27.1 new reserve strength for player = 2417.44 7/15/2014 5:13:28 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 8:34:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 176 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3484.77 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 176 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3484.77 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3484.77 playerCurrentStoredReserve = 2878.42 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 606.35 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 506.18 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 27.1 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 27.1 new reserve strength for player = 2905.52 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3484.77 playerCurrentStoredReserve = 2443.51 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1041.26 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 506.18 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 27.1 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 27.1 new reserve strength for player = 2470.61 7/15/2014 5:15:02 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 8:35:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 176 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3484.77 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 176 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3484.77 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3484.77 playerCurrentStoredReserve = 2905.52 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 579.24 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 506.18 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 27.1 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 27.1 new reserve strength for player = 2932.63 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3484.77 playerCurrentStoredReserve = 2470.61 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1014.15 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 506.18 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 27.1 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 27.1 new reserve strength for player = 2497.72 7/15/2014 5:16:12 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 8:36:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 176 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3484.77 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 176 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3484.77 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3484.77 playerCurrentStoredReserve = 2932.63 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 552.14 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 506.18 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 27.1 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 27.1 new reserve strength for player = 2959.73 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3484.77 playerCurrentStoredReserve = 2497.72 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 987.05 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 506.18 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 27.1 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 27.1 new reserve strength for player = 2524.82 7/15/2014 5:17:30 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 8:38:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 176 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3484.77 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 176 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3484.77 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3484.77 playerCurrentStoredReserve = 2987.53 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 497.23 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 506.18 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 27.1 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 27.1 new reserve strength for player = 3014.64 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3484.77 playerCurrentStoredReserve = 2578.69 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 906.07 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 506.18 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 27.1 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 27.1 new reserve strength for player = 2605.8 7/15/2014 5:20:25 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 8:39:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 196 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3880.76 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 196 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3880.76 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3880.76 playerCurrentStoredReserve = 3014.64 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 866.12 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 454.55 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.18 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.18 new reserve strength for player = 3044.82 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3880.76 playerCurrentStoredReserve = 2605.8 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1274.96 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 454.55 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.18 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.18 new reserve strength for player = 2635.98 7/15/2014 5:21:48 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 8:40:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3044.82 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 915.14 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3075.62 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2635.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1323.98 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2666.78 7/15/2014 5:24:04 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 8:41:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 116 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2296.78 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 116 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2296.78 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2296.78 playerCurrentStoredReserve = 3075.62 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -778.85 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2296.78 playerCurrentStoredReserve = 2666.78 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -370 7/15/2014 5:28:29 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 8:42:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 116 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2296.78 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 116 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2296.78 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2296.78 playerCurrentStoredReserve = 3075.62 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -778.85 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2296.78 playerCurrentStoredReserve = 2666.78 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -370 7/15/2014 5:42:40 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 8:43:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 116 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2296.78 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 116 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2296.78 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2296.78 playerCurrentStoredReserve = 3075.62 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -778.85 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2296.78 playerCurrentStoredReserve = 2666.78 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -370 7/15/2014 5:43:50 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 8:45:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 116 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2296.78 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 116 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2296.78 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2296.78 playerCurrentStoredReserve = 3075.62 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -778.85 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2296.78 playerCurrentStoredReserve = 2666.78 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -370 7/15/2014 5:45:00 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 8:46:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 116 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2296.78 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 116 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2296.78 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2296.78 playerCurrentStoredReserve = 3075.62 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -778.85 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2296.78 playerCurrentStoredReserve = 2666.78 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -370 7/15/2014 5:46:10 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 8:47:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 116 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2296.78 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 116 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2296.78 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2296.78 playerCurrentStoredReserve = 3075.62 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -778.85 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2296.78 playerCurrentStoredReserve = 2666.78 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -370 7/15/2014 5:47:20 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 8:48:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 116 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2296.78 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 116 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2296.78 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2296.78 playerCurrentStoredReserve = 3075.62 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -778.85 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2296.78 playerCurrentStoredReserve = 2666.78 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -370 7/15/2014 5:48:30 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 8:49:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 116 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2296.78 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 116 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2296.78 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2296.78 playerCurrentStoredReserve = 3075.62 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -778.85 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2296.78 playerCurrentStoredReserve = 2666.78 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -370 7/15/2014 5:49:41 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 8:50:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 116 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2296.78 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 116 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2296.78 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2296.78 playerCurrentStoredReserve = 3075.62 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -778.85 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2296.78 playerCurrentStoredReserve = 2666.78 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -370 7/15/2014 5:50:51 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 8:52:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 116 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2296.78 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 116 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2296.78 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2296.78 playerCurrentStoredReserve = 3075.62 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -778.85 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2296.78 playerCurrentStoredReserve = 2666.78 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -370 7/15/2014 5:55:10 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 8:53:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 116 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2296.78 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 116 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2296.78 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2296.78 playerCurrentStoredReserve = 3075.62 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -778.85 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2296.78 playerCurrentStoredReserve = 2666.78 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -370 7/15/2014 5:56:30 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 8:54:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 116 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2296.78 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 116 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2296.78 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2296.78 playerCurrentStoredReserve = 3075.62 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -778.85 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2296.78 playerCurrentStoredReserve = 2666.78 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -370 7/15/2014 5:58:53 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 8:55:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 116 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2296.78 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 116 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2296.78 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2296.78 playerCurrentStoredReserve = 3075.62 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -778.85 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2296.78 playerCurrentStoredReserve = 2666.78 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -370 7/15/2014 6:00:03 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 8:56:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 116 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2296.78 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 116 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2296.78 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2296.78 playerCurrentStoredReserve = 3075.62 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -778.85 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2296.78 playerCurrentStoredReserve = 2666.78 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -370 7/15/2014 6:01:13 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 8:57:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 116 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2296.78 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 116 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2296.78 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2296.78 playerCurrentStoredReserve = 3075.62 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -778.85 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2296.78 playerCurrentStoredReserve = 2666.78 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -370 7/15/2014 6:02:26 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 8:59:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 116 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2296.78 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 116 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2296.78 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2296.78 playerCurrentStoredReserve = 3075.62 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -778.85 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2296.78 playerCurrentStoredReserve = 2666.78 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -370 7/15/2014 6:03:36 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 9:00:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 116 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2296.78 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 116 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2296.78 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2296.78 playerCurrentStoredReserve = 3075.62 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -778.85 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2296.78 playerCurrentStoredReserve = 2666.78 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -370 7/15/2014 6:04:46 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 9:01:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 116 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2296.78 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 116 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2296.78 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2296.78 playerCurrentStoredReserve = 3075.62 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -778.85 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2296.78 playerCurrentStoredReserve = 2666.78 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -370 7/15/2014 6:05:56 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 9:02:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 116 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2296.78 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 116 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2296.78 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2296.78 playerCurrentStoredReserve = 3075.62 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -778.85 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2296.78 playerCurrentStoredReserve = 2666.78 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -370 7/15/2014 6:07:06 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 9:03:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 116 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2296.78 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 116 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2296.78 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2296.78 playerCurrentStoredReserve = 3075.62 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -778.85 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2296.78 playerCurrentStoredReserve = 2666.78 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -370 7/15/2014 6:08:16 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 9:04:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 116 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2296.78 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 116 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2296.78 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2296.78 playerCurrentStoredReserve = 3075.62 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -778.85 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2296.78 playerCurrentStoredReserve = 2666.78 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -370 7/15/2014 6:09:38 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 9:06:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 116 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2296.78 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 116 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2296.78 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2296.78 playerCurrentStoredReserve = 3075.62 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -778.85 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2296.78 playerCurrentStoredReserve = 2666.78 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -370 7/15/2014 6:10:48 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 9:07:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 116 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2296.78 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 116 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2296.78 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2296.78 playerCurrentStoredReserve = 3075.62 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -778.85 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2296.78 playerCurrentStoredReserve = 2666.78 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -370 7/15/2014 6:12:03 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 9:08:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 116 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2296.78 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 116 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2296.78 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2296.78 playerCurrentStoredReserve = 3075.62 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -778.85 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2296.78 playerCurrentStoredReserve = 2666.78 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -370 7/15/2014 6:13:13 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 9:09:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 116 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2296.78 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 116 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2296.78 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2296.78 playerCurrentStoredReserve = 3075.62 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -778.85 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2296.78 playerCurrentStoredReserve = 2666.78 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -370 7/15/2014 6:15:45 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 9:10:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 116 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2296.78 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 116 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2296.78 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2296.78 playerCurrentStoredReserve = 3075.62 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -778.85 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2296.78 playerCurrentStoredReserve = 2666.78 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -370 7/15/2014 6:19:17 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 9:11:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 116 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2296.78 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 116 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2296.78 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2296.78 playerCurrentStoredReserve = 3075.62 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -778.85 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2296.78 playerCurrentStoredReserve = 2666.78 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -370 7/15/2014 6:20:40 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 9:13:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 116 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2296.78 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 116 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2296.78 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2296.78 playerCurrentStoredReserve = 3075.62 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -778.85 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2296.78 playerCurrentStoredReserve = 2666.78 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -370 7/15/2014 6:21:51 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 9:14:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 117 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2316.58 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 117 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2316.58 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2316.58 playerCurrentStoredReserve = 3075.62 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -759.05 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2316.58 playerCurrentStoredReserve = 2666.78 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -350.2 7/15/2014 6:23:01 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 9:15:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 117 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2316.58 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 117 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2316.58 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2316.58 playerCurrentStoredReserve = 3075.62 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -759.05 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2316.58 playerCurrentStoredReserve = 2666.78 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -350.2 7/15/2014 6:24:32 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 9:16:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 117 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2316.58 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 117 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2316.58 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2316.58 playerCurrentStoredReserve = 3075.62 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -759.05 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2316.58 playerCurrentStoredReserve = 2666.78 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -350.2 7/15/2014 6:25:42 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 9:17:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 117 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2316.58 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 117 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2316.58 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2316.58 playerCurrentStoredReserve = 3075.62 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -759.05 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2316.58 playerCurrentStoredReserve = 2666.78 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -350.2 7/15/2014 6:26:52 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 9:18:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 117 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2316.58 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 117 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2316.58 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2316.58 playerCurrentStoredReserve = 3075.62 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -759.05 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2316.58 playerCurrentStoredReserve = 2666.78 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -350.2 7/15/2014 6:29:13 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 9:20:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 117 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2316.58 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 117 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2316.58 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2316.58 playerCurrentStoredReserve = 3075.62 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -759.05 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2316.58 playerCurrentStoredReserve = 2666.78 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -350.2 7/15/2014 6:31:54 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 9:21:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 117 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2316.58 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 117 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2316.58 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2316.58 playerCurrentStoredReserve = 3075.62 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -759.05 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2316.58 playerCurrentStoredReserve = 2666.78 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -350.2 7/15/2014 6:33:30 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 9:22:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 117 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2316.58 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 117 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2316.58 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2316.58 playerCurrentStoredReserve = 3075.62 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -759.05 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2316.58 playerCurrentStoredReserve = 2666.78 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -350.2 7/15/2014 6:34:40 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 9:23:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 117 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2316.58 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 117 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2316.58 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2316.58 playerCurrentStoredReserve = 3075.62 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -759.05 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2316.58 playerCurrentStoredReserve = 2666.78 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -350.2 7/15/2014 6:36:34 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 9:24:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 137 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2712.57 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 137 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2712.57 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2712.57 playerCurrentStoredReserve = 3075.62 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -363.05 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2712.57 playerCurrentStoredReserve = 2666.78 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 45.79 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 650.3 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 21.1 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 21.1 new reserve strength for player = 2687.88 7/15/2014 6:38:48 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 9:25:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 137 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2712.57 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 137 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2712.57 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2712.57 playerCurrentStoredReserve = 3075.62 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -363.05 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2712.57 playerCurrentStoredReserve = 2687.88 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 24.7 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 650.3 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 21.1 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 21.1 new reserve strength for player = 2708.98 7/15/2014 6:39:58 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 9:27:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 137 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2712.57 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 137 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2712.57 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2712.57 playerCurrentStoredReserve = 3075.62 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -363.05 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2712.57 playerCurrentStoredReserve = 2708.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3.6 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 650.3 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 21.1 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 3.6 new reserve strength for player = 2712.57 7/15/2014 6:52:36 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 9:28:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 137 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2712.57 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 137 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2712.57 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2712.57 playerCurrentStoredReserve = 3075.62 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -363.05 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2712.57 playerCurrentStoredReserve = 2712.57 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/15/2014 6:53:46 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 9:29:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 137 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2712.57 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 137 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2712.57 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2712.57 playerCurrentStoredReserve = 3075.62 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -363.05 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2712.57 playerCurrentStoredReserve = 2712.57 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/15/2014 6:54:56 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 9:30:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 137 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2712.57 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 137 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2712.57 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2712.57 playerCurrentStoredReserve = 3075.62 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -363.05 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2712.57 playerCurrentStoredReserve = 2712.57 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/15/2014 6:56:06 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 9:31:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 137 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2712.57 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 137 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2712.57 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2712.57 playerCurrentStoredReserve = 3075.62 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -363.05 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2712.57 playerCurrentStoredReserve = 2712.57 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/15/2014 6:58:20 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 9:32:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 138 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2732.37 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 138 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2732.37 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2732.37 playerCurrentStoredReserve = 3075.62 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -343.25 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2732.37 playerCurrentStoredReserve = 2712.57 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 19.8 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 645.58 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 21.25 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 19.8 new reserve strength for player = 2732.37 7/15/2014 6:59:30 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 9:34:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 138 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2732.37 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 138 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2732.37 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2732.37 playerCurrentStoredReserve = 3075.62 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -343.25 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2732.37 playerCurrentStoredReserve = 2732.37 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/15/2014 7:00:41 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 9:35:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 138 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2732.37 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 138 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2732.37 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2732.37 playerCurrentStoredReserve = 3075.62 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -343.25 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2732.37 playerCurrentStoredReserve = 2732.37 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/15/2014 7:02:29 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 9:36:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 138 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2732.37 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 138 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2732.37 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2732.37 playerCurrentStoredReserve = 3075.62 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -343.25 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2732.37 playerCurrentStoredReserve = 2732.37 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/15/2014 7:03:39 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 9:37:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 138 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2732.37 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 138 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2732.37 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2732.37 playerCurrentStoredReserve = 3075.62 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -343.25 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2732.37 playerCurrentStoredReserve = 2732.37 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/15/2014 7:04:49 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 9:38:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 138 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2732.37 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 138 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2732.37 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2732.37 playerCurrentStoredReserve = 3075.62 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -343.25 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2732.37 playerCurrentStoredReserve = 2732.37 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/15/2014 7:05:59 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 9:39:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 138 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2732.37 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 138 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2732.37 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2732.37 playerCurrentStoredReserve = 3075.62 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -343.25 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2732.37 playerCurrentStoredReserve = 2732.37 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/15/2014 7:07:09 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 9:41:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 138 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2732.37 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 138 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2732.37 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2732.37 playerCurrentStoredReserve = 3075.62 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -343.25 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2732.37 playerCurrentStoredReserve = 2732.37 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/15/2014 7:08:19 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 9:42:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 138 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2732.37 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 138 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2732.37 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2732.37 playerCurrentStoredReserve = 3075.62 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -343.25 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2732.37 playerCurrentStoredReserve = 2732.37 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/15/2014 7:09:29 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 9:43:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 138 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2732.37 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 138 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2732.37 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2732.37 playerCurrentStoredReserve = 3075.62 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -343.25 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2732.37 playerCurrentStoredReserve = 2732.37 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/15/2014 7:10:40 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 9:44:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 138 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2732.37 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 138 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2732.37 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2732.37 playerCurrentStoredReserve = 3075.62 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = -343.25 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2732.37 playerCurrentStoredReserve = 2732.37 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/15/2014 7:11:00 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 9:44:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 138 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2732.37 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 138 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2732.37 **Doing Strategic Reserve Deployment to Hawo maxAllowedReserveDeploymentPercent = 0.3 playerMaxStrategicReserve = 2732.37 playerCurrentStoredReserve = 3075.62 (112.56%) existingStrategicReservesStrengthOnPlanet = 0 strengthToSpawn = Min(playerCurrentStoredReserve,( playerMaxStrategicReserve * maxAllowedReserveDeploymentPercent ) - existingStrategicReservesStrengthOnPlanet) = 819.18 maxTargetPopulation = 4000 currentPopulation = 220 allocating 0.24 out of 1 (197.99 strength) for role: None , eligible types:CoreBattleCruiser, PowerslaverV allocating 0.51 out of 1 (419.59 strength) for role: AntiBomber , eligible types:CoreFighter allocating 0.14 out of 1 (113.2 strength) for role: LongRange , eligible types:AntiStarshipArachnid, CoreSentinelFrigate allocating 0 out of 1 (0 strength) for role: CopperPlatedBastard , eligible types: allocating 0 out of 1 (0 strength) for role: Tractor , eligible types: allocating 0 out of 1 (0 strength) for role: Gravity , eligible types: allocating 0 out of 1 (0 strength) for role: Reclamator , eligible types: allocating 0.11 out of 1 (88 strength) for role: DefenseCracker , eligible types:CoreBomber allocating 0 out of 1 (0 strength) for role: RiotControl , eligible types: actually bought: 1 PowerslaverV @ 192 each, so total for line = 192 1 CoreBattleCruiser @ 10 each, so total for line = 10 42 CoreFighter @ 10 each, so total for line = 420 4 AntiStarshipArachnid @ 10 each, so total for line = 40 2 CoreSentinelFrigate @ 50.53 each, so total for line = 101.05 9 CoreBomber @ 10 each, so total for line = 90 Grand total: 59 ships, 853.05 strength Remaining reserve: 2222.57 out of 2732.37 (81.34%) 7/15/2014 7:12:09 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 9:45:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 138 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2732.37 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 138 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2732.37 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2732.37 playerCurrentStoredReserve = 2222.57 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 509.8 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 645.58 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 21.25 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 21.25 new reserve strength for player = 2243.82 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2732.37 playerCurrentStoredReserve = 2732.37 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/15/2014 7:12:14 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 9:45:45 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 138 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2732.37 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 138 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2732.37 **Doing Strategic Reserve Deployment to Hawo maxAllowedReserveDeploymentPercent = 0.3 playerMaxStrategicReserve = 2732.37 playerCurrentStoredReserve = 2243.82 (82.12%) existingStrategicReservesStrengthOnPlanet = 783.05 strengthToSpawn = Min(playerCurrentStoredReserve,( playerMaxStrategicReserve * maxAllowedReserveDeploymentPercent ) - existingStrategicReservesStrengthOnPlanet) = 36.13 maxTargetPopulation = 4000 currentPopulation = 267 allocating 0.24 out of 1 (8.73 strength) for role: None , eligible types:CoreBattleCruiser, PowerslaverV allocating 0.51 out of 1 (18.5 strength) for role: AntiBomber , eligible types:CoreFighter allocating 0.14 out of 1 (4.99 strength) for role: LongRange , eligible types:AntiStarshipArachnid, CoreSentinelFrigate allocating 0 out of 1 (0 strength) for role: CopperPlatedBastard , eligible types: allocating 0 out of 1 (0 strength) for role: Tractor , eligible types: allocating 0 out of 1 (0 strength) for role: Gravity , eligible types: allocating 0 out of 1 (0 strength) for role: Reclamator , eligible types: allocating 0.11 out of 1 (3.88 strength) for role: DefenseCracker , eligible types:CoreBomber allocating 0 out of 1 (0 strength) for role: RiotControl , eligible types: actually bought: 1 CoreBattleCruiser @ 10 each, so total for line = 10 2 CoreFighter @ 10 each, so total for line = 20 1 CoreSentinelFrigate @ 50.53 each, so total for line = 50.53 1 CoreBomber @ 10 each, so total for line = 10 Grand total: 5 ships, 90.53 strength Remaining reserve: 2153.3 out of 2732.37 (78.81%) 7/15/2014 7:13:10 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 9:46:29 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 139 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2752.17 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 139 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2752.17 **Doing Strategic Reserve Deployment to Hawo maxAllowedReserveDeploymentPercent = 0.3 playerMaxStrategicReserve = 2752.17 playerCurrentStoredReserve = 2153.3 (78.24%) existingStrategicReservesStrengthOnPlanet = 171.58 strengthToSpawn = Min(playerCurrentStoredReserve,( playerMaxStrategicReserve * maxAllowedReserveDeploymentPercent ) - existingStrategicReservesStrengthOnPlanet) = 226.24 maxTargetPopulation = 4000 currentPopulation = 205 allocating 0.24 out of 1 (54.68 strength) for role: None , eligible types:CoreBattleCruiser, PowerslaverV allocating 0.51 out of 1 (115.88 strength) for role: AntiBomber , eligible types:CoreFighter allocating 0.14 out of 1 (31.26 strength) for role: LongRange , eligible types:AntiStarshipArachnid, CoreSentinelFrigate allocating 0 out of 1 (0 strength) for role: CopperPlatedBastard , eligible types: allocating 0 out of 1 (0 strength) for role: Tractor , eligible types: allocating 0 out of 1 (0 strength) for role: Gravity , eligible types: allocating 0 out of 1 (0 strength) for role: Reclamator , eligible types: allocating 0.11 out of 1 (24.3 strength) for role: DefenseCracker , eligible types:CoreBomber allocating 0 out of 1 (0 strength) for role: RiotControl , eligible types: actually bought: 1 PowerslaverV @ 192 each, so total for line = 192 12 CoreFighter @ 10 each, so total for line = 120 1 AntiStarshipArachnid @ 10 each, so total for line = 10 1 CoreSentinelFrigate @ 50.53 each, so total for line = 50.53 3 CoreBomber @ 10 each, so total for line = 30 Grand total: 18 ships, 402.53 strength Remaining reserve: 1750.77 out of 2752.17 (63.61%) 7/15/2014 7:13:31 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 9:46:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 139 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2752.17 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 139 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2752.17 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2752.17 playerCurrentStoredReserve = 1750.77 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1001.4 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 640.94 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 21.41 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 21.41 new reserve strength for player = 1772.18 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2752.17 playerCurrentStoredReserve = 2732.37 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 19.8 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 640.94 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 21.41 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 19.8 new reserve strength for player = 2752.17 7/15/2014 7:14:56 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 9:48:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 139 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2752.17 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 139 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2752.17 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2752.17 playerCurrentStoredReserve = 1772.18 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 980 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 640.94 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 21.41 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 21.41 new reserve strength for player = 1793.58 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2752.17 playerCurrentStoredReserve = 2752.17 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/15/2014 7:17:56 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 9:49:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 140 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2771.97 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 140 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2771.97 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2771.97 playerCurrentStoredReserve = 1793.58 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 978.39 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 636.35 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 21.56 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 21.56 new reserve strength for player = 1815.14 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2771.97 playerCurrentStoredReserve = 2752.17 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 19.8 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 636.35 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 21.56 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 19.8 new reserve strength for player = 2771.97 7/15/2014 7:19:10 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 9:50:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 140 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2771.97 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 140 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2771.97 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2771.97 playerCurrentStoredReserve = 1815.14 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 956.83 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 636.35 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 21.56 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 21.56 new reserve strength for player = 1836.7 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2771.97 playerCurrentStoredReserve = 2771.97 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/15/2014 7:21:50 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 9:51:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 140 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2771.97 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 140 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2771.97 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2771.97 playerCurrentStoredReserve = 1836.7 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 935.27 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 636.35 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 21.56 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 21.56 new reserve strength for player = 1858.26 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2771.97 playerCurrentStoredReserve = 2771.97 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/15/2014 7:25:11 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 9:52:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 141 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2791.77 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 141 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2791.77 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2791.77 playerCurrentStoredReserve = 1858.26 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 933.51 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 631.85 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 21.71 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 21.71 new reserve strength for player = 1879.98 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2791.77 playerCurrentStoredReserve = 2771.97 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 19.8 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 631.85 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 21.71 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 19.8 new reserve strength for player = 2791.77 7/15/2014 7:26:32 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 9:53:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 141 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2791.77 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 141 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2791.77 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2791.77 playerCurrentStoredReserve = 1879.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 911.79 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 631.85 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 21.71 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 21.71 new reserve strength for player = 1901.69 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2791.77 playerCurrentStoredReserve = 2791.77 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/15/2014 7:28:22 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 9:55:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 141 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2791.77 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 141 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2791.77 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2791.77 playerCurrentStoredReserve = 2103.8 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 687.98 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 631.85 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 21.71 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 21.71 new reserve strength for player = 2125.51 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2791.77 playerCurrentStoredReserve = 2791.77 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/15/2014 7:28:28 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 9:55:06 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 141 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2791.77 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 141 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2791.77 **Doing Strategic Reserve Deployment to Hawo maxAllowedReserveDeploymentPercent = 0.3 playerMaxStrategicReserve = 2791.77 playerCurrentStoredReserve = 2125.51 (76.13%) existingStrategicReservesStrengthOnPlanet = 0 strengthToSpawn = Min(playerCurrentStoredReserve,( playerMaxStrategicReserve * maxAllowedReserveDeploymentPercent ) - existingStrategicReservesStrengthOnPlanet) = 170.72 maxTargetPopulation = 4000 currentPopulation = 128 allocating 0.24 out of 1 (41.26 strength) for role: None , eligible types:CoreBattleCruiser, PowerslaverV allocating 0.51 out of 1 (87.45 strength) for role: AntiBomber , eligible types:CoreFighter allocating 0.14 out of 1 (23.59 strength) for role: LongRange , eligible types:AntiStarshipArachnid, CoreSentinelFrigate allocating 0 out of 1 (0 strength) for role: CopperPlatedBastard , eligible types: allocating 0 out of 1 (0 strength) for role: Tractor , eligible types: allocating 0 out of 1 (0 strength) for role: Gravity , eligible types: allocating 0 out of 1 (0 strength) for role: Reclamator , eligible types: allocating 0.11 out of 1 (18.34 strength) for role: DefenseCracker , eligible types:CoreBomber allocating 0 out of 1 (0 strength) for role: RiotControl , eligible types: actually bought: 1 PowerslaverV @ 192 each, so total for line = 192 9 CoreFighter @ 10 each, so total for line = 90 3 AntiStarshipArachnid @ 10 each, so total for line = 30 2 CoreBomber @ 10 each, so total for line = 20 Grand total: 15 ships, 332 strength Remaining reserve: 1793.51 out of 2791.77 (64.24%) 7/15/2014 7:29:42 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 9:56:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 141 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2791.77 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 141 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2791.77 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2791.77 playerCurrentStoredReserve = 1793.51 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 998.26 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 631.85 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 21.71 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 21.71 new reserve strength for player = 1815.23 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2791.77 playerCurrentStoredReserve = 2791.77 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/15/2014 7:30:52 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 9:57:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 141 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2791.77 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 141 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2791.77 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2791.77 playerCurrentStoredReserve = 1815.23 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 976.55 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 631.85 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 21.71 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 21.71 new reserve strength for player = 1836.94 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2791.77 playerCurrentStoredReserve = 2791.77 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/15/2014 7:32:35 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 9:58:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 141 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2791.77 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 141 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2791.77 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2791.77 playerCurrentStoredReserve = 1836.94 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 954.83 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 631.85 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 21.71 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 21.71 new reserve strength for player = 1858.65 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2791.77 playerCurrentStoredReserve = 2791.77 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/15/2014 7:33:52 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 9:59:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 142 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2811.57 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 142 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2811.57 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2811.57 playerCurrentStoredReserve = 1858.65 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 952.92 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 627.39 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 21.87 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 21.87 new reserve strength for player = 1880.52 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2811.57 playerCurrentStoredReserve = 2791.77 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 19.8 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 627.39 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 21.87 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 19.8 new reserve strength for player = 2811.57 7/15/2014 7:43:50 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 10:00:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 142 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2811.57 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 142 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2811.57 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2811.57 playerCurrentStoredReserve = 1880.52 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 931.05 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 627.39 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 21.87 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 21.87 new reserve strength for player = 1902.39 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2811.57 playerCurrentStoredReserve = 2811.57 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/15/2014 7:47:40 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 10:02:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 142 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2811.57 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 142 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2811.57 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2811.57 playerCurrentStoredReserve = 1902.39 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 909.18 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 627.39 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 21.87 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 21.87 new reserve strength for player = 1924.26 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2811.57 playerCurrentStoredReserve = 2811.57 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/15/2014 7:48:16 AM (7.045) ----------------------------------- Strategic Reserve contributing to CPA; Game Time: 10:02:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 142 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2811.57 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 142 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2811.57 **Doing Strategic Reserve Deployment to (Pre-filling CPA) maxAllowedReserveDeploymentPercent = 0.5 playerMaxStrategicReserve = 5623.14 playerCurrentStoredReserve = 4735.83 (84.22%) existingStrategicReservesStrengthOnPlanet = 0 strengthToSpawn = Min(playerCurrentStoredReserve,( playerMaxStrategicReserve * maxAllowedReserveDeploymentPercent ) - existingStrategicReservesStrengthOnPlanet) = 1924.26 maxTargetPopulation = 306 currentPopulation = 0 allocating 0.02 out of 1 (43.22 strength) for role: None , eligible types:MissileShipII, InfiltratorII, AutocannonMinipodII, ZenithViralShredderII, ZenithPolarizerII, SaboteurII allocating 0.03 out of 1 (64.83 strength) for role: AntiBomber , eligible types:FighterII allocating 0.03 out of 1 (64.83 strength) for role: LongRange , eligible types:SniperII allocating 0 out of 1 (0 strength) for role: CopperPlatedBastard , eligible types: allocating 0 out of 1 (0 strength) for role: Tractor , eligible types: allocating 0 out of 1 (0 strength) for role: Gravity , eligible types: allocating 0 out of 1 (0 strength) for role: Reclamator , eligible types: allocating 0.91 out of 1 (1750.44 strength) for role: DefenseCracker , eligible types:BomberII Stopping here because expected AI population of planet is now >= 4000 actually bought: 3 ZenithViralShredderII @ 4 each, so total for line = 12 3 InfiltratorII @ 2.4 each, so total for line = 7.2 3 SaboteurII @ 9.6 each, so total for line = 28.8 1 ZenithPolarizerII @ 4 each, so total for line = 4 17 FighterII @ 4 each, so total for line = 68 4 SniperII @ 19.2 each, so total for line = 76.8 275 BomberII @ 4 each, so total for line = 1100 Grand total: 306 ships, 1296.79 strength Remaining reserve: 2551.72 out of 5623.14 (45.38%) 7/15/2014 7:50:23 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 10:03:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 142 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2811.57 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 142 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2811.57 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2811.57 playerCurrentStoredReserve = 1275.86 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1535.71 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 627.39 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 21.87 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 21.87 new reserve strength for player = 1297.73 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2811.57 playerCurrentStoredReserve = 2163.18 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 648.4 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 627.39 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 21.87 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 21.87 new reserve strength for player = 2185.04 7/15/2014 7:50:49 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 10:03:21 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 142 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2811.57 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 142 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2811.57 **Doing Strategic Reserve Deployment to Ubha maxAllowedReserveDeploymentPercent = 1 playerMaxStrategicReserve = 2811.57 playerCurrentStoredReserve = 2185.04 (77.72%) existingStrategicReservesStrengthOnPlanet = 0 strengthToSpawn = Min(playerCurrentStoredReserve,( playerMaxStrategicReserve * maxAllowedReserveDeploymentPercent ) - existingStrategicReservesStrengthOnPlanet) = 2185.04 maxTargetPopulation = 4000 currentPopulation = 193 allocating 0.24 out of 1 (528.12 strength) for role: None , eligible types:CoreBattleCruiser, CoreSpireMiniRam, PowerslaverV allocating 0.51 out of 1 (1119.19 strength) for role: AntiBomber , eligible types:CoreFighter allocating 0.14 out of 1 (301.94 strength) for role: LongRange , eligible types:AntiStarshipArachnid allocating 0 out of 1 (0 strength) for role: CopperPlatedBastard , eligible types: allocating 0 out of 1 (0 strength) for role: Tractor , eligible types: allocating 0 out of 1 (0 strength) for role: Gravity , eligible types: allocating 0 out of 1 (0 strength) for role: Reclamator , eligible types: allocating 0.11 out of 1 (234.72 strength) for role: DefenseCracker , eligible types:CoreBomber allocating 0 out of 1 (0 strength) for role: RiotControl , eligible types: actually bought: 3 PowerslaverV @ 192 each, so total for line = 576 1 CoreBattleCruiser @ 10 each, so total for line = 10 112 CoreFighter @ 10 each, so total for line = 1120 31 AntiStarshipArachnid @ 10 each, so total for line = 310 24 CoreBomber @ 10 each, so total for line = 240 Grand total: 171 ships, 2256 strength Remaining reserve: 0 out of 2811.57 (0%) 7/15/2014 7:54:39 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 10:04:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 145 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2870.97 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 145 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2870.97 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2870.97 playerCurrentStoredReserve = 1297.73 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1573.24 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 614.42 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 22.33 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 22.33 new reserve strength for player = 1320.06 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2870.97 playerCurrentStoredReserve = 0 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2870.97 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 614.42 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 22.33 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 22.33 new reserve strength for player = 22.33 7/15/2014 7:59:26 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 10:05:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 148 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2930.37 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 148 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2930.37 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2930.37 playerCurrentStoredReserve = 1320.06 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1610.31 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 601.96 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 22.79 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 22.79 new reserve strength for player = 1342.85 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2930.37 playerCurrentStoredReserve = 416.33 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2514.04 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 601.96 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 22.79 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 22.79 new reserve strength for player = 439.12 7/15/2014 8:01:42 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 10:06:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 148 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2930.37 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 148 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2930.37 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2930.37 playerCurrentStoredReserve = 1342.85 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1587.52 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 601.96 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 22.79 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 22.79 new reserve strength for player = 1365.64 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2930.37 playerCurrentStoredReserve = 439.12 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2491.25 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 601.96 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 22.79 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 22.79 new reserve strength for player = 461.91 7/15/2014 8:03:53 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 10:07:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 148 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2930.37 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 148 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2930.37 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2930.37 playerCurrentStoredReserve = 1365.64 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1564.73 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 601.96 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 22.79 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 22.79 new reserve strength for player = 1388.44 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2930.37 playerCurrentStoredReserve = 461.91 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2468.46 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 601.96 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 22.79 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 22.79 new reserve strength for player = 484.7 7/15/2014 8:05:28 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 10:09:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 149 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2950.17 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 149 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2950.17 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2950.17 playerCurrentStoredReserve = 1388.44 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1561.73 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 597.92 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 22.95 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 22.95 new reserve strength for player = 1411.38 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2950.17 playerCurrentStoredReserve = 484.7 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2465.47 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 597.92 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 22.95 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 22.95 new reserve strength for player = 507.65 7/15/2014 8:07:29 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 10:10:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 149 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2950.17 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 149 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2950.17 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2950.17 playerCurrentStoredReserve = 1411.38 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1538.79 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 597.92 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 22.95 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 22.95 new reserve strength for player = 1434.33 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2950.17 playerCurrentStoredReserve = 507.65 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2442.52 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 597.92 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 22.95 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 22.95 new reserve strength for player = 530.6 7/15/2014 8:10:44 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 10:11:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 149 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2950.17 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 149 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2950.17 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2950.17 playerCurrentStoredReserve = 1434.33 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1515.84 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 597.92 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 22.95 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 22.95 new reserve strength for player = 1457.27 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2950.17 playerCurrentStoredReserve = 530.6 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2419.57 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 597.92 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 22.95 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 22.95 new reserve strength for player = 553.54 7/15/2014 8:13:55 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 10:12:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 149 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2950.17 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 149 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2950.17 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2950.17 playerCurrentStoredReserve = 1457.27 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1492.9 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 597.92 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 22.95 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 22.95 new reserve strength for player = 1480.22 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2950.17 playerCurrentStoredReserve = 553.54 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2396.63 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 597.92 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 22.95 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 22.95 new reserve strength for player = 576.49 7/15/2014 8:18:26 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 10:13:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 152 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3009.57 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 152 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3009.57 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3009.57 playerCurrentStoredReserve = 1480.22 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1529.35 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 586.12 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 23.41 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 23.41 new reserve strength for player = 1503.63 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3009.57 playerCurrentStoredReserve = 576.49 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2433.08 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 586.12 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 23.41 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 23.41 new reserve strength for player = 599.9 7/15/2014 8:26:03 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 10:14:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 152 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3009.57 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 152 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3009.57 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3009.57 playerCurrentStoredReserve = 1503.63 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1505.94 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 586.12 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 23.41 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 23.41 new reserve strength for player = 1527.04 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3009.57 playerCurrentStoredReserve = 644.55 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2365.02 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 586.12 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 23.41 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 23.41 new reserve strength for player = 667.96 7/15/2014 8:27:34 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 10:16:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 155 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3068.97 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 155 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3068.97 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3068.97 playerCurrentStoredReserve = 1527.04 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1541.93 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 574.78 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 23.87 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 23.87 new reserve strength for player = 1550.91 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3068.97 playerCurrentStoredReserve = 667.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2401.01 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 574.78 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 23.87 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 23.87 new reserve strength for player = 691.83 7/15/2014 8:28:51 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 10:17:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 156 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3088.77 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 156 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3088.77 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3088.77 playerCurrentStoredReserve = 1550.91 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1537.86 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 571.09 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 24.02 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 24.02 new reserve strength for player = 1574.93 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3088.77 playerCurrentStoredReserve = 691.83 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2396.94 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 571.09 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 24.02 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 24.02 new reserve strength for player = 715.86 7/15/2014 8:30:01 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 10:18:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 156 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3088.77 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 156 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3088.77 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3088.77 playerCurrentStoredReserve = 1574.93 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1513.84 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 571.09 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 24.02 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 24.02 new reserve strength for player = 1598.95 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3088.77 playerCurrentStoredReserve = 715.86 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2372.91 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 571.09 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 24.02 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 24.02 new reserve strength for player = 739.88 7/15/2014 8:31:11 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 10:19:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 156 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3088.77 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 156 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3088.77 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3088.77 playerCurrentStoredReserve = 1622.77 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1466 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 571.09 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 24.02 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 24.02 new reserve strength for player = 1646.79 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3088.77 playerCurrentStoredReserve = 762.21 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2326.56 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 571.09 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 24.02 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 24.02 new reserve strength for player = 786.23 7/15/2014 8:31:21 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 10:19:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 156 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3088.77 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 156 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3088.77 **Doing Strategic Reserve Deployment to Ubha maxAllowedReserveDeploymentPercent = 1 playerMaxStrategicReserve = 3088.77 playerCurrentStoredReserve = 786.23 (25.45%) existingStrategicReservesStrengthOnPlanet = 0 strengthToSpawn = Min(playerCurrentStoredReserve,( playerMaxStrategicReserve * maxAllowedReserveDeploymentPercent ) - existingStrategicReservesStrengthOnPlanet) = 786.23 maxTargetPopulation = 4000 currentPopulation = 96 allocating 0.24 out of 1 (190.03 strength) for role: None , eligible types:CoreBattleCruiser, CoreSpireMiniRam, PowerslaverV allocating 0.51 out of 1 (402.71 strength) for role: AntiBomber , eligible types:CoreFighter allocating 0.14 out of 1 (108.64 strength) for role: LongRange , eligible types:AntiStarshipArachnid allocating 0 out of 1 (0 strength) for role: CopperPlatedBastard , eligible types: allocating 0 out of 1 (0 strength) for role: Tractor , eligible types: allocating 0 out of 1 (0 strength) for role: Gravity , eligible types: allocating 0 out of 1 (0 strength) for role: Reclamator , eligible types: allocating 0.11 out of 1 (84.46 strength) for role: DefenseCracker , eligible types:CoreBomber allocating 0 out of 1 (0 strength) for role: RiotControl , eligible types: actually bought: 1 CoreSpireMiniRam @ 48 each, so total for line = 48 1 PowerslaverV @ 192 each, so total for line = 192 41 CoreFighter @ 10 each, so total for line = 410 11 AntiStarshipArachnid @ 10 each, so total for line = 110 9 CoreBomber @ 10 each, so total for line = 90 Grand total: 63 ships, 850 strength Remaining reserve: 0 out of 3088.77 (0%) 7/15/2014 8:33:10 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 10:20:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 157 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3108.57 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 157 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3108.57 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3108.57 playerCurrentStoredReserve = 1646.79 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1461.78 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 567.44 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 24.18 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 24.18 new reserve strength for player = 1670.97 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3108.57 playerCurrentStoredReserve = 0 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3108.57 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 567.44 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 24.18 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 24.18 new reserve strength for player = 24.18 7/15/2014 8:34:52 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 10:21:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 158 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3128.37 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 158 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3128.37 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3128.37 playerCurrentStoredReserve = 1670.97 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1457.4 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 563.86 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 24.33 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 24.33 new reserve strength for player = 1695.3 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3128.37 playerCurrentStoredReserve = 24.18 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3104.19 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 563.86 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 24.33 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 24.33 new reserve strength for player = 48.51 7/15/2014 8:36:02 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 10:23:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 158 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3128.37 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 158 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3128.37 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3128.37 playerCurrentStoredReserve = 1742.19 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1386.17 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 563.86 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 24.33 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 24.33 new reserve strength for player = 1766.53 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3128.37 playerCurrentStoredReserve = 48.51 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3079.86 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 563.86 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 24.33 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 24.33 new reserve strength for player = 72.84 7/15/2014 8:39:16 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 10:24:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 178 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3524.37 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 178 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3524.37 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3524.37 playerCurrentStoredReserve = 1766.53 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1757.84 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 500.52 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 27.41 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 27.41 new reserve strength for player = 1793.94 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3524.37 playerCurrentStoredReserve = 119.73 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3404.63 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 500.52 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 27.41 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 27.41 new reserve strength for player = 147.15 7/15/2014 8:40:40 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 10:25:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 178 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3524.37 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 178 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3524.37 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3524.37 playerCurrentStoredReserve = 1793.94 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1730.43 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 500.52 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 27.41 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 27.41 new reserve strength for player = 1821.35 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3524.37 playerCurrentStoredReserve = 147.15 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3377.22 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 500.52 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 27.41 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 27.41 new reserve strength for player = 174.56 7/15/2014 8:41:50 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 10:26:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 178 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3524.37 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 178 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3524.37 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3524.37 playerCurrentStoredReserve = 1821.35 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1703.02 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 500.52 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 27.41 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 27.41 new reserve strength for player = 1848.76 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3524.37 playerCurrentStoredReserve = 174.56 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3349.81 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 500.52 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 27.41 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 27.41 new reserve strength for player = 201.97 7/15/2014 8:44:23 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 10:27:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 178 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3524.37 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 178 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3524.37 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3524.37 playerCurrentStoredReserve = 1903.43 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1620.93 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 500.52 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 27.41 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 27.41 new reserve strength for player = 1930.84 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3524.37 playerCurrentStoredReserve = 256.64 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3267.73 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 500.52 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 27.41 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 27.41 new reserve strength for player = 284.05 7/15/2014 8:45:33 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 10:28:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 178 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3524.37 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 178 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3524.37 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3524.37 playerCurrentStoredReserve = 1930.84 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1593.52 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 500.52 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 27.41 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 27.41 new reserve strength for player = 1958.25 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3524.37 playerCurrentStoredReserve = 284.05 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3240.31 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 500.52 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 27.41 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 27.41 new reserve strength for player = 311.46 7/15/2014 7:01:14 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 10:30:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1958.25 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2001.71 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1989.05 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 311.46 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3648.5 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 342.26 7/15/2014 7:03:07 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 10:31:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1989.05 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1970.91 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2019.85 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 342.26 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3617.7 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 373.06 7/15/2014 7:04:40 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 10:32:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2088.64 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1871.32 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2119.44 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 441.85 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3518.11 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 472.65 7/15/2014 7:06:12 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 10:33:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2119.44 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1840.52 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2150.24 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 472.65 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3487.31 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 503.45 7/15/2014 7:07:23 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 10:34:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2150.24 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1809.72 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2181.04 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 503.45 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3456.51 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 534.25 7/15/2014 7:08:33 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 10:35:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2251.49 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1708.47 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2282.29 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 604.7 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3355.26 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 635.5 7/15/2014 7:09:43 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 10:37:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2282.29 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1677.67 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2313.09 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 635.5 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3324.46 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 666.3 7/15/2014 7:09:48 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 10:37:05 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 **Doing Strategic Reserve Deployment to Yokillnu maxAllowedReserveDeploymentPercent = 1 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2313.09 (58.41%) existingStrategicReservesStrengthOnPlanet = 0 strengthToSpawn = Min(playerCurrentStoredReserve,( playerMaxStrategicReserve * maxAllowedReserveDeploymentPercent ) - existingStrategicReservesStrengthOnPlanet) = 2313.09 maxTargetPopulation = 4000 currentPopulation = 424 allocating 0.24 out of 1 (559.07 strength) for role: None , eligible types:CoreBattleCruiser, PowerslaverV allocating 0.51 out of 1 (1184.78 strength) for role: AntiBomber , eligible types:CoreFighter allocating 0.14 out of 1 (319.63 strength) for role: LongRange , eligible types:AntiStarshipArachnid, CoreSentinelFrigate allocating 0 out of 1 (0 strength) for role: CopperPlatedBastard , eligible types: allocating 0 out of 1 (0 strength) for role: Tractor , eligible types: allocating 0 out of 1 (0 strength) for role: Gravity , eligible types: allocating 0 out of 1 (0 strength) for role: Reclamator , eligible types: allocating 0.11 out of 1 (248.48 strength) for role: DefenseCracker , eligible types:CoreBomber allocating 0 out of 1 (0 strength) for role: RiotControl , eligible types: actually bought: 3 PowerslaverV @ 192 each, so total for line = 576 1 CoreBattleCruiser @ 10 each, so total for line = 10 119 CoreFighter @ 10 each, so total for line = 1190 6 AntiStarshipArachnid @ 10 each, so total for line = 60 6 CoreSentinelFrigate @ 50.53 each, so total for line = 303.16 25 CoreBomber @ 10 each, so total for line = 250 Grand total: 160 ships, 2389.16 strength Remaining reserve: 0 out of 3959.96 (0%) 7/15/2014 7:13:30 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 10:38:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1259.16 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2700.81 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1289.96 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 666.3 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3293.66 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 697.1 7/15/2014 7:15:05 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 10:39:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1289.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2670.01 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1320.76 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 697.1 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3262.86 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 727.9 7/15/2014 7:15:49 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 10:39:39 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 **Doing Strategic Reserve Deployment to Yokillnu maxAllowedReserveDeploymentPercent = 1 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1320.76 (33.35%) existingStrategicReservesStrengthOnPlanet = 0 strengthToSpawn = Min(playerCurrentStoredReserve,( playerMaxStrategicReserve * maxAllowedReserveDeploymentPercent ) - existingStrategicReservesStrengthOnPlanet) = 1320.76 maxTargetPopulation = 4000 currentPopulation = 416 allocating 0.24 out of 1 (319.23 strength) for role: None , eligible types:CoreBattleCruiser, PowerslaverV allocating 0.51 out of 1 (676.5 strength) for role: AntiBomber , eligible types:CoreFighter allocating 0.14 out of 1 (182.51 strength) for role: LongRange , eligible types:AntiStarshipArachnid, CoreSentinelFrigate allocating 0 out of 1 (0 strength) for role: CopperPlatedBastard , eligible types: allocating 0 out of 1 (0 strength) for role: Tractor , eligible types: allocating 0 out of 1 (0 strength) for role: Gravity , eligible types: allocating 0 out of 1 (0 strength) for role: Reclamator , eligible types: allocating 0.11 out of 1 (141.88 strength) for role: DefenseCracker , eligible types:CoreBomber allocating 0 out of 1 (0 strength) for role: RiotControl , eligible types: actually bought: 2 PowerslaverV @ 192 each, so total for line = 384 1 CoreBattleCruiser @ 10 each, so total for line = 10 68 CoreFighter @ 10 each, so total for line = 680 4 AntiStarshipArachnid @ 10 each, so total for line = 40 3 CoreSentinelFrigate @ 50.53 each, so total for line = 151.58 15 CoreBomber @ 10 each, so total for line = 150 Grand total: 93 ships, 1415.58 strength Remaining reserve: 0 out of 3959.96 (0%) 7/15/2014 7:18:29 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 10:40:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1521.1 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2438.86 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1551.9 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 843.42 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3116.54 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 874.22 7/15/2014 7:18:33 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 10:40:34 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 **Doing Strategic Reserve Deployment to Yokillnu maxAllowedReserveDeploymentPercent = 1 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1551.9 (39.19%) existingStrategicReservesStrengthOnPlanet = 0 strengthToSpawn = Min(playerCurrentStoredReserve,( playerMaxStrategicReserve * maxAllowedReserveDeploymentPercent ) - existingStrategicReservesStrengthOnPlanet) = 1551.9 maxTargetPopulation = 4000 currentPopulation = 373 allocating 0.24 out of 1 (375.09 strength) for role: None , eligible types:CoreBattleCruiser, PowerslaverV allocating 0.51 out of 1 (794.9 strength) for role: AntiBomber , eligible types:CoreFighter allocating 0.14 out of 1 (214.45 strength) for role: LongRange , eligible types:AntiStarshipArachnid, CoreSentinelFrigate allocating 0 out of 1 (0 strength) for role: CopperPlatedBastard , eligible types: allocating 0 out of 1 (0 strength) for role: Tractor , eligible types: allocating 0 out of 1 (0 strength) for role: Gravity , eligible types: allocating 0 out of 1 (0 strength) for role: Reclamator , eligible types: allocating 0.11 out of 1 (166.71 strength) for role: DefenseCracker , eligible types:CoreBomber allocating 0 out of 1 (0 strength) for role: RiotControl , eligible types: actually bought: 4 CoreBattleCruiser @ 10 each, so total for line = 40 2 PowerslaverV @ 192 each, so total for line = 384 80 CoreFighter @ 10 each, so total for line = 800 2 AntiStarshipArachnid @ 10 each, so total for line = 20 4 CoreSentinelFrigate @ 50.53 each, so total for line = 202.1 17 CoreBomber @ 10 each, so total for line = 170 Grand total: 109 ships, 1616.1 strength Remaining reserve: 0 out of 3959.96 (0%) 7/15/2014 7:19:39 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 10:41:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1606.1 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2353.86 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1636.9 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 874.22 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3085.74 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 905.02 7/15/2014 7:21:00 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 10:42:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1636.9 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2323.06 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1667.7 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 905.02 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3054.94 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 935.82 7/15/2014 7:21:18 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 10:43:08 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 **Doing Strategic Reserve Deployment to Yokillnu maxAllowedReserveDeploymentPercent = 1 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1667.7 (42.11%) existingStrategicReservesStrengthOnPlanet = 0 strengthToSpawn = Min(playerCurrentStoredReserve,( playerMaxStrategicReserve * maxAllowedReserveDeploymentPercent ) - existingStrategicReservesStrengthOnPlanet) = 1667.7 maxTargetPopulation = 4000 currentPopulation = 332 allocating 0.24 out of 1 (403.08 strength) for role: None , eligible types:CoreBattleCruiser, PowerslaverV allocating 0.51 out of 1 (854.21 strength) for role: AntiBomber , eligible types:CoreFighter allocating 0.14 out of 1 (230.45 strength) for role: LongRange , eligible types:AntiStarshipArachnid, CoreSentinelFrigate allocating 0 out of 1 (0 strength) for role: CopperPlatedBastard , eligible types: allocating 0 out of 1 (0 strength) for role: Tractor , eligible types: allocating 0 out of 1 (0 strength) for role: Gravity , eligible types: allocating 0 out of 1 (0 strength) for role: Reclamator , eligible types: allocating 0.11 out of 1 (179.15 strength) for role: DefenseCracker , eligible types:CoreBomber allocating 0 out of 1 (0 strength) for role: RiotControl , eligible types: actually bought: 2 CoreBattleCruiser @ 10 each, so total for line = 20 2 PowerslaverV @ 192 each, so total for line = 384 86 CoreFighter @ 10 each, so total for line = 860 8 AntiStarshipArachnid @ 10 each, so total for line = 80 3 CoreSentinelFrigate @ 50.53 each, so total for line = 151.58 18 CoreBomber @ 10 each, so total for line = 180 Grand total: 119 ships, 1675.58 strength Remaining reserve: 0 out of 3959.96 (0%) 7/15/2014 7:22:32 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 10:44:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 115.53 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3844.44 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 146.33 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 935.82 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3024.14 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 966.62 7/15/2014 7:24:04 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 10:45:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 761.9 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3198.06 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 792.7 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1082.15 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2877.81 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1112.95 7/15/2014 7:25:33 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 10:46:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 792.7 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3167.26 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 823.5 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1112.95 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2847.01 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1143.75 7/15/2014 7:27:45 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 10:47:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 823.5 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3136.46 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 854.3 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1143.75 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2816.21 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1174.55 7/15/2014 7:29:54 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 10:48:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 973.43 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2986.53 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1004.23 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1293.68 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2666.29 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1324.48 7/15/2014 7:30:10 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 10:48:49 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 **Doing Strategic Reserve Deployment to Yokillnu maxAllowedReserveDeploymentPercent = 1 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1004.23 (25.36%) existingStrategicReservesStrengthOnPlanet = 0 strengthToSpawn = Min(playerCurrentStoredReserve,( playerMaxStrategicReserve * maxAllowedReserveDeploymentPercent ) - existingStrategicReservesStrengthOnPlanet) = 1004.23 maxTargetPopulation = 4000 currentPopulation = 284 allocating 0.24 out of 1 (242.72 strength) for role: None , eligible types:CoreBattleCruiser, PowerslaverV allocating 0.51 out of 1 (514.37 strength) for role: AntiBomber , eligible types:CoreFighter allocating 0.14 out of 1 (138.77 strength) for role: LongRange , eligible types:AntiStarshipArachnid, CoreSentinelFrigate allocating 0 out of 1 (0 strength) for role: CopperPlatedBastard , eligible types: allocating 0 out of 1 (0 strength) for role: Tractor , eligible types: allocating 0 out of 1 (0 strength) for role: Gravity , eligible types: allocating 0 out of 1 (0 strength) for role: Reclamator , eligible types: allocating 0.11 out of 1 (107.88 strength) for role: DefenseCracker , eligible types:CoreBomber allocating 0 out of 1 (0 strength) for role: RiotControl , eligible types: actually bought: 6 CoreBattleCruiser @ 10 each, so total for line = 60 1 PowerslaverV @ 192 each, so total for line = 192 52 CoreFighter @ 10 each, so total for line = 520 3 CoreSentinelFrigate @ 50.53 each, so total for line = 151.58 11 CoreBomber @ 10 each, so total for line = 110 Grand total: 73 ships, 1033.58 strength Remaining reserve: 0 out of 3959.96 (0%) 7/15/2014 7:31:19 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 10:49:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 0 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3959.96 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 30.8 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1324.48 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2635.49 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1355.28 7/15/2014 7:32:35 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 10:51:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 30.8 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3929.16 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 61.6 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1355.28 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2604.69 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1386.08 7/15/2014 7:33:53 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 10:52:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 61.6 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3898.36 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 92.4 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1386.08 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2573.89 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1416.88 7/15/2014 7:35:43 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 10:53:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 213.33 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3746.63 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 244.13 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1537.81 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2422.15 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1568.61 7/15/2014 7:37:24 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 10:54:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 244.13 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3715.83 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 274.93 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1568.61 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2391.35 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1599.41 7/15/2014 7:39:13 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 10:55:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 274.93 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3685.03 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 305.73 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1599.41 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2360.55 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1630.21 7/15/2014 7:40:48 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 10:56:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 437.63 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3522.33 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 468.43 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1762.1 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2197.86 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1792.9 7/15/2014 7:43:12 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 10:58:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 468.43 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3491.53 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 499.23 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1792.9 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2167.06 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1823.7 7/16/2014 8:53:25 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 10:30:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1958.25 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2001.71 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1989.05 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 311.46 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3648.5 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 342.26 7/16/2014 9:07:54 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:01:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 0 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 198 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 1.54 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 0 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 198 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 1.54 7/16/2014 9:09:04 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:02:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 1.54 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 196.46 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 3.08 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 1.54 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 196.46 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 3.08 7/16/2014 9:10:14 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:03:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 3.08 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 194.92 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 4.62 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 3.08 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 194.92 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 4.62 7/16/2014 9:11:24 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:04:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 4.62 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 193.38 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 6.16 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 4.62 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 193.38 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 6.16 7/16/2014 9:12:45 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:05:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 6.16 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 191.84 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 7.7 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 6.16 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 191.84 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 7.7 7/16/2014 9:15:55 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:07:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 15 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 297 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 15 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 297 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 297 playerCurrentStoredReserve = 7.7 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 289.3 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 5939.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 2.31 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 2.31 new reserve strength for player = 10.01 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 297 playerCurrentStoredReserve = 7.7 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 289.3 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 5939.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 2.31 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 2.31 new reserve strength for player = 10.01 7/16/2014 9:17:05 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:08:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 15 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 297 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 15 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 297 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 297 playerCurrentStoredReserve = 10.01 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 286.99 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 5939.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 2.31 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 2.31 new reserve strength for player = 12.32 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 297 playerCurrentStoredReserve = 10.01 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 286.99 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 5939.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 2.31 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 2.31 new reserve strength for player = 12.32 7/16/2014 9:18:15 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:09:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 15 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 297 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 15 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 297 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 297 playerCurrentStoredReserve = 12.32 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 284.68 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 5939.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 2.31 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 2.31 new reserve strength for player = 14.63 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 297 playerCurrentStoredReserve = 12.32 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 284.68 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 5939.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 2.31 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 2.31 new reserve strength for player = 14.63 7/16/2014 9:19:25 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:10:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 15 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 297 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 15 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 297 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 297 playerCurrentStoredReserve = 14.63 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 282.37 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 5939.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 2.31 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 2.31 new reserve strength for player = 16.94 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 297 playerCurrentStoredReserve = 14.63 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 282.37 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 5939.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 2.31 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 2.31 new reserve strength for player = 16.94 7/16/2014 9:20:35 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:11:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 15 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 297 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 15 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 297 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 297 playerCurrentStoredReserve = 16.94 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 280.06 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 5939.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 2.31 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 2.31 new reserve strength for player = 19.25 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 297 playerCurrentStoredReserve = 16.94 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 280.06 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 5939.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 2.31 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 2.31 new reserve strength for player = 19.25 7/16/2014 9:21:45 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:12:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 15 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 297 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 15 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 297 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 297 playerCurrentStoredReserve = 19.25 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 277.75 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 5939.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 2.31 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 2.31 new reserve strength for player = 21.56 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 297 playerCurrentStoredReserve = 19.25 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 277.75 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 5939.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 2.31 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 2.31 new reserve strength for player = 21.56 7/16/2014 9:22:55 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:14:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 15 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 297 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 15 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 297 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 297 playerCurrentStoredReserve = 21.56 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 275.44 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 5939.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 2.31 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 2.31 new reserve strength for player = 23.87 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 297 playerCurrentStoredReserve = 21.56 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 275.44 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 5939.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 2.31 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 2.31 new reserve strength for player = 23.87 7/16/2014 9:24:06 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:15:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 15 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 297 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 15 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 297 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 297 playerCurrentStoredReserve = 23.87 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 273.13 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 5939.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 2.31 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 2.31 new reserve strength for player = 26.18 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 297 playerCurrentStoredReserve = 23.87 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 273.13 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 5939.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 2.31 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 2.31 new reserve strength for player = 26.18 7/16/2014 9:25:16 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:16:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 15 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 297 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 15 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 297 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 297 playerCurrentStoredReserve = 26.18 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 270.82 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 5939.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 2.31 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 2.31 new reserve strength for player = 28.49 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 297 playerCurrentStoredReserve = 26.18 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 270.82 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 5939.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 2.31 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 2.31 new reserve strength for player = 28.49 7/16/2014 9:29:54 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:17:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 35 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 692.99 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 35 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 692.99 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 692.99 playerCurrentStoredReserve = 32.4 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 660.6 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 2545.47 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 5.39 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 5.39 new reserve strength for player = 37.79 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 692.99 playerCurrentStoredReserve = 32.4 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 660.6 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 2545.47 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 5.39 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 5.39 new reserve strength for player = 37.79 7/16/2014 9:32:54 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:18:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 35 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 692.99 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 35 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 692.99 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 692.99 playerCurrentStoredReserve = 37.79 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 655.21 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 2545.47 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 5.39 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 5.39 new reserve strength for player = 43.18 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 692.99 playerCurrentStoredReserve = 37.79 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 655.21 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 2545.47 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 5.39 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 5.39 new reserve strength for player = 43.18 7/16/2014 9:35:18 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:19:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 35 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 692.99 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 35 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 692.99 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 692.99 playerCurrentStoredReserve = 43.18 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 649.82 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 2545.47 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 5.39 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 5.39 new reserve strength for player = 48.57 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 692.99 playerCurrentStoredReserve = 43.18 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 649.82 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 2545.47 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 5.39 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 5.39 new reserve strength for player = 48.57 7/16/2014 9:37:02 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:21:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 35 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 692.99 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 35 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 692.99 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 692.99 playerCurrentStoredReserve = 48.57 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 644.43 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 2545.47 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 5.39 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 5.39 new reserve strength for player = 53.96 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 692.99 playerCurrentStoredReserve = 48.57 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 644.43 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 2545.47 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 5.39 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 5.39 new reserve strength for player = 53.96 7/16/2014 9:38:12 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:22:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 35 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 692.99 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 35 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 692.99 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 692.99 playerCurrentStoredReserve = 53.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 639.04 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 2545.47 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 5.39 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 5.39 new reserve strength for player = 59.34 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 692.99 playerCurrentStoredReserve = 53.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 639.04 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 2545.47 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 5.39 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 5.39 new reserve strength for player = 59.34 7/16/2014 9:39:22 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:23:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 35 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 692.99 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 35 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 692.99 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 692.99 playerCurrentStoredReserve = 59.34 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 633.65 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 2545.47 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 5.39 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 5.39 new reserve strength for player = 64.73 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 692.99 playerCurrentStoredReserve = 59.34 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 633.65 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 2545.47 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 5.39 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 5.39 new reserve strength for player = 64.73 7/16/2014 9:41:53 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:24:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 35 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 692.99 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 35 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 692.99 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 692.99 playerCurrentStoredReserve = 64.73 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 628.26 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 2545.47 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 5.39 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 5.39 new reserve strength for player = 70.12 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 692.99 playerCurrentStoredReserve = 64.73 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 628.26 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 2545.47 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 5.39 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 5.39 new reserve strength for player = 70.12 7/16/2014 9:43:16 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:25:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 35 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 692.99 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 35 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 692.99 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 692.99 playerCurrentStoredReserve = 70.12 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 622.87 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 2545.47 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 5.39 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 5.39 new reserve strength for player = 75.51 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 692.99 playerCurrentStoredReserve = 70.12 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 622.87 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 2545.47 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 5.39 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 5.39 new reserve strength for player = 75.51 7/16/2014 9:44:28 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:26:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 35 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 692.99 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 35 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 692.99 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 692.99 playerCurrentStoredReserve = 75.51 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 617.48 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 2545.47 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 5.39 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 5.39 new reserve strength for player = 80.9 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 692.99 playerCurrentStoredReserve = 75.51 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 617.48 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 2545.47 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 5.39 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 5.39 new reserve strength for player = 80.9 7/16/2014 9:45:38 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:28:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 35 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 692.99 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 35 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 692.99 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 692.99 playerCurrentStoredReserve = 80.9 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 612.09 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 2545.47 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 5.39 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 5.39 new reserve strength for player = 86.29 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 692.99 playerCurrentStoredReserve = 80.9 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 612.09 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 2545.47 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 5.39 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 5.39 new reserve strength for player = 86.29 7/16/2014 9:46:48 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:29:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 35 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 692.99 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 35 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 692.99 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 692.99 playerCurrentStoredReserve = 86.29 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 606.7 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 2545.47 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 5.39 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 5.39 new reserve strength for player = 91.68 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 692.99 playerCurrentStoredReserve = 86.29 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 606.7 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 2545.47 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 5.39 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 5.39 new reserve strength for player = 91.68 7/16/2014 9:47:59 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:30:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 35 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 692.99 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 35 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 692.99 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 692.99 playerCurrentStoredReserve = 91.68 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 601.31 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 2545.47 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 5.39 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 5.39 new reserve strength for player = 97.07 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 692.99 playerCurrentStoredReserve = 91.68 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 601.31 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 2545.47 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 5.39 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 5.39 new reserve strength for player = 97.07 7/16/2014 9:49:09 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:31:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 35 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 692.99 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 35 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 692.99 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 692.99 playerCurrentStoredReserve = 97.07 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 595.92 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 2545.47 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 5.39 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 5.39 new reserve strength for player = 102.46 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 692.99 playerCurrentStoredReserve = 97.07 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 595.92 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 2545.47 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 5.39 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 5.39 new reserve strength for player = 102.46 7/16/2014 9:50:19 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:32:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 35 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 692.99 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 35 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 692.99 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 692.99 playerCurrentStoredReserve = 102.46 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 590.53 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 2545.47 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 5.39 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 5.39 new reserve strength for player = 107.85 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 692.99 playerCurrentStoredReserve = 102.46 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 590.53 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 2545.47 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 5.39 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 5.39 new reserve strength for player = 107.85 7/16/2014 9:51:29 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:33:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 35 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 692.99 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 35 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 692.99 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 692.99 playerCurrentStoredReserve = 107.85 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 585.14 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 2545.47 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 5.39 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 5.39 new reserve strength for player = 113.24 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 692.99 playerCurrentStoredReserve = 107.85 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 585.14 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 2545.47 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 5.39 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 5.39 new reserve strength for player = 113.24 7/16/2014 9:52:39 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:35:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 35 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 692.99 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 35 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 692.99 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 692.99 playerCurrentStoredReserve = 113.24 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 579.75 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 2545.47 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 5.39 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 5.39 new reserve strength for player = 118.63 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 692.99 playerCurrentStoredReserve = 113.24 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 579.75 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 2545.47 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 5.39 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 5.39 new reserve strength for player = 118.63 7/16/2014 9:53:49 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:36:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 35 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 692.99 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 35 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 692.99 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 692.99 playerCurrentStoredReserve = 118.63 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 574.36 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 2545.47 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 5.39 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 5.39 new reserve strength for player = 124.02 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 692.99 playerCurrentStoredReserve = 118.63 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 574.36 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 2545.47 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 5.39 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 5.39 new reserve strength for player = 124.02 7/16/2014 9:54:59 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:37:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 35 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 692.99 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 35 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 692.99 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 692.99 playerCurrentStoredReserve = 124.02 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 568.97 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 2545.47 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 5.39 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 5.39 new reserve strength for player = 129.41 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 692.99 playerCurrentStoredReserve = 124.02 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 568.97 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 2545.47 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 5.39 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 5.39 new reserve strength for player = 129.41 7/16/2014 9:56:09 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:38:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 35 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 692.99 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 35 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 692.99 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 692.99 playerCurrentStoredReserve = 129.41 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 563.58 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 2545.47 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 5.39 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 5.39 new reserve strength for player = 134.8 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 692.99 playerCurrentStoredReserve = 129.41 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 563.58 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 2545.47 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 5.39 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 5.39 new reserve strength for player = 134.8 7/16/2014 9:57:19 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:39:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 35 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 692.99 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 35 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 692.99 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 692.99 playerCurrentStoredReserve = 134.8 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 558.19 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 2545.47 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 5.39 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 5.39 new reserve strength for player = 140.19 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 692.99 playerCurrentStoredReserve = 134.8 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 558.19 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 2545.47 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 5.39 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 5.39 new reserve strength for player = 140.19 7/16/2014 9:58:29 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:40:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 35 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 692.99 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 35 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 692.99 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 692.99 playerCurrentStoredReserve = 140.19 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 552.8 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 2545.47 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 5.39 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 5.39 new reserve strength for player = 145.58 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 692.99 playerCurrentStoredReserve = 140.19 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 552.8 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 2545.47 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 5.39 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 5.39 new reserve strength for player = 145.58 7/16/2014 10:00:40 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:42:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 35 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 692.99 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 35 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 692.99 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 692.99 playerCurrentStoredReserve = 145.58 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 547.41 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 2545.47 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 5.39 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 5.39 new reserve strength for player = 150.97 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 692.99 playerCurrentStoredReserve = 145.58 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 547.41 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 2545.47 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 5.39 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 5.39 new reserve strength for player = 150.97 7/16/2014 10:03:23 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:43:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 55 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 1088.99 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 55 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 1088.99 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 1088.99 playerCurrentStoredReserve = 150.97 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 938.02 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 1619.85 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 8.47 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 8.47 new reserve strength for player = 159.44 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 1088.99 playerCurrentStoredReserve = 150.97 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 938.02 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 1619.85 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 8.47 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 8.47 new reserve strength for player = 159.44 7/16/2014 10:04:33 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:44:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 55 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 1088.99 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 55 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 1088.99 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 1088.99 playerCurrentStoredReserve = 159.44 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 929.55 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 1619.85 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 8.47 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 8.47 new reserve strength for player = 167.91 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 1088.99 playerCurrentStoredReserve = 159.44 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 929.55 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 1619.85 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 8.47 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 8.47 new reserve strength for player = 167.91 7/16/2014 10:16:23 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:45:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 55 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 1088.99 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 55 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 1088.99 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 1088.99 playerCurrentStoredReserve = 167.91 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 921.08 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 1619.85 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 8.47 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 8.47 new reserve strength for player = 176.38 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 1088.99 playerCurrentStoredReserve = 167.91 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 921.08 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 1619.85 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 8.47 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 8.47 new reserve strength for player = 176.38 7/16/2014 10:19:24 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:46:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 55 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 1088.99 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 55 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 1088.99 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 1088.99 playerCurrentStoredReserve = 176.38 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 912.61 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 1619.85 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 8.47 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 8.47 new reserve strength for player = 184.85 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 1088.99 playerCurrentStoredReserve = 176.38 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 912.61 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 1619.85 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 8.47 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 8.47 new reserve strength for player = 184.85 7/16/2014 10:21:36 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:47:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 55 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 1088.99 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 55 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 1088.99 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 1088.99 playerCurrentStoredReserve = 184.85 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 904.14 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 1619.85 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 8.47 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 8.47 new reserve strength for player = 193.32 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 1088.99 playerCurrentStoredReserve = 184.85 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 904.14 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 1619.85 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 8.47 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 8.47 new reserve strength for player = 193.32 7/16/2014 10:22:58 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:49:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 55 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 1088.99 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 55 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 1088.99 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 1088.99 playerCurrentStoredReserve = 193.32 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 895.67 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 1619.85 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 8.47 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 8.47 new reserve strength for player = 201.79 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 1088.99 playerCurrentStoredReserve = 193.32 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 895.67 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 1619.85 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 8.47 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 8.47 new reserve strength for player = 201.79 7/16/2014 10:25:42 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:50:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 75 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 1484.99 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 75 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 1484.99 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 1484.99 playerCurrentStoredReserve = 201.79 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1283.19 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 1187.89 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 11.55 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 11.55 new reserve strength for player = 213.34 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 1484.99 playerCurrentStoredReserve = 201.79 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1283.19 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 1187.89 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 11.55 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 11.55 new reserve strength for player = 213.34 7/16/2014 10:27:10 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:51:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 75 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 1484.99 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 75 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 1484.99 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 1484.99 playerCurrentStoredReserve = 213.34 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1271.64 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 1187.89 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 11.55 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 11.55 new reserve strength for player = 224.89 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 1484.99 playerCurrentStoredReserve = 213.34 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1271.64 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 1187.89 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 11.55 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 11.55 new reserve strength for player = 224.89 7/16/2014 10:32:13 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:52:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 75 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 1484.99 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 75 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 1484.99 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 1484.99 playerCurrentStoredReserve = 224.89 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1260.09 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 1187.89 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 11.55 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 11.55 new reserve strength for player = 236.44 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 1484.99 playerCurrentStoredReserve = 224.89 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1260.09 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 1187.89 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 11.55 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 11.55 new reserve strength for player = 236.44 7/16/2014 10:33:50 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:53:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 75 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 1484.99 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 75 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 1484.99 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 1484.99 playerCurrentStoredReserve = 236.44 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1248.54 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 1187.89 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 11.55 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 11.55 new reserve strength for player = 247.99 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 1484.99 playerCurrentStoredReserve = 236.44 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1248.54 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 1187.89 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 11.55 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 11.55 new reserve strength for player = 247.99 7/16/2014 10:35:22 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:54:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 75 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 1484.99 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 75 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 1484.99 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 1484.99 playerCurrentStoredReserve = 247.99 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1236.99 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 1187.89 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 11.55 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 11.55 new reserve strength for player = 259.54 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 1484.99 playerCurrentStoredReserve = 247.99 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1236.99 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 1187.89 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 11.55 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 11.55 new reserve strength for player = 259.54 7/16/2014 10:36:32 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:56:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 75 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 1484.99 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 75 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 1484.99 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 1484.99 playerCurrentStoredReserve = 259.54 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1225.44 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 1187.89 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 11.55 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 11.55 new reserve strength for player = 271.09 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 1484.99 playerCurrentStoredReserve = 259.54 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1225.44 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 1187.89 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 11.55 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 11.55 new reserve strength for player = 271.09 7/16/2014 10:37:42 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:57:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 75 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 1484.99 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 75 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 1484.99 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 1484.99 playerCurrentStoredReserve = 271.09 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1213.9 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 1187.89 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 11.55 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 11.55 new reserve strength for player = 282.64 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 1484.99 playerCurrentStoredReserve = 271.09 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1213.9 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 1187.89 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 11.55 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 11.55 new reserve strength for player = 282.64 7/16/2014 10:38:52 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:58:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 75 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 1484.99 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 75 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 1484.99 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 1484.99 playerCurrentStoredReserve = 282.64 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1202.35 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 1187.89 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 11.55 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 11.55 new reserve strength for player = 294.19 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 1484.99 playerCurrentStoredReserve = 282.64 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1202.35 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 1187.89 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 11.55 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 11.55 new reserve strength for player = 294.19 7/16/2014 10:41:05 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:59:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 95 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 1880.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 95 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 1880.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 1880.98 playerCurrentStoredReserve = 294.19 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1586.79 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 937.79 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 14.63 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 14.63 new reserve strength for player = 308.82 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 1880.98 playerCurrentStoredReserve = 294.19 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1586.79 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 937.79 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 14.63 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 14.63 new reserve strength for player = 308.82 7/16/2014 10:43:59 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:00:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 95 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 1880.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 95 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 1880.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 1880.98 playerCurrentStoredReserve = 308.82 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1572.16 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 937.79 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 14.63 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 14.63 new reserve strength for player = 323.45 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 1880.98 playerCurrentStoredReserve = 308.82 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1572.16 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 937.79 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 14.63 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 14.63 new reserve strength for player = 323.45 7/16/2014 10:45:09 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:01:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 95 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 1880.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 95 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 1880.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 1880.98 playerCurrentStoredReserve = 323.45 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1557.53 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 937.79 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 14.63 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 14.63 new reserve strength for player = 338.08 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 1880.98 playerCurrentStoredReserve = 323.45 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1557.53 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 937.79 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 14.63 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 14.63 new reserve strength for player = 338.08 7/16/2014 10:46:19 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:03:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 95 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 1880.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 95 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 1880.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 1880.98 playerCurrentStoredReserve = 338.08 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1542.9 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 937.79 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 14.63 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 14.63 new reserve strength for player = 352.71 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 1880.98 playerCurrentStoredReserve = 338.08 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1542.9 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 937.79 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 14.63 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 14.63 new reserve strength for player = 352.71 7/16/2014 10:47:29 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:04:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 95 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 1880.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 95 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 1880.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 1880.98 playerCurrentStoredReserve = 352.71 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1528.27 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 937.79 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 14.63 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 14.63 new reserve strength for player = 367.34 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 1880.98 playerCurrentStoredReserve = 352.71 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1528.27 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 937.79 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 14.63 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 14.63 new reserve strength for player = 367.34 7/16/2014 10:49:01 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:05:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 95 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 1880.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 95 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 1880.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 1880.98 playerCurrentStoredReserve = 367.34 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1513.64 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 937.79 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 14.63 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 14.63 new reserve strength for player = 381.97 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 1880.98 playerCurrentStoredReserve = 367.34 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1513.64 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 937.79 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 14.63 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 14.63 new reserve strength for player = 381.97 7/16/2014 10:50:11 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:06:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 95 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 1880.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 95 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 1880.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 1880.98 playerCurrentStoredReserve = 381.97 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1499.01 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 937.79 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 14.63 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 14.63 new reserve strength for player = 396.6 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 1880.98 playerCurrentStoredReserve = 381.97 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1499.01 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 937.79 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 14.63 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 14.63 new reserve strength for player = 396.6 7/16/2014 10:51:21 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:07:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 95 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 1880.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 95 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 1880.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 1880.98 playerCurrentStoredReserve = 396.6 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1484.38 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 937.79 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 14.63 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 14.63 new reserve strength for player = 411.23 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 1880.98 playerCurrentStoredReserve = 396.6 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1484.38 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 937.79 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 14.63 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 14.63 new reserve strength for player = 411.23 7/16/2014 10:52:40 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:08:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 95 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 1880.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 95 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 1880.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 1880.98 playerCurrentStoredReserve = 411.23 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1469.75 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 937.79 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 14.63 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 14.63 new reserve strength for player = 425.86 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 1880.98 playerCurrentStoredReserve = 411.23 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1469.75 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 937.79 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 14.63 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 14.63 new reserve strength for player = 425.86 7/16/2014 10:53:50 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:10:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 95 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 1880.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 95 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 1880.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 1880.98 playerCurrentStoredReserve = 425.86 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1455.12 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 937.79 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 14.63 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 14.63 new reserve strength for player = 440.49 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 1880.98 playerCurrentStoredReserve = 425.86 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1455.12 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 937.79 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 14.63 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 14.63 new reserve strength for player = 440.49 7/16/2014 10:55:13 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:11:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 95 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 1880.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 95 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 1880.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 1880.98 playerCurrentStoredReserve = 440.49 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1440.49 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 937.79 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 14.63 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 14.63 new reserve strength for player = 455.12 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 1880.98 playerCurrentStoredReserve = 440.49 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1440.49 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 937.79 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 14.63 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 14.63 new reserve strength for player = 455.12 7/16/2014 10:56:23 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:12:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 95 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 1880.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 95 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 1880.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 1880.98 playerCurrentStoredReserve = 455.12 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1425.86 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 937.79 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 14.63 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 14.63 new reserve strength for player = 469.75 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 1880.98 playerCurrentStoredReserve = 455.12 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1425.86 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 937.79 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 14.63 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 14.63 new reserve strength for player = 469.75 7/16/2014 10:57:33 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:13:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 95 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 1880.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 95 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 1880.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 1880.98 playerCurrentStoredReserve = 469.75 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1411.23 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 937.79 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 14.63 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 14.63 new reserve strength for player = 484.38 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 1880.98 playerCurrentStoredReserve = 469.75 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1411.23 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 937.79 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 14.63 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 14.63 new reserve strength for player = 484.38 7/16/2014 10:58:43 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:14:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 95 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 1880.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 95 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 1880.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 1880.98 playerCurrentStoredReserve = 484.38 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1396.6 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 937.79 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 14.63 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 14.63 new reserve strength for player = 499.01 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 1880.98 playerCurrentStoredReserve = 484.38 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1396.6 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 937.79 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 14.63 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 14.63 new reserve strength for player = 499.01 7/16/2014 10:59:53 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:15:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 95 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 1880.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 95 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 1880.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 1880.98 playerCurrentStoredReserve = 499.01 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1381.97 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 937.79 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 14.63 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 14.63 new reserve strength for player = 513.64 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 1880.98 playerCurrentStoredReserve = 499.01 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1381.97 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 937.79 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 14.63 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 14.63 new reserve strength for player = 513.64 7/16/2014 11:01:46 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:17:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 95 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 1880.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 95 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 1880.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 1880.98 playerCurrentStoredReserve = 513.64 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1367.34 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 937.79 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 14.63 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 14.63 new reserve strength for player = 528.27 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 1880.98 playerCurrentStoredReserve = 513.64 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1367.34 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 937.79 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 14.63 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 14.63 new reserve strength for player = 528.27 7/16/2014 11:03:11 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:18:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 95 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 1880.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 95 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 1880.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 1880.98 playerCurrentStoredReserve = 528.27 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1352.71 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 937.79 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 14.63 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 14.63 new reserve strength for player = 542.9 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 1880.98 playerCurrentStoredReserve = 528.27 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1352.71 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 937.79 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 14.63 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 14.63 new reserve strength for player = 542.9 7/16/2014 11:05:01 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:19:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 115 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2276.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 115 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2276.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2276.98 playerCurrentStoredReserve = 542.9 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1734.08 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 774.69 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 17.71 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 17.71 new reserve strength for player = 560.61 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2276.98 playerCurrentStoredReserve = 542.9 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1734.08 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 774.69 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 17.71 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 17.71 new reserve strength for player = 560.61 7/16/2014 11:09:04 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:20:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 115 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2276.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 115 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2276.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2276.98 playerCurrentStoredReserve = 560.61 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1716.37 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 774.69 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 17.71 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 17.71 new reserve strength for player = 578.32 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2276.98 playerCurrentStoredReserve = 560.61 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1716.37 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 774.69 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 17.71 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 17.71 new reserve strength for player = 578.32 7/16/2014 11:10:14 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:21:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 115 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2276.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 115 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2276.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2276.98 playerCurrentStoredReserve = 578.32 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1698.66 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 774.69 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 17.71 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 17.71 new reserve strength for player = 596.03 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2276.98 playerCurrentStoredReserve = 578.32 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1698.66 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 774.69 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 17.71 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 17.71 new reserve strength for player = 596.03 7/16/2014 11:11:24 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:22:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 115 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2276.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 115 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2276.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2276.98 playerCurrentStoredReserve = 596.03 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1680.95 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 774.69 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 17.71 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 17.71 new reserve strength for player = 613.74 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2276.98 playerCurrentStoredReserve = 596.03 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1680.95 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 774.69 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 17.71 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 17.71 new reserve strength for player = 613.74 7/16/2014 11:12:34 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:24:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 115 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2276.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 115 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2276.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2276.98 playerCurrentStoredReserve = 613.74 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1663.24 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 774.69 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 17.71 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 17.71 new reserve strength for player = 631.45 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2276.98 playerCurrentStoredReserve = 613.74 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1663.24 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 774.69 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 17.71 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 17.71 new reserve strength for player = 631.45 7/16/2014 11:13:44 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:25:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 115 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2276.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 115 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2276.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2276.98 playerCurrentStoredReserve = 631.45 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1645.53 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 774.69 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 17.71 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 17.71 new reserve strength for player = 649.16 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2276.98 playerCurrentStoredReserve = 631.45 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1645.53 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 774.69 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 17.71 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 17.71 new reserve strength for player = 649.16 7/16/2014 11:14:54 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:26:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 115 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2276.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 115 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2276.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2276.98 playerCurrentStoredReserve = 649.16 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1627.82 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 774.69 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 17.71 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 17.71 new reserve strength for player = 666.87 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2276.98 playerCurrentStoredReserve = 649.16 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1627.82 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 774.69 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 17.71 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 17.71 new reserve strength for player = 666.87 7/16/2014 11:16:04 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:27:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 115 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2276.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 115 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2276.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2276.98 playerCurrentStoredReserve = 666.87 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1610.11 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 774.69 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 17.71 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 17.71 new reserve strength for player = 684.58 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2276.98 playerCurrentStoredReserve = 666.87 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1610.11 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 774.69 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 17.71 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 17.71 new reserve strength for player = 684.58 7/16/2014 11:17:14 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:28:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 115 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2276.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 115 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2276.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2276.98 playerCurrentStoredReserve = 684.58 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1592.4 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 774.69 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 17.71 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 17.71 new reserve strength for player = 702.29 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2276.98 playerCurrentStoredReserve = 684.58 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1592.4 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 774.69 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 17.71 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 17.71 new reserve strength for player = 702.29 7/16/2014 11:18:24 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:29:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 115 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2276.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 115 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2276.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2276.98 playerCurrentStoredReserve = 702.29 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1574.69 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 774.69 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 17.71 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 17.71 new reserve strength for player = 720 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2276.98 playerCurrentStoredReserve = 702.29 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1574.69 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 774.69 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 17.71 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 17.71 new reserve strength for player = 720 7/16/2014 11:19:34 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:31:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 115 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2276.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 115 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2276.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2276.98 playerCurrentStoredReserve = 720 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1556.98 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 774.69 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 17.71 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 17.71 new reserve strength for player = 737.71 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2276.98 playerCurrentStoredReserve = 720 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1556.98 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 774.69 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 17.71 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 17.71 new reserve strength for player = 737.71 7/16/2014 11:20:44 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:32:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 115 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2276.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 115 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2276.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2276.98 playerCurrentStoredReserve = 737.71 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1539.27 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 774.69 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 17.71 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 17.71 new reserve strength for player = 755.42 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2276.98 playerCurrentStoredReserve = 737.71 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1539.27 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 774.69 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 17.71 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 17.71 new reserve strength for player = 755.42 7/16/2014 11:21:54 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:33:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 115 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2276.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 115 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2276.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2276.98 playerCurrentStoredReserve = 755.42 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1521.56 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 774.69 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 17.71 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 17.71 new reserve strength for player = 773.13 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2276.98 playerCurrentStoredReserve = 755.42 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1521.56 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 774.69 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 17.71 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 17.71 new reserve strength for player = 773.13 7/16/2014 11:23:04 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:34:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 115 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2276.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 115 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2276.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2276.98 playerCurrentStoredReserve = 773.13 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1503.85 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 774.69 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 17.71 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 17.71 new reserve strength for player = 790.84 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2276.98 playerCurrentStoredReserve = 773.13 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1503.85 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 774.69 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 17.71 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 17.71 new reserve strength for player = 790.84 7/16/2014 11:25:11 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:35:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 115 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2276.98 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 115 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2276.98 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2276.98 playerCurrentStoredReserve = 790.84 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1486.14 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 774.69 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 17.71 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 17.71 new reserve strength for player = 808.55 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2276.98 playerCurrentStoredReserve = 790.84 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1486.14 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 774.69 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 17.71 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 17.71 new reserve strength for player = 808.55 7/16/2014 11:27:47 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:36:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 135 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2672.97 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 135 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2672.97 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2672.97 playerCurrentStoredReserve = 808.55 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1864.42 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 659.93 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 20.79 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 20.79 new reserve strength for player = 829.34 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2672.97 playerCurrentStoredReserve = 808.55 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1864.42 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 659.93 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 20.79 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 20.79 new reserve strength for player = 829.34 7/16/2014 11:32:32 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:38:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 135 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2672.97 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 135 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 2672.97 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 2672.97 playerCurrentStoredReserve = 829.34 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1843.63 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 659.93 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 20.79 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 20.79 new reserve strength for player = 850.13 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 2672.97 playerCurrentStoredReserve = 829.34 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1843.63 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 659.93 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 20.79 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 20.79 new reserve strength for player = 850.13 7/16/2014 11:36:54 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:39:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 155 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3068.97 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 155 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3068.97 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3068.97 playerCurrentStoredReserve = 850.13 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2218.84 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 574.78 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 23.87 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 23.87 new reserve strength for player = 874 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3068.97 playerCurrentStoredReserve = 850.13 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2218.84 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 574.78 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 23.87 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 23.87 new reserve strength for player = 874 7/16/2014 11:38:53 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:40:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 155 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3068.97 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 155 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3068.97 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3068.97 playerCurrentStoredReserve = 874 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2194.97 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 574.78 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 23.87 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 23.87 new reserve strength for player = 897.87 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3068.97 playerCurrentStoredReserve = 874 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2194.97 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 574.78 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 23.87 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 23.87 new reserve strength for player = 897.87 7/16/2014 11:40:48 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:41:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 155 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3068.97 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 155 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3068.97 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3068.97 playerCurrentStoredReserve = 897.87 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2171.1 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 574.78 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 23.87 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 23.87 new reserve strength for player = 921.74 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3068.97 playerCurrentStoredReserve = 897.87 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2171.1 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 574.78 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 23.87 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 23.87 new reserve strength for player = 921.74 7/16/2014 11:42:21 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:42:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 155 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3068.97 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 155 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3068.97 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3068.97 playerCurrentStoredReserve = 921.74 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2147.23 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 574.78 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 23.87 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 23.87 new reserve strength for player = 945.61 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3068.97 playerCurrentStoredReserve = 921.74 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2147.23 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 574.78 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 23.87 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 23.87 new reserve strength for player = 945.61 7/16/2014 11:44:14 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:43:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 155 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3068.97 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 155 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3068.97 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3068.97 playerCurrentStoredReserve = 945.61 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2123.36 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 574.78 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 23.87 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 23.87 new reserve strength for player = 969.48 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3068.97 playerCurrentStoredReserve = 945.61 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2123.36 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 574.78 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 23.87 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 23.87 new reserve strength for player = 969.48 7/16/2014 12:16:30 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:01:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 0 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 198 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 1.54 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 0 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 198 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 1.54 7/16/2014 12:28:27 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:02:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 1.54 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 196.46 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 3.08 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 1.54 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 196.46 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 3.08 7/16/2014 12:29:08 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:03:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 3.08 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 194.92 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 4.62 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 3.08 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 194.92 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 4.62 7/16/2014 12:29:40 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:04:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 6.26 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 191.73 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 7.8 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 6.43 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 191.57 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 7.97 7/16/2014 12:30:12 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:05:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 7.8 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 190.19 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 9.34 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 7.97 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 190.03 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 9.51 7/16/2014 12:30:26 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:07:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 9.34 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 188.65 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 10.88 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 9.51 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 188.49 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 11.05 7/16/2014 12:30:37 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:08:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 12.53 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 185.47 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 14.07 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 11.05 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 186.95 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 12.59 7/16/2014 12:30:47 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:09:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 15.88 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 182.12 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 17.42 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 14.23 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 183.77 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 15.77 7/16/2014 12:30:57 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:10:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 17.42 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 180.58 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 18.96 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 15.77 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 182.23 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 17.31 7/16/2014 12:31:07 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:11:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 18.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 179.04 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 20.5 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 19.12 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 178.88 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 20.66 7/16/2014 12:31:17 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:12:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 22.14 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 175.86 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 23.68 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 22.3 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 175.69 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 23.84 7/16/2014 12:31:27 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:14:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 23.68 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 174.32 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 25.22 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 23.84 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 174.15 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 25.38 7/16/2014 12:31:37 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:15:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 25.22 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 172.78 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 26.76 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 25.38 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 172.61 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 26.92 7/16/2014 12:31:47 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:16:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 26.76 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 171.24 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 28.3 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 26.92 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 171.07 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 28.46 7/16/2014 12:31:57 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:17:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 28.3 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 169.7 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 29.84 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 28.46 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 169.53 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 30 7/16/2014 12:32:07 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:18:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 29.84 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 168.16 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 31.38 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 30 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 167.99 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 31.54 7/16/2014 12:32:17 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:19:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 31.38 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 166.62 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 32.92 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 31.54 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 166.46 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 33.08 7/16/2014 12:32:28 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:21:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 32.92 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 165.08 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 34.46 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 33.08 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 164.92 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 34.62 7/16/2014 12:32:32 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:22:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 36.27 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 161.73 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 37.81 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 36.43 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 161.57 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 37.97 7/16/2014 12:32:34 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:23:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 37.81 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 160.19 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 39.35 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 37.97 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 160.03 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 39.51 7/16/2014 12:32:35 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:24:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 39.35 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 158.65 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 40.89 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 39.51 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 158.49 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 41.05 7/16/2014 12:32:37 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:25:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 42.7 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 155.3 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 44.23 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 42.86 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 155.14 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 44.4 7/16/2014 12:32:39 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:26:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 44.23 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 153.76 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 45.77 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 44.4 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 153.6 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 45.94 7/16/2014 12:32:41 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:28:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 45.77 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 152.22 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 47.31 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 45.94 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 152.06 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 47.48 7/16/2014 12:32:43 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:29:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 47.31 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 150.68 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 48.85 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 47.48 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 150.52 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 49.02 7/16/2014 12:32:45 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:30:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 50.66 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 147.34 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 52.2 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 50.66 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 147.34 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 52.2 7/16/2014 12:32:47 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:31:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 52.2 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 145.8 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 53.74 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 52.2 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 145.8 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 53.74 7/16/2014 12:32:49 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:32:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 53.74 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 144.26 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 55.28 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 53.74 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 144.26 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 55.28 7/16/2014 12:32:50 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:33:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 56.93 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 141.07 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 58.47 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 56.93 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 141.07 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 58.47 7/16/2014 12:32:52 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:35:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 58.47 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 139.53 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 60.01 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 58.47 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 139.53 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 60.01 7/16/2014 12:32:54 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:36:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 60.01 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 137.99 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 61.55 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 60.01 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 137.99 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 61.55 7/16/2014 12:32:56 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:37:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 61.55 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 136.45 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 63.09 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 61.55 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 136.45 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 63.09 7/16/2014 12:32:58 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:38:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 64.73 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 133.27 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 66.27 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 64.73 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 133.27 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 66.27 7/16/2014 12:33:00 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:39:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 66.27 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 131.73 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 67.81 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 66.27 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 131.73 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 67.81 7/16/2014 12:33:02 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:40:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 67.81 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 130.19 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 69.35 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 67.81 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 130.19 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 69.35 7/16/2014 12:33:04 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:42:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 69.35 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 128.65 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 70.89 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 69.35 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 128.65 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 70.89 7/16/2014 12:33:06 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:43:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 70.89 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 127.11 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 72.43 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 70.89 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 127.11 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 72.43 7/16/2014 12:33:07 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:44:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 72.43 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 125.57 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 73.97 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 72.43 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 125.57 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 73.97 7/16/2014 12:33:09 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:45:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 73.97 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 124.03 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 75.51 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 73.97 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 124.03 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 75.51 7/16/2014 12:33:11 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:46:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 75.51 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 122.49 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 77.05 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 75.51 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 122.49 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 77.05 7/16/2014 12:33:13 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:47:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 77.05 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 120.95 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 78.59 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 77.05 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 120.95 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 78.59 7/16/2014 12:33:15 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:49:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 78.59 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 119.41 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 80.13 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 78.59 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 119.41 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 80.13 7/16/2014 12:33:17 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:50:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 80.13 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 117.87 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 81.67 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 80.13 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 117.87 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 81.67 7/16/2014 12:33:19 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:51:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 81.67 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 116.33 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 83.21 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 81.67 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 116.33 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 83.21 7/16/2014 12:33:21 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:52:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 83.21 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 114.79 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 84.75 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 83.21 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 114.79 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 84.75 7/16/2014 12:33:23 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:53:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 84.75 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 113.25 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 86.29 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 84.75 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 113.25 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 86.29 7/16/2014 12:33:25 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:54:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 86.29 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 111.71 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 87.83 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 86.29 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 111.71 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 87.83 7/16/2014 12:33:26 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:56:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 87.83 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 110.17 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 89.37 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 87.83 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 110.17 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 89.37 7/16/2014 12:33:28 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:57:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 89.37 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 108.63 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 90.91 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 89.37 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 108.63 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 90.91 7/16/2014 12:33:30 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:58:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 90.91 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 107.09 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 92.45 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 90.91 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 107.09 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 92.45 7/16/2014 12:33:32 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:59:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 92.45 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 105.55 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 93.99 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 92.45 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 105.55 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 93.99 7/16/2014 12:33:34 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:00:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 93.99 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 104.01 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 95.53 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 93.99 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 104.01 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 95.53 7/16/2014 12:33:36 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:01:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 95.53 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 102.47 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 97.07 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 95.53 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 102.47 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 97.07 7/16/2014 12:33:38 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:03:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 97.07 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 100.93 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 98.61 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 97.07 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 100.93 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 98.61 7/16/2014 12:33:40 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:04:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 98.61 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 99.39 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 100.15 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 98.61 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 99.39 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 100.15 7/16/2014 12:33:42 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:05:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 100.15 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 97.85 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 101.69 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 100.15 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 97.85 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 101.69 7/16/2014 12:33:44 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:06:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 101.69 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 96.31 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 103.23 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 101.69 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 96.31 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 103.23 7/16/2014 12:33:46 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:07:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 103.23 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 94.77 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 104.77 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 103.23 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 94.77 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 104.77 7/16/2014 12:33:48 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:08:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 104.77 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 93.23 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 106.3 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 104.77 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 93.23 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 106.3 7/16/2014 12:33:58 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:10:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 106.3 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 91.69 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 107.84 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 106.3 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 91.69 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 107.84 7/16/2014 12:34:29 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:11:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 107.84 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 90.15 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 109.38 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 107.84 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 90.15 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 109.38 7/16/2014 12:38:04 PM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:12:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 10 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 198 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 109.38 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 88.61 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 110.92 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 198 playerCurrentStoredReserve = 109.38 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 88.61 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 8909.17 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 1.54 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.54 new reserve strength for player = 110.92 7/17/2014 6:44:42 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 10:30:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1958.25 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2001.71 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1989.05 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 311.46 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3648.5 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 342.26 7/17/2014 6:45:52 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 10:31:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1989.05 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1970.91 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2019.85 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 342.26 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3617.7 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 373.06 7/17/2014 6:47:08 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 10:32:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2088.64 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1871.32 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2119.44 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 443.51 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3516.45 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 474.31 7/17/2014 6:51:25 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 10:33:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2119.44 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1840.52 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2150.24 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 474.31 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3485.65 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 505.11 7/17/2014 6:53:48 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 10:34:31 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 **Doing Strategic Reserve Deployment to Yokillnu maxAllowedReserveDeploymentPercent = 1 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2150.24 (54.3%) existingStrategicReservesStrengthOnPlanet = 0 strengthToSpawn = Min(playerCurrentStoredReserve,( playerMaxStrategicReserve * maxAllowedReserveDeploymentPercent ) - existingStrategicReservesStrengthOnPlanet) = 2150.24 maxTargetPopulation = 4000 currentPopulation = 407 allocating 0.24 out of 1 (519.71 strength) for role: None , eligible types:CoreBattleCruiser, PowerslaverV allocating 0.51 out of 1 (1101.37 strength) for role: AntiBomber , eligible types:CoreFighter allocating 0.14 out of 1 (297.13 strength) for role: LongRange , eligible types:AntiStarshipArachnid, CoreSentinelFrigate allocating 0 out of 1 (0 strength) for role: CopperPlatedBastard , eligible types: allocating 0 out of 1 (0 strength) for role: Tractor , eligible types: allocating 0 out of 1 (0 strength) for role: Gravity , eligible types: allocating 0 out of 1 (0 strength) for role: Reclamator , eligible types: allocating 0.11 out of 1 (230.98 strength) for role: DefenseCracker , eligible types:CoreBomber allocating 0 out of 1 (0 strength) for role: RiotControl , eligible types: actually bought: 3 PowerslaverV @ 192 each, so total for line = 576 3 CoreBattleCruiser @ 10 each, so total for line = 30 111 CoreFighter @ 10 each, so total for line = 1110 5 CoreSentinelFrigate @ 50.53 each, so total for line = 252.63 5 AntiStarshipArachnid @ 10 each, so total for line = 50 24 CoreBomber @ 10 each, so total for line = 240 Grand total: 151 ships, 2258.63 strength Remaining reserve: 0 out of 3959.96 (0%) 7/17/2014 6:53:57 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 10:34:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 0 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3959.96 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 30.8 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 505.11 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3454.85 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 535.91 7/17/2014 6:56:34 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 10:35:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2498.86 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1461.1 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2529.66 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 745.35 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3214.61 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 776.15 7/17/2014 6:58:28 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 10:37:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2529.66 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1430.3 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2560.46 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 776.15 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3183.81 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 806.95 7/17/2014 7:01:11 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 10:38:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2560.46 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1399.5 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2591.26 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 806.95 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3153.01 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 837.75 7/17/2014 7:02:32 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 10:39:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2591.26 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1368.7 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2622.06 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 837.75 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3122.21 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 868.55 7/17/2014 7:02:49 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 10:39:28 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 **Doing Strategic Reserve Deployment to Yokillnu maxAllowedReserveDeploymentPercent = 1 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2622.06 (66.21%) existingStrategicReservesStrengthOnPlanet = 0 strengthToSpawn = Min(playerCurrentStoredReserve,( playerMaxStrategicReserve * maxAllowedReserveDeploymentPercent ) - existingStrategicReservesStrengthOnPlanet) = 2622.06 maxTargetPopulation = 4000 currentPopulation = 285 allocating 0.24 out of 1 (633.75 strength) for role: None , eligible types:CoreBattleCruiser, PowerslaverV allocating 0.51 out of 1 (1343.04 strength) for role: AntiBomber , eligible types:CoreFighter allocating 0.14 out of 1 (362.33 strength) for role: LongRange , eligible types:AntiStarshipArachnid, CoreSentinelFrigate allocating 0 out of 1 (0 strength) for role: CopperPlatedBastard , eligible types: allocating 0 out of 1 (0 strength) for role: Tractor , eligible types: allocating 0 out of 1 (0 strength) for role: Gravity , eligible types: allocating 0 out of 1 (0 strength) for role: Reclamator , eligible types: allocating 0.11 out of 1 (281.67 strength) for role: DefenseCracker , eligible types:CoreBomber allocating 0 out of 1 (0 strength) for role: RiotControl , eligible types: actually bought: 8 CoreBattleCruiser @ 10 each, so total for line = 80 3 PowerslaverV @ 192 each, so total for line = 576 135 CoreFighter @ 10 each, so total for line = 1350 2 AntiStarshipArachnid @ 10 each, so total for line = 20 7 CoreSentinelFrigate @ 50.53 each, so total for line = 353.68 29 CoreBomber @ 10 each, so total for line = 290 Grand total: 184 ships, 2669.68 strength Remaining reserve: 0 out of 3959.96 (0%) 7/17/2014 7:05:08 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 10:40:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 215.56 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3744.4 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 246.36 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1084.11 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2875.85 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1114.91 7/17/2014 7:06:51 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 10:41:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 246.36 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3713.6 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 277.16 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1114.91 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2845.05 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1145.71 7/17/2014 7:08:30 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 10:42:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 277.16 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3682.8 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 307.96 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1145.71 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2814.25 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1176.51 7/17/2014 7:10:05 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 10:44:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 632.14 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3327.82 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 662.94 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1176.51 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2783.45 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1207.31 7/17/2014 7:11:33 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 10:45:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 662.94 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3297.02 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 693.74 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1531.49 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2428.47 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1562.29 7/17/2014 7:12:43 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 10:46:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 693.74 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3266.22 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 724.54 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1562.29 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2397.67 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1593.09 7/17/2014 7:13:53 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 10:47:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 724.54 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3235.42 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 755.34 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1593.09 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2366.87 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1623.89 7/17/2014 7:14:54 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 10:48:16 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 **Doing Strategic Reserve Deployment to Yokillnu maxAllowedReserveDeploymentPercent = 1 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1081.82 (27.32%) existingStrategicReservesStrengthOnPlanet = 353.68 strengthToSpawn = Min(playerCurrentStoredReserve,( playerMaxStrategicReserve * maxAllowedReserveDeploymentPercent ) - existingStrategicReservesStrengthOnPlanet) = 1081.82 maxTargetPopulation = 4000 currentPopulation = 90 allocating 0.24 out of 1 (261.47 strength) for role: None , eligible types:CoreBattleCruiser, PowerslaverV allocating 0.51 out of 1 (554.12 strength) for role: AntiBomber , eligible types:CoreFighter allocating 0.14 out of 1 (149.49 strength) for role: LongRange , eligible types:AntiStarshipArachnid, CoreSentinelFrigate allocating 0 out of 1 (0 strength) for role: CopperPlatedBastard , eligible types: allocating 0 out of 1 (0 strength) for role: Tractor , eligible types: allocating 0 out of 1 (0 strength) for role: Gravity , eligible types: allocating 0 out of 1 (0 strength) for role: Reclamator , eligible types: allocating 0.11 out of 1 (116.21 strength) for role: DefenseCracker , eligible types:CoreBomber allocating 0 out of 1 (0 strength) for role: RiotControl , eligible types: actually bought: 2 PowerslaverV @ 192 each, so total for line = 384 2 CoreBattleCruiser @ 10 each, so total for line = 20 56 CoreFighter @ 10 each, so total for line = 560 3 CoreSentinelFrigate @ 50.53 each, so total for line = 151.58 2 AntiStarshipArachnid @ 10 each, so total for line = 20 12 CoreBomber @ 10 each, so total for line = 120 Grand total: 77 ships, 1255.58 strength Remaining reserve: 0 out of 3959.96 (0%) 7/17/2014 7:15:18 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 10:48:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 0 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3959.96 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 30.8 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1950.37 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2009.59 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1981.17 7/17/2014 7:17:22 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 10:49:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 30.8 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3929.16 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 61.6 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1981.17 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1978.79 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2011.97 7/17/2014 7:18:48 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 10:51:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 61.6 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3898.36 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 92.4 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2011.97 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1947.99 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2042.77 7/17/2014 7:20:09 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 10:52:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 92.4 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3867.56 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 123.2 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2042.77 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1917.19 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2073.57 7/17/2014 7:21:27 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 10:53:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 451.98 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3507.98 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 482.78 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2402.34 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1557.62 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2433.15 7/17/2014 7:22:37 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 10:54:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 482.78 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3477.18 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 513.58 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2433.15 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1526.82 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2463.95 7/17/2014 7:24:08 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 10:55:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 513.58 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3446.38 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 544.38 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2463.95 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1496.02 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2494.75 7/17/2014 7:25:18 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 10:56:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 884.74 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3075.22 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 915.54 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2835.11 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1124.85 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2865.91 7/17/2014 7:26:33 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 10:58:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 915.54 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3044.42 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 946.34 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2865.91 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1094.05 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2896.71 7/17/2014 7:27:43 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 10:59:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 946.34 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3013.62 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 977.14 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2896.71 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1063.25 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2927.51 7/17/2014 7:28:54 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 11:00:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 977.14 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2982.82 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1007.94 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2927.51 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1032.45 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2958.31 7/17/2014 7:28:56 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 11:00:22 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 **Doing Strategic Reserve Deployment to Yokillnu maxAllowedReserveDeploymentPercent = 1 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1007.94 (25.45%) existingStrategicReservesStrengthOnPlanet = 505.26 strengthToSpawn = Min(playerCurrentStoredReserve,( playerMaxStrategicReserve * maxAllowedReserveDeploymentPercent ) - existingStrategicReservesStrengthOnPlanet) = 1007.94 maxTargetPopulation = 4000 currentPopulation = 50 allocating 0.24 out of 1 (243.62 strength) for role: None , eligible types:CoreBattleCruiser, PowerslaverV allocating 0.51 out of 1 (516.27 strength) for role: AntiBomber , eligible types:CoreFighter allocating 0.14 out of 1 (139.28 strength) for role: LongRange , eligible types:AntiStarshipArachnid, CoreSentinelFrigate allocating 0 out of 1 (0 strength) for role: CopperPlatedBastard , eligible types: allocating 0 out of 1 (0 strength) for role: Tractor , eligible types: allocating 0 out of 1 (0 strength) for role: Gravity , eligible types: allocating 0 out of 1 (0 strength) for role: Reclamator , eligible types: allocating 0.11 out of 1 (108.27 strength) for role: DefenseCracker , eligible types:CoreBomber allocating 0 out of 1 (0 strength) for role: RiotControl , eligible types: actually bought: 2 PowerslaverV @ 192 each, so total for line = 384 52 CoreFighter @ 10 each, so total for line = 520 3 CoreSentinelFrigate @ 50.53 each, so total for line = 151.58 1 AntiStarshipArachnid @ 10 each, so total for line = 10 11 CoreBomber @ 10 each, so total for line = 110 Grand total: 69 ships, 1175.58 strength Remaining reserve: 0 out of 3959.96 (0%) 7/17/2014 7:30:04 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 11:01:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 340.36 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3619.6 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 371.16 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3298.67 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 661.29 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3329.47 7/17/2014 7:30:35 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 11:02:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 371.16 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3588.8 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 401.96 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3329.47 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 630.49 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3360.27 7/17/2014 7:30:49 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 11:03:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 401.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3558 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 432.76 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3360.27 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 599.69 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3391.07 7/17/2014 7:31:02 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 11:05:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 432.76 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3527.2 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 463.56 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3391.07 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 568.89 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3421.87 7/17/2014 7:31:16 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 11:06:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 803.93 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3156.03 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 834.73 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3762.24 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 197.72 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3793.04 7/17/2014 7:31:30 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 11:07:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 834.73 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3125.23 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 865.53 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3793.04 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 166.92 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3823.84 7/17/2014 7:31:44 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 11:08:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 865.53 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3094.43 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 896.33 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3823.84 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 136.12 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3854.64 7/17/2014 7:31:54 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 11:09:21 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 **Doing Strategic Reserve Deployment to Yokillnu maxAllowedReserveDeploymentPercent = 1 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1236.69 (31.23%) existingStrategicReservesStrengthOnPlanet = 353.68 strengthToSpawn = Min(playerCurrentStoredReserve,( playerMaxStrategicReserve * maxAllowedReserveDeploymentPercent ) - existingStrategicReservesStrengthOnPlanet) = 1236.69 maxTargetPopulation = 4000 currentPopulation = 63 allocating 0.24 out of 1 (298.91 strength) for role: None , eligible types:CoreBattleCruiser, PowerslaverV allocating 0.51 out of 1 (633.44 strength) for role: AntiBomber , eligible types:CoreFighter allocating 0.14 out of 1 (170.89 strength) for role: LongRange , eligible types:AntiStarshipArachnid, CoreSentinelFrigate allocating 0 out of 1 (0 strength) for role: CopperPlatedBastard , eligible types: allocating 0 out of 1 (0 strength) for role: Tractor , eligible types: allocating 0 out of 1 (0 strength) for role: Gravity , eligible types: allocating 0 out of 1 (0 strength) for role: Reclamator , eligible types: allocating 0.11 out of 1 (132.85 strength) for role: DefenseCracker , eligible types:CoreBomber allocating 0 out of 1 (0 strength) for role: RiotControl , eligible types: actually bought: 2 CoreBattleCruiser @ 10 each, so total for line = 20 2 PowerslaverV @ 192 each, so total for line = 384 64 CoreFighter @ 10 each, so total for line = 640 2 AntiStarshipArachnid @ 10 each, so total for line = 20 3 CoreSentinelFrigate @ 50.53 each, so total for line = 151.58 14 CoreBomber @ 10 each, so total for line = 140 Grand total: 87 ships, 1355.58 strength Remaining reserve: 0 out of 3959.96 (0%) 7/17/2014 7:31:58 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 11:09:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 0 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3959.96 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 30.8 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/17/2014 7:33:22 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 11:10:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 30.8 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3929.16 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 61.6 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/17/2014 7:33:37 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 11:12:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 61.6 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3898.36 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 92.4 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/17/2014 7:33:59 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 11:13:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 92.4 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3867.56 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 123.2 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/17/2014 7:34:29 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 11:14:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 463.56 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3496.4 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 494.36 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/17/2014 7:34:50 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 11:15:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 494.36 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3465.6 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 525.16 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/17/2014 7:35:31 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 11:16:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 525.16 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3434.8 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 555.96 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/17/2014 7:35:53 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 11:17:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 901.03 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3058.93 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 931.83 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/17/2014 7:37:08 AM (7.045) ----------------------------------- Strategic Reserve Logic check; Game Time: 11:19:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = min(AIP,200) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 931.83 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3028.13 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 962.63 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/18/2014 7:01:23 AM (7.046) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:01:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 0 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3959.96 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 30.8 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 0 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3959.96 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 30.8 7/18/2014 7:02:34 AM (7.046) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:02:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 30.8 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3929.16 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 61.6 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 30.8 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3929.16 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 61.6 7/18/2014 7:03:44 AM (7.046) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:03:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 61.6 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3898.36 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 92.4 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 61.6 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3898.36 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 92.4 7/18/2014 7:04:54 AM (7.046) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:04:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 94.21 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3865.75 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 125.01 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 94.03 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3865.93 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 124.83 7/18/2014 7:06:04 AM (7.046) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:05:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 125.01 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3834.95 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 155.81 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 124.83 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3835.13 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 155.63 7/18/2014 7:07:14 AM (7.046) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:07:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 155.81 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3804.15 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 186.61 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 155.63 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3804.33 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 186.43 7/18/2014 7:08:24 AM (7.046) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:08:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 186.61 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3773.35 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 217.41 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 186.43 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3773.53 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 217.23 7/18/2014 7:09:34 AM (7.046) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:09:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 219.22 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3740.74 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 250.02 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 218.86 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3741.1 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 249.66 7/18/2014 7:10:50 AM (7.046) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:10:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 250.02 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3709.94 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 280.82 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 249.66 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3710.3 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 280.46 7/18/2014 7:14:29 AM (7.046) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:11:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 280.82 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3679.14 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 311.62 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 280.46 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3679.5 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 311.26 7/18/2014 7:21:21 AM (7.046) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:12:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 313.43 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3646.53 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 344.23 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 312.88 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3647.08 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 343.68 7/18/2014 7:22:56 AM (7.046) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:14:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 344.23 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3615.73 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 375.03 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 343.68 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3616.28 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 374.48 7/18/2014 7:26:17 AM (7.046) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:15:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 375.03 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3584.93 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 405.83 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 374.48 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3585.48 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 405.28 7/18/2014 7:27:43 AM (7.046) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:16:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 405.83 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3554.13 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 436.63 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 405.28 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3554.68 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 436.08 7/18/2014 7:30:26 AM (7.046) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:17:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 436.63 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3523.33 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 467.43 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 436.08 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3523.88 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 466.88 7/18/2014 7:32:32 AM (7.046) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:18:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 467.43 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3492.53 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 498.23 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 466.88 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3493.08 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 497.68 7/18/2014 7:36:07 AM (7.046) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:19:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 498.23 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3461.73 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 529.03 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 497.68 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3462.28 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 528.48 7/18/2014 7:38:39 AM (7.046) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:21:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 529.03 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3430.93 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 559.83 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 528.48 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3431.48 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 559.28 7/18/2014 7:41:00 AM (7.046) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:22:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 559.83 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3400.13 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 590.63 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 559.28 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3400.68 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 590.08 7/25/2014 4:08:50 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:23:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 590.63 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3369.33 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 621.43 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 590.08 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3369.88 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 620.88 7/25/2014 4:11:29 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:24:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 621.43 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3338.53 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 652.23 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 620.88 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3339.08 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 651.68 7/25/2014 4:14:40 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:25:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 652.23 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3307.73 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 683.03 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 651.68 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3308.28 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 682.48 7/25/2014 4:18:15 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:26:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 683.03 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3276.93 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 713.83 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 682.48 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3277.48 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 713.28 7/25/2014 4:22:26 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:28:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 713.83 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3246.13 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 744.63 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 713.28 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3246.68 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 744.08 7/25/2014 4:24:57 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:29:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 744.63 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3215.33 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 775.43 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 744.08 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3215.88 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 774.89 7/25/2014 4:27:04 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:30:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 775.43 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3184.53 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 806.23 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 774.89 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3185.08 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 805.69 7/25/2014 4:29:29 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:31:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 806.23 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3153.73 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 837.03 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 805.69 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3154.28 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 836.49 7/25/2014 4:30:47 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:32:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 837.03 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3122.93 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 867.83 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 836.49 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3123.48 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 867.29 7/25/2014 4:32:58 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:33:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 867.83 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3092.13 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 898.63 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 867.29 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3092.68 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 898.09 7/25/2014 4:35:34 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:35:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 898.63 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3061.33 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 929.43 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 898.09 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3061.88 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 928.89 7/25/2014 4:37:23 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:36:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 929.43 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3030.53 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 960.23 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 928.89 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3031.08 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 959.69 7/25/2014 4:41:36 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:37:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 960.23 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2999.73 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 991.03 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 959.69 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3000.28 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 990.49 7/25/2014 4:42:46 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:38:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 991.03 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2968.93 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1021.83 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 990.49 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2969.48 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1021.29 7/25/2014 4:44:13 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:39:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1021.83 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2938.13 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1052.63 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1021.29 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2938.68 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1052.09 7/25/2014 4:46:43 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:40:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1052.63 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2907.33 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1083.43 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1052.09 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2907.88 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1082.89 7/25/2014 4:48:40 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:42:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1083.43 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2876.53 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1114.23 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1082.89 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2877.08 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1113.69 7/25/2014 4:51:18 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:43:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1114.23 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2845.73 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1145.03 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1113.69 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2846.28 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1144.49 7/25/2014 4:52:28 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:44:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1145.03 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2814.93 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1175.83 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1144.49 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2815.48 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1175.29 7/25/2014 4:56:59 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:45:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1175.83 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2784.13 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1206.63 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1175.29 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2784.68 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1206.09 7/25/2014 4:58:09 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:46:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1206.63 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2753.33 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1237.43 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1206.09 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2753.88 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1236.89 7/25/2014 4:59:41 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:47:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1237.43 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2722.53 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1268.23 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1236.89 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2723.08 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1267.69 7/25/2014 5:02:33 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:49:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1268.23 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2691.73 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1299.03 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1267.69 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2692.28 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1298.49 7/25/2014 5:04:59 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:50:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1299.03 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2660.93 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1329.83 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1298.49 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2661.48 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1329.29 7/25/2014 5:07:04 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:51:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1329.83 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2630.13 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1360.63 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1329.29 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2630.68 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1360.09 7/25/2014 5:08:14 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:52:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1360.63 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2599.33 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1391.43 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1360.09 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2599.88 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1390.89 7/25/2014 5:10:41 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:53:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1391.43 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2568.53 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1422.23 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1390.89 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2569.07 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1421.69 7/25/2014 5:12:16 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:54:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1422.23 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2537.73 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1453.03 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1421.69 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2538.27 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1452.49 7/25/2014 5:13:59 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:56:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1453.03 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2506.93 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1483.83 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1452.49 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2507.47 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1483.29 7/25/2014 5:15:15 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:57:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1483.83 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2476.13 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1514.63 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1483.29 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2476.67 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1514.09 7/25/2014 5:26:06 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:58:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1514.63 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2445.33 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1545.43 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1514.09 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2445.87 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1544.89 7/25/2014 5:27:17 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:59:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1545.43 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2414.53 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1576.23 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1544.89 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2415.07 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1575.69 7/25/2014 5:28:51 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:00:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1576.23 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2383.73 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1607.03 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1575.69 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2384.27 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1606.49 7/25/2014 5:30:01 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:01:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1607.03 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2352.93 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1637.83 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1606.49 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2353.47 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1637.29 7/25/2014 5:31:20 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:03:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1637.83 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2322.13 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1668.63 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1637.29 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2322.67 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1668.09 7/25/2014 5:32:30 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:04:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1668.63 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2291.33 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1699.43 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1668.09 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2291.87 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1698.89 7/25/2014 5:35:23 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:05:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1699.43 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2260.53 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1730.23 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1698.89 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2261.07 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1729.69 7/25/2014 5:37:27 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:06:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1730.23 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2229.73 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1761.03 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1729.69 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2230.27 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1760.49 7/25/2014 5:38:51 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:07:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1761.03 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2198.93 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1791.83 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1760.49 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2199.47 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1791.29 7/25/2014 5:40:15 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:08:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1791.83 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2168.13 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1822.63 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1791.29 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2168.67 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1822.09 7/25/2014 5:43:50 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:10:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1822.63 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2137.33 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1853.43 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1822.09 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2137.87 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1852.89 7/25/2014 5:47:41 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:11:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1853.43 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2106.53 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1884.23 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1852.89 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2107.07 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1883.69 7/25/2014 5:49:10 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:12:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1884.23 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2075.73 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1915.03 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1883.69 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2076.27 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1914.49 7/25/2014 5:50:32 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:13:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1915.03 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2044.93 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1945.83 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1914.49 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2045.47 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1945.29 7/25/2014 5:52:16 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:14:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1945.83 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2014.13 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1976.63 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1945.29 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2014.67 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1976.09 7/26/2014 10:48:13 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:15:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1976.63 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1983.33 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2007.43 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1976.09 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1983.87 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2006.89 7/26/2014 11:03:48 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:17:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2007.43 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1952.53 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2038.23 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2006.89 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1953.07 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2037.69 7/26/2014 11:06:55 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:18:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2038.23 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1921.73 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2069.03 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2037.69 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1922.27 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2068.49 7/26/2014 11:08:26 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:19:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2069.03 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1890.93 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2099.83 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2068.49 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1891.47 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2099.29 7/26/2014 11:10:07 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:20:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2099.83 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1860.13 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2130.63 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2099.29 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1860.67 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2130.09 7/26/2014 11:16:26 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:21:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2130.63 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1829.33 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2161.43 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2130.09 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1829.87 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2160.89 7/26/2014 11:18:36 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:22:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2161.43 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1798.53 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2192.23 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2160.89 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1799.07 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2191.69 7/26/2014 11:22:12 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:24:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2192.23 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1767.73 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2223.03 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2191.69 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1768.27 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2222.49 7/26/2014 11:26:19 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:25:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2223.03 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1736.93 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2253.83 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2222.49 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1737.47 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2253.29 7/26/2014 11:30:00 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:26:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2253.83 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1706.13 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2284.63 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2253.29 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1706.67 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2284.09 7/26/2014 11:31:19 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:27:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2284.63 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1675.33 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2315.43 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2284.09 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1675.87 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2314.89 7/26/2014 11:32:47 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:28:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2315.43 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1644.53 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2346.23 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2314.89 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1645.07 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2345.69 7/26/2014 11:34:02 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:29:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2346.23 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1613.73 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2377.03 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2345.69 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1614.27 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2376.49 7/26/2014 11:35:57 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:31:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2377.03 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1582.93 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2407.83 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2376.49 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1583.47 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2407.29 7/26/2014 11:37:27 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:32:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2407.83 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1552.13 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2438.63 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2407.29 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1552.67 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2438.09 7/26/2014 11:38:41 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:33:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2438.63 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1521.33 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2469.43 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2438.09 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1521.87 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2468.89 7/26/2014 11:40:03 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:34:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2469.43 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1490.53 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2500.23 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2468.89 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1491.07 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2499.69 7/26/2014 11:52:52 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:35:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2500.23 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1459.73 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2531.03 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2499.69 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1460.27 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2530.49 7/26/2014 11:54:11 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:36:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2531.03 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1428.93 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2561.83 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2530.49 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1429.47 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2561.29 7/26/2014 11:55:47 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:38:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2561.83 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1398.13 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2592.63 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2561.29 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1398.67 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2592.09 7/26/2014 11:56:57 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:39:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2592.63 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1367.33 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2623.43 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2592.09 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1367.87 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2622.89 7/26/2014 11:58:39 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:40:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2623.43 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1336.53 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2654.23 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2622.89 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1337.07 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2653.69 7/26/2014 11:59:49 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:41:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2654.23 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1305.73 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2685.03 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2653.69 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1306.27 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2684.49 7/26/2014 12:01:43 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:42:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2685.03 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1274.93 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2715.83 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2684.49 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1275.47 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2715.29 7/26/2014 12:03:20 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:43:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2715.83 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1244.13 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2746.63 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2715.29 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1244.67 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2746.09 7/26/2014 12:04:39 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:45:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2746.63 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1213.33 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2777.43 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2746.09 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1213.87 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2776.89 7/26/2014 12:06:07 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:46:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2777.43 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1182.53 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2808.23 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2776.89 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1183.07 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2807.69 7/26/2014 12:07:41 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:47:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2808.23 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1151.73 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2839.03 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2807.69 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1152.27 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2838.49 7/26/2014 12:08:56 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:48:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2839.03 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1120.93 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2869.83 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2838.49 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1121.47 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2869.29 7/26/2014 12:10:08 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:49:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2869.83 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1090.13 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2900.63 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2869.29 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1090.67 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2900.09 7/26/2014 12:11:38 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:50:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2900.63 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1059.33 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2931.43 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2900.09 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1059.87 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2930.89 7/26/2014 12:12:48 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:52:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2931.43 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1028.53 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2962.23 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2930.89 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1029.07 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2961.69 7/26/2014 12:14:17 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:53:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2962.23 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 997.73 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2993.03 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2961.69 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 998.27 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2992.49 7/26/2014 12:15:35 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:54:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2993.03 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 966.93 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3023.83 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2992.49 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 967.47 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3023.29 7/26/2014 12:16:45 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:55:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3023.83 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 936.13 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3054.63 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3023.29 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 936.67 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3054.09 7/26/2014 12:17:56 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:56:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3054.63 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 905.33 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3085.43 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3054.09 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 905.87 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3084.89 7/26/2014 12:19:06 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:57:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3085.43 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 874.53 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3116.23 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3084.89 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 875.07 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3115.69 7/26/2014 12:20:21 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:59:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3116.23 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 843.73 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3147.03 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3115.69 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 844.27 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3146.49 7/26/2014 12:21:56 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 2:00:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3147.03 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 812.93 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3177.83 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3146.49 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 813.47 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3177.29 7/26/2014 12:23:06 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 2:01:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3177.83 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 782.13 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3208.63 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3177.29 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 782.67 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3208.09 7/26/2014 12:25:06 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 2:02:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3216.64 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 743.32 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3247.44 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3215.3 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 744.66 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3246.1 7/26/2014 12:27:06 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 2:03:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3247.44 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 712.52 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3278.24 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3246.1 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 713.86 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3276.9 7/26/2014 12:28:16 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 2:04:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3278.24 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 681.72 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3309.04 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3276.9 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 683.06 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3307.7 7/26/2014 12:29:26 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 2:06:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3309.04 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 650.92 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3339.84 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3307.7 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 652.26 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3338.5 7/26/2014 12:30:36 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 2:07:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3339.84 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 620.12 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3370.64 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3338.5 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 621.46 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3369.3 7/26/2014 12:36:31 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 2:08:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3370.64 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 589.32 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3401.44 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3369.3 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 590.66 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3400.1 7/26/2014 12:37:41 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 2:09:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3401.44 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 558.52 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3432.24 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3400.1 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 559.86 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3430.9 7/26/2014 12:41:16 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 2:10:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3432.24 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 527.72 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3463.04 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3430.9 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 529.06 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3461.7 7/26/2014 4:57:18 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 2:11:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3463.04 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 496.92 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3493.84 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3461.7 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 498.26 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3492.5 7/26/2014 4:58:28 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 2:13:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3493.84 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 466.12 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3524.64 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3492.5 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 467.46 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3523.3 7/26/2014 5:00:10 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 2:14:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3524.64 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 435.32 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3555.44 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3523.3 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 436.66 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3554.1 7/26/2014 5:01:38 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 2:15:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3555.44 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 404.52 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3586.24 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3554.1 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 405.86 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3584.9 7/26/2014 5:02:48 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 2:16:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3586.24 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 373.72 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3617.04 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3584.9 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 375.06 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3615.7 7/26/2014 5:04:01 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 2:17:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3617.04 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 342.92 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3647.84 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3615.7 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 344.26 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3646.5 7/26/2014 5:05:12 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 2:18:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3647.84 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 312.12 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3678.64 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3646.5 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 313.46 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3677.3 7/26/2014 5:06:22 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 2:20:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3678.64 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 281.32 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3709.44 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3677.3 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 282.66 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3708.1 7/26/2014 5:07:32 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 2:21:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3709.44 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 250.52 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3740.24 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3708.1 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 251.86 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3738.9 7/26/2014 5:09:21 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 2:22:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3740.24 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 219.72 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3771.04 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3738.9 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 221.06 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3769.7 7/26/2014 5:10:31 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 2:23:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3771.04 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 188.92 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3801.84 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3769.7 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 190.26 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3800.5 7/26/2014 5:11:51 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 2:24:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3801.84 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 158.12 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3832.64 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3800.5 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 159.46 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3831.3 7/26/2014 5:13:15 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 2:25:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3832.64 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 127.32 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3863.44 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3831.3 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 128.66 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3862.1 7/26/2014 5:15:25 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 2:27:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3863.44 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 96.52 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3894.24 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3862.1 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 97.86 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3892.9 7/26/2014 5:16:41 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 2:28:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3894.24 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 65.72 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3925.04 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3892.9 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 67.06 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3923.7 7/26/2014 5:18:35 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 2:29:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3925.04 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 34.92 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3955.84 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3923.7 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 36.26 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3954.5 7/26/2014 5:19:53 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 2:30:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3955.84 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 4.12 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 4.12 new reserve strength for player = 3959.96 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3954.5 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 5.46 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 5.46 new reserve strength for player = 3959.96 7/26/2014 5:21:14 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 2:31:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/26/2014 5:22:24 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 2:32:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/26/2014 5:23:34 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 2:34:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/26/2014 5:25:00 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 2:35:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/26/2014 5:26:13 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 2:36:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/26/2014 5:27:23 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 2:37:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/26/2014 5:28:50 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 2:38:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/26/2014 5:30:00 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 2:39:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/26/2014 5:31:37 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 2:41:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/26/2014 5:34:48 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 2:42:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/26/2014 5:36:09 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 2:43:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/26/2014 5:37:20 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 2:44:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/26/2014 5:38:52 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 2:45:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/26/2014 5:40:02 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 2:46:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/26/2014 5:41:12 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 2:48:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/26/2014 5:42:29 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 2:49:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/26/2014 5:43:39 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 2:50:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/26/2014 5:55:46 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 2:51:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/26/2014 5:57:35 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 2:52:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/26/2014 5:58:45 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 2:53:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/26/2014 6:00:27 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 2:55:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/26/2014 6:01:46 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 2:56:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/26/2014 6:03:06 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 2:57:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/26/2014 6:04:23 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 2:58:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/26/2014 6:05:36 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 2:59:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/26/2014 6:07:59 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 3:00:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/26/2014 6:09:19 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 3:02:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/26/2014 6:11:30 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 3:03:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/26/2014 6:12:40 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 3:04:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/26/2014 6:13:55 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 3:05:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/26/2014 6:15:05 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 3:06:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/26/2014 6:16:31 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 3:07:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/26/2014 6:19:15 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 3:09:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/26/2014 6:20:48 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 3:10:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/26/2014 6:22:05 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 3:11:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/26/2014 6:23:15 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 3:12:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/26/2014 6:24:25 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 3:13:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/26/2014 6:26:03 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 3:14:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/26/2014 6:29:26 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 3:16:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/26/2014 6:30:53 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 3:17:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/26/2014 6:34:05 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 3:18:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/26/2014 6:36:54 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 3:19:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/26/2014 6:39:14 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 3:20:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/26/2014 6:41:11 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 3:21:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/26/2014 6:44:12 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 3:23:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/26/2014 6:45:50 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 3:24:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/26/2014 6:47:00 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 3:25:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/26/2014 6:48:10 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 3:26:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/26/2014 6:49:20 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 3:27:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/26/2014 6:51:38 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 3:28:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/26/2014 6:52:22 PM (7.047) ----------------------------------- Strategic Reserve contributing to CPA; Game Time: 3:29:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 **Doing Strategic Reserve Deployment to (Pre-filling CPA) maxAllowedReserveDeploymentPercent = 0.5 playerMaxStrategicReserve = 7919.92 playerCurrentStoredReserve = 7919.92 (100%) existingStrategicReservesStrengthOnPlanet = 0 strengthToSpawn = Min(playerCurrentStoredReserve,( playerMaxStrategicReserve * maxAllowedReserveDeploymentPercent ) - existingStrategicReservesStrengthOnPlanet) = 3959.96 maxTargetPopulation = 376 currentPopulation = 0 allocating 0.02 out of 1 (78.31 strength) for role: None , eligible types:MissileShipII, RaiderII, LazerGatlingII, DeflectorDroneII, ArmorShipII, MLRSII, TeleportBattleStationII, ElectricShuttleII, ShieldBearerII, VorticularCutlassII, InfiltratorII, EyeBotII, MunitionsBoosterII, VampireClawII, RaptorII, AutocannonMinipodII, SpacePlaneII, ZenithAutoBombII, GrenadeLauncherII, ZenithMirrorII, ZenithParalyzerII, ZenithPolarizerII, ZenithViralShredderII, ImpulseReactionEmitterII, SpireArmorRotterII, SpireGravityRipperII, SpireMiniRamII, ZenithMedicFrigateII, NeinzulScapegoatII, SpireRailclusterII, SaboteurII, ZenithHydraII, YounglingShrikeII allocating 0.03 out of 1 (117.95 strength) for role: AntiBomber , eligible types:FighterII, AntiArmorShipII, TeleportRaiderII, BulletproofFighterII, MicroFighterII, ShieldBoosterII, AcidSprayerII, ZenithReprocessorII, NeinzulRailpodII allocating 0.03 out of 1 (117.95 strength) for role: LongRange , eligible types:SniperII, SpiderII, ZenithBombardmentII, SentinelFrigateII, SpireBladeSpawnerII allocating 0.03 out of 1 (117.95 strength) for role: CopperPlatedBastard , eligible types:TackleDroneLauncherII allocating 0.03 out of 1 (117.95 strength) for role: Tractor , eligible types:EtherJetII, SpireTractorPlatformII allocating 0.03 out of 1 (117.95 strength) for role: Gravity , eligible types:SpireGravityDrainII allocating 0.03 out of 1 (117.95 strength) for role: Reclamator , eligible types:ParasiteII, SpireTeleportingLeechII allocating 0.8 out of 1 (3172.03 strength) for role: DefenseCracker , eligible types:BomberII, SpaceTankII, ZenithElectricBomberII, ZenithBeamFrigateII, ZenithChameleonII, SpireStealthBattleshipII, ZenithSiegeEngineII allocating 0 out of 1 (0 strength) for role: RiotControl , eligible types: actually bought: 2 ZenithMirrorII @ 4 each, so total for line = 8 1 TeleportBattleStationII @ 16 each, so total for line = 16 2 ZenithViralShredderII @ 4 each, so total for line = 8 1 NeinzulScapegoatII @ 4 each, so total for line = 4 1 SpireMiniRamII @ 19.2 each, so total for line = 19.2 1 AutocannonMinipodII @ 1.96 each, so total for line = 1.96 2 LazerGatlingII @ 1.41 each, so total for line = 2.82 2 GrenadeLauncherII @ 4 each, so total for line = 8 1 MLRSII @ 5.05 each, so total for line = 5.05 2 RaiderII @ 3.2 each, so total for line = 6.4 2 ZenithReprocessorII @ 48 each, so total for line = 96 2 AntiArmorShipII @ 3.2 each, so total for line = 6.4 2 BulletproofFighterII @ 4.36 each, so total for line = 8.73 2 NeinzulRailpodII @ 2 each, so total for line = 4 1 AcidSprayerII @ 4 each, so total for line = 4 2 FighterII @ 4 each, so total for line = 8 2 TeleportRaiderII @ 2.4 each, so total for line = 4.8 1 MicroFighterII @ 2.67 each, so total for line = 2.67 2 ZenithBombardmentII @ 24 each, so total for line = 48 1 SniperII @ 19.2 each, so total for line = 19.2 1 SpireBladeSpawnerII @ 115.2 each, so total for line = 115.2 2 TackleDroneLauncherII @ 72 each, so total for line = 144 8 EtherJetII @ 2.67 each, so total for line = 21.33 2 SpireTractorPlatformII @ 76.8 each, so total for line = 153.6 15 SpireGravityDrainII @ 8 each, so total for line = 120 9 ParasiteII @ 8 each, so total for line = 72 6 SpireTeleportingLeechII @ 8 each, so total for line = 48 23 ZenithElectricBomberII @ 20.21 each, so total for line = 464.84 31 BomberII @ 4 each, so total for line = 124 22 SpireStealthBattleshipII @ 76.8 each, so total for line = 1689.6 24 ZenithSiegeEngineII @ 24 each, so total for line = 576 19 SpaceTankII @ 4 each, so total for line = 76 28 ZenithBeamFrigateII @ 8 each, so total for line = 224 16 ZenithChameleonII @ 4 each, so total for line = 64 Grand total: 238 ships, 4173.78 strength Remaining reserve: 3746.14 out of 7919.92 (47.3%) 7/26/2014 6:52:52 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 3:30:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1873.07 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2086.89 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1903.87 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1873.07 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2086.89 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1903.87 7/26/2014 6:54:03 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 3:31:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1903.87 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2056.09 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1934.67 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1903.87 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2056.09 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1934.67 7/26/2014 6:55:13 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 3:32:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1934.67 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2025.29 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1965.47 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1934.67 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2025.29 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1965.47 7/26/2014 6:56:23 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 3:33:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1965.47 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1994.49 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1996.27 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1965.47 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1994.49 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1996.27 7/26/2014 6:57:38 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 3:34:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1996.27 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1963.69 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2027.07 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1996.27 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1963.69 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2027.07 7/26/2014 6:58:58 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 3:35:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2027.07 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1932.89 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2057.87 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2027.07 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1932.89 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2057.87 7/26/2014 7:00:08 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 3:37:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2057.87 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1902.09 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2088.67 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2057.87 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1902.09 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2088.67 7/26/2014 7:02:03 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 3:38:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2088.67 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1871.29 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2119.47 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2088.67 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1871.29 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2119.47 7/26/2014 7:03:33 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 3:39:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2119.47 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1840.49 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2150.27 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2119.47 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1840.49 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2150.27 7/26/2014 7:05:12 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 3:40:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2150.27 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1809.69 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2181.07 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2150.27 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1809.69 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2181.07 7/26/2014 7:06:23 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 3:41:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2181.07 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1778.89 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2211.87 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2181.07 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1778.89 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2211.87 7/26/2014 7:09:06 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 3:42:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2211.87 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1748.09 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2242.67 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2211.87 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1748.09 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2242.67 7/26/2014 7:10:16 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 3:44:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2242.67 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1717.29 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2273.47 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2242.67 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1717.29 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2273.47 7/26/2014 7:11:30 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 3:45:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2273.47 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1686.49 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2304.27 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2273.47 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1686.49 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2304.27 7/26/2014 7:13:05 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 3:46:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2304.27 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1655.69 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2335.07 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2304.27 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1655.69 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2335.07 7/26/2014 7:14:15 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 3:47:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2335.07 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1624.89 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2365.87 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2335.07 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1624.89 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2365.87 7/26/2014 7:15:25 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 3:48:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2365.87 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1594.09 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2396.67 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2365.87 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1594.09 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2396.67 7/26/2014 7:16:35 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 3:49:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2396.67 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1563.29 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2427.47 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2396.67 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1563.29 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2427.47 7/26/2014 7:17:45 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 3:51:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2427.47 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1532.49 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2458.27 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2427.47 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1532.49 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2458.27 7/26/2014 7:18:56 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 3:52:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2458.27 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1501.69 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2489.07 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2458.27 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1501.69 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2489.07 7/26/2014 7:20:06 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 3:53:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2489.07 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1470.89 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2519.87 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2489.07 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1470.89 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2519.87 7/27/2014 7:57:51 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 3:54:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2519.87 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1440.09 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2550.67 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2519.87 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1440.09 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2550.67 7/28/2014 6:36:04 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 3:55:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2550.67 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1409.29 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2581.47 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2550.67 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1409.29 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2581.47 7/28/2014 6:38:34 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 3:56:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2581.47 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1378.49 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2612.27 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2581.47 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1378.49 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2612.27 7/28/2014 6:40:30 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 3:58:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2612.27 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1347.69 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2643.07 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2612.27 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1347.69 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2643.07 7/28/2014 6:42:27 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 3:59:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2643.07 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1316.89 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2673.87 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2643.07 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1316.89 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2673.87 7/28/2014 6:43:57 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 4:00:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2673.87 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1286.09 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2704.67 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2673.87 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1286.09 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2704.67 7/28/2014 6:46:04 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 4:01:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2704.67 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1255.29 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2735.47 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2704.67 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1255.29 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2735.47 7/28/2014 6:47:25 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 4:02:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2735.47 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1224.49 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2766.27 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2735.47 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1224.49 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2766.27 7/28/2014 6:48:35 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 4:03:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2766.27 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1193.69 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2797.07 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2766.27 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1193.69 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2797.07 7/28/2014 6:49:46 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 4:05:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2797.07 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1162.89 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2827.87 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2797.07 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1162.89 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2827.87 7/28/2014 6:50:56 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 4:06:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2827.87 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1132.09 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2858.67 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2827.87 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1132.09 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2858.67 7/28/2014 6:52:23 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 4:07:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2858.67 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1101.29 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2889.47 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2858.67 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1101.29 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2889.47 7/28/2014 6:54:23 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 4:08:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2889.47 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1070.49 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2920.27 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2889.47 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1070.49 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2920.27 7/28/2014 6:55:33 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 4:09:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2920.27 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1039.69 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2951.07 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2920.27 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1039.69 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2951.07 7/28/2014 6:57:27 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 4:10:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2951.07 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1008.89 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2981.87 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2951.07 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1008.89 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2981.87 7/28/2014 6:58:38 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 4:12:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2981.87 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 978.09 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3012.67 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2981.87 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 978.09 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3012.67 7/28/2014 6:59:48 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 4:13:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3012.67 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 947.29 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3043.47 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3012.67 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 947.29 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3043.47 7/28/2014 7:01:04 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 4:14:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3043.47 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 916.49 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3074.27 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3043.47 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 916.49 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3074.27 7/28/2014 7:02:32 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 4:15:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3074.27 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 885.69 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3105.07 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3074.27 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 885.69 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3105.07 7/28/2014 7:05:05 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 4:16:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3105.07 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 854.89 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3135.87 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3105.07 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 854.89 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3135.87 7/28/2014 7:06:15 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 4:17:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3135.87 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 824.09 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3166.67 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3135.87 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 824.09 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3166.67 7/28/2014 7:12:14 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 4:19:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3166.67 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 793.29 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3197.47 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3166.67 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 793.29 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3197.47 7/28/2014 7:16:14 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 4:20:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3197.47 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 762.49 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3228.27 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3197.47 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 762.49 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3228.27 7/28/2014 7:19:47 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 4:21:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3228.27 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 731.69 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3259.07 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3228.27 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 731.69 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3259.07 7/28/2014 7:20:58 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 4:22:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3259.07 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 700.89 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3289.87 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3259.07 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 700.89 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3289.87 7/28/2014 7:22:08 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 4:23:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3289.87 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 670.09 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3320.67 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3289.87 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 670.09 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3320.67 7/28/2014 7:24:22 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 4:24:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3320.67 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 639.29 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3351.47 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3320.67 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 639.29 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3351.47 7/28/2014 7:25:51 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 4:26:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3351.47 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 608.49 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3382.27 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3351.47 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 608.49 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3382.27 7/28/2014 7:27:01 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 4:27:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3382.27 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 577.69 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3413.07 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3382.27 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 577.69 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3413.07 7/28/2014 7:28:45 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 4:28:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3413.07 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 546.89 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3443.87 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3413.07 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 546.89 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3443.87 7/28/2014 7:30:33 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 4:29:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3443.87 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 516.09 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3474.67 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3443.87 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 516.09 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3474.67 7/28/2014 7:31:49 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 4:30:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3474.67 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 485.29 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3505.47 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3474.67 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 485.29 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3505.47 7/28/2014 7:33:09 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 4:31:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3505.47 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 454.49 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3536.27 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3505.47 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 454.49 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3536.27 7/28/2014 7:34:19 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 4:33:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3536.27 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 423.69 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3567.07 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3536.27 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 423.69 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3567.07 7/28/2014 7:36:03 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 4:34:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3567.07 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 392.89 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3597.87 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3567.07 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 392.89 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3597.87 7/28/2014 7:37:13 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 4:35:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3597.87 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 362.09 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3628.67 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3597.87 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 362.09 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3628.67 7/28/2014 7:38:23 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 4:36:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3628.67 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 331.29 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3659.47 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3628.67 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 331.29 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3659.47 7/28/2014 7:39:33 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 4:37:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3659.47 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 300.49 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3690.27 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3659.47 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 300.49 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3690.27 7/28/2014 7:41:03 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 4:38:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3690.27 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 269.69 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3721.07 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3690.27 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 269.69 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3721.07 7/28/2014 7:44:47 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 4:40:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3721.07 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 238.89 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3751.87 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3721.07 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 238.89 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3751.87 7/28/2014 7:46:08 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 4:41:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3751.87 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 208.09 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3782.67 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3751.87 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 208.09 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3782.67 7/28/2014 7:47:56 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 4:42:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3782.67 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 177.29 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3813.47 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3782.67 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 177.29 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3813.47 7/28/2014 7:49:06 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 4:43:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3813.47 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 146.49 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3844.27 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3813.47 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 146.49 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3844.27 7/28/2014 7:50:16 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 4:44:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3844.27 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 115.69 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3875.07 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3844.27 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 115.69 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3875.07 7/28/2014 7:51:26 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 4:45:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3875.07 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 84.89 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3905.87 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3875.07 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 84.89 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3905.87 7/28/2014 7:52:36 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 4:47:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3905.87 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 54.09 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3936.67 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3905.87 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 54.09 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3936.67 7/28/2014 7:53:46 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 4:48:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3936.67 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 23.29 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 23.29 new reserve strength for player = 3959.96 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3936.67 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 23.29 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 23.29 new reserve strength for player = 3959.96 7/28/2014 7:55:21 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 4:49:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/28/2014 7:57:03 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 4:50:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/28/2014 7:58:41 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 4:51:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/28/2014 7:59:59 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 4:52:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/28/2014 8:01:09 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 4:54:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/28/2014 8:03:50 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 4:55:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/28/2014 8:05:00 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 4:56:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/28/2014 8:06:10 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 4:57:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/28/2014 8:12:39 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 4:58:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/28/2014 8:14:10 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 4:59:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/28/2014 8:15:44 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 5:01:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/28/2014 8:17:13 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 5:02:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/28/2014 8:18:23 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 5:03:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/28/2014 8:19:41 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 5:04:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/28/2014 8:20:51 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 5:05:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/28/2014 8:22:10 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 5:06:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/28/2014 8:23:43 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 5:08:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/28/2014 8:24:53 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 5:09:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/28/2014 9:00:59 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 5:10:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/28/2014 9:03:01 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 5:11:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/28/2014 9:05:05 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 5:12:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/28/2014 9:06:40 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 5:13:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/28/2014 9:09:02 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 5:15:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/28/2014 9:11:59 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 5:16:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/28/2014 9:13:17 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 5:17:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/28/2014 9:14:35 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 5:18:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/28/2014 9:15:57 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 5:19:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/28/2014 9:17:07 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 5:20:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/28/2014 9:18:17 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 5:22:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/28/2014 9:19:38 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 5:23:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/28/2014 9:21:08 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 5:24:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/28/2014 9:22:18 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 5:25:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/28/2014 9:24:41 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 5:26:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/28/2014 9:26:19 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 5:27:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/28/2014 9:31:33 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 5:29:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/28/2014 9:33:52 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 5:30:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/28/2014 9:35:54 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 5:31:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/28/2014 9:37:04 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 5:32:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/28/2014 9:38:54 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 5:33:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/28/2014 9:40:45 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 5:34:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/28/2014 9:45:00 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 5:36:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/28/2014 9:47:19 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 5:37:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/28/2014 9:48:55 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 5:38:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/28/2014 9:51:37 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 5:39:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/28/2014 9:54:32 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 5:40:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/28/2014 9:58:05 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 5:41:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/28/2014 10:00:10 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 5:43:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/28/2014 10:07:10 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 5:44:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/28/2014 10:08:20 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 5:45:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/28/2014 10:10:28 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 5:46:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/28/2014 10:12:23 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 5:47:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/28/2014 10:13:54 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 5:48:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/28/2014 10:15:54 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 5:50:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/28/2014 10:17:16 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 5:51:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/28/2014 10:18:42 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 5:52:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/28/2014 10:19:52 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 5:53:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/28/2014 10:21:02 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 5:54:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/28/2014 10:22:40 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 5:55:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/28/2014 10:24:49 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 5:57:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/28/2014 10:26:44 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 5:58:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/28/2014 10:28:02 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 5:59:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/28/2014 10:29:12 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 6:00:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/28/2014 10:30:49 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 6:01:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/28/2014 10:32:02 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 6:02:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/28/2014 10:33:22 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 6:04:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/28/2014 10:35:16 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 6:05:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/28/2014 10:36:26 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 6:06:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/28/2014 10:37:36 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 6:07:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/28/2014 10:38:46 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 6:08:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/28/2014 10:39:56 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 6:09:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/28/2014 10:41:06 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 6:11:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/28/2014 10:42:16 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 6:12:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/28/2014 10:43:26 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 6:13:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/28/2014 10:44:36 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 6:14:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/28/2014 10:45:47 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 6:15:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/28/2014 10:46:57 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 6:16:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/28/2014 10:48:07 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 6:18:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/28/2014 11:02:17 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 6:19:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/28/2014 11:03:27 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 6:20:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/28/2014 1:59:01 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 6:21:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/28/2014 2:01:31 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 6:22:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/28/2014 2:02:41 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 6:23:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/28/2014 2:05:57 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 6:25:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/28/2014 2:07:56 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 6:26:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/28/2014 2:10:55 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 6:27:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/28/2014 2:13:21 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 6:28:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/28/2014 2:14:37 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 6:29:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/28/2014 2:20:30 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 6:30:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/28/2014 2:25:50 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 6:32:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/28/2014 2:27:29 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 6:33:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/28/2014 2:29:02 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 6:34:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/28/2014 2:30:55 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 6:35:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/28/2014 2:32:11 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 6:36:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/28/2014 2:34:34 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 6:37:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/28/2014 2:36:19 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 6:39:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/28/2014 2:43:38 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 6:40:02 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 **Doing Strategic Reserve Deployment to Sharpboatlea maxAllowedReserveDeploymentPercent = 0.3 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 (100%) existingStrategicReservesStrengthOnPlanet = 0 strengthToSpawn = Min(playerCurrentStoredReserve,( playerMaxStrategicReserve * maxAllowedReserveDeploymentPercent ) - existingStrategicReservesStrengthOnPlanet) = 1187.21 maxTargetPopulation = 4000 currentPopulation = 229 allocating 0.24 out of 1 (286.95 strength) for role: None , eligible types:CoreBattleCruiser, CoreVorticularCutlass, CoreInfiltrator, CoreEyeBot, CoreSpireMiniRam allocating 0.51 out of 1 (608.1 strength) for role: AntiBomber , eligible types:CoreFighter allocating 0.14 out of 1 (164.05 strength) for role: LongRange , eligible types:AntiStarshipArachnid allocating 0 out of 1 (0 strength) for role: CopperPlatedBastard , eligible types: allocating 0 out of 1 (0 strength) for role: Tractor , eligible types: allocating 0 out of 1 (0 strength) for role: Gravity , eligible types: allocating 0 out of 1 (0 strength) for role: Reclamator , eligible types: allocating 0.11 out of 1 (127.53 strength) for role: DefenseCracker , eligible types:CoreBomber allocating 0 out of 1 (0 strength) for role: RiotControl , eligible types: actually bought: 6 CoreSpireMiniRam @ 48 each, so total for line = 287.99 2 CoreVorticularCutlass @ 5.45 each, so total for line = 10.91 61 CoreFighter @ 10 each, so total for line = 610 17 AntiStarshipArachnid @ 10 each, so total for line = 170 13 CoreBomber @ 10 each, so total for line = 130 Grand total: 99 ships, 1208.9 strength Remaining reserve: 2751.06 out of 3959.96 (69.47%) 7/28/2014 2:43:46 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 6:40:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/28/2014 2:48:41 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 6:41:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/28/2014 2:51:47 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 6:42:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/28/2014 2:54:00 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 6:43:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/28/2014 2:56:42 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 6:44:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/28/2014 2:58:34 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 6:46:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/28/2014 3:08:00 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 6:47:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/28/2014 3:11:40 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 6:48:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/28/2014 3:15:14 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 6:49:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/28/2014 3:16:35 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 6:50:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/28/2014 3:18:12 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 6:51:02 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 **Doing Strategic Reserve Deployment to Sicillu maxAllowedReserveDeploymentPercent = 0.3 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 (100%) existingStrategicReservesStrengthOnPlanet = 0 strengthToSpawn = Min(playerCurrentStoredReserve,( playerMaxStrategicReserve * maxAllowedReserveDeploymentPercent ) - existingStrategicReservesStrengthOnPlanet) = 1187.21 maxTargetPopulation = 4000 currentPopulation = 338 allocating 0.16 out of 1 (186.37 strength) for role: None , eligible types:CoreBattleCruiser, CoreRaider, CoreDrone, CoreDeflectorDrone, CoreArmorShip, CoreMLRS, CoreTeleportBattleStation, CoreElectricShuttle, CoreShieldBearer, CoreVorticularCutlass, CoreInfiltrator, CoreEyeBot, CoreMunitionsBooster, CoreDemonHand, CorePredator, CoreAutocannonMinipod, CoreAstroPlane, CoreZenithAutoBomb, CoreGrenadeLauncher, CoreZenithMirror, CoreZenithParalyzer, CoreZenithPolarizer, CoreZenithViralShredder, CoreImpulseReactionEmitter, CoreSpireArmorRotter, CoreSpireGravityRipper, CoreSpireMiniRam, CoreZenithMedicFrigate, CoreNeinzulScapegoat, CoreSpireRailcluster, CoreSaboteur, CoreZenithHydra, CoreYounglingShrike allocating 0.33 out of 1 (395.06 strength) for role: AntiBomber , eligible types:CoreFighter, CoreAntiArmorShip, CoreTeleportRaider, CoreBulletproofFighter, CoreMicroFighter, CoreShieldBooster, CoreAcidSprayer, CoreZenithReprocessor, CoreNeinzulRailpod allocating 0.09 out of 1 (106.66 strength) for role: LongRange , eligible types:CoreSniper, AntiStarshipArachnid, CoreZenithBombardment, CoreSentinelFrigate, CoreSpireBladeSpawner allocating 0.11 out of 1 (130.43 strength) for role: CopperPlatedBastard , eligible types:CoreTackleDroneLauncher allocating 0.11 out of 1 (130.43 strength) for role: Tractor , eligible types:CoreEtherJet, CoreSpireTractorPlatform allocating 0.07 out of 1 (82.9 strength) for role: Gravity , eligible types:CoreSpireGravityDrain allocating 0.07 out of 1 (82.9 strength) for role: Reclamator , eligible types:CoreLeech, CoreSpireTeleportingLeech allocating 0.07 out of 1 (82.9 strength) for role: DefenseCracker , eligible types:CoreBomber, CoreSpaceTank, CoreZenithElectricBomber, CoreZenithBeamFrigate, CoreZenithChameleon, CoreSpireStealthBattleship, CoreZenithSiegeEngine allocating 0 out of 1 (0 strength) for role: RiotControl , eligible types: actually bought: 1 CoreMunitionsBooster @ 50.53 each, so total for line = 50.53 1 CorePredator @ 20 each, so total for line = 20 1 CoreTeleportBattleStation @ 40 each, so total for line = 40 1 CoreZenithPolarizer @ 10 each, so total for line = 10 1 CoreVorticularCutlass @ 5.45 each, so total for line = 5.45 1 CoreDemonHand @ 17.14 each, so total for line = 17.14 1 CoreMLRS @ 12.63 each, so total for line = 12.63 2 CoreArmorShip @ 10.91 each, so total for line = 21.82 1 CoreInfiltrator @ 6 each, so total for line = 6 2 CoreAutocannonMinipod @ 4.9 each, so total for line = 9.79 3 CoreBulletproofFighter @ 10.91 each, so total for line = 32.72 3 CoreAcidSprayer @ 10 each, so total for line = 30 3 CoreNeinzulRailpod @ 5 each, so total for line = 15 2 CoreTeleportRaider @ 6 each, so total for line = 12 2 CoreZenithReprocessor @ 120 each, so total for line = 240 1 CoreFighter @ 10 each, so total for line = 10 1 CoreAntiArmorShip @ 8 each, so total for line = 8 1 CoreMicroFighter @ 6.67 each, so total for line = 6.67 1 CoreShieldBooster @ 50.53 each, so total for line = 50.53 2 CoreZenithBombardment @ 60 each, so total for line = 120 1 CoreTackleDroneLauncher @ 180 each, so total for line = 180 1 CoreEtherJet @ 6.67 each, so total for line = 6.67 1 CoreSpireTractorPlatform @ 192 each, so total for line = 192 5 CoreSpireGravityDrain @ 20 each, so total for line = 100 3 CoreSpireTeleportingLeech @ 20 each, so total for line = 60 2 CoreLeech @ 20 each, so total for line = 40 3 CoreZenithBeamFrigate @ 20 each, so total for line = 60 1 CoreSpaceTank @ 10 each, so total for line = 10 1 CoreZenithElectricBomber @ 50.53 each, so total for line = 50.53 Grand total: 49 ships, 1417.46 strength Remaining reserve: 2542.5 out of 3959.96 (64.21%) 7/28/2014 3:19:30 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 6:51:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3944.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 15 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 15 new reserve strength for player = 3959.96 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/28/2014 3:22:40 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 6:53:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/28/2014 3:22:43 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 6:53:03 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 **Doing Strategic Reserve Deployment to Durbuzing maxAllowedReserveDeploymentPercent = 0.3 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 (100%) existingStrategicReservesStrengthOnPlanet = 0 strengthToSpawn = Min(playerCurrentStoredReserve,( playerMaxStrategicReserve * maxAllowedReserveDeploymentPercent ) - existingStrategicReservesStrengthOnPlanet) = 1187.21 maxTargetPopulation = 4000 currentPopulation = 424 allocating 0.16 out of 1 (186.37 strength) for role: None , eligible types:CoreBattleCruiser, CoreRaider, CoreDrone, CoreDeflectorDrone, CoreArmorShip, CoreMLRS, CoreTeleportBattleStation, CoreElectricShuttle, CoreShieldBearer, CoreVorticularCutlass, CoreInfiltrator, CoreEyeBot, CoreMunitionsBooster, CoreDemonHand, CorePredator, CoreAutocannonMinipod, CoreAstroPlane, CoreZenithAutoBomb, CoreGrenadeLauncher, CoreZenithMirror, CoreZenithParalyzer, CoreZenithPolarizer, CoreZenithViralShredder, CoreImpulseReactionEmitter, CoreSpireArmorRotter, CoreSpireGravityRipper, CoreSpireMiniRam, CoreZenithMedicFrigate, CoreNeinzulScapegoat, CoreSpireRailcluster, CoreSaboteur, CoreZenithHydra, CoreYounglingShrike allocating 0.33 out of 1 (395.06 strength) for role: AntiBomber , eligible types:CoreFighter, CoreAntiArmorShip, CoreTeleportRaider, CoreBulletproofFighter, CoreMicroFighter, CoreShieldBooster, CoreAcidSprayer, CoreZenithReprocessor, CoreNeinzulRailpod allocating 0.09 out of 1 (106.66 strength) for role: LongRange , eligible types:CoreSniper, AntiStarshipArachnid, CoreZenithBombardment, CoreSentinelFrigate, CoreSpireBladeSpawner allocating 0.11 out of 1 (130.43 strength) for role: CopperPlatedBastard , eligible types:CoreTackleDroneLauncher allocating 0.11 out of 1 (130.43 strength) for role: Tractor , eligible types:CoreEtherJet, CoreSpireTractorPlatform allocating 0.07 out of 1 (82.9 strength) for role: Gravity , eligible types:CoreSpireGravityDrain allocating 0.07 out of 1 (82.9 strength) for role: Reclamator , eligible types:CoreLeech, CoreSpireTeleportingLeech allocating 0.07 out of 1 (82.9 strength) for role: DefenseCracker , eligible types:CoreBomber, CoreSpaceTank, CoreZenithElectricBomber, CoreZenithBeamFrigate, CoreZenithChameleon, CoreSpireStealthBattleship, CoreZenithSiegeEngine allocating 0 out of 1 (0 strength) for role: RiotControl , eligible types: actually bought: 1 CoreSpireArmorRotter @ 20 each, so total for line = 20 2 CoreArmorShip @ 10.91 each, so total for line = 21.82 1 CoreDeflectorDrone @ 4.9 each, so total for line = 4.9 2 CoreSaboteur @ 24 each, so total for line = 48 1 CoreShieldBearer @ 40 each, so total for line = 40 1 CoreZenithAutoBomb @ 10 each, so total for line = 10 1 CoreMunitionsBooster @ 50.53 each, so total for line = 50.53 4 CoreFighter @ 10 each, so total for line = 40 1 CoreShieldBooster @ 50.53 each, so total for line = 50.53 3 CoreMicroFighter @ 6.67 each, so total for line = 20 2 CoreBulletproofFighter @ 10.91 each, so total for line = 21.82 1 CoreTeleportRaider @ 6 each, so total for line = 6 1 CoreAntiArmorShip @ 8 each, so total for line = 8 1 CoreNeinzulRailpod @ 5 each, so total for line = 5 2 CoreZenithReprocessor @ 120 each, so total for line = 240 1 CoreAcidSprayer @ 10 each, so total for line = 10 1 CoreSpireBladeSpawner @ 288 each, so total for line = 288 1 CoreTackleDroneLauncher @ 180 each, so total for line = 180 2 CoreEtherJet @ 6.67 each, so total for line = 13.33 1 CoreSpireTractorPlatform @ 192 each, so total for line = 192 5 CoreSpireGravityDrain @ 20 each, so total for line = 100 3 CoreLeech @ 20 each, so total for line = 60 2 CoreSpireTeleportingLeech @ 20 each, so total for line = 40 1 CoreZenithElectricBomber @ 50.53 each, so total for line = 50.53 1 CoreZenithSiegeEngine @ 60 each, so total for line = 60 Grand total: 42 ships, 1580.43 strength Remaining reserve: 2379.53 out of 3959.96 (60.09%) 7/28/2014 3:24:53 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 6:54:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/28/2014 3:26:01 PM (7.047) ----------------------------------- Strategic Reserve contributing to CPA; Game Time: 6:55:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 **Doing Strategic Reserve Deployment to (Pre-filling CPA) maxAllowedReserveDeploymentPercent = 0.5 playerMaxStrategicReserve = 7919.92 playerCurrentStoredReserve = 7919.92 (100%) existingStrategicReservesStrengthOnPlanet = 0 strengthToSpawn = Min(playerCurrentStoredReserve,( playerMaxStrategicReserve * maxAllowedReserveDeploymentPercent ) - existingStrategicReservesStrengthOnPlanet) = 3959.96 maxTargetPopulation = 419 currentPopulation = 0 allocating 0.02 out of 1 (78.31 strength) for role: None , eligible types:MissileShipII, RaiderII, LazerGatlingII, DeflectorDroneII, ArmorShipII, MLRSII, TeleportBattleStationII, ElectricShuttleII, ShieldBearerII, VorticularCutlassII, InfiltratorII, EyeBotII, MunitionsBoosterII, VampireClawII, RaptorII, AutocannonMinipodII, SpacePlaneII, ZenithAutoBombII, GrenadeLauncherII, ZenithMirrorII, ZenithParalyzerII, ZenithPolarizerII, ZenithViralShredderII, ImpulseReactionEmitterII, SpireArmorRotterII, SpireGravityRipperII, SpireMiniRamII, ZenithMedicFrigateII, NeinzulScapegoatII, SpireRailclusterII, SaboteurII, ZenithHydraII, YounglingShrikeII allocating 0.03 out of 1 (117.95 strength) for role: AntiBomber , eligible types:FighterII, AntiArmorShipII, TeleportRaiderII, BulletproofFighterII, MicroFighterII, ShieldBoosterII, AcidSprayerII, ZenithReprocessorII, NeinzulRailpodII allocating 0.03 out of 1 (117.95 strength) for role: LongRange , eligible types:SniperII, SpiderII, ZenithBombardmentII, SentinelFrigateII, SpireBladeSpawnerII allocating 0.03 out of 1 (117.95 strength) for role: CopperPlatedBastard , eligible types:TackleDroneLauncherII allocating 0.03 out of 1 (117.95 strength) for role: Tractor , eligible types:EtherJetII, SpireTractorPlatformII allocating 0.03 out of 1 (117.95 strength) for role: Gravity , eligible types:SpireGravityDrainII allocating 0.03 out of 1 (117.95 strength) for role: Reclamator , eligible types:ParasiteII, SpireTeleportingLeechII allocating 0.8 out of 1 (3172.03 strength) for role: DefenseCracker , eligible types:BomberII, SpaceTankII, ZenithElectricBomberII, ZenithBeamFrigateII, ZenithChameleonII, SpireStealthBattleshipII, ZenithSiegeEngineII allocating 0 out of 1 (0 strength) for role: RiotControl , eligible types: actually bought: 1 SpireMiniRamII @ 19.2 each, so total for line = 19.2 1 GrenadeLauncherII @ 4 each, so total for line = 4 1 ZenithMedicFrigateII @ 48 each, so total for line = 48 1 SpireRailclusterII @ 76.8 each, so total for line = 76.8 3 NeinzulRailpodII @ 2 each, so total for line = 6 3 FighterII @ 4 each, so total for line = 12 3 AcidSprayerII @ 4 each, so total for line = 12 1 ZenithReprocessorII @ 48 each, so total for line = 48 2 AntiArmorShipII @ 3.2 each, so total for line = 6.4 2 MicroFighterII @ 2.67 each, so total for line = 5.33 2 ShieldBoosterII @ 20.21 each, so total for line = 40.42 1 BulletproofFighterII @ 4.36 each, so total for line = 4.36 3 SentinelFrigateII @ 20.21 each, so total for line = 60.63 1 SpireBladeSpawnerII @ 115.2 each, so total for line = 115.2 2 TackleDroneLauncherII @ 72 each, so total for line = 144 3 EtherJetII @ 2.67 each, so total for line = 8 2 SpireTractorPlatformII @ 76.8 each, so total for line = 153.6 15 SpireGravityDrainII @ 8 each, so total for line = 120 9 SpireTeleportingLeechII @ 8 each, so total for line = 72 6 ParasiteII @ 8 each, so total for line = 48 18 BomberII @ 4 each, so total for line = 72 23 ZenithElectricBomberII @ 20.21 each, so total for line = 464.84 19 SpaceTankII @ 4 each, so total for line = 76 28 ZenithSiegeEngineII @ 24 each, so total for line = 672 22 SpireStealthBattleshipII @ 76.8 each, so total for line = 1689.6 23 ZenithChameleonII @ 4 each, so total for line = 92 17 ZenithBeamFrigateII @ 8 each, so total for line = 136 Grand total: 212 ships, 4206.38 strength Remaining reserve: 3713.54 out of 7919.92 (46.89%) 7/28/2014 3:26:43 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 6:55:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1856.77 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2103.19 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1887.57 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1856.77 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2103.19 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1887.57 7/28/2014 3:27:53 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 6:56:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1887.57 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2072.39 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1918.37 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1887.57 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2072.39 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1918.37 7/28/2014 3:32:57 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 6:57:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1937.5 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2022.46 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1968.3 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1935.59 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2024.37 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1966.39 7/28/2014 3:36:35 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 6:58:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1968.3 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1991.66 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1999.1 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1966.39 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1993.57 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1997.19 7/28/2014 3:46:33 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:00:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1999.1 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1960.86 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2029.9 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1997.19 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1962.77 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2027.99 7/28/2014 3:48:09 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:01:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2055.08 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1904.88 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2085.88 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2050.64 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1909.32 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2081.44 7/28/2014 3:50:17 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:02:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2085.88 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1874.08 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2116.68 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2081.44 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1878.52 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2112.24 7/28/2014 3:52:10 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:03:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2116.68 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1843.28 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2147.48 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2112.24 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1847.72 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2143.04 7/28/2014 3:53:38 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:04:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2147.48 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1812.48 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2178.28 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2143.04 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1816.92 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2173.84 7/28/2014 3:55:11 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:05:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2203.45 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1756.51 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2234.25 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2196.5 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1763.47 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2227.3 7/28/2014 3:56:21 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:07:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2234.25 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1725.71 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2265.05 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2227.3 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1732.67 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2258.1 7/28/2014 3:57:44 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:08:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2265.05 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1694.91 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2295.85 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2258.1 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1701.87 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2288.9 7/28/2014 3:58:58 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:09:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2321.02 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1638.94 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2351.82 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2288.9 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1671.07 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2319.7 7/28/2014 4:00:19 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:10:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2351.82 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1608.14 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2382.62 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2342.35 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1617.61 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2373.15 7/28/2014 4:01:29 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 7:11:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2382.62 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1577.34 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2413.42 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2373.15 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1586.81 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2403.95 7/29/2014 6:04:58 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:23:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 590.63 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3369.33 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 621.43 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 590.08 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3369.88 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 620.88 7/29/2014 6:07:22 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:24:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 621.43 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3338.53 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 652.23 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 620.88 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3339.08 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 651.68 7/29/2014 6:09:31 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:25:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 652.23 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3307.73 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 683.03 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 651.68 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3308.28 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 682.48 7/29/2014 6:11:36 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:26:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 683.03 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3276.93 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 713.83 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 682.48 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3277.48 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 713.28 7/29/2014 6:13:37 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:28:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 713.83 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3246.13 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 744.63 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 713.28 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3246.68 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 744.08 7/29/2014 6:15:22 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:29:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 744.63 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3215.33 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 775.43 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 744.08 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3215.88 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 774.89 7/29/2014 6:16:37 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:30:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 775.43 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3184.53 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 806.23 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 774.89 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3185.08 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 805.69 7/29/2014 6:18:23 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:31:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 806.23 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3153.73 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 837.03 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 805.69 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3154.28 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 836.49 7/29/2014 6:20:00 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:32:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 837.03 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3122.93 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 867.83 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 836.49 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3123.48 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 867.29 7/29/2014 6:21:10 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:33:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 867.83 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3092.13 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 898.63 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 867.29 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3092.68 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 898.09 7/29/2014 6:22:20 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:35:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 898.63 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3061.33 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 929.43 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 898.09 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3061.88 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 928.89 7/29/2014 6:24:10 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:36:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 929.43 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3030.53 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 960.23 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 928.89 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3031.08 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 959.69 7/29/2014 6:27:25 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:37:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 960.23 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2999.73 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 991.03 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 959.69 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 3000.28 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 990.49 7/29/2014 6:29:14 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:38:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 991.03 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2968.93 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1021.83 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 990.49 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2969.48 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1021.29 7/29/2014 6:30:54 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:39:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1021.83 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2938.13 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1052.63 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1021.29 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2938.68 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1052.09 7/29/2014 6:32:05 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:40:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1052.63 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2907.33 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1083.43 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1052.09 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2907.88 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1082.89 7/29/2014 6:33:15 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:42:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1083.43 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2876.53 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1114.23 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1082.89 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2877.08 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1113.69 7/29/2014 6:34:25 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:43:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1114.23 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2845.73 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1145.03 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1113.69 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2846.28 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1144.49 7/29/2014 6:35:46 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:44:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1145.03 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2814.93 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1175.83 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1144.49 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2815.48 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1175.29 7/29/2014 6:36:56 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:45:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1175.83 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2784.13 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1206.63 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1175.29 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2784.68 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1206.09 7/29/2014 6:38:30 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:46:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1206.63 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2753.33 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1237.43 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1206.09 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2753.88 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1236.89 7/29/2014 6:39:40 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:47:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1237.43 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2722.53 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1268.23 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1236.89 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2723.08 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1267.69 7/29/2014 6:40:50 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:49:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1268.23 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2691.73 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1299.03 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1267.69 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2692.28 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1298.49 7/29/2014 6:42:00 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:50:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1299.03 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2660.93 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1329.83 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1298.49 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2661.48 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1329.29 7/29/2014 6:43:10 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:51:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1329.83 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2630.13 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1360.63 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1329.29 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2630.68 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1360.09 7/29/2014 6:44:20 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:52:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1360.63 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2599.33 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1391.43 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1360.09 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2599.88 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1390.89 7/29/2014 6:45:30 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:53:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1391.43 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2568.53 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1422.23 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1390.89 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2569.07 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1421.69 7/29/2014 6:49:07 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:54:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1422.23 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2537.73 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1453.03 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1421.69 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2538.27 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1452.49 7/29/2014 6:50:17 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:56:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1453.03 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2506.93 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1483.83 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1452.49 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2507.47 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1483.29 7/29/2014 6:51:42 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:57:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1483.83 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2476.13 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1514.63 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1483.29 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2476.67 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1514.09 7/29/2014 6:52:55 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:58:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1514.63 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2445.33 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1545.43 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1514.09 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2445.87 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1544.89 7/29/2014 6:54:05 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 0:59:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1545.43 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2414.53 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1576.23 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1544.89 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2415.07 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1575.69 7/29/2014 6:55:24 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:00:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1576.23 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2383.73 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1607.03 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1575.69 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2384.27 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1606.49 7/29/2014 6:56:34 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:01:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1607.03 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2352.93 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1637.83 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1606.49 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2353.47 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1637.29 7/29/2014 6:57:44 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:03:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1637.83 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2322.13 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1668.63 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1637.29 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2322.67 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1668.09 7/29/2014 6:58:54 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:04:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1668.63 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2291.33 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1699.43 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1668.09 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2291.87 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1698.89 7/29/2014 7:00:04 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:05:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1699.43 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2260.53 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1730.23 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1698.89 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2261.07 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1729.69 7/29/2014 7:00:59 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:06:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1730.23 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2229.73 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1761.03 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1729.69 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2230.27 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1760.49 7/29/2014 7:01:12 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:07:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1761.03 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2198.93 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1791.83 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1760.49 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2199.47 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1791.29 7/29/2014 7:01:25 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:08:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1791.83 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2168.13 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1822.63 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1791.29 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2168.67 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1822.09 7/29/2014 7:01:38 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:10:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1822.63 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2137.33 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1853.43 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1822.09 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2137.87 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1852.89 7/29/2014 7:01:50 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:11:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1853.43 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2106.53 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1884.23 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1852.89 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2107.07 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1883.69 7/29/2014 7:02:03 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:12:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1884.23 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2075.73 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1915.03 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1883.69 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2076.27 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1914.49 7/29/2014 7:02:16 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:13:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1915.03 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2044.93 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1945.83 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1914.49 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2045.47 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1945.29 7/29/2014 7:02:29 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:14:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1945.83 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2014.13 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1976.63 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1945.29 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2014.67 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1976.09 7/29/2014 7:02:41 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:15:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1976.63 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1983.33 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2007.43 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1976.09 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1983.87 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2006.89 7/29/2014 7:03:01 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:17:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2007.43 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1952.53 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2038.23 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2006.89 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1953.07 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2037.69 7/29/2014 7:03:21 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:18:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2038.23 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1921.73 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2069.03 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2037.69 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1922.27 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2068.49 7/29/2014 7:03:34 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:19:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2069.03 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1890.93 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2099.83 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2068.49 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1891.47 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2099.29 7/29/2014 7:03:47 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:20:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2099.83 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1860.13 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2130.63 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2099.29 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1860.67 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2130.09 7/29/2014 7:03:59 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:21:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2130.63 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1829.33 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2161.43 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2130.09 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1829.87 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2160.89 7/29/2014 7:04:31 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:22:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2161.43 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1798.53 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2192.23 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2160.89 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1799.07 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2191.69 7/29/2014 7:04:44 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:24:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2192.23 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1767.73 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2223.03 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2191.69 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1768.27 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2222.49 7/29/2014 7:47:58 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:25:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2223.03 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1736.93 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2253.83 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2222.49 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1737.47 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2253.29 7/29/2014 7:52:05 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:26:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2253.83 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1706.13 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2284.63 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2253.29 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1706.67 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2284.09 7/29/2014 7:54:12 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:27:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2284.63 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1675.33 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2315.43 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2284.09 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1675.87 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2314.89 7/29/2014 7:56:04 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:28:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2315.43 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1644.53 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2346.23 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2314.89 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1645.07 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2345.69 7/29/2014 7:57:58 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:29:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2346.23 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1613.73 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2377.03 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2345.69 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1614.27 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2376.49 7/29/2014 7:59:37 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:31:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2377.03 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1582.93 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2407.83 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2376.49 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1583.47 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2407.29 7/29/2014 8:01:14 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:32:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2407.83 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1552.13 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2438.63 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2407.29 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1552.67 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2438.09 7/29/2014 8:03:55 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:33:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2438.63 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1521.33 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2469.43 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2438.09 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1521.87 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2468.89 7/29/2014 8:05:05 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:34:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2469.43 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1490.53 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2500.23 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2468.89 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1491.07 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2499.69 7/29/2014 8:06:15 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:35:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2500.23 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1459.73 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2531.03 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2499.69 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1460.27 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2530.49 7/29/2014 8:07:36 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:36:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2531.03 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1428.93 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2561.83 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2530.49 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1429.47 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2561.29 7/29/2014 8:09:01 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:38:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2561.83 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1398.13 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2592.63 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2561.29 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1398.67 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2592.09 7/29/2014 8:10:11 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:39:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2592.63 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1367.33 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2623.43 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2592.09 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1367.87 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2622.89 7/29/2014 8:11:32 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:40:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2623.43 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1336.53 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2654.23 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2622.89 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1337.07 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2653.69 7/29/2014 8:12:59 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:41:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2654.23 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1305.73 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2685.03 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2653.69 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1306.27 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2684.49 7/29/2014 8:14:47 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:42:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2685.03 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1274.93 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2715.83 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2684.49 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1275.47 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2715.29 7/29/2014 8:16:05 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:43:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2715.83 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1244.13 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2746.63 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2715.29 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1244.67 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2746.09 7/29/2014 8:18:01 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:45:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2746.63 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1213.33 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2777.43 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2746.09 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1213.87 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2776.89 7/29/2014 8:19:41 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:46:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2777.43 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1182.53 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2808.23 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2776.89 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1183.07 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2807.69 7/29/2014 8:20:51 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:47:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2808.23 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1151.73 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2839.03 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2807.69 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1152.27 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2838.49 7/29/2014 8:22:01 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:48:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2839.03 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1120.93 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2869.83 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2838.49 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1121.47 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2869.29 7/29/2014 8:23:11 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:49:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2869.83 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1090.13 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2900.63 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2869.29 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1090.67 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2900.09 7/29/2014 8:24:21 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:50:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2900.63 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1059.33 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2931.43 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2900.09 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1059.87 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2930.89 7/29/2014 8:25:31 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:52:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2931.43 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1028.53 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2962.23 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2930.89 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1029.07 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2961.69 7/29/2014 8:27:00 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:53:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2962.23 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 997.73 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2993.03 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2961.69 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 998.27 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2992.49 7/29/2014 8:28:10 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:54:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2993.03 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 966.93 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3023.83 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2992.49 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 967.47 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3023.29 7/29/2014 8:29:20 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:55:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3023.83 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 936.13 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3054.63 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3023.29 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 936.67 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3054.09 7/29/2014 8:30:30 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:56:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3054.63 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 905.33 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3085.43 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3054.09 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 905.87 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3084.89 7/29/2014 8:31:40 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:57:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3085.43 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 874.53 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3116.23 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3084.89 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 875.07 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3115.69 7/29/2014 8:32:50 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 1:59:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3116.23 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 843.73 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3147.03 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3115.69 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 844.27 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3146.49 7/29/2014 8:34:00 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 2:00:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3147.03 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 812.93 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3177.83 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3146.49 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 813.47 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3177.29 7/29/2014 8:35:41 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 2:01:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3177.83 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 782.13 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3208.63 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3177.29 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 782.67 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3208.09 7/29/2014 8:36:57 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 2:02:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3208.63 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 751.33 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3239.43 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3208.09 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 751.87 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3238.89 7/29/2014 8:38:07 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 2:03:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3239.43 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 720.53 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3270.23 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3238.89 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 721.07 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3269.69 7/29/2014 8:39:17 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 2:04:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3270.23 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 689.73 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3301.03 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3269.69 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 690.27 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3300.49 7/29/2014 8:40:46 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 2:06:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3301.03 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 658.93 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3331.83 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3300.49 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 659.47 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3331.29 7/29/2014 8:42:28 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 2:07:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3331.83 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 628.13 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3362.63 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3331.29 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 628.67 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3362.09 7/29/2014 8:45:11 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 2:08:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3362.63 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 597.33 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3393.43 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3362.09 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 597.87 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3392.89 7/29/2014 8:47:12 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 2:09:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3393.43 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 566.53 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3424.23 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3392.89 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 567.07 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3423.69 7/29/2014 8:49:04 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 2:10:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3424.23 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 535.73 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3455.03 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3423.69 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 536.27 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3454.49 7/29/2014 8:50:14 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 2:11:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3455.03 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 504.93 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3485.83 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3454.49 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 505.47 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3485.29 7/29/2014 8:52:26 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 2:13:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3485.83 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 474.13 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3516.63 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3485.29 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 474.67 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3516.09 7/29/2014 8:54:22 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 2:14:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3516.63 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 443.33 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3547.43 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3516.09 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 443.87 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3546.89 7/29/2014 8:56:18 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 2:15:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3547.43 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 412.53 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3578.23 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3546.89 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 413.07 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3577.69 7/29/2014 8:57:28 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 2:16:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3578.23 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 381.73 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3609.03 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3577.69 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 382.27 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3608.49 7/29/2014 8:58:38 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 2:17:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3609.03 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 350.93 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3639.83 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3608.49 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 351.47 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3639.29 7/29/2014 9:00:26 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 2:18:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3639.83 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 320.13 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3670.63 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3639.29 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 320.67 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3670.09 7/29/2014 9:01:36 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 2:20:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3670.63 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 289.33 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3701.43 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3670.09 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 289.87 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3700.89 7/30/2014 7:39:37 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 2:21:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3701.43 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 258.53 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3732.23 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3700.89 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 259.07 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3731.69 7/30/2014 7:42:04 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 2:22:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3732.23 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 227.73 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3763.03 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3731.69 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 228.27 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3762.49 7/30/2014 7:43:29 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 2:23:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3763.03 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 196.93 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3793.83 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3762.49 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 197.47 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3793.29 7/30/2014 7:45:19 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 2:24:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3793.83 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 166.13 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3824.63 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3793.29 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 166.67 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3824.09 7/30/2014 7:48:08 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 2:25:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3824.63 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 135.33 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3855.43 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3824.09 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 135.87 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3854.89 7/30/2014 7:49:24 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 2:27:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3855.43 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 104.53 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3886.23 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3854.89 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 105.07 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3885.69 7/30/2014 7:50:57 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 2:28:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3886.23 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 73.73 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3917.03 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3885.69 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 74.27 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3916.49 7/30/2014 7:52:21 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 2:29:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3917.03 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 42.93 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3947.83 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3916.49 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 43.47 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 3947.29 7/30/2014 7:53:55 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 2:30:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3947.83 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 12.13 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 12.13 new reserve strength for player = 3959.96 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3947.29 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 12.67 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 12.67 new reserve strength for player = 3959.96 7/30/2014 7:57:35 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 2:31:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/30/2014 8:00:07 AM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 2:32:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/30/2014 2:30:20 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 2:34:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/30/2014 2:31:49 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 2:35:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/30/2014 2:32:59 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 2:36:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/30/2014 2:34:18 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 2:37:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/30/2014 2:35:56 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 2:38:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/30/2014 2:39:49 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 2:39:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/30/2014 2:42:01 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 2:41:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/30/2014 2:44:55 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 2:42:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/30/2014 2:46:08 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 2:43:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/30/2014 2:50:09 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 2:44:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/30/2014 2:52:06 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 2:45:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/30/2014 2:53:40 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 2:46:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/30/2014 2:54:50 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 2:48:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/30/2014 2:56:09 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 2:49:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/30/2014 2:57:33 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 2:50:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/30/2014 3:00:46 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 2:51:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/30/2014 3:02:09 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 2:52:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/30/2014 3:03:25 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 2:53:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/30/2014 3:04:35 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 2:55:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/30/2014 3:05:49 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 2:56:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/30/2014 3:08:04 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 2:57:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/30/2014 3:09:24 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 2:58:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/30/2014 3:10:34 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 2:59:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/30/2014 3:11:44 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 3:00:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/30/2014 3:12:54 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 3:02:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/30/2014 3:14:18 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 3:03:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/30/2014 3:15:31 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 3:04:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/30/2014 3:16:50 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 3:05:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/30/2014 3:18:00 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 3:06:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/30/2014 3:19:10 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 3:07:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/30/2014 3:20:20 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 3:09:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/30/2014 3:21:30 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 3:10:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/30/2014 3:23:21 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 3:11:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/30/2014 3:24:31 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 3:12:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/30/2014 3:25:41 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 3:13:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/30/2014 3:26:58 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 3:14:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/30/2014 3:28:08 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 3:16:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/30/2014 3:29:22 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 3:17:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/30/2014 3:41:08 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 3:18:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/30/2014 3:42:51 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 3:19:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/30/2014 3:44:01 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 3:20:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/30/2014 3:45:11 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 3:21:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/30/2014 3:46:22 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 3:23:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/30/2014 3:47:32 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 3:24:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/30/2014 3:48:42 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 3:25:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/30/2014 3:49:52 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 3:26:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/30/2014 3:51:02 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 3:27:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/30/2014 3:52:12 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 3:28:50 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 3959.96 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 0 7/30/2014 3:53:02 PM (7.047) ----------------------------------- Strategic Reserve contributing to CPA; Game Time: 3:29:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 **Doing Strategic Reserve Deployment to (Pre-filling CPA) maxAllowedReserveDeploymentPercent = 0.5 playerMaxStrategicReserve = 7919.92 playerCurrentStoredReserve = 7919.92 (100%) existingStrategicReservesStrengthOnPlanet = 0 strengthToSpawn = Min(playerCurrentStoredReserve,( playerMaxStrategicReserve * maxAllowedReserveDeploymentPercent ) - existingStrategicReservesStrengthOnPlanet) = 3959.96 maxTargetPopulation = 251 currentPopulation = 0 allocating 0.02 out of 1 (78.31 strength) for role: None , eligible types:MissileShipII, RaiderII, LazerGatlingII, DeflectorDroneII, ArmorShipII, MLRSII, TeleportBattleStationII, ElectricShuttleII, ShieldBearerII, VorticularCutlassII, InfiltratorII, EyeBotII, MunitionsBoosterII, VampireClawII, RaptorII, AutocannonMinipodII, SpacePlaneII, ZenithAutoBombII, GrenadeLauncherII, ZenithMirrorII, ZenithParalyzerII, ZenithPolarizerII, ZenithViralShredderII, ImpulseReactionEmitterII, SpireArmorRotterII, SpireGravityRipperII, SpireMiniRamII, ZenithMedicFrigateII, NeinzulScapegoatII, SpireRailclusterII, SaboteurII, ZenithHydraII, YounglingShrikeII allocating 0.03 out of 1 (117.95 strength) for role: AntiBomber , eligible types:FighterII, AntiArmorShipII, TeleportRaiderII, BulletproofFighterII, MicroFighterII, ShieldBoosterII, AcidSprayerII, ZenithReprocessorII, NeinzulRailpodII allocating 0.03 out of 1 (117.95 strength) for role: LongRange , eligible types:SniperII, SpiderII, ZenithBombardmentII, SentinelFrigateII, SpireBladeSpawnerII allocating 0.03 out of 1 (117.95 strength) for role: CopperPlatedBastard , eligible types:TackleDroneLauncherII allocating 0.03 out of 1 (117.95 strength) for role: Tractor , eligible types:EtherJetII, SpireTractorPlatformII allocating 0.03 out of 1 (117.95 strength) for role: Gravity , eligible types:SpireGravityDrainII allocating 0.03 out of 1 (117.95 strength) for role: Reclamator , eligible types:ParasiteII, SpireTeleportingLeechII allocating 0.8 out of 1 (3172.03 strength) for role: DefenseCracker , eligible types:BomberII, SpaceTankII, ZenithElectricBomberII, ZenithBeamFrigateII, ZenithChameleonII, SpireStealthBattleshipII, ZenithSiegeEngineII allocating 0 out of 1 (0 strength) for role: RiotControl , eligible types: actually bought: 1 SaboteurII @ 9.6 each, so total for line = 9.6 1 ArmorShipII @ 4.36 each, so total for line = 4.36 1 MLRSII @ 5.05 each, so total for line = 5.05 1 ZenithParalyzerII @ 4 each, so total for line = 4 1 DeflectorDroneII @ 1.96 each, so total for line = 1.96 2 ZenithAutoBombII @ 4 each, so total for line = 8 1 ZenithHydraII @ 12 each, so total for line = 12 2 ShieldBearerII @ 16 each, so total for line = 32 1 SpireRailclusterII @ 76.8 each, so total for line = 76.8 2 NeinzulRailpodII @ 2 each, so total for line = 4 3 ShieldBoosterII @ 20.21 each, so total for line = 60.63 5 TeleportRaiderII @ 2.4 each, so total for line = 12 1 MicroFighterII @ 2.67 each, so total for line = 2.67 2 BulletproofFighterII @ 4.36 each, so total for line = 8.73 1 AntiArmorShipII @ 3.2 each, so total for line = 3.2 1 ZenithReprocessorII @ 48 each, so total for line = 48 1 SpiderII @ 4 each, so total for line = 4 1 SpireBladeSpawnerII @ 115.2 each, so total for line = 115.2 2 TackleDroneLauncherII @ 72 each, so total for line = 144 2 SpireTractorPlatformII @ 76.8 each, so total for line = 153.6 1 EtherJetII @ 2.67 each, so total for line = 2.67 15 SpireGravityDrainII @ 8 each, so total for line = 120 7 SpireTeleportingLeechII @ 8 each, so total for line = 56 8 ParasiteII @ 8 each, so total for line = 64 19 BomberII @ 4 each, so total for line = 76 20 ZenithSiegeEngineII @ 24 each, so total for line = 480 23 SpireStealthBattleshipII @ 76.8 each, so total for line = 1766.4 24 SpaceTankII @ 4 each, so total for line = 96 24 ZenithElectricBomberII @ 20.21 each, so total for line = 485.05 26 ZenithChameleonII @ 4 each, so total for line = 104 21 ZenithBeamFrigateII @ 8 each, so total for line = 168 Grand total: 220 ships, 4127.91 strength Remaining reserve: 3792.02 out of 7919.92 (47.88%) 7/30/2014 3:53:32 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 3:30:00 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1896.01 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2063.95 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1926.81 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1896.01 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2063.95 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1926.81 7/30/2014 3:54:43 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 3:31:10 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1926.81 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2033.15 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1957.61 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1926.81 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2033.15 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1957.61 7/30/2014 3:55:53 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 3:32:20 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1957.61 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2002.35 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1988.41 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1957.61 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 2002.35 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 1988.41 7/30/2014 3:57:03 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 3:33:30 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1988.41 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1971.55 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2019.21 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 1988.41 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1971.55 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2019.21 7/30/2014 3:58:22 PM (7.047) ----------------------------------- Strategic Reserve Logic check; Game Time: 3:34:40 *Computing MaxStrategicReserve for player 8 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Computing MaxStrategicReserve for player 9 baseStrengthFactor = 19.8 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 aiTypeFactor = 1 effectiveAIP = (since Lazy-AI is not on, this is always 200; if you don't like that take it up with chemical_art) = 200 maxStrategicReserve = baseStrengthFactor * difficultyFactor * aiTypeFactor * effectiveAIP = 3959.96 *Doing add-to-reserve check for player 8 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2019.21 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1940.75 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2050.01 *Doing add-to-reserve check for player 9 playerMaxStrategicReserve = 3959.96 playerCurrentStoredReserve = 2019.21 strengthMissing = playerMaxStrategicReserve - playerCurrentStoredReserve = 1940.75 numberOfSecondsToSpawn196Strength = ( ( 196 * 100 ) / playerMaxStrategicReserve ) * 90 = 445.45 strengthToSpawn = (FInt)( secondsPerAddToReserveCheck * 196 ) / numberOfSecondsToSpawn196Strength = 30.8 strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 30.8 new reserve strength for player = 2050.01